Surviving Mars: Relaunched
Surviving Mars: Relaunched mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
386 mods, most downloaded first · newest update 21 Oct 2026
Gameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
- Red Horizon - Assetsby DashThis mod contains only graphical assets shared by all mods in the collection. It is designed to reduce the size of the Core mod, which is updated more frequently. --- "Paypal": "GitBook - Documentation Red Horizon": "Discord": "NexusMods - Red Horizon":582 downloadsupdated 8 mo ago
- Red Horizon - Coreby DashAbout Red Horizon was originally a personal mod where I improved several aspects of the game and added new content, with limited mod compatibility. It is now split into several independent mods, with improved compatibility. All Red Horizon mods depend on this Core module. It includes: Quality of...581 downloadsupdated 8 mo ago
- Disaster Preparednessby NeonessAdd Game Rule - Disaster Preparedness Start game with physics technology and prefabs Subsurface Heating - Unlock Subsurface Heater Meteor Defense System - Unlock MDS Laser575 downloadsupdated 12 mo ago
- More Commander Profilesby ZavichijUpdated for Relaunch 23 new Commander Profile's for more diversity # Architect - Buckminster Fuller Prefab one Oval Dome Tech Multispiral Architecture #Claptrap Grants 5 RP/Sol over 150 Sols on RC Explorer Grant Tech Explorer AI # Dr. Gustaf Brackman Gain 100 Research per sol Breakthrough - Super...564 downloadsupdated 20 d ago
- Gotta Go Fast! - Game Speed Increaseby PravusSpeed up your game! Increases the speed from 1x/3x/5x to 1x/5x/15x.552 downloadsupdated 12 mo ago
- Wondrous Wondersby Commisar Jon FuklawBasic info Re-balances all Wonders, as well as the two Breakthrough dome designs. Some changes are major, whereas others are significantly less so. Multiple Artificial Suns no longer cause issues with solar panels due to some legacy scripting from ChoGGi. Compatibility Incompatible with anything...536 downloadsupdated 11 mo ago
- LukeH's Outpostsby lukeh_roSend rockets with resources, drones and colonists to build outposts around Mars. To start the construction select an empty spot on the planetary view. The Research Station can be built in orbit once Interplanetary Projects are researched. The station is built in stages and then scientists can be...525 downloadsupdated 11 mo ago
- Placeable deposits and anomaliesAdds in-game placement tools for resource deposits, anomalies, Vistas, and Research Sites. Under the storages section where Universal depots are found. A new submenu will appear allowing you to place Concreate, Metal, Water, Rare Metal, Exotic Metal deposits as well as all of the different Anomal...521 downloadsupdated 1 mo ago
- Print Your Electronicsby ClearwaterTired of having to make your electronics the old-fashioned way despite you can print complex drones and even biohumans from metals after researching Printed Electronics? Worry no more! This mod adds two new electronics factories that is the same as vanilla but uses metals instead of rare metals o...493 downloadsupdated 1 mo ago
- Additional Mission Colors Relauncedby IkeFanboy64Relaunch version of my Additional Mission Colors Mod, a mod that adds in a bunch of new color schemes for your colonies, Green Day: Similar to Blue Sky, but with sage green and grey instead of dark blue and orange Cobalt: Red Steel, but in blue Olympus Red: Palette consisting mainly of reds, whit...484 downloadsupdated 10 mo ago
- Meteor Captureby James187Meteor Capture Turn a disaster into an opportunity. Construct the Meteor Lure and deliberately draw a meteor strike to a location of your choosing — transforming risk into reward. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving...484 downloadsupdated 2 mo ago
- Better Disastersby James187Better Disasters Disaster system improvements for Surviving Mars: Relaunched. Does Mars feel too tame? Do disasters feel like they don't matter? Then this is the mod for you! Better Disasters restores the disaster system to a fully functional state and enhances disaster mechanics to deliver a mor...483 downloadsupdated 2 mo ago
- Gromby GromGorMod languages: English, Russian<br> Языки мода: Английский, Русский<br> ---------------MOD FEATURES-----------<br> AUTOMATION. Added auto mode for valves, switches, stirling generators, drone hubs, drone factories, tradepads. You can enable automatic sector exploration in the mod options. <br> SP...476 downloadsupdated 29 d ago
- AutoMatic Research Repeaterby essellAutomatically Repeats Research if the last item was repeatable, and the queue is empty.473 downloadsupdated 2 mo ago
- QoL and UI Additionsby lukeh_roThis mod adds QoL features, UI enhances that imply no changed mechanics. Current features: - Faster speed button - Rover commands: = call an explorer from the anomaly infopanel = call a transported from a deposit infopanel - Visitors portraits list for service buildings = can be used to evict cus...468 downloadsupdated 9 mo ago
