- Simulation
- Strategy
Game
Surviving Mars: Relaunched
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
About Surviving Mars: Relaunched
- Released
- November 2025
- Developer
- Haemimont Games
- Publisher
- Paradox Interactive
- Platforms
- Xbox Series X|S · PC (Microsoft Windows) · PlayStation 5
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsLinux Stability UpdateHi All, Today we have released a special Steam-only patch that addresses the most common crash reported on Linux. However, please note that Linux is not a supported system, and in general we might not be able to investigate Linux-specific issues.All the best and keep those colonists safe.
- Community AnnouncementsPatch 1.1.1 - Patch NotesHello Commander, Our first patch since Feeding the Future is here! We’ve improved how grids handle shortages, reduced Small Farm maintenance costs, and made it easier for Colonists to change trains at Large Stations. The update also includes several more bug fixes and quality-of-life improvements. Check out the full patch notes below:Balance changesChanged the behavior of grids when there is no...
- Community Announcements📸 Screenshot Contest - Surviving Mars: RelaunchedHello Commander,It’s time to bring your cameras to Mars and show us your best screenshots from the game. 📸 Join the Screenshot Contest, and show us your finest shots of the Red Planet for a chance to be one of three winners! From sweeping Martian landscapes and bustling colonies to striking details and unexpected moments, capture what makes life on Mars unforgettable! How to participateTo take...
- Community AnnouncementsFeeding the Future is Out Now!Hello Commanders, Dinner is now served! Feeding the Future, the first DLC for Surviving Mars: Relaunched, is available now. Your colonists are hungry for more than survival! Feeding the Future adds new depth to food and production systems, with expanded management options, fresh ingredients, and a variety of meals that hopefully will make even the pickiest foodie comforted and sane. Build a suc...
- Community AnnouncementsServices & Science Patch Notes - Version 1.1.0Research Redesign The legacy research system was replaced with a new tech tree. Research now accumulates toward generating Tech Points.Tech Points are used to instantly unlock Technologies.All Technologies cost 1 Tech Point.Each new Tech Point requires more Research than the last, creating implicit long-term scaling.Technologies are placed on a spatial, hex-based research grid.Tech Points can b...
- Community AnnouncementsSurviving Mars: Relaunched - What's New Since ReleaseHello Commanders,When Surviving Mars: Relaunched went live last November, we mentioned that it was the launch pad for a new era of Surviving Mars, with more to explore down the line. Tomorrow, we drop a free update that rebuilds two of the systems sitting closest to the heart of the game, alongside the first part of our Prime Mission - the content pack Feeding the Future. Before we get to what'...
- Mods indexed
- 386
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Rx - Mars FrameworkWhat this mod does The Rx Mars Framework is the central technical module used by all Rx mods. It does not add gameplay — it provides a shared Lua foundation (namespace: RxFW) required by the whole Rx system. What it includes: • Utility functions for buildings, templates, and property modification...10.5k downloads
- Rx - RxResearch AgencyNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...10.3k downloads
- Rx - Passage HubNew Building: Rx Passage Hub A central connector that links up to four domes through a single structure. It allows highly flexible and modular dome networks, opening new layout possibilities for advanced colonies. Features: • Connects up to 4 domes • Drones can travel through the hub, improving l...10.0k downloads
- Rx - Large Universal StorageNew building: Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers more capacity than standard depot, ideal for centralized resource management across large colonies. - Capacity 150 per resource - Can store "Concrete","Food","Metals","PreciousMetals","P...8.3k downloads
- Rx - Automated ExtractorsNew buildings: Automated Metals Extractor Automated Precious Metals Extractor Both extractors are fully robotic and operate without any workers. They provide constant production but consume a large amount of power and generate Waste Rock and dust around them. Available upgrades: • Fueled Extracto...7.5k downloads
- Rx - Medium Fuel RefineryNew building: Medium Fuel Refinery — 30 Fuel/sol; consumes Water: 2.5 and Power: 12.5. Upgrades: Amplify (+25% output; +10 Power) Factory AI (+20% output). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.5k downloads
