Going Medieval mods
Going Medieval combat mods
Everything filed under combat by its own author, ordered by how much it is used.
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13 combat mods
- Weapon/Shield Enabler & Overhaulby TerrorFishEnables creation of many weapons, armour and shields that are disabled by default and does some balancing of production and combat stats of all enabled weapons. All added weapons & shields made of metal can be made with the four different metals. While I have done a minor balancing pass, it is by...21.3k downloadsupdated 21 mo ago
- Barbarian Equipmentby TerrorFishEnables creation of many different barbarian/raider themed types of armour, some weapons and a shield that are disabled by default. Most of the items you can create at the newly added "Barbarian Workbench" - unlocked by researching "Wooden Weaponry II". The four pieces of metal armour can be made...5.3k downloadsupdated 16 mo ago
- More Captivesby SnuesEnemies surrender more often, even in late game. What it changes Vanilla drops surrender chance to zero at 20 villagers and to 10% at 15 prisoners. This mod raises both curves so the prisoner system stays relevant into the late game. The chance never hits zero. Enemies still need to be wounded to...5.1k downloadsupdated 4 mo ago
- Harmless Trebuchetsby TerrorFishReduces the damage of Trebuchets to zero. For those who like seeing trebuchets, but really don't appreciate the damage they do.2.6k downloadsupdated 22 mo ago
- Historical Reality: Ranged Weapons(遠距離武器の再定義)by 76561198900332234【Summary】 This mod redefines every projectile weapon in Going Medieval to reflect their real-world physics and historical roles. It moves away from simple DPS scaling and introduces a specialized weapon system based on range and armor interaction. 【What’s changed from Vanilla?】 ・Reversed Range Lo...1.9k downloadsupdated 4 mo ago
- Heavy Crossbow Sniper (outdated)by phrontisteriesHeavy Crossbow: extended range (45m, 100% precision), increased damage with fast reload (560 DPS, no armor damage), 100% Melee and Ranged Cover, and removed from enemy units. Version Info Game: 0.23.9 (Modding Branch) Mod: 0.2 (5 April 2025) Requirement Until the Experimental Branch adds support...1.7k downloadsupdated 17 mo ago
- Melee Weapon Overhaul - Realistic Tactics & Rebalanced Combat(戦術的リアリティと武器役割の再定義)by 76561198900332234Melee Weapon Overhaul - Realistic Tactics & Rebalanced Combat 【Concept】 This mod aims to bring "Historical Roles" and "Tactical Depth" to the melee weapons of Going Medieval. Rather than a simple stat boost, this overhaul emphasizes the importance of choosing the right weapon for the enemy's armo...1.3k downloadsupdated 4 mo ago
- Stronger Wallsby [uRxP]DrChocolateTired of watching invaders hack away at your fortress with their bare hands like a hot thumb through your butter hole? Think your stone walls would hold up for a few minutes to a malnourished mountain dweller bashing away with a small log? This mod increases the strength of structures: 5x for bea...1.3k downloadsupdated 13 mo ago
- Nearly Harmless Trebuchetsby TerrorFishReduces the damage of Trebuchets to a single point of damage to structures and people. For those who like seeing trebuchets, but don't appreciate the damage they do.668 downloadsupdated 22 mo ago
- Current Arsenal Enablerby 76561198368648514Makes many unavailable vanilla weapons, helmets and shields craftable while preserving their current vanilla combat statistics. This mod uses only equipment, models, textures and localization entries already included in Going Medieval. It does not contain assets copied from other mods. NEW BLACKS...638 downloadsupdated 2 mo ago
- Items Metal Shade modby MaverickThis mod adjusts the metal tint on various items to achieve a more realistic and immersive look. The unnatural purple hue used for steel materials is replaced with a proper gray tone, closer to real steel.398 downloadsupdated 10 mo ago
- Tiered Training Dummiesby sakaiya_honpoAdds two new training dummy items and matching melee training productions. - Crafted at Woodworking Bench (Wood x10, Carpentry skill) - HP: 300 - Crafted at Blacksmith Station (Iron Ingot x5, Smithing skill) - HP: 1000 - Requires Melee skill 20 to use in training Unlocked via Training Equipment r...271 downloadsupdated 5 mo ago
- Donazo's Ye Olde Fisticuffsby DonazoThe most Lordly form of conflict resolution. Adds the Fine Fisticuffs perk which increases unarmed damage by 50% and increases unarmed attack speed by 67%. Costs 6 points to even it out. Is still weaker than most weapons.215 downloadsupdated 17 mo ago