- AutoMatic Factory Upgradesby essellThis simple mod adds automated factories making advanced resources, including drone factories and fusion reactors. Removed the need for workers in the factories and allowing them to work at half capacity.462 downloadsupdated 2 mo ago
- Red Horizon - ResearchUIby DashThis mod improves the technology tree interface. Features Visual improvements to the UI Adds missing information: Boost effects per tech field and per technology Estimated time for the current research Indicator for repeatable technologies Automatically queues a repeatable technology when no othe...452 downloadsupdated 7 mo ago
- Start with Global Supportby RoboSUSAdds a rule to start the game with Global Support breakthrough unlocked. I want to have ALL the buildings from sponsors muhaha452 downloadsupdated 11 mo ago
- WW Specialist by Experienceby WWFixed CHOGGI Specialist by Experience mod to work with Relaunched. Workers gain specialty after 4 days in the workplace.433 downloadsupdated 1 mo ago
- Smart GraduatesSmart Graduates expands Martian Universities with student management, individual graduation targets and a new Local training mode - train for the demand its graduates can actually meet. Features Manage Students — Open a University's Student Management panel and see the full assigned roster groupe...427 downloadsupdated 2 mo ago
- Omega Telescope Random Breakthrough Unlocks (Content Mods)by Aurarix*** Verified to work with game version 1.1.0. *** This mod causes the Omega Telescope to have a small chance to unlock a new breakthrough each hour (when it is active and powered). Unlike other similar mods, the chance of an unlock with this mod is constantly randomized and unpredictable - hopefu...424 downloadsupdated 1 mo ago
- More Rocket Controlsby lukeh_roAllow automated rockets to bring tourists and adds more infopanel buttons. In automated mode, rockets can be configured to bring tourists from Earth up to the selected number in the slider. The incoming tourists are capped to the available hotel places on the surface colony and are filtered accor...417 downloadsupdated 9 mo ago
- Dune Radioby MantasticMusic from one barren sand planet to another. The music from Dune feels right at home on Mars as you work to colonize and terraform it into something livable. This radio features a multitude of suites created by Tim S. Lucas on Youtube, featuring original music from Hans Zimmer. Please check out...414 downloadsupdated 11 mo ago
- 5xSun - AutoRefillby Speedle5xSun - AutoRefill automatically scans and replenishes your resource deposits 5 times a sol (at hours 0, 5, 10, 15, and 20). By default, it refills surface and subsurface deposits (Concrete, Metals, Rare Metals, Water, and Rare Minerals) to their maximum capacity when they drop below 30%, ensurin...412 downloadsupdated 4 mo ago
- Superior Superconducting Computingby ClearwaterSuperconducting Computing has always been quite weak and does not effectively delay colonists if you have enough income. This mod aims to make it more viable. The base SCC gives 1.5 RP per electricity up to 500, then 0.375 (1/4th of the original) beyond 500 excess power. The mod now has a mod con...410 downloadsupdated 2 mo ago
- Indoor Triboelectric Scrubberby SoftwareSimianIndoor Triboelectric Scrubber408 downloadsupdated 12 mo ago
- WW Outpost Barrackby WWThe Outpost Barrack is an crowded and uncomfortable out of dome residence that houses 24 colonists. It uses a focused microwave beam receiver to tie into the grid so it doesn't require power cables, and has self-contained electrolizer and moxie for air and water. Note: Unlike my other mods which...399 downloadsupdated 1 mo ago
- Flexible Passagesby 76561198691209684Adds flexible dome passages: left-click to anchor the passage to a tile, and right-click to undo the last anchor point. Invalid placement (vanilla rules): The bend is too sharp. The passage is too long. The passage is blocked by terrain, objects, or reserved space. ───────────────────────────────...377 downloadsupdated 25 d ago
- Martian Expressby lukeh_roChanges to trains and stations: - Increased the maximum train passengers from 8 to 12 and changed Train Cargo Standards law to increase passengers instead of cargo - Waste rocks can be stored at stations and transportable by trains (there's no visual storage for those for now) - Make colonists bo...363 downloadsupdated 9 mo ago
- Red Horizon - Safariby DashThis mod improves Safari gameplay, making it deeper and more flexible, and enhances the interface with more information. Features Disasters (Dust Storm, Cold Wave, etc.) now affect Safari Reworked route creation tools and interface Displays Satisfaction points and buildings affected by each waypo...359 downloadsupdated 7 mo ago
- Red Horizon - Tourismby DashWarning: This mod is still in development, but it already provides a stable foundation. Additional content is planned. This mod expands tourism gameplay, making it more engaging and rewarding, while improving the interface. Features Tourism Level system (1 to 5 stars) Colony gains XP when tourist...356 downloadsupdated 7 mo ago
