Surviving Mars: Relaunched
Surviving Mars: Relaunched mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
- Rx - Mars Frameworkby DashWhat this mod does The Rx Mars Framework is the central technical module used by all Rx mods. It does not add gameplay — it provides a shared Lua foundation (namespace: RxFW) required by the whole Rx system. What it includes: • Utility functions for buildings, templates, and property modification...10.5k downloadsupdated 7 mo ago
- Rx - RxResearch Agencyby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...10.3k downloadsupdated 7 mo ago
- Rx - Passage Hubby DashNew Building: Rx Passage Hub A central connector that links up to four domes through a single structure. It allows highly flexible and modular dome networks, opening new layout possibilities for advanced colonies. Features: • Connects up to 4 domes • Drones can travel through the hub, improving l...10.0k downloadsupdated 9 mo ago
- Rx - Large Universal Storageby DashNew building: Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers more capacity than standard depot, ideal for centralized resource management across large colonies. - Capacity 150 per resource - Can store "Concrete","Food","Metals","PreciousMetals","P...8.3k downloadsupdated 7 mo ago
- Rx - Automated Extractorsby DashNew buildings: Automated Metals Extractor Automated Precious Metals Extractor Both extractors are fully robotic and operate without any workers. They provide constant production but consume a large amount of power and generate Waste Rock and dust around them. Available upgrades: • Fueled Extracto...7.5k downloadsupdated 7 mo ago
- Rx - Medium Fuel Refineryby DashNew building: Medium Fuel Refinery — 30 Fuel/sol; consumes Water: 2.5 and Power: 12.5. Upgrades: Amplify (+25% output; +10 Power) Factory AI (+20% output). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.5k downloadsupdated 10 mo ago
- Rx - Solar Generatorby DashNew building: Solar Generator — Produces electricity (8.5 Power) during daytime. Shuts down during Dust Storms and is protected from dust while turned off. Available upgrade: Improved Photovoltaics (+100% output). New tech: Solar Generator (unlocks the building). PayPal If you like my work, you c...6.2k downloadsupdated 10 mo ago
- Rx - Medium Apartmentsby DashNew building: Medium Apartments — Houses 10 colonists; Power: 6. Inside-dome. Base Comfort 50. Upgrades: Home Collective (+10 Service Comfort). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.2k downloadsupdated 10 mo ago
- Rx - Thermal Reactorby DashNew building: Thermal Reactor — Generates high amounts of Power using Fuel, while also releasing heat to support terraforming. Operates outside domes and requires no water, as it’s fully recycled in the process. Output can be manually adjusted by the player (variable power slider). Main stats: Po...6.0k downloadsupdated 9 mo ago
- Rx - Medium LifeSupport Storagesby DashNew buildings: • Medium Oxygen Tank — O₂ capacity: 250; max charge/discharge 15. • Medium Water Tower — Water capacity: 250; max charge/discharge 15; disabled during Cold Waves. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.9k downloadsupdated 10 mo ago
- Rx - Residential Spireby DashNew building: Residential Spire — High-end residential spire housing 72 colonists with high comfort (45). Designed for advanced colonies, it replaces the standard Arcology. Upgrades: Home Collective (+10 Service Comfort). Mineral Reinforced High-risers (+10 resident slots). PayPal If you like my...5.9k downloadsupdated 10 mo ago
- Rx - Geothermal Plantby DashNew building: Geothermal Plant — Power: 30 output, Water: 1 consumption. Outside-only. No colonists required. Upgrades: Thermal Stabilizers (+33% output; +1 Water). New tech: Martian Geothermal. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.8k downloadsupdated 10 mo ago
- Rx - Fuel Factory Spireby DashNew building: Fuel Refinery Spire — Industrial spire that produces Fuel from Water (3/s), with a daily output of about 52 units. Works inside domes, occupying the Spire slot. Upgrades: Amplify (+25% output; +20 Power). Factory AI (+25% output). Automation (reduces workplaces by 2). New tech: Adva...5.1k downloadsupdated 10 mo ago
- Rx - Automated Factoryby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...4.0k downloadsupdated 7 mo ago
