Stellaris mods
Stellaris gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
1,295 gameplay mods, most downloaded first · newest update 31 Oct 2026
AllGameplay1.3kGraphics1.0kSpecies709Balance624Spaceships611Fixes542Events447Technologies447Utilities355Military354Leaders347Overhaul345Buildings339Economy314Galaxy Generation303Sound299Diplomacy184Translation144Star Wars71Total Conversion57Loading Screen57Ships45Font45star trek39Anime26Megastructures25Shipsets25Music23Traits22UI20Government18advisor16315Factions15Origins14Civics14Flags13Interface13Names12stargate12AI12Patch11Emblems11Starcraft10Planets9Mechs8Compatibility8Empire8ost8warhammer8Portraits8Mass Effect7Backgrounds7Starbases7Warhammer 40k7halo7Sith6Elves6Jobs6Observation5Flavor5Ironman5Expansion5Destiny5Voice5fix5Republic5CIS5
1.3k gameplay mods
- Realistic Logistic Growthby James FireVanilla logistic growth is arbitrarily capped stupid low, and has a very high minimum. This mod fixes that by doing the following: -Minimum growth is now 0.3, following the base + 2 pops. -"Base" growth is also now 0.1 -Each pop provides 0.1 growth. -Penalties for being close to the Carrying Capa...6.8k downloadsupdated 5 mo ago
- Stellar Manipulation + Real Space 6xby blazeknaveStellar Manipulation + Real Space 6x Description: This mod is a compatch that integrates Stellar Manipulation Rewrite/Revival with Real Space System Scale, providing seamless functionality and enhanced gameplay. Designed for those who want advanced stellar engineering features in a meticulously s...6.8k downloadsupdated 22 mo ago
- Synthetic Age Masteryby TearsAdds a second tier to the Synthetic Age ascension which provides additional traits and modification points for your machine empire (any empire with Synthetic Age ascension unlocked), similar to how Evolutionary Mastery works. 3.14 Changes: Old features such as assimilation and tradition changes a...6.8k downloadsupdated 14 mo ago
- Banned! (3.1)by AlphaAshWhen suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...6.8k downloadsupdated 5 y ago
- Scaling Pop Growth [3.4.x]by JameScaling Pop Growth This mod adds a planetary deposit that adjusts pop growth depending on the amount of pops on a planet. It was inspired by Carrying Capacity by starchitec. The deposit works in the following ways: ❶For Organics: -Every pop on a planet increases growth by an exponent of 1.01, lea...6.8k downloadsupdated 5 y ago
- The Final Frontier - Colonize Anything DISCONTINUEDby Lord Sam SinisterTHIS MOD IS NO LONGER IN DEVELOPMENT Take a look at Planetary Diversity: Planetary Habitats for a similar and much better mod. This mod is my attempt to allow colonization of nearly everything floating in space while preserving vanilla-ish balance. An ascension perk titled The Final Frontier beco...6.8k downloadsupdated 7 y ago
- Banned! (2.0)by AlphaAshWhen suppressing a faction just ain't good enough. Very straightforward mod that allows you to take suppressing a faction one step further. Banning a faction will effectively eliminate it, but will land your empire with an influence penalty, as well as a guarentee that no-one is going to be re-fo...6.8k downloadsupdated 9 y ago
- Gigastructural Eng. - No Katzenartig Imperiumby ElowinyDo you not like the Katzenartig Imperium, and don't want to have to disable it every game? Well then just use this! This handy little submod will make it so Jublio and Jupitwo (Flusion and the Corronians' systems, respectively), will not spawn at all if the Imperium is set to Enabled or Disabled....6.8k downloadsupdated 5 y ago
- Enhanced Robomodding Reduxby MugiThis mod is no longer needed. Subscribe to the original and updated mod by C1CK instead. Original mod text proceeds below. All credit goes to C1CK. -------- This mod is designed to enhance the late game robomodding by adding more advanced versions of existing traits Note: This mod makes robomoddi...6.8k downloadsupdated 8 y ago
