Surviving Mars: Relaunched
Surviving Mars: Relaunched mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
- Forestation Plant never stopsby PopchipForestation plants continue working even after 40% vegetation218 downloadsupdated 9 mo ago
- Start with Service Botsby SalazarWindriverAdds a game rule to give the player the Service Bots breakthrough and sets the upgrade requirements to zero. Cause why worry about what is serving you that burger.216 downloadsupdated 5 mo ago
- Waste Rock Refining Additions (Content Mods)by AurarixThis mod unlocks a basic version of the Metals Refinery and the Rare Metals Refinery for all sponsors from the beginning of the game (except for the sponsors that already start with the standard version of these production buildings). It can be enabled or disabled on a per-game basis using the ga...210 downloadsupdated 4 mo ago
- Over Zealous Engineersby 76561198431692373My first mod for surviving mars period is a reupload of one of my favorite mods of all time. so enjoy for those who like this type of start. Overzealous Engineer Mission Sponsor From original mod all other sponsors are to help those who want a experience with other wonders and are made by me. Sta...208 downloadsupdated 10 mo ago
- Clear Dumping Siteby NeonessAdd Game Rule - Clear Dumping Site Easy waste rock management Dumping site's waste rock set to 25 every sol.204 downloadsupdated 10 mo ago
- Early Underground Rebalanced Overhaul (EURO)by MirtenEN: WARNING! You need to start a new game, otherwise some parts of the mod may not work. This mod was inspired by the "Early Underground" mod ( by Seraphine Aurora, which was inspired by the mod to original Surviving Mars ( by Funky.Bigodon. Initially, I just wanted to create a more game-update-r...203 downloadsupdated 10 mo ago
- Cyberneticistby lukeh_roAdds Cyberneticist profile with: The Positronic Brain researched and a Drone Assembler prefab. Drone Assemblers can work without workers at 20% shift performance. Other feautres (any profile): Adds the option to choose biorobots in Elevator's colonists transfer window. Buy Me a Coffee Paypal Support198 downloadsupdated 9 mo ago
- Space Disco Radioby MantasticMars has a fever, and the only prescription, is more space disco! Clocking in at 2hr and 40min, these three mixes by Simplexia will have you feeling the electronic groove as you build your colony. Please visit their Youtube channel at and like and subscribe to their amazing mixes. Original links...198 downloadsupdated 9 mo ago
- Firewatch Radioby GizmododRadio with music from Firewatch List of tracks : 1 - Prologue - 3:34 2 - Stay in Your Tower and Watch - 1:55 3 - Something's Wrong - 0:55 4 - Beartooth Point - 1:21 5 - North Backcountry - 1:34 6 - Camp Approach - 2:42 7 - Canyon Sunset - 1:56 8 - Calm After the Storm - 1:44 9 - Conversation, Int...197 downloadsupdated 1 mo ago
- Anubis Corp. (Relaunched) [EN]by Anubis85I can't get the English translation to work! That's why I made this separate mod; I actually wanted to avoid this! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp....188 downloadsupdated 3 mo ago
- No Martianborn Namesby Mar EeMartianborn colonists will now get names from the lists of the mission sponsor.187 downloadsupdated 9 mo ago
- Extra Exportsby 76561199158591432This mod adds the option to import and export rare metals using the trading pad.185 downloadsupdated 8 mo ago
- Unique Buildings For All!by Magnum OpossumBuildings from all Sponsors for all Sponsors. Enables any Sponsor to build the unique building of every other Sponsor alongside their usual unique building. No other requirements, buildings should show on the build tab from game start. I'm still learning how to mod/program in general, so please b...181 downloadsupdated 10 mo ago
- Super Big Mapby 76561198691209684Super Big Map: 3x more map. No extra fries. This mod expands the playable area on any new map from a 10 × 10 sector grid to a 20 × 20 sector grid, giving you 300 additional sectors to explore and build on. To activate it, toogle the button Expand Map in the Colony Site screen. Zoom can be changed...177 downloadsupdated 1 mo ago
- Better Disastersby James187Better Disasters Disaster system improvements for Surviving Mars: Relaunched. Does Mars feel too tame? Do disasters feel like they don't matter? Then this is the mod for you! Better Disasters restores the disaster system to a fully functional state and enhances disaster mechanics to deliver a mor...172 downloadsupdated 1 mo ago
- Battle Drone Arena (Content Mods)by AurarixA recoded and revised version of the original Battle Drone Arena for the original Surviving Mars by Kkat, so it will work with Surviving Mars Relaunched. The Battle Drone Arena gives a place for visitors to fulfill Social, Gambling, and Gaming needs. Consumes a small amount of Machine Parts per w...170 downloadsupdated 4 mo ago
- Auto Hydroponic Farmby firetypeRPGAuto Hydroponic Farm Produces Food Without Workers. Consumes Water depending on crop type. Compare with OG Hydroponic Farmr, it equire 2 more electrionic and machines part to bulid,169 downloadsupdated 4 mo ago