- Rx - Solar GeneratorNew building: Solar Generator — Produces electricity (8.5 Power) during daytime. Shuts down during Dust Storms and is protected from dust while turned off. Available upgrade: Improved Photovoltaics (+100% output). New tech: Solar Generator (unlocks the building). PayPal If you like my work, you c...6.2k downloads
- Rx - Medium ApartmentsNew building: Medium Apartments — Houses 10 colonists; Power: 6. Inside-dome. Base Comfort 50. Upgrades: Home Collective (+10 Service Comfort). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.2k downloads
- Rx - Thermal ReactorNew building: Thermal Reactor — Generates high amounts of Power using Fuel, while also releasing heat to support terraforming. Operates outside domes and requires no water, as it’s fully recycled in the process. Output can be manually adjusted by the player (variable power slider). Main stats: Po...6.0k downloads
- Rx - Medium LifeSupport StoragesNew buildings: • Medium Oxygen Tank — O₂ capacity: 250; max charge/discharge 15. • Medium Water Tower — Water capacity: 250; max charge/discharge 15; disabled during Cold Waves. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.9k downloads
- Rx - Residential SpireNew building: Residential Spire — High-end residential spire housing 72 colonists with high comfort (45). Designed for advanced colonies, it replaces the standard Arcology. Upgrades: Home Collective (+10 Service Comfort). Mineral Reinforced High-risers (+10 resident slots). PayPal If you like my...5.9k downloads
- Rx - Geothermal PlantNew building: Geothermal Plant — Power: 30 output, Water: 1 consumption. Outside-only. No colonists required. Upgrades: Thermal Stabilizers (+33% output; +1 Water). New tech: Martian Geothermal. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.8k downloads
- Rx - Fuel Factory SpireNew building: Fuel Refinery Spire — Industrial spire that produces Fuel from Water (3/s), with a daily output of about 52 units. Works inside domes, occupying the Spire slot. Upgrades: Amplify (+25% output; +20 Power). Factory AI (+25% output). Automation (reduces workplaces by 2). New tech: Adva...5.1k downloads
- Sponsor Buildings UnlockedUnlock all sponsor-specific buildings to be available to everyone. * Advanced Stirling Generator (International Mars Mission) * Automatic Metals Extractor (Japan) * Concrete Plant (Russia) * Corporate Office (Blue Sun) * Game Developer (Paradox) * Jumper Shuttle Hub (Paradox) * Low G Lab (Europe)...4.0k downloads
- Rx - Automated FactoryNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...4.0k downloads
- MEGA Dumping SiteMEGA Dumping Site A simple utility mod that adds a larger version of the Waste Rock Dumping Site, capable of storing significantly more waste rock than the vanilla building (10.000). Designed to reduce early- and mid-game micromanagement while keeping gameplay behaviour familiar and predictable....4.0k downloads
- Rx - Soly NewsContent: Adds an in-game newspaper system that regularly publishes short, humorous, and thematic news about Martian colony life. Articles cover categories such as daily life, science, politics, tourism, rival colonies, robots, wonders, terraforming, and more. News items are dynamic, inserting col...4.0k downloads
- More DepositsConcrete, Metals, Rare metals, Water deposits are doubled Fix Deposits Grade to Very High *Applies to new games only. *Applies to Surface deposits only. *You can change bonus in Option > Mod Option Menu!3.5k downloads
- Water DomeIntroduce the Water Production Dome to your Martian base. A reliable structure that harvests water from the atmosphere, ensuring steady supplies for your growing colony. This is a conversion/update of the mod originally made by enzovirus3.5k downloads
- More Breakthrough OptionsMore Breakthrough Options More Breakthrough Options expands the breakthrough selection popup, giving you more control over what appears when a breakthrough anomaly is completed. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Ma...3.3k downloads
- More AnomaliesAdds an anomaly bonus to vanilla sponsors. +6 Breakthrough +20 Event +10 Technology *Applies to new games only. *You can change bonus in Option > Mod Option Menu!3.2k downloads
- Dome and Extractor Range ExtendDome and Extractor Range doubled3.1k downloads
- No Passage Penalty (Game Rule)Adds a Game Rule to remove the Penalty from using Passages3.0k downloads
- Start with all BreakthroughsAdd Game Rule - Grant Breakthroughs, Discover Breakthroughs Start with Breakthroughs Grant Breakthroughs - All Breakthroughs granted Discover Breakthroughs - Discover Breakthrough every 3 Sol You can change discover interval in Option > Mod Option Menu! (Default : 3 sol)2.6k downloads
Browse all 386 Surviving Mars: Relaunched mods Sortable by downloads, rating and date.
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Why Surviving Mars: Relaunched mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Surviving Mars: Relaunched mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