- The Utopian Dream (2.7)by AlphaAshGame-changing Ascension Perks & earlier megastructures Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation tech. Eternal Vigilance unlocks the Sentry...6.8k downloadsupdated 7 y ago
- New Enclaves Revivedby BosmeriThis is the updated version of the New Enclaves mod originally made by lpslucasps and originally maintained by The24thDS up until 2022 or so. Now it has passed to me. Seems a little familiar doesn't it? The Universal Hive is a hive enclave with which all players can interact. They believe that th...6.8k downloadsupdated 7 mo ago
- Star Wars Weapons - Funnel's Additions & Ships Scaling Patchby Lolek_upsUPDATED TO 4.*.* Another Patch for Real Space Ships in Scale and the Funnel's Additions addon for Star Wars Weapons. I tried to edit it so that the ranges, especially the SPHA-T Cannon range to be adequately short, let me know if there are any issues. Load after both mods and my other patch if ne...6.8k downloadsupdated 4 mo ago
- AlphaMod 2.2.7by AlphaAshRequires Stellaris v2.2.7 Changes in 2.3 that affect AlphaMod are extensive. There is no ETA for 2.3. I need a bigger boat (a bunch of features need overhauling again). New ascension perks, techs and more slots. New resources. New edicts, to benefit from Wealth and other resources. New buildings,...6.8k downloadsupdated 7 y ago
- AlphaMod: Divided Loyalties (2.8)by AlphaAshMore Conflicting Factions in AlphaMod This supplement introduces 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also opposed to each other, in such a way that...6.8k downloadsupdated 6 y ago
- A Deadly Tempest + Ships in Scaling 6xby blazeknaveA Deadly Tempest + Ships in Scaling 6x Description: This mod is a compatch that integrates A Deadly Tempest [3.14.☠] with Real Space - Ships in Scaling, ensuring compatibility and enhanced gameplay. Experience the formidable L-Cluster challenges of A Deadly Tempest alongside the realistic ship sc...6.8k downloadsupdated 22 mo ago
- ThaumStellaris (π)by 76561198323333629"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a tha...6.7k downloadsupdated 19 mo ago
- AlphaMod: Civic Virtues (2.7)by AlphaAshThere will be no update of this supplement to 2.8, as it is being folded into the core mod, AlphaMod 2.8 New and tweaked civics for AlphaMod Rough and I decided we wanted to make civics a lot more characterful than in vanilla, and to tie them heavily into all the new content AlphaMod brings to th...6.7k downloadsupdated 6 y ago
- Invasion! (3.5)by AlphaAshGround War Overhauled This mod does some stuff. It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. It adds new types of defence forces, some that...6.7k downloadsupdated 4 y ago
- Wormhole Generation (3.0)by AlphaAshGenerate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still needs to be explored by a science ship. You...6.7k downloadsupdated 6 y ago
- MSI Origin, Portrait, Room and Shipsby 哈萨维682Works in 4.0. Allows players to play Your Ladder to the Sky origin with MSI Portrait, Room and Ships. A preset like the original MSI has also be added. Future Plan: Allows players to collect debt from the target of their enlightenment. If you enjoy this mod, you can buy me a cup of coffee:6.7k downloadsupdated 18 mo ago
- Hands of State (2.3)by AlphaAshA small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybody working together and how to quickly res...6.7k downloadsupdated 7 y ago
- Fallen Empire Buildingsby 76561198853602581deprecated This mod may not work for version newer than 3.0. Updated to 3.0 Add a new ascension perk, is available after chosen five ascension perks and researched Arcane deciphering technology. Then it unlock new technologies allowing you build some fallen empire buildings(but slightly nerfed)....6.7k downloadsupdated 6 y ago
- Pop Based Leader Capby 76561199038856978Seeing as the only other mod I could find that did this last updated for 2.1, I saw fit to revive that concept. Well, that and I feel like this feels more natural than the heavy handed mods I've seen just blindly increasing the cap. Gives 1 additional leader capacity per 200 pops. Save game compa...6.6k downloadsupdated 16 mo ago