- ESA Patchby FirestormMk3ESA patch design, perfect for the Europe sponsor. The basic ESA logo is also available as a separate upload. Uploaded after the upsidedown logo fix in 1.0.7.169 downloadsupdated 5 mo ago
- Persistent Breakthrough Assistanceby Commisar Jon FuklawGeneral Information Allows the Breakthrough Assistance law to be revoked and re-enabled, allowing for an additional Breakthrough to be unlocked roughly every 4 days in the late game at the opportunity cost of not being able to enact other policies. To prevent this change from only being available...168 downloadsupdated 10 mo ago
- Magnetic Shield Boostby Nebros🇩🇪 DEUTSCH Der Magnetschild (Expedition "Magnetschild starten") schützt die Atmosphäre vor dem Sonnenwind – aber im Originalspiel ist sein Effekt sehr schwach. Dieser Mod verstärkt jeden Magnetschild auf 0,2% Atmosphärenverlust-Reduktion pro Sol – genau so viel wie ein Magnetfeldgenerator-Gebäude...166 downloadsupdated 5 mo ago
- 5xSun - AutoRefillby Speedle5xSun - AutoRefill automatically scans and replenishes your resource deposits 5 times a sol (at hours 0, 5, 10, 15, and 20). By default, it refills surface and subsurface deposits (Concrete, Metals, Rare Metals, Water, and Rare Minerals) to their maximum capacity when they drop below 30%, ensurin...166 downloadsupdated 2 mo ago
- Inflation game rule (Challenge Pack)by AurarixThis Inflation game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix makes multiple changes to moderate the effects of the original game rule. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. In my opinion, the...165 downloadsupdated 4 mo ago
- Zeus Rocket and Dragon Rocketby GromGorWhen playing for any sponsor, you can have a Zeus rocket or Dragon rocket by choosing the appropriate game rule163 downloadsupdated 4 mo ago
- Normalized Resource Amounts (Quality of Life Mods)by AurarixFor players who like their resource units to avoid odd decimal amounts, this mod will help reduce the chance of this happening. This mod normalizes the maintenance requirements for the Living Quarter, Small Grocer, Small Art Store, and Smart Home dome buildings. In the standard game, the maintena...159 downloadsupdated 3 mo ago
- Nurseries Limit Birthsby James187Nurseries Limit Births Adds a new Birth Control Policy that limits births to available Nursery capacity. Births Limited to Nurseries When active, births are permitted only while the number of children in the Dome remains below the current operational capacity of its Nurseries. Features Adds a new...158 downloadsupdated 2 mo ago
- For All Mankind Logos *Updated for 1.0.7by jpnessUpdated for 1.0.7 Might be save compatible with pre-1.0.7 saves. Figured out a couple things with the editor so who knows. Adds some logos from the series For All Mankind155 downloadsupdated 5 mo ago
- Flexible Passagesby 76561198691209684Adds flexible dome passages: left-click to anchor the passage to a tile, and right-click to undo the last anchor point. Invalid placement (vanilla rules): The bend is too sharp. The passage is too long. The passage is blocked by terrain, objects, or reserved space. ───────────────────────────────...155 downloadsupdated 2 mo ago
- Enderal FMby Commisar Jon FuklawBasic Info This radio station contains all 119 tracks from the official soundtrack of 2016 Mod of the Year, Enderal. Over five hours of music shuffled and delivered straight to your earholes from German composers Marvin Kopp and Simon Autenrieth. Track info Due to a variety of factors preventing...151 downloadsupdated 10 mo ago
- Zynthetic Zeroby ZavichijZynthetic Zero Exiled to Mars after your unintended rogue adventures on Earth, you will get no supplies from Earth until you payed of your dept 1'000'000M credits. You will have to build a large mining enterprice on Mars if you want to be able to return to Earth. Wasp Drone - Flying Drones All Fa...147 downloadsupdated 4 mo ago
- Flatten Everywhereby 76561199243205647Allows you to flatten the underground and to make flatten as big as you want.142 downloadsupdated 6 mo ago
- Dying Light Radioby GizmododDying Light Original Soundtrack Track list: 1 - Harran 2 - Horizon 3 - Passage 4 - Runaway 5 - Revival 6 - Demolition 7 - Departure 8 - Invitation 9 - Now They Are Coming 10 - On The Edge 11 - Destination 12 - Praise the Sunlight 13 - In The Cage 14 - Choices And Decisions 15 - Strife 16 - For Th...141 downloadsupdated 1 mo ago
- Tinkeringby lukeh_roAdds Tinkering interest and Brico Store service building that satisfies tinkering and consumes machines parts. With this mod, engineers will be interested in tinkering and botanists in dining. The brico store uses the alternate entity for art store with some modifications. There's also Tinkerer t...141 downloadsupdated 8 mo ago
- Dust in the Wind game rule (Challenge Pack)by AurarixThis Dust in the Wind game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix keep the standard effects in place (Dust Storm rating set to a new Max level for all locations on Mars), but adds additional effects and technologies as described below. It can be enabled or disabled o...140 downloadsupdated 4 mo ago
