Surviving Mars: RelaunchedMods / Buildings
Surviving Mars: Relaunched mods
Surviving Mars: Relaunched buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
AllGameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
74 buildings mods
- Rx - RxResearch Agencyby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...10.3k downloadsupdated 7 mo ago
- Rx - Passage Hubby DashNew Building: Rx Passage Hub A central connector that links up to four domes through a single structure. It allows highly flexible and modular dome networks, opening new layout possibilities for advanced colonies. Features: • Connects up to 4 domes • Drones can travel through the hub, improving l...10.0k downloadsupdated 9 mo ago
- Rx - Large Universal Storageby DashNew building: Large Universal Depot — A large-scale universal storage capable of holding all resources. Offers more capacity than standard depot, ideal for centralized resource management across large colonies. - Capacity 150 per resource - Can store "Concrete","Food","Metals","PreciousMetals","P...8.3k downloadsupdated 7 mo ago
- Rx - Automated Extractorsby DashNew buildings: Automated Metals Extractor Automated Precious Metals Extractor Both extractors are fully robotic and operate without any workers. They provide constant production but consume a large amount of power and generate Waste Rock and dust around them. Available upgrades: • Fueled Extracto...7.5k downloadsupdated 7 mo ago
- Rx - Medium Fuel Refineryby DashNew building: Medium Fuel Refinery — 30 Fuel/sol; consumes Water: 2.5 and Power: 12.5. Upgrades: Amplify (+25% output; +10 Power) Factory AI (+20% output). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.5k downloadsupdated 10 mo ago
- Rx - Solar Generatorby DashNew building: Solar Generator — Produces electricity (8.5 Power) during daytime. Shuts down during Dust Storms and is protected from dust while turned off. Available upgrade: Improved Photovoltaics (+100% output). New tech: Solar Generator (unlocks the building). PayPal If you like my work, you c...6.2k downloadsupdated 10 mo ago
- Rx - Medium Apartmentsby DashNew building: Medium Apartments — Houses 10 colonists; Power: 6. Inside-dome. Base Comfort 50. Upgrades: Home Collective (+10 Service Comfort). PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.6.2k downloadsupdated 10 mo ago
- Rx - Thermal Reactorby DashNew building: Thermal Reactor — Generates high amounts of Power using Fuel, while also releasing heat to support terraforming. Operates outside domes and requires no water, as it’s fully recycled in the process. Output can be manually adjusted by the player (variable power slider). Main stats: Po...6.0k downloadsupdated 9 mo ago
- Rx - Medium LifeSupport Storagesby DashNew buildings: • Medium Oxygen Tank — O₂ capacity: 250; max charge/discharge 15. • Medium Water Tower — Water capacity: 250; max charge/discharge 15; disabled during Cold Waves. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.9k downloadsupdated 10 mo ago
- Rx - Residential Spireby DashNew building: Residential Spire — High-end residential spire housing 72 colonists with high comfort (45). Designed for advanced colonies, it replaces the standard Arcology. Upgrades: Home Collective (+10 Service Comfort). Mineral Reinforced High-risers (+10 resident slots). PayPal If you like my...5.9k downloadsupdated 10 mo ago
- Rx - Geothermal Plantby DashNew building: Geothermal Plant — Power: 30 output, Water: 1 consumption. Outside-only. No colonists required. Upgrades: Thermal Stabilizers (+33% output; +1 Water). New tech: Martian Geothermal. PayPal If you like my work, you could offer me a coffee! Documentation Documentation about my mods.5.8k downloadsupdated 10 mo ago
- Rx - Fuel Factory Spireby DashNew building: Fuel Refinery Spire — Industrial spire that produces Fuel from Water (3/s), with a daily output of about 52 units. Works inside domes, occupying the Spire slot. Upgrades: Amplify (+25% output; +20 Power). Factory AI (+25% output). Automation (reduces workplaces by 2). New tech: Adva...5.1k downloadsupdated 10 mo ago
- Rx - Automated Factoryby DashNew Building: Rx Automated Factory A fully robotic industrial facility capable of producing one resource at a time: Polymers, Machine Parts, or Electronics. It works outside domes and provides stable automated production, balanced by high power consumption and maintenance. The player can switch t...4.0k downloadsupdated 7 mo ago
- Sponsor Buildings Unlockedby SoftwareSimianUnlock all sponsor-specific buildings to be available to everyone. * Advanced Stirling Generator (International Mars Mission) * Automatic Metals Extractor (Japan) * Concrete Plant (Russia) * Corporate Office (Blue Sun) * Game Developer (Paradox) * Jumper Shuttle Hub (Paradox) * Low G Lab (Europe)...3.2k downloadsupdated 10 mo ago
- WW Regolith Refinaryby WWSlowly processes waste rock into useful construction materials. Produces 1.5 metals, 1 rare metal, and .5 Exotic Minerals per day from 10 waste rocks. Researching Factory AI and Amplify techs will increase production.1.9k downloadsupdated 10 mo ago
