Surviving Mars: RelaunchedMods / Research
Surviving Mars: Relaunched mods
Surviving Mars: Relaunched research mods
Everything filed under research by its own author, ordered by how much it is used.
AllGameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
31 research mods
- Rx - RxResearch Agencyby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...10.3k downloadsupdated 7 mo ago
- Rx - Automated Extractorsby DashNew buildings: Automated Metals Extractor Automated Precious Metals Extractor Both extractors are fully robotic and operate without any workers. They provide constant production but consume a large amount of power and generate Waste Rock and dust around them. Available upgrades: • Fueled Extracto...7.5k downloadsupdated 7 mo ago
- Rx - Solar Generatorby DashNew building: Solar Generator — Produces electricity (8.5 Power) during daytime. Shuts down during Dust Storms and is protected from dust while turned off. Available upgrade: Improved Photovoltaics (+100% output). New tech: Solar Generator (unlocks the building). PayPal If you like my work, you c...6.2k downloadsupdated 10 mo ago
- Rx - Thermal Reactorby DashNew building: Thermal Reactor — Generates high amounts of Power using Fuel, while also releasing heat to support terraforming. Operates outside domes and requires no water, as it’s fully recycled in the process. Output can be manually adjusted by the player (variable power slider). Main stats: Po...6.0k downloadsupdated 9 mo ago
- Rx - Geothermal Plantby DashNew building: Geothermal Plant — Power: 30 output, Water: 1 consumption. Outside-only. No colonists required. Upgrades: Thermal Stabilizers (+33% output; +1 Water). New tech: Martian Geothermal. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.8k downloadsupdated 10 mo ago
- Rx - Fuel Factory Spireby DashNew building: Fuel Refinery Spire — Industrial spire that produces Fuel from Water (3/s), with a daily output of about 52 units. Works inside domes, occupying the Spire slot. Upgrades: Amplify (+25% output; +20 Power). Factory AI (+25% output). Automation (reduces workplaces by 2). New tech: Adva...5.1k downloadsupdated 10 mo ago
- Rx - Automated Factoryby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...4.0k downloadsupdated 7 mo ago
- More Breakthrough Optionsby James187More Breakthrough Options More Breakthrough Options expands the breakthrough selection popup, giving you more control over what appears when a breakthrough anomaly is completed. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Ma...2.4k downloadsupdated 3 mo ago
- Omega Telescope Unlocks all Breakthroughsby LolerThe Omega Telescope will unlock all breakthroughs. Configure how it will do that in the mod Options.2.0k downloadsupdated 6 mo ago
- TG Technology Packby Tymewizard🌐 TG Technology Pack Expand Mars with 32 new technologies across every research field The TG Technology Pack is a large-scale expansion for Surviving Mars: Relaunched that adds 45 carefully designed technologies to deepen progression, enhance terraforming, and reward long-term colony planning. Bu...1.4k downloadsupdated 9 mo ago
- Exotic Minerals Expandedby James187Exotic Minerals, relaunched. Exotic Minerals were introduced with Below & Beyond… but they were never truly integrated into the surface economy. This mod changes that. Exotic Minerals Expanded adds meaningful, balanced, late-game surface applications for Exotic Minerals — giving you real reasons...1.1k downloadsupdated 6 mo ago
- Auto Researchby ZavichijAuto Research Automates researching. At the start of the game and every time a research is completed this mod will make sure to fill the research queue with the cheapest non-repeatable research. If there are multiple cheapest it will choose one at random. This mod will not populate the research q...809 downloadsupdated 10 mo ago
- Tech Mex Delightby ZavichijTech Mex Delight Updated hopefully without issues for Relaunch, if you find it not working, please tell! Wanted to have some more late game, at the time terraforming was 100% all techs was long gone researched. I have used Extended Research Pack to make it a little more fun, but its not been upda...737 downloadsupdated 4 mo ago
- Alien Imprints is Configurableby James187Alien Imprints – Configurable Artifact Spawns Gain full control over how many Alien Artifacts anomalies are created when the Alien Imprints breakthrough is researched. In the vanilla game, Alien Imprints spawns a random number of anomalies between 3 and 10. This mod allows you to define your own...585 downloadsupdated 7 mo ago
- Red Horizon - Coreby DashAbout Red Horizon was originally a personal mod where I improved several aspects of the game and added new content, with limited mod compatibility. It is now split into several independent mods, with improved compatibility. All Red Horizon mods depend on this Core module. It includes: Quality of...581 downloadsupdated 6 mo ago
- Meteor Discoveriesby James187Meteor Discoveries Bring unexpected discoveries to the chaos of meteor impacts. Rare meteor impacts can reveal Vistas or Research Sites across Mars. Normally, when a meteor lands on open ground in Surviving Mars, it may leave behind resources such as Metals, Polymers, or Anomalies. This mod adds...516 downloadsupdated 6 mo ago