- Ascension - Biological Moduleby 76561198814615875Please report any bugs and issues! I am still in the process of polishing this for stellaris 4.x Version for 3.X is hidden and is available with this link Compatible with 4.*.* Aviable Languages: -English -Russian -Simplified Chinese - by WolfRainSong "Ascension - Biological Module" is a late-gam...6.6k downloadsupdated 3 mo ago
- PSO: EPSI x2by NovaCameronThis mod simply adds a modifier to all City worlds that doubles the district amount. Even Planetary Diversity city planets. Just scan, colonize, start on, or que up a district for the modifier to be applied. Stacks with my 2x district mod. Conflicts: None Possible Errors: You have a new modded ci...6.6k downloadsupdated 7 y ago
- Habitats Capped Dynamic 3.4by TrixieNon-void dweller empires have: -A Base habitat cap of 3 -Cap increases by 1 per 10 owned systems up to 200 owned systems for a total of 23 habitats void dweller origin empires have: -A Base habitat cap of 6 -Cap increases by 1 per 5 owned systems up to 100 owned systems for a total of 26 habitats...6.6k downloadsupdated 5 y ago
- Playable Guardiansby Crusader VanguardATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE...6.6k downloadsupdated 9 y ago
- Amoebas and More (2.7)by KrothIf you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you! In vanilla Stellaris, space monster interaction is reduced to killing or pacifying them as an obstacle. Inspired by the Lost Amoeba anomaly in Distant Stars, we...6.6k downloadsupdated 6 y ago
- [OUTDATED] Mass Effect Reapers - Contingency Replacerby Red-Eyed_GelynomeA mod that replace the AI Contigency with the Reapers. From empire name up to ship sets. All been replaced. See pictures. Recommended mod: End-Game Crisis Manager This mod allows you to buff the Contingency and as well as trigger them early. Highly good if you want the AI Crisis to become more po...6.6k downloadsupdated 7 y ago
- 3 Civic Pointsby 76561198839175652A simple mod that gives you 3 civic slots instead of 2! This should be compatible with ANY game version, and any mod that does not modify how many civic slots you have.6.6k downloadsupdated 4 mo ago
- [OUTDATED] Better Diverse Ascensionby Red-Eyed_GelynomeFOR STELLARIS 2.8 This mod is inspired by both of the following mod: Diverse Ascension and Ascension Enhancements Patches: For Unofficial DLC: Forgotten Queens For Dynamic Political Events FEATURES: -You can select all 3 Tier 1 Ascension Paths Engineered Evolution + Mind Over Matter + The Flesh i...6.6k downloadsupdated 6 y ago
- Gigastructures 2.3by ElowinyVersion of Gigastructural Engineering & More to be used for 2.36.6k downloadsupdated 7 y ago
- More Realistic POP growthby jorgen_cabBeta V 0.2.5 This is a rework of the population growth model in Stellaris with the goal of changing the pace and keeping the amount of POP down to a level where game performance are maintained. The intention is that POP will grow much slower at the beginning of the game and that growth later in t...6.6k downloadsupdated 5 y ago
- Strange Homeworlds (Standalone) - Discontinued :(by DosakiWhat is Strange Homeworlds Strange Homeworlds is a standalone mod. It takes a few things from my other mod Colonize Unlimited©. Features Colonize all planet types (including Asteroids) Start out with more planet types (in addition to the 9 usual ones) Harsh Group: Molten Toxic Tomb World Bleak Gr...6.6k downloadsupdated 9 y ago
- 『 3.9 』Actual Stellar Systemsby T145An educated effort to bring more realism to the Stellaris experience! 🌌 The primary goal of this mod is to provide more realism to Stellaris without compromising core game mechanics. It focuses on adjusting star systems, their components, and user interface elements related to them. Please refere...6.6k downloadsupdated 3 y ago
- Foreign Affairs (3.4)by AlphaAshOverhauling and Expanding Galactic Relations BRANCH OFFICES Renamed Branch Offices to Foreign Offices and Branch Buildings to Operations. Considerably reduced requirements to be able to open Foreign Offices. It is now treaties and relationships, rather than just being a Megacorp, that primarily d...6.6k downloadsupdated 4 y ago
