Surviving Mars: RelaunchedMods / Buildings
Surviving Mars: Relaunched mods
Surviving Mars: Relaunched buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
74 buildings mods, most downloaded first · newest update 9 Oct 2026
AllGameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
74 buildings mods
- Start with Service Botsby SalazarWindriverAdds a game rule to give the player the Service Bots breakthrough and sets the upgrade requirements to zero. Cause why worry about what is serving you that burger.324 downloadsupdated 7 mo ago
- Early Underground Relaunchedby Mar EeRead first! Make sure not to activate this mod while playing an old save game, as it will irreversibly change parameters of that save that cannot be undone. Likewise, if you start a new game with this mod and then turn it off, the save will not behave correctly. The mod This is a port of Funky Bi...305 downloadsupdated 10 mo ago
- Waste Rock Refining Additions (Content Mods)by Aurarix*** Updated to work with game version 1.1.0. *** This mod unlocks a basic version of the Metals Refinery and the Rare Metals Refinery for all sponsors from the beginning of the game (except for the sponsors that already start with the standard version of these production buildings). It can be ena...295 downloadsupdated 1 mo ago
- Construction Shows Attachementsby lukeh_roThe mod editor allows creating new buildings by merging together vanilla 3d models via "ModItemAttachments" Yet, there's a problem with those: the attached parts are not shown during conctruction. This mod fixes that. Buy Me a Coffee Paypal Support285 downloadsupdated 9 mo ago
- Mega Dome 2by 76561198818002860Mega Dome 2.0 Light Version Unlimited construction without object limit No research required.268 downloadsupdated 4 mo ago
- Internet Cafe (Content Mods)by AurarixA recoded and revised version of the Internet Cafe mod for the original Surviving Mars by Kkat, updated to work with Surviving Mars Relaunched. Colonists now consume food upon each visit, and number of visitors drops to 4 (down from 6), along with other balance changes to prevent the building fro...248 downloadsupdated 5 mo ago
- Vaporator 2.0by 76561198818002860Produces 10× water, not just 1.222 downloadsupdated 3 mo ago
- Anubis Corp. (Relaunched) [EN]by Anubis85I can't get the English translation to work! That's why I made this separate mod; I actually wanted to avoid this! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp....215 downloadsupdated 5 mo ago
- Normalized Resource Amounts (Quality of Life Mods)by Aurarix*** Updated to work with game version 1.10. *** For players who like their resource units to avoid odd decimal amounts, this mod will help reduce the chance of this happening. This mod normalizes the maintenance requirements for the Small Grocer, Small Art Store, and Smart Home dome buildings. In...203 downloadsupdated 2 mo ago
- Unique Buildings For All!by Magnum OpossumBuildings from all Sponsors for all Sponsors. Enables any Sponsor to build the unique building of every other Sponsor alongside their usual unique building. No other requirements, buildings should show on the build tab from game start. I'm still learning how to mod/program in general, so please b...196 downloadsupdated 11 mo ago
- Tinkeringby lukeh_roAdds Tinkering interest and Brico Store service building that satisfies tinkering and consumes machines parts. With this mod, engineers will be interested in tinkering and botanists in dining. The brico store uses the alternate entity for art store with some modifications. There's also Tinkerer t...194 downloadsupdated 9 mo ago
- Mohole Mine openby 76561198818002860Mohole Mine (open), can be built multiple times right at the start of the game. If you want to support my caffeine addiction, here’s your chance:191 downloadsupdated 4 mo ago
- Super Sanatoriumby Bad CompanyThis mod significantly upgrades the Sanatorium to make trait recovery much faster and more efficient. Changes: • Capacity increased to 20 workers per shift (up from 4) • Greatly accelerated trait healing speed • Ideal for quickly fixing negative traits and optimizing those pesky colonists171 downloadsupdated 8 mo ago
