Sid Meier's Civilization® VII mods
Sid Meier's Civilization® VII leaders mods
Everything filed under leaders by its own author, ordered by how much it is used.
197 leaders mods, most downloaded first · newest update 19 Oct 2026
AllUI325Gameplay Tweaks293Leaders197Civilizations151Units116Buildings108Gameplay Overhaul96Game Setup95Civics88Ages72Localization67AI63Maps55Wonders50Narrative Events46Skins44Mementos39Resources38Legacy Paths33Victories32Technologies27Religions26Governments23Scenario13Climate8Audio5
197 leaders mods
- Charlemagne - Fortified Districts 1.4.2by 百年歌Charlemagne Enhanced: Fortification Buildings Reworks Charlemagne's building bonus, turning Fortification Buildings into lasting foundations for scientific development and urban stability. Changes This mod replaces Charlemagne's original adjacency bonuses from Military and Science Buildings. Fort...33 downloadsupdated 3 mo ago
- zhuzhuby 7656119915823887932 downloadsupdated 5 mo ago
- Influence Rework [ToT]by wuTzInfluence is now less excessive and cumulative. Introducing Minor & Major CIVs Why this modification: I've found a way to use the new Influence resource to add strategic depth when deciding whether to expand or delay settling. With the Test of Time Update, I've diversified the idea further, givin...17 downloadsupdated 5 mo ago
- Bolivar - Happiness on Conquest 1.4.2by 百年歌The Bolivar has been buffed, gaining an effect that synergizes with Mexico: conquering settlements grants +300 happiness.16 downloadsupdated 3 mo ago
- Edward Teach Ship Buffby FisdandantalusDoubles Edward Teach Buff For Sinking Enemy Ships.15 downloadsupdated 4 mo ago
197 leaders mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