- Tech Anomaly Unlocks Are Configurableby James187Tech Anomaly Unlocks Are Configurable This mod allows you to configure how many technologies are revealed when an Explorer Rover analyses a tech anomaly. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Mars: Relaunched collectio...485 downloadsupdated 7 mo ago
- Red Horizon - ResearchUIby DashThis mod improves the technology tree interface. Features Visual improvements to the UI Adds missing information: Boost effects per tech field and per technology Estimated time for the current research Indicator for repeatable technologies Automatically queues a repeatable technology when no othe...452 downloadsupdated 5 mo ago
- AutoMatic Research Repeaterby essellAutomatically Repeats Research if the last item was repeatable, and the queue is empty.412 downloadsupdated 5 mo ago
- GromRby GromGorMod languages: English, Russian<br> Языки мода: Английский, Русский<br> ---------------MOD FEATURES-----------<br> Automated valves and switches,<br> Automated Stirlings,<br> Auto mode for drone Hubs and drone Factories,<br> Auto mode for tradepads, adjustable trade interval,<br> All resources in...360 downloadsupdated 3 mo ago
- Superior Superconducting Computingby ClearwaterSuperconducting Computing has always been quite weak and does not effectively delay colonists if you have enough income. This mod aims to make it more viable. The base SCC gives 1.5 RP per electricity up to 500, then 0.375 (1/4th of the original) beyond 500 excess power. The mod now has a mod con...348 downloadsupdated 4 mo ago
- Early Underground Relaunchedby Mar EeRead first! Make sure not to activate this mod while playing an old save game, as it will irreversibly change parameters of that save that cannot be undone. Likewise, if you start a new game with this mod and then turn it off, the save will not behave correctly. The mod This is a port of Funky Bi...281 downloadsupdated 9 mo ago
- Terra Formarsby ZavichijTerra Formars 1 Techs 4 Buildings for Terraforming Mars A simple mod that gives you 1 new early game Terraforming technology, that comes with a prefab of each new terraforming building. Each building to help you get started earlier with terraforming. At sol 100 you will have at least 20% of each...273 downloadsupdated 10 mo ago
- Omega Telescope Random Breakthrough Unlocks (Content Mods)by AurarixThis mod causes the Omega Telescope to have a small chance to unlock a new breakthrough each hour (when it is active and powered). Unlike other similar mods, the chance of an unlock with this mod is constantly randomized and unpredictable - hopefully adding to the sense of in-game immersion. A no...245 downloadsupdated 6 mo ago
- Weak Breakthrough Improvementsby Commisar Jon FuklawBasic Info Improves some of the weaker Breakthrough technologies. Compatibility Obviously, this is incompatible with mods that change the techs listed below. Save game compatible so long as the techs have not already been researched or, in the case of Superfungus, the relevant upgrade hasn't been...227 downloadsupdated 10 mo ago
- Start with Service Botsby SalazarWindriverAdds a game rule to give the player the Service Bots breakthrough and sets the upgrade requirements to zero. Cause why worry about what is serving you that burger.216 downloadsupdated 5 mo ago
- Global Support For Allby AlasdairAdds Global Support as a researchable breakthrough when Initiative Earth-Mars is researched. Acts as an additional breakthrough not counting towards limit. Since it's code, it should be fully compatible with any other mod and language. It should work on current games (if Initiative Earth-Mars is...124 downloadsupdated 4 mo ago
- More Breakthrough Choicesby AlasdairAllows to choose between 4 options (instead of 3) when discovering a breakthrough through ground and planetary anomalies. Since it's code, it should be compatible with any other mod and language. It should work on current games on anomalies not yet fully scanned. Breakthrough shuffle does change...124 downloadsupdated 4 mo ago
- Lock Red Horizon Core Buildings Behind Tech (Challenge Pack)by AurarixThis mod for the Surviving Mars Relaunched Challenge Pack by Aurarix is a supplement to the excellent Red Horizon mods by Dash. Several new buildings are added by the Red Horizon - Core mod. These are all enabled by default from the start of the game. What this supplemental mod does is to disable...101 downloadsupdated 3 mo ago
- Cha0s Engineerby ZavichijCha0s Engineer Wanted to make a commander profile for when playing with the Chaos Theory rule, so that you don't have to restart all the time because some tech is on the other side of the tech tree that is vital for survival. Start with: 150RP / Sol Research buildings automated at 35% efficiency...91 downloadsupdated 10 mo ago
- Slower Research (Challenge Pack)by AurarixThis Slower Research mod for the Surviving Mars Relaunched Challenge Pack by Aurarix makes research take place more slowly. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. The difficulty level for each game is also configurable by...42 downloadsupdated 4 mo ago