Surviving Mars: Relaunched
Surviving Mars: Relaunched mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
386 mods, most downloaded first · newest update 21 Oct 2026
Gameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
- Rx - Mars Frameworkby DashWhat this mod does The Rx Mars Framework is the central technical module used by all Rx mods. It does not add gameplay — it provides a shared Lua foundation (namespace: RxFW) required by the whole Rx system. What it includes: • Utility functions for buildings, templates, and property modification...10.5k downloadsupdated 8 mo ago
- Rx - RxResearch Agencyby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...10.3k downloadsupdated 8 mo ago
- Rx - Passage Hubby DashNew Building: Rx Passage Hub A central connector that links up to four domes through a single structure. It allows highly flexible and modular dome networks, opening new layout possibilities for advanced colonies. Features: • Connects up to 4 domes • Drones can travel through the hub, improving l...10.0k downloadsupdated 11 mo ago
- Rx - Large Universal Storageby DashNew building: Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers more capacity than standard depot, ideal for centralized resource management across large colonies. - Capacity 150 per resource - Can store "Concrete","Food","Metals","PreciousMetals","P...8.3k downloadsupdated 8 mo ago
- Rx - Automated Extractorsby DashNew buildings: Automated Metals Extractor Automated Precious Metals Extractor Both extractors are fully robotic and operate without any workers. They provide constant production but consume a large amount of power and generate Waste Rock and dust around them. Available upgrades: • Fueled Extracto...7.5k downloadsupdated 8 mo ago
- Rx - Medium Fuel Refineryby DashNew building: Medium Fuel Refinery — 30 Fuel/sol; consumes Water: 2.5 and Power: 12.5. Upgrades: Amplify (+25% output; +10 Power) Factory AI (+20% output). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.5k downloadsupdated 12 mo ago
- Rx - Solar Generatorby DashNew building: Solar Generator — Produces electricity (8.5 Power) during daytime. Shuts down during Dust Storms and is protected from dust while turned off. Available upgrade: Improved Photovoltaics (+100% output). New tech: Solar Generator (unlocks the building). PayPal If you like my work, you c...6.2k downloadsupdated 12 mo ago
- Rx - Medium Apartmentsby DashNew building: Medium Apartments — Houses 10 colonists; Power: 6. Inside-dome. Base Comfort 50. Upgrades: Home Collective (+10 Service Comfort). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.2k downloadsupdated 12 mo ago
- Rx - Thermal Reactorby DashNew building: Thermal Reactor — Generates high amounts of Power using Fuel, while also releasing heat to support terraforming. Operates outside domes and requires no water, as it’s fully recycled in the process. Output can be manually adjusted by the player (variable power slider). Main stats: Po...6.0k downloadsupdated 11 mo ago
- Rx - Medium LifeSupport Storagesby DashNew buildings: • Medium Oxygen Tank — O₂ capacity: 250; max charge/discharge 15. • Medium Water Tower — Water capacity: 250; max charge/discharge 15; disabled during Cold Waves. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.9k downloadsupdated 12 mo ago
- Rx - Residential Spireby DashNew building: Residential Spire — High-end residential spire housing 72 colonists with high comfort (45). Designed for advanced colonies, it replaces the standard Arcology. Upgrades: Home Collective (+10 Service Comfort). Mineral Reinforced High-risers (+10 resident slots). PayPal If you like my...5.9k downloadsupdated 12 mo ago
- Rx - Geothermal Plantby DashNew building: Geothermal Plant — Power: 30 output, Water: 1 consumption. Outside-only. No colonists required. Upgrades: Thermal Stabilizers (+33% output; +1 Water). New tech: Martian Geothermal. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.8k downloadsupdated 12 mo ago
- Rx - Fuel Factory Spireby DashNew building: Fuel Refinery Spire — Industrial spire that produces Fuel from Water (3/s), with a daily output of about 52 units. Works inside domes, occupying the Spire slot. Upgrades: Amplify (+25% output; +20 Power). Factory AI (+25% output). Automation (reduces workplaces by 2). New tech: Adva...5.1k downloadsupdated 12 mo ago
- Sponsor Buildings Unlockedby SoftwareSimianUnlock all sponsor-specific buildings to be available to everyone. * Advanced Stirling Generator (International Mars Mission) * Automatic Metals Extractor (Japan) * Concrete Plant (Russia) * Corporate Office (Blue Sun) * Game Developer (Paradox) * Jumper Shuttle Hub (Paradox) * Low G Lab (Europe)...4.0k downloadsupdated 12 mo ago
