Going Medieval mods
Going Medieval balance mods
Everything filed under balance by its own author, ordered by how much it is used.
4 balance mods, most downloaded first · newest update 17 May 2026
AllGeneral371Scenario64Building48production36Food35Resources30Map26Storage25Animals21Crafting19Easy14Combat13Stack13Sandbox12QoL12Localization11Worker9animal9Perks8Gameplay8Skills6plants5Trade5
4 balance mods
- Righteous Killsby CompeadorWhy feel sad after wasting the bastard who raided your settlement? Cancel negative mood impacts seeing enemy/stranger dead body and kills.9.7k downloadsupdated 5 mo ago
- Better Sleep Behavior - Prevent fainting and sleeping inby SyntaxError37Your Settlers faint regularly and sleep unnecessarily long? This Mod adjusts the Sleep Schedule and Priorities to get the most out of the Settlers' Day and stop Settlers fainting due to low Sleep. What´s Changed When Settlers drop to 0% Sleep and start losing Consciousness, their Sleep Priority w...1.4k downloadsupdated 6 mo ago
- Adjusted Unforgetable Masterclass - Endgame only - Cheatby SyntaxError37Silly little adjustment of unforgetable Masterclasses; increasing participents to 32, XP Output to 20000 to 50000, daily XP cap and Multiplier for the duration of the applied Event Buff. Warning This Mod destroys the Gamebalance! Use it as Cheat, Testing or Endgame helper to train new Settlers. O...233 downloadsupdated 6 mo ago
- Lecternless Librariesby Troll Rex *SKVR*Removes the need for a room to be considered a basic library without a lectern. When creating your first library, it's very unlikely you are going to start teaching classes right away, so this removes the need to have a lectern saving space in smaller builds. A lectern is still required for a gra...110 downloadsupdated 7 mo ago
4 balance mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