- Tyrrant - Alpha Pack v2by TyrrantALPHA PACK v2 UNLIMITED POWER | OXYGEN | WATER. A polished rework of my original Alpha Essentials Pack in Surviving Mars. The new V2 is focused on clean, overpowered utility buildings: - Alpha Drone Hub (50 x Drones + Extended Range) - Alpha Reactor - Alpha MOXIE - Alpha Moisture Vaporator - Alph...352 downloadsupdated 7 mo ago
- Exotic Undergroundby Destroyer5266Adds a machine under the "Wonders" tab that allows for production of "Exotic Materials" Machine can only be built underground. Only 1 can be built per save, and requires Geoligists to function. This mod was made due to a lot of players having the inability to get exotic materials from asteroids m...337 downloadsupdated 11 mo ago
- Auto Hydroponic Farmby firetypeRPGAuto Hydroponic Farm Produces Food Without Workers. Consumes Water depending on crop type. Compare with OG Hydroponic Farmr, it equire 2 more electrionic and machines part to bulid,335 downloadsupdated 6 mo ago
- Auto Korean Translatorby ry840901DeepL을 이용한 한글 번역 모드입니다. 해당 모드를 사용하려면 플레이 시작시 디버그 모드가 아니라 일반 모드로 실행하여야 합니다. 번역 관련 이슈는 스팀 모드 페이지나 서바이빙 마스 갤러리에 의견을 남겨주세요.333 downloadsupdated 14 d ago
- Terra Formarsby ZavichijTerra Formars 1 Techs 4 Buildings for Terraforming Mars A simple mod that gives you 1 new early game Terraforming technology, that comes with a prefab of each new terraforming building. Each building to help you get started earlier with terraforming. At sol 100 you will have at least 20% of each...328 downloadsupdated 2 mo ago
- Less Frequent Politicsby HandyVacControl how often you want the Martian Assembly to meet! This mod adds two new controls to the Mod Options menu - A slider to change how long the assembly waits between meetings, which you can set anywhere between 1 to 50 Sols. - A toggle to delay the first assembly meeting until after you've lan...327 downloadsupdated 11 mo ago
- Martian Watersby 76561198691209684Create lakes, rivers, and sea on Mars. It is still an early version focused mostly on aesthetics. Water bodies currently do not have major gameplay effects, but more functionality is planned for future updates. When frozen, water bodies can be driven on by vehicles. Access it from: Build Menu → L...327 downloadsupdated 22 d ago
- CustomRulesPackOne(CRP)_AresCorpby CYCO PUNXA set of custom rules which can be used in any colony and a new universal depot which can be placed inside a dome and can hold 250 resources. In addition includes a "storage dome". Plus a basic sponser (Ares Corp) which has only the defaults set, with the intent of using these rules to customize...326 downloadsupdated 6 mo ago
- Terraformed Marsby NeonessAdd Game Rule - Terraformed Mars You can breathe on Mars! Starting terraforming parameters 100% +1 Capital City Prefab +1 Open Farm Prefab324 downloadsupdated 11 mo ago
- Start with Service Botsby SalazarWindriverAdds a game rule to give the player the Service Bots breakthrough and sets the upgrade requirements to zero. Cause why worry about what is serving you that burger.324 downloadsupdated 7 mo ago
- Dodge's startby DodgeJust a more comfortable start from dodge Sponsor profile: dodge All colonists are Sexy RainForest color scheme Dragon rockets large supply pods 100M funding per tech double for breakthrough 50M Rare metal export 1B Interval funding Grants techs C02 jet propulsion, compact passenger module, Autono...323 downloadsupdated 11 mo ago
- Covert Ops Enhancedby lukeh_roAdds additional options to the list of covert ops available against rival colonies: "Steal Resources" if successful, it takes and brings you 10% of each resource from the rival colonies up to a maximum of 50 units of each. "Steal unique RC vehicle" available only against rivals that have unique R...323 downloadsupdated 11 mo ago
- Power!by VoiDasJust a better version of Artificial Sun, cost more, provides more, use much more water on startup. Intended for late game314 downloadsupdated 12 mo ago
- AI Overlord Commander [Migrated]by zorbakpantsUnlocks new Commander Profile: "AI Overlord" - Cant get Colonists from Earth, but starts with 2 Drone Factories. Drone Factories don't require Workers. Starting Techs: - The Positronic Brain - Drone Hub - Drone Printing - Printed Electronics Lovingly migrated from Sunfairy's mod for the original...314 downloadsupdated 10 mo ago
- 100% return of resources upon salvageby GromGor100% return of resources upon buildings salvage310 downloadsupdated 9 mo ago
- 2X Drone Areaby StarlightAdd's a game rule to activate to get 35 extra drone hub work area (exsisting drone hubs arent affected.)309 downloadsupdated 11 mo ago
- Patch 1.0.7 No Disasters after Meteor Stormby GromGorAfter a meteor storm, one of the keys may not be removed, preventing further disasters from generating. This mod fixes this issue.308 downloadsupdated 6 mo ago
386 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.