- Rx - Automated Factoryby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...4.0k downloadsupdated 8 mo ago
- Rx - Soly Newsby DashContent: Adds an in-game newspaper system that regularly publishes short, humorous, and thematic news about Martian colony life. Articles cover categories such as daily life, science, politics, tourism, rival colonies, robots, wonders, terraforming, and more. News items are dynamic, inserting col...4.0k downloadsupdated 12 mo ago
- MEGA Dumping Siteby James187MEGA Dumping Site A simple utility mod that adds a larger version of the Waste Rock Dumping Site, capable of storing significantly more waste rock than the vanilla building (10.000). Designed to reduce early- and mid-game micromanagement while keeping gameplay behaviour familiar and predictable....4.0k downloadsupdated 9 mo ago
- More Depositsby NeonessConcrete, Metals, Rare metals, Water deposits are doubled Fix Deposits Grade to Very High *Applies to new games only. *Applies to Surface deposits only. *You can change bonus in Option > Mod Option Menu!3.5k downloadsupdated 11 mo ago
- Water Domeby BatmanIntroduce the Water Production Dome to your Martian base. A reliable structure that harvests water from the atmosphere, ensuring steady supplies for your growing colony. This is a conversion/update of the mod originally made by enzovirus3.5k downloadsupdated 12 mo ago
- More Breakthrough Optionsby James187More Breakthrough Options More Breakthrough Options expands the breakthrough selection popup, giving you more control over what appears when a breakthrough anomaly is completed. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Ma...3.3k downloadsupdated 2 mo ago
- More Anomaliesby NeonessAdds an anomaly bonus to vanilla sponsors. +6 Breakthrough +20 Event +10 Technology *Applies to new games only. *You can change bonus in Option > Mod Option Menu!3.2k downloadsupdated 11 mo ago
- Dome and Extractor Range Extendby NeonessDome and Extractor Range doubled3.1k downloadsupdated 11 mo ago
- No Passage Penalty (Game Rule)by LolerAdds a Game Rule to remove the Penalty from using Passages3.0k downloadsupdated 11 mo ago
- Start with all Breakthroughsby NeonessAdd Game Rule - Grant Breakthroughs, Discover Breakthroughs Start with Breakthroughs Grant Breakthroughs - All Breakthroughs granted Discover Breakthroughs - Discover Breakthrough every 3 Sol You can change discover interval in Option > Mod Option Menu! (Default : 3 sol)2.6k downloadsupdated 11 mo ago
- Omega Telescope Unlocks all Breakthroughsby LolerThe Omega Telescope will unlock all breakthroughs. Configure how it will do that in the mod Options.2.5k downloadsupdated 1 mo ago
- Scan Unlimitedby ZavichijRemoves the maximum limit of ten sectors available to queue for scan. Queue all the sectors.2.5k downloadsupdated 11 mo ago
- WW Regolith Refinaryby WWSlowly processes waste rock into useful construction materials. Produces 1.5 metals, 1 rare metal, and .5 Exotic Minerals per day from 10 waste rocks. Researching Factory AI and Amplify techs will increase production.2.5k downloadsupdated 1 mo ago
- Passage Networkby LolerThis mod allows your Colonists to travel to any Dome connected through Passages regardless of distance or number of Passages between the Colonist and his target. This is a maintained conversion of the Passage Network mod for Relaunched. Original mod by ChoGGi2.4k downloadsupdated 1 mo ago
- Relaunched Fix PackBug fixes for Surviving Mars: Relaunched. Forty-five repairs, each one written up on the fix list with what you would have seen and what was actually wrong. Every one targets something the game's own code gets wrong — the code says one thing, does another, and the fix makes it do what it says. It...2.3k downloadsupdated 1 mo ago
- Rotatable Wind Turbinesby MantasticA very simple mod that allows Large Wind Turbines to be rotatable. No more OCD triggering space gaps in between them.2.2k downloadsupdated 12 mo ago
- WW Automatic Rare Metal Extractorby WWA fully automated facility that extracts 4 Rare Metals from underground deposits per day. Reseaching Amplify tech will increase production.2.1k downloadsupdated 1 mo ago
- WW Rehabilitation Centerby WWThe Rehabilition Center removes colonists flaws like the Sanatorium, but is a small 3 hex building, not requiring a spire. Building Is not locked behind Behavioral Shaping, nor does it unlock the tech. Researching the Behavioral Melding tech can improve outcomes by replacing flaws with perks.1.9k downloadsupdated 1 mo ago
- Speed Modby ZavichijIncreases the medium speed to 5x (default is 3x) and fast to 15x normal (default is 5x).1.8k downloadsupdated 25 d ago