- Rx - Soly Newsby DashContent: Adds an in-game newspaper system that regularly publishes short, humorous, and thematic news about Martian colony life. Articles cover categories such as daily life, science, politics, tourism, rival colonies, robots, wonders, terraforming, and more. News items are dynamic, inserting col...4.0k downloadsupdated 10 mo ago
- Sponsor Buildings Unlockedby SoftwareSimianUnlock all sponsor-specific buildings to be available to everyone. * Advanced Stirling Generator (International Mars Mission) * Automatic Metals Extractor (Japan) * Concrete Plant (Russia) * Corporate Office (Blue Sun) * Game Developer (Paradox) * Jumper Shuttle Hub (Paradox) * Low G Lab (Europe)...3.2k downloadsupdated 10 mo ago
- MEGA Dumping Siteby James187MEGA Dumping Site A simple utility mod that adds a larger version of the Waste Rock Dumping Site, capable of storing significantly more waste rock than the vanilla building (10.000). Designed to reduce early- and mid-game micromanagement while keeping gameplay behaviour familiar and predictable....3.1k downloadsupdated 7 mo ago
- No Passage Penalty (Game Rule)by LolerAdds a Game Rule to remove the Penalty from using Passages3.0k downloadsupdated 10 mo ago
- Water Domeby BatmanIntroduce the Water Production Dome to your Martian base. A reliable structure that harvests water from the atmosphere, ensuring steady supplies for your growing colony. This is a conversion/update of the mod originally made by enzovirus3.0k downloadsupdated 10 mo ago
- More Depositsby NeonessConcrete, Metals, Rare metals, Water deposits are doubled Fix Deposits Grade to Very High *Applies to new games only. *Applies to Surface deposits only. *You can change bonus in Option > Mod Option Menu!2.9k downloadsupdated 10 mo ago
- More Anomaliesby NeonessAdds an anomaly bonus to vanilla sponsors. +6 Breakthrough +20 Event +10 Technology *Applies to new games only. *You can change bonus in Option > Mod Option Menu!2.7k downloadsupdated 10 mo ago
- Dome and Extractor Range Extendby NeonessDome and Extractor Range doubled2.6k downloadsupdated 10 mo ago
- More Breakthrough Optionsby James187More Breakthrough Options More Breakthrough Options expands the breakthrough selection popup, giving you more control over what appears when a breakthrough anomaly is completed. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Ma...2.4k downloadsupdated 3 mo ago
- Start with all Breakthroughsby NeonessAdd Game Rule - Grant Breakthroughs, Discover Breakthroughs Start with Breakthroughs Grant Breakthroughs - All Breakthroughs granted Discover Breakthroughs - Discover Breakthrough every 3 Sol You can change discover interval in Option > Mod Option Menu! (Default : 3 sol)2.4k downloadsupdated 10 mo ago
- Scan Unlimitedby ZavichijRemoves the maximum limit of ten sectors available to queue for scan. Queue all the sectors.2.1k downloadsupdated 10 mo ago
- Omega Telescope Unlocks all Breakthroughsby LolerThe Omega Telescope will unlock all breakthroughs. Configure how it will do that in the mod Options.2.0k downloadsupdated 6 mo ago
- WW Regolith Refinaryby WWSlowly processes waste rock into useful construction materials. Produces 1.5 metals, 1 rare metal, and .5 Exotic Minerals per day from 10 waste rocks. Researching Factory AI and Amplify techs will increase production.1.9k downloadsupdated 10 mo ago
- Rotatable Wind Turbinesby MantasticA very simple mod that allows Large Wind Turbines to be rotatable. No more OCD triggering space gaps in between them.1.9k downloadsupdated 10 mo ago
- Ultimate Facilities Relaunchedby SaitoUltimate Versions of facilities with more slots (5x) all have double build cost and schools/universities also teach faster (2x). The goal of this mod is to be able to do everything in a much smaller space, you could technically do everyone you need with just one big dome, or you can spread it out...1.8k downloadsupdated 9 mo ago
- Passage Networkby LolerThis mod allows your Colonists to travel to any Dome connected through Passages regardless of distance or number of Passages between the Colonist and his target. This is a conversion of the Passage Network mod for Relaunched. Original mod by ChoGGi1.6k downloadsupdated 9 mo ago
- WW Automatic Rare Metal Extractorby WWA fully automated facility that extracts 4 Rare Metals from underground deposits per day. Reseaching Amplify tech will increase production.1.6k downloadsupdated 9 mo ago