- Ultimate Facilities Relaunchedby SaitoUltimate Versions of facilities with more slots (5x) all have double build cost and schools/universities also teach faster (2x). The goal of this mod is to be able to do everything in a much smaller space, you could technically do everyone you need with just one big dome, or you can spread it out...1.8k downloadsupdated 9 mo ago
- WW Automatic Rare Metal Extractorby WWA fully automated facility that extracts 4 Rare Metals from underground deposits per day. Reseaching Amplify tech will increase production.1.6k downloadsupdated 9 mo ago
- WW Rehabilitation Centerby WWThe Rehabilition Center removes colonists flaws like the Sanatorium, but is a small 3 hex building, not requiring a spire. Building Is not locked behind Behavioral Shaping, nor does it unlock the tech. Researching the Behavioral Melding tech can improve outcomes by replacing flaws with perks.1.6k downloadsupdated 10 mo ago
- WW Regolith Processorby WWSlowly processes waste rock into useful construction materials. Produces 3 concrete, 3 metals and 1 rare metals per day. Researching Factory AI and Amplify techs will increase production. Note: This building produces more resources than it consumes. It's overkill. I will leave the mod published f...1.5k downloadsupdated 10 mo ago
- Unlock All Domesby ZavichijUnlocks all domes1.3k downloadsupdated 10 mo ago
- WW Technical Schoolby WWThe Technical School cultivates desired perks in children. like the base game school, but is a small 3 hex building. Building Is not locked behind Martian Education, nor does it unlock the tech. Researching the Martian Education tech can improve outcomes by potentially producing Genius colonists.1.2k downloadsupdated 10 mo ago
- Rare Metals Producer (Cheat)by MarkingAdds a new "Rare Metals producer" that generates 50 Rare Earth Metals a day. Enough to get a rocket full of funding, and to buy resources needed. To uninstall this mod, first delete this building from your map and save. Note: After loading the Mod, the Build menu categories might be shuffled arou...1.2k downloadsupdated 10 mo ago
- WW Convenience Marketby WWSmall building for sales and servicing of food, medical and shopping needs. Doesn't require workers. Researching Servicebots tech will add the Karaoke Box which increases service comfort.1.2k downloadsupdated 10 mo ago
- WW 3D Manufacturing Hubby WWProduces 7 Polymers, 5.3 Machine Parts, and 3.7 Electronics from Water and Fuel per day; requires 8 workers per shift. Allows early colonies to produce all needed factory components at the expense of fuel, energy and lots of workers. Researching Factory AI and Amplify techs will increase producti...1.2k downloadsupdated 9 mo ago
- WW Advanced Electrolyzerby WWAn improved electrolysis unit that converts Water into 3 units of Fuel and 1.5 units of Oxygen. It can operate on the Martian surface and underground. Unlike Moxies, it is not suspended during dust storms and will continue working as long as it has plenty of water and power. Locked behind Low-G H...1.1k downloadsupdated 9 mo ago
- WW Sustenance Production Hubby WWSustenance Production Hub is a Hydroponics farm with faster crop grow times and 30% increased production. 2 Workers per shift. Researching Farm Automation will reduce workers to 1 per shift; you may also close the remaining worker slots manually (not the shift) to make the building fully automate...913 downloadsupdated 10 mo ago
- Triboelectric Scrubber Max Range (Quality of Life Mods)by AurarixThis is a a ported version of the original Surviving Mars mod by DeProgrammer. It simply shows the maximum possible range of the Triboelectric Scrubber while building it, which can help with placement.895 downloadsupdated 6 mo ago
- Tech Mex Delightby ZavichijTech Mex Delight Updated hopefully without issues for Relaunch, if you find it not working, please tell! Wanted to have some more late game, at the time terraforming was 100% all techs was long gone researched. I have used Extended Research Pack to make it a little more fun, but its not been upda...737 downloadsupdated 4 mo ago
- Exotic Minerals Refineryby ZavichijA Exotic Minerals Refinery, that turns Rare Metals into Exotic Minerals718 downloadsupdated 9 mo ago
- Compressed Storageby GromGorContains three buildings (in their own build menu Compressed Air Storage (CAS) Compressed Water Storage (CWS) High Efficiency Capacitor HEC) 50 Concrete, 50 Metal, 50 Polymer. CAS & CWS require 5 Machine Parts as well whereas HEC needs 5 Electronics instead. CAS & CWS store 3k by default, fully u...673 downloadsupdated 8 mo ago
- Subsurface Heater Max Range (Quality of Life Mods)by AurarixThis mod simply shows the maximum possible range of the Subsurface Heater while building it, which can help with placement.603 downloadsupdated 6 mo ago
- Start With The Domes You Wantby James187Start With the Domes You Want Configure exactly which domes are available from game start — or use ready-made presets for a faster setup. This mod gives you full control over starting dome availability, without touching costs, research pacing, or vanilla balance logic. My other mods I focus on en...594 downloadsupdated 7 mo ago