- WW Regolith Processorby WWSlowly processes waste rock into useful construction materials. Produces 3 concrete, 3 metals and 1 rare metals per day. Researching Factory AI and Amplify techs will increase production. Note: This building produces more resources than it consumes. It's overkill. I will leave the mod published f...1.8k downloadsupdated 11 mo ago
- Ultimate Facilities Relaunchedby SaitoUltimate Versions of facilities with more slots (5x) all have double build cost and schools/universities also teach faster (2x). The goal of this mod is to be able to do everything in a much smaller space, you could technically do everyone you need with just one big dome, or you can spread it out...1.8k downloadsupdated 10 mo ago
- Exotic Minerals Expandedby James187Exotic Minerals Expanded. Exotic Minerals Expanded adds meaningful, balanced, late-game surface applications for Exotic Minerals. Exotic Mineral powered building upgrades deliver significant advantages to your colony. My other mods I focus on enhancing gameplay by increasing player agency and cho...1.7k downloadsupdated 1 mo ago
- Superior Cable and Pipeby NeonessAdd Game Rule - Superior Cable and Pipe Start game with breakthrough technology Superior Cables - Free build and never fault Superior Pipes - Free build and never leak1.6k downloadsupdated 12 mo ago
- Red Horizon - Buildings & Techs PackUpdated for 1.1.1 and Feeding the Future New buildings Medium Apartments Automated Extractor Automated Factory Medium Fuel Factory Fuel Factory Spire Geothermal Plant Medium Air & Water Storage Large Universal Storage Residential Spire Thermal Reactor New Techs Martian Geothermal Advanced Fuel Re...1.6k downloadsupdated 1 mo ago
- Super Big Mapby 76561198691209684Super Big Map: 3x more map. No extra fries. This mod expands the playable area on any new map from a 10 × 10 sector grid to a 20 × 20 sector grid, giving you 300 additional sectors to explore and build on. To activate it, toogle the button Expand Map in the Colony Site screen. Zoom can be changed...1.5k downloadsupdated 15 d ago
- Unlock All Domesby ZavichijUnlocks all domes1.5k downloadsupdated 12 mo ago
- WW Technical Schoolby WWThe Technical School cultivates desired perks in children. like the base game school, but is a small 3 hex building. Building Is not locked behind Martian Education, nor does it unlock the tech. Researching the Martian Education tech can improve outcomes by potentially producing Genius colonists.1.5k downloadsupdated 1 mo ago
- WW 3D Manufacturing Hubby WWProduces 7 Polymers, 5.3 Machine Parts, and 3.7 Electronics from Water and Fuel per day; requires 8 workers per shift. Allows early colonies to produce all needed factory components at the expense of fuel, energy and lots of workers. Researching Factory AI and Amplify techs will increase producti...1.4k downloadsupdated 1 mo ago
- WW Convenience Marketby WWSmall building for sales and servicing of food, medical and shopping needs. Doesn't require workers. Researching Servicebots tech will add the Karaoke Box which increases service comfort.1.4k downloadsupdated 1 mo ago
- Rare Metals Producer (Cheat)by MarkingAdds a new "Rare Metals producer" that generates 50 Rare Earth Metals a day. Enough to get a rocket full of funding, and to buy resources needed. To uninstall this mod, first delete this building from your map and save. Note: After loading the Mod, the Build menu categories might be shuffled arou...1.4k downloadsupdated 12 mo ago
- No More Pointless Clickingby Angielski Świstak🚀 NO MORE POINTLESS CLICKING 🚀 Tired of endless clicking while ordering resources from Mother Earth? You’re in the right place. This mod is a pure quality-of-life improvement designed to save your time (and your mouse 🖱️) by streamlining resource management. No more manual clicking to top up tank...1.4k downloadsupdated 10 mo ago
- WW Advanced Electrolyzerby WWAn improved electrolysis unit that converts Water into 8 units of Fuel and 1.5 units of Oxygen. It can operate on the Martian surface and underground. Unlike Moxies, it is not suspended during dust storms and will continue working as long as it has plenty of water and power. Locked behind Low-G H...1.4k downloadsupdated 1 mo ago
- Super Droneby NeonessAdd Game Rule - Super Drone Start game with Strong Drone bonus Drone Movespeed +200% Drone Carry Amount +5 Drone Battery Max +200% Shuttle Movespeed +200% Shuttle Carry Amount +51.4k downloadsupdated 12 mo ago
- TG Technology Packby Tymewizard🌐 TG Technology Pack Expand Mars with 32 new technologies across every research field The TG Technology Pack is a large-scale expansion for Surviving Mars: Relaunched that adds 45 carefully designed technologies to deepen progression, enhance terraforming, and reward long-term colony planning. Bu...1.4k downloadsupdated 10 mo ago
386 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.