Sid Meier's Civilization® VII mods
Sid Meier's Civilization® VII ai mods
Everything filed under ai by its own author, ordered by how much it is used.
63 ai mods, most downloaded first · newest update 14 Oct 2026
AllUI325Gameplay Tweaks293Leaders197Civilizations151Units116Buildings108Gameplay Overhaul96Game Setup95Civics88Ages72Localization67AI63Maps55Wonders50Narrative Events46Skins44Mementos39Resources38Legacy Paths33Victories32Technologies27Religions26Governments23Scenario13Climate8Audio5
- [1.4.0] Better Memento Setupby ScapehIf you enjoy this Mod - Please give it a rating to let others know! Allows you to choose every player's two mementos in single player game setup. AI can actually have mementos now too, not just the player. Each slot gets a Major and Minor dropdown in a dedicated column on the Advanced Options pla...191 downloadsupdated 5 mo ago
- More Specialist Cap 增加专家上限by 76561198428607378Adds +1 Specialist limit through each Age's first technology.在每个时代第一个科技增加一专家上限 完全由codex开发 Fully developed by Codex.188 downloadsupdated 4 mo ago
- Balance of Powerby BebaThis mod improves AI decision-making by making civilizations behave more like real-world nation-states under the balance-of-power principle. Instead of going to war based on random and irrational leader agendas, the AI prioritizes confronting the civilization that is the strongest while preying o...180 downloadsupdated 10 mo ago
- Touhou Project ~ Lily White (东方project ~ 莉莉白)by 76561199276518244This is a leader based on Lily White, a character from Touhou Project. Disclaimer: This leader was created purely out of passion and love for the character. I hope you enjoy it and continue supporting the project. If you like it, please consider giving it a thumbs up~ Important Notes To display t...168 downloadsupdated 5 mo ago
- Dynamic Deity AI (Antiquity)by MAODynamic Deity AI (Antiquity) Click to join the Discord server Deity · AI only · Antiquity only · scales with Age Progress On Deity, AI major civs take an extra early-Antiquity penalty that fades as global Age Progress climbs. By mid-to-late Antiquity they return to vanilla Deity AI strength. Huma...160 downloadsupdated 5 mo ago
- Q's Autoplay + Visualsby notqCompanion visual/observation mod for RHQ AI Mod. PRESS F10 in-game to open the Autoplay panel (run the AI for N turns or unlimited, observe as any civ). Includes: City-Tile Labels (skar99/Hensteve), extended zoom, per-city yield banners, leader ribbon, and banner overlays. All features are autopl...151 downloadsupdated 1 mo ago
- JRT_Modern_Army_Projectsby USNUkeAdds free Modern starter commander forces, custom Modern military projects for all major players, embedded commander tree rework support, and AI project bias tuning. Due to an issue with the unlock of the +2 unit capacity, that chain still must be manually selected. A dozen diffferent commander p...149 downloadsupdated 6 mo ago
- NO AGENDA POPUPby MAOThis update really annoys me, especially that line of dialogue. I don't like this change, so I made this mod105 downloadsupdated 3 mo ago
- Influence Rework [Legacy]by wuTzget the new version Test of TIme Update instead99 downloadsupdated 14 mo ago
- AI Bluewater Doctrine (AI远洋舰队与入侵)by 76561199137510589Turns selected naval civilizations into true bluewater powers that heavily prioritize fleets, naval infrastructure, balanced fleet composition, and long-range coastal invasions. Includes a standalone 1.4-compatible baseline and avoids double-applying that baseline when AI Naval Boost is active.70 downloadsupdated 4 mo ago
- AI Battle Royale in LAN (Limited)by 76561199158238879Under LAN mode, after creating a game, click the left floating button until it turns green. Once in the game, your character will be entrusted to AI control.56 downloadsupdated 9 mo ago
- Initial Single-Settlement Capby PhaetomThis mod caps the initial settlement limit at 1 from the very start of a match, regardless of the Age. It is tailor-made for a 'tall' playstyle, effectively nerfing high-difficulty AI during the early game as they will immediately suffer happiness and stability penalties for over-expanding. This...39 downloadsupdated 5 mo ago
- JRT_AI_3_Cities_3_Townsby USNUkeModern-age AI prototype that preserves the base three-city start and strongly biases AI advanced start toward taking three town placements.34 downloadsupdated 6 mo ago
- Influence Rework [ToT]by wuTzInfluence is now less excessive and cumulative. Introducing Minor & Major CIVs Why this modification: I've found a way to use the new Influence resource to add strategic depth when deciding whether to expand or delay settling. With the Test of Time Update, I've diversified the idea further, givin...17 downloadsupdated 5 mo ago
- Six Seven for Civ 7- A Narrative Event Modby Be_Le_MeA simple joke mod that adds a narrative event that triggers on the 67th turn of each age, and provides exactly 67 of each yield, with a few other bonuses. Works best at Standard Speed. For all the youths out there, and any who celebrate, I have created something truly stupid for you to either enj...14 downloadsupdated 5 mo ago
63 ai mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