- Wireless Forestsby SalazarWindriverRemoves power requirement from Forestsation Plant. Still requires drones to build and deliver136 downloadsupdated 5 mo ago
- Biorobot Applicantsby jordanclockA collection of game rules for adding Biorobots to the applicant pool. The effects are spread across multiple rules to allow for customizing the extent and difficulty. Having colonists that never age available from the start of the game is very powerful, so I wanted to include options from comple...136 downloadsupdated 10 mo ago
- Go Beyond: Exotic Mineral Wondersby Half PhasedA simple mod that adds a exotic mineral cost to all above ground wonders, requiring visiting asteroids to build. The base cost is 50 exotic minerals (25 for the Geoscape Dome) and can be adjusted by the Ministry of IA building. For a more gradual introduction to exotic mineral costs, before the i...131 downloadsupdated 10 mo ago
- Winter is Coming game rule (Challenge Pack)by AurarixThis Improved Winter is Coming game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix retains the standard game rule effects (Cold Wave rating set to a new Max level for all locations on Mars), but with additional effects as described below. It can be enabled or disabled on a p...129 downloadsupdated 4 mo ago
- Super Sanatoriumby Bad CompanyThis mod significantly upgrades the Sanatorium to make trait recovery much faster and more efficient. Changes: • Capacity increased to 20 workers per shift (up from 4) • Greatly accelerated trait healing speed • Ideal for quickly fixing negative traits and optimizing those pesky colonists128 downloadsupdated 6 mo ago
- Cold Waves Can Add Water Deposits (Content Mods)by AurarixThis mod adds a chance for a new water deposit to be revealed on the surface map when a cold wave ends. From a story perspective, you can imagine that an insulated pocket of ice under the ground melted as a result of the temperature changes. Any water deposit that appears is strongly correlated t...126 downloadsupdated 4 mo ago
- Martian Watersby 76561198691209684Create lakes, rivers, and sea on Mars. It is still an early version focused mostly on aesthetics. Water bodies currently do not have major gameplay effects, but more functionality is planned for future updates. When frozen, water bodies can be driven on by vehicles. Access it from: Build Menu → L...125 downloadsupdated 2 mo ago
- Global Support For Allby AlasdairAdds Global Support as a researchable breakthrough when Initiative Earth-Mars is researched. Acts as an additional breakthrough not counting towards limit. Since it's code, it should be fully compatible with any other mod and language. It should work on current games (if Initiative Earth-Mars is...124 downloadsupdated 4 mo ago
- More Breakthrough Choicesby AlasdairAllows to choose between 4 options (instead of 3) when discovering a breakthrough through ground and planetary anomalies. Since it's code, it should be compatible with any other mod and language. It should work on current games on anomalies not yet fully scanned. Breakthrough shuffle does change...124 downloadsupdated 4 mo ago
- Force Deleteby 76561198691209684Delete what normal demolition cannot: stuck objects such as bugged train tracks, and advanced targets such as colonists, deposits, scenario decorations, etc. Level 1 — Standard Force Delete For normal demolishable objects. It uses the game’s standard demolition path when possible, making it the s...122 downloadsupdated 2 mo ago
- Patch 1.0.6 Workshifts FixUpby GromGorYour buildings will change workshifts correctly. After the mod loading please wait next workshift. This is a workaround until developers fix this issue.121 downloadsupdated 6 mo ago
- Patch 1.0.6 MicrogAutoExtractorby GromGorMicroGAutoExtractor is now showing on the Rocket payload screen. This is a workaround until developers fix this issue.120 downloadsupdated 6 mo ago
- Orbital Mining Surveys (Content Mods)by AurarixThis mod for Surviving Mars Relaunched adds a new Robotics technology (Orbital Mining Surveys). After is it researched, all future rocket expeditions to analyze planetary anomalies have a chance of revealing a new resource deposit on the map by performing a soil analysis from orbit. The rockets m...108 downloadsupdated 4 mo ago
- Zeus' Story Bitsby OG ZeusAdds new story bits that might popup randomly. Currently contains 4: Mismanaged storage Mysterous meteorite Clanker Discrimination Upset factory worker Please refer to the screenshots for more details105 downloadsupdated 10 mo ago
- Mobile Martian Assemblyby Commisar Jon FuklawBasic Info Allows the Martian Assembly to be demolished and refabbed. Moving your Martian assembly elsewhere will wreck your government factions and your base government properties. I take no responsibility for this; it was made indestructible for a reason.101 downloadsupdated 10 mo ago