- Red Horizon - Coreby DashAbout Red Horizon was originally a personal mod where I improved several aspects of the game and added new content, with limited mod compatibility. It is now split into several independent mods, with improved compatibility. All Red Horizon mods depend on this Core module. It includes: Quality of...581 downloadsupdated 6 mo ago
- Indoor Polymer Factoryby SoftwareSimianMake polymers indoors. 10 workers per shift.568 downloadsupdated 10 mo ago
- No More Locked Mega Minesby Angielski Świstak⛏️ NO MORE LOCKED MEGA MINES ☀️ Tired of artificial limits? This mod removes hard restrictions and allows you to build multiple powerful structures with no limits. No compromises. Full building freedom. ⛏️ The Excavator – build as many as you want ⛏️ Moho Mine – no more single-instance limit ☀️ A...529 downloadsupdated 9 mo ago
- Wondrous Wondersby Commisar Jon FuklawBasic info Re-balances all Wonders, as well as the two Breakthrough dome designs. Some changes are major, whereas others are significantly less so. Multiple Artificial Suns no longer cause issues with solar panels due to some legacy scripting from ChoGGi. Compatibility Incompatible with anything...489 downloadsupdated 10 mo ago
- LukeH's Outpostsby lukeh_roSend rockets with resources, drones and colonists to build outposts around Mars. To start the construction select an empty spot on the planetary view. The Research Station can be built in orbit once Interplanetary Projects are researched. The station is built in stages and then scientists can be...463 downloadsupdated 9 mo ago
- Indoor Triboelectric Scrubberby SoftwareSimianIndoor Triboelectric Scrubber384 downloadsupdated 10 mo ago
- WW Outpost Barrackby WWThe Outpost Barrack is an crowded and uncomfortable out of dome residence that houses 24 colonists. It uses a focused microwave beam receiver to tie into the grid so it doesn't require power cables, and has self-contained electrolizer and moxie for air and water. Note: Unlike my other mods which...322 downloadsupdated 10 mo ago
- Geyser Enhancementsby James187Geyser Enhancements Exploit Dust Geysers for Polymer production, or permanently reclaim them to create valuable buildable land. Dust Geysers are no longer just obstacles. Construct a Geyser Reclamation Facility directly on an active geyser to generate a steady supply of Polymers. Later, launch a...317 downloadsupdated 3 mo ago
- Tyrrant - Alpha Pack v2by TyrrantALPHA PACK v2 UNLIMITED POWER | OXYGEN | WATER. A polished rework of my original Alpha Essentials Pack in Surviving Mars. The new V2 is focused on clean, overpowered utility buildings: - Alpha Drone Hub (50 x Drones + Extended Range) - Alpha Reactor - Alpha MOXIE - Alpha Moisture Vaporator - Alph...294 downloadsupdated 5 mo ago
- Waste Rock Generatorby BatmanIntroduce the Waste Rock Generator to your Martian base. A reliable structure that produces waste rock from the martian surface, ensuring steady supplies for your growing colony.294 downloadsupdated 3 mo ago
- CustomRulesPackOne(CRP)_AresCorpby CYCO PUNXA set of custom rules which can be used in any colony and a new universal depot which can be placed inside a dome and can hold 250 resources. In addition includes a "storage dome". Plus a basic sponser (Ares Corp) which has only the defaults set, with the intent of using these rules to customize...285 downloadsupdated 4 mo ago
- Early Underground Relaunchedby Mar EeRead first! Make sure not to activate this mod while playing an old save game, as it will irreversibly change parameters of that save that cannot be undone. Likewise, if you start a new game with this mod and then turn it off, the save will not behave correctly. The mod This is a port of Funky Bi...281 downloadsupdated 9 mo ago
- Meteor Captureby James187Meteor Capture Turn a disaster into an opportunity. Construct the Meteor Lure and deliberately draw a meteor strike to a location of your choosing — transforming risk into reward. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving...274 downloadsupdated 5 mo ago
- Terra Formarsby ZavichijTerra Formars 1 Techs 4 Buildings for Terraforming Mars A simple mod that gives you 1 new early game Terraforming technology, that comes with a prefab of each new terraforming building. Each building to help you get started earlier with terraforming. At sol 100 you will have at least 20% of each...273 downloadsupdated 10 mo ago
- AutoMatic Factory Upgradesby essellThis simple mod adds automated factories making advanced resources, including drone factories and fusion reactors. Removed the need for workers in the factories and allowing them to work at half capacity.263 downloadsupdated 2 mo ago
- Construction Shows Attachementsby lukeh_roThe mod editor allows creating new buildings by merging together vanilla 3d models via "ModItemAttachments" Yet, there's a problem with those: the attached parts are not shown during conctruction. This mod fixes that. Buy Me a Coffee Paypal Support256 downloadsupdated 8 mo ago