- WW Rehabilitation Centerby WWThe Rehabilition Center removes colonists flaws like the Sanatorium, but is a small 3 hex building, not requiring a spire. Building Is not locked behind Behavioral Shaping, nor does it unlock the tech. Researching the Behavioral Melding tech can improve outcomes by replacing flaws with perks.1.6k downloadsupdated 10 mo ago
- Speed Modby ZavichijIncreases the medium speed to 5x (default is 3x) and fast to 15x normal (default is 5x).1.6k downloadsupdated 9 mo ago
- WW Regolith Processorby WWSlowly processes waste rock into useful construction materials. Produces 3 concrete, 3 metals and 1 rare metals per day. Researching Factory AI and Amplify techs will increase production. Note: This building produces more resources than it consumes. It's overkill. I will leave the mod published f...1.5k downloadsupdated 10 mo ago
- Superior Cable and Pipeby NeonessAdd Game Rule - Superior Cable and Pipe Start game with breakthrough technology Superior Cables - Free build and never fault Superior Pipes - Free build and never leak1.4k downloadsupdated 10 mo ago
- TG Technology Packby Tymewizard🌐 TG Technology Pack Expand Mars with 32 new technologies across every research field The TG Technology Pack is a large-scale expansion for Surviving Mars: Relaunched that adds 45 carefully designed technologies to deepen progression, enhance terraforming, and reward long-term colony planning. Bu...1.4k downloadsupdated 9 mo ago
- Unlock All Domesby ZavichijUnlocks all domes1.3k downloadsupdated 10 mo ago
- Super Seedsby SaitoBoosted crop yields by 2x so you don't need quite as many farms, created to be used with my other mod "Ultimate Facilities" so you can create even more compact colonies.1.3k downloadsupdated 10 mo ago
- Super Droneby NeonessAdd Game Rule - Super Drone Start game with Strong Drone bonus Drone Movespeed +200% Drone Carry Amount +5 Drone Battery Max +200% Shuttle Movespeed +200% Shuttle Carry Amount +51.2k downloadsupdated 10 mo ago
- WW Technical Schoolby WWThe Technical School cultivates desired perks in children. like the base game school, but is a small 3 hex building. Building Is not locked behind Martian Education, nor does it unlock the tech. Researching the Martian Education tech can improve outcomes by potentially producing Genius colonists.1.2k downloadsupdated 10 mo ago
- Rare Metals Producer (Cheat)by MarkingAdds a new "Rare Metals producer" that generates 50 Rare Earth Metals a day. Enough to get a rocket full of funding, and to buy resources needed. To uninstall this mod, first delete this building from your map and save. Note: After loading the Mod, the Build menu categories might be shuffled arou...1.2k downloadsupdated 10 mo ago
- WW Convenience Marketby WWSmall building for sales and servicing of food, medical and shopping needs. Doesn't require workers. Researching Servicebots tech will add the Karaoke Box which increases service comfort.1.2k downloadsupdated 10 mo ago
- No More Pointless Clickingby Angielski Świstak🚀 NO MORE POINTLESS CLICKING 🚀 Tired of endless clicking while ordering resources from Mother Earth? You’re in the right place. This mod is a pure quality-of-life improvement designed to save your time (and your mouse 🖱️) by streamlining resource management. No more manual clicking to top up tank...1.2k downloadsupdated 9 mo ago
- WW 3D Manufacturing Hubby WWProduces 7 Polymers, 5.3 Machine Parts, and 3.7 Electronics from Water and Fuel per day; requires 8 workers per shift. Allows early colonies to produce all needed factory components at the expense of fuel, energy and lots of workers. Researching Factory AI and Amplify techs will increase producti...1.2k downloadsupdated 9 mo ago
- Passage Max Lengthby GromGorIncreases the maximum size of passages, pipes and cables. See the mod options1.1k downloadsupdated 7 mo ago
- 30x Zoomby Nimir-RajThis mod allows players to zoom out much further. Inspired by Wolvyreen's Better Zoom Distance for the original game.1.1k downloadsupdated 9 mo ago
- Ultimate Train Stationsby SaitoIncreases work area and capacity for train stations both small and large.1.1k downloadsupdated 10 mo ago
- Custom Modifierby NeonessYou can change game properties 1. Option > Mod Options > Change the properties you want 2. Select Custom Game rule and start game! Modifier Applies to new games only.1.1k downloadsupdated 10 mo ago