- Battle Drone Arena (Content Mods)by AurarixA recoded and revised version of the original Battle Drone Arena for the original Surviving Mars by Kkat, so it will work with Surviving Mars Relaunched. The Battle Drone Arena gives a place for visitors to fulfill Social, Gambling, and Gaming needs. Consumes a small amount of Machine Parts per w...170 downloadsupdated 6 mo ago
- Go Beyond: Exotic Mineral Wondersby Half PhasedA simple mod that adds a exotic mineral cost to all above ground wonders, requiring visiting asteroids to build. The base cost is 50 exotic minerals (25 for the Geoscape Dome) and can be adjusted by the Ministry of IA building. For a more gradual introduction to exotic mineral costs, before the i...139 downloadsupdated 11 mo ago
- Cha0s Engineerby ZavichijCha0s Engineer Wanted to make a commander profile for when playing with the Chaos Theory rule, so that you don't have to restart all the time because some tech is on the other side of the tech tree that is vital for survival. Start with: 150RP / Sol Research buildings automated at 35% efficiency...110 downloadsupdated 2 mo ago
- Surface Wonders Rebalance (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This addition to the Surviving Mars Relaunced Challenge Pack by Aurarix rebalances several of the surface wonders, thus substantially reducing some of their potentially game-breaking benefits (or at least making you work a lot harder for them). Cha...110 downloadsupdated 2 mo ago
- Windkraftwerk Bigby 76561198818002860Windkraftwerk Big 90 Strom102 downloadsupdated 4 mo ago
- Mobile Martian Assemblyby Commisar Jon FuklawBasic Info Allows the Martian Assembly to be demolished and refabbed. Moving your Martian assembly elsewhere will wreck your government factions and your base government properties. I take no responsibility for this; it was made indestructible for a reason.101 downloadsupdated 11 mo ago
- Lock Red Horizon Core Buildings Behind Tech (Challenge Pack)by AurarixThis mod for the Surviving Mars Relaunched Challenge Pack by Aurarix is a supplement to the excellent Red Horizon mods by Dash. Several new buildings are added by the Red Horizon - Core mod. These are all enabled by default from the start of the game. What this supplemental mod does is to disable...101 downloadsupdated 5 mo ago
- Anubis Corp. (Relaunched) [DE]by Anubis85I can't get the English translation to work! Therefore, I made a separate mod, which I actually wanted to avoid! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp. (...100 downloadsupdated 5 mo ago
- Maschienenteilefabrik Deluxeby 7656119881800286097 downloadsupdated 3 mo ago
- Made Asteroids Great Again - Manned Mining Modby essellIncreases the output of manned mining stations on Asteroids so they're worthwhile again, to 5 times the base output. 1.07 nerfed them so they're less useful than the AutoExtractors. I expect this will be fixed in 1.08, so get rid of the mod later if it's patched!85 downloadsupdated 6 mo ago
- Wind Turbine Weather Effects (Challenge Pack)by AurarixThis Wind Turbine Weather Effects mod for the Surviving Mars Relaunched Challenge Pack by Aurarix adds variability to wind turbine production. Built upon the code by Spannbeton in a module within the "Realistic Mars" mod for the original Surviving Mars, this recoded update ensures compatibility f...55 downloadsupdated 8 mo ago
- Take a Deep Breath (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Take a Deep Breath mod for the Surviving Mars Relaunched Challenge Pack by Aurarix makes managing oxygen use a little more difficult and varied. Base production for MOXIEs is reduced to 2 units of oxygen (down from 3). Furthermore, their power...55 downloadsupdated 2 mo ago
- The Trouble With Triboelectrics (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This mod for the Surviving Mars Relaunched Challenge Pack by Aurarix will significantly decrease the effectiveness of Triboelectric Scrubbers. Triboelectric Scrubbers now take about twice as long to recharge, though the exact recharge speed will va...42 downloadsupdated 2 mo ago
74 buildings mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.