- Expanded Megacorp Civicsby mouseshepherdReevaluate your portfolio with all new corporate civics. Current offerings include: New Civics -Research Institute: Drive and monetize innovative paradigm shifts through customer education, nudging public discourse in more synergistic directions. -Entertainment Empire: Capitalize on mythology man...6.5k downloadsupdated 7 y ago
- The Empty - Latest support 4.3.7by 76561199254007247qq交流群:1001555953 本 Mod 深度融合了丰富的世界观设定,涵盖全新文明、舰船设计、传统系统、危机事件以及经济玩法等多个方面,致力于为玩家带来沉浸式的太空史诗体验。 一个包含多种组织与国家的文明:旧日文明,组织包括泰坦帝国、凛冬之塔、寰宇联盟、黑潮、千星议会、逆序工坊、未知圣殿等 深度舰船设计:每个组织拥有独特的舰船外观、组件与战术风格 全局舰船设计:大量全新的舰船模板、分段与组件,丰富太空战斗体验 多种新终末危机:包含利维坦联盟危机、黑潮危机,泰坦帝国危机等多种危机类型 丰富的历史事件链:探索"旧日文明"的失落历史 失落帝国事件:全新的失落帝国互动内容与故事线 第一次接触...6.5k downloadsupdated 6 mo ago
- Fantastical Magiks (2.3 Compatible!)by GinジンI was sitting down, playing some of my (currently) favorite game, when I wondered, Why isn't there magic in Stellaris? I mean sure, you can become psionic, but that's not really magic, at least not the in typical fantasy way. So, I'm making this mod. It adds magic. "What kind of magic?", you may...6.5k downloadsupdated 7 y ago
- 提高天灾触发倍率by 76561198829952209明明末期时间已经过了很久了,但是天灾连个影都没有。 明明开的是全部天灾,结果来了一个后面两就没影了。 于是这个就出现了。 外加了一个天灾触发器,五年触发一次,CD7年,触发一个后下一个会在十年后到来(与原版独立计算,所以有概率同时触发两个不同天灾) 理论上不会出现兼容问题,只要其他mod没有修改天灾相关内容。 —————————————————————— 对所有天灾都有效,无论是不是开的全部天灾,只要末期日期一到就会开始触发。 支持合成女王 查看本局天灾设置在控制台输入 event csevent.006.5k downloadsupdated 7 mo ago
- Planetary Annihilation - Gas, Glass and Genesisby PillePLANETARY ANNIHILATION - GAS, GLASS AND GENESIS Do you want to totally eradicate the enemy population, while leaving the infrastructure intact? Gas the planet! Do you want to totally eradicate the enemy population and their filthy infrastructure? Glass the planet! Do you want to totally annihilat...6.5k downloadsupdated 9 y ago
- 自闭星系by 蓬莱玉枝冰棒首都的星球决议中,点击相应按钮后,让时间流动一天即可创建一个河外自闭星系(内含四球),由独特虫洞与首都链接(无需虫洞科技,AI禁止通过虫洞),这下就可以在银河外自闭了 2023.1.31 增加无宜居星球的星系创建(个人配合水獭编辑器来造巨构用的; 首府虫洞创建位置变为随机位置 2023.4.7 更新(更新下版本号)6.5k downloadsupdated 4 y ago
- Engineers of Life 3.9 - Legacy - Revivedby 76561198858429698This is an unofficial standalone 3.9 update to NukaBoy's excellent Engineers of Life. Detailed instructions in the last 3.4 description. Note: Do not use both mods at the same time. This update is in early stage and not much tested, so any feedback is very welcome. Credit • Original ideas and cod...6.5k downloadsupdated 3 y ago
- V_TRAITS Performance Patchby XyreA Patch to V_TRAITS that turns off randomization for traits that use triggered modifiers and makes the AI unable to pick those traits in species modification. Only the AI Empires are affected and the Player is not affected by these changes and can pick those traits at start and species modificati...6.5k downloadsupdated 13 mo ago
- 5 Leader Traits on Level Upby JethariusUpdated for 4.* Mod that increases the base quantity pool of traits you get to pick for leaders from 2 to 5. Simple. Easy. Make your leaders your way.6.5k downloadsupdated 18 mo ago
- Divided Loyalties (3.2)by AlphaAshMore Conflicting Factions This mod introduces 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also opposed to each other, in such a way that promoting one fact...6.5k downloadsupdated 5 y ago
- Resource Spawnerby ScepraXStellaris version supported: v2.1.* Resource Spawner New orbital resource deposits will start to appear during a game, ready for you to exploit. Any resource deposit from the Vanilla game can appear: minerals, energy, research and strategic resources. Custom (strategic) resources from other mods...6.5k downloadsupdated 8 y ago
- Invasion! (3.1)by AlphaAshGround War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds new types of defence forces, some that are...6.5k downloadsupdated 5 y ago
1.3k gameplay mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

