Surviving Mars: Relaunched
Surviving Mars: Relaunched mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
386 mods, most downloaded first · newest update 21 Oct 2026
Gameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
- 30x Zoomby Nimir-RajThis mod allows players to zoom out much further. Inspired by Wolvyreen's Better Zoom Distance for the original game.1.3k downloadsupdated 11 mo ago
- Passage Max Lengthby GromGorIncreases the maximum size of passages, pipes and cables. See the mod options1.3k downloadsupdated 9 mo ago
- Super Seedsby SaitoBoosted crop yields by 2x so you don't need quite as many farms, created to be used with my other mod "Ultimate Facilities" so you can create even more compact colonies.1.3k downloadsupdated 12 mo ago
- Triboelectric Scrubber Max Range (Quality of Life Mods)by Aurarix*** Verified to work with game version 1.1.0. *** This is a a ported version of the original Surviving Mars mod by DeProgrammer. It simply shows the maximum possible range of the Triboelectric Scrubber while building it, which can help with placement.1.2k downloadsupdated 1 mo ago
- Custom Modifierby NeonessYou can change game properties 1. Option > Mod Options > Change the properties you want 2. Select Custom Game rule and start game! Modifier Applies to new games only.1.2k downloadsupdated 11 mo ago
- Filter Landing Spotsby 76561198691209684Filter landing spots by challenge, resources, and threats. NEW: Filter by terrain layout. Tip: DEEP SCAN → MAX the range of the challenge bar → choose terrain layout → APPLY • Compatible with the mod Super Big Map Access it from: New Game → Mission Setup Screen → Rocket Payload Screen → Colony Si...1.2k downloadsupdated 26 d ago
- Resource Data InformerResource Data Informer See your colony's resource health at a glance. What this mod adds Color-coded production arrows next to resource values in the Infobar. Green ^ means production is comfortably above usage. Yellow ^ means production is slightly above usage. Red ^ means production is only bar...1.1k downloadsupdated 16 d ago
- TG Sponser Packby Tymewizard🌌 TG Mission Sponsor Pack Five new mission sponsors, five new paths to conquering Mars. Created by Tymewizard 🚀 Overview The TG Mission Sponsor Pack adds five fully unique sponsors to Surviving Mars: Relaunched, each featuring: A custom mission logo Custom colony color schemes Eligibility as Riva...1.1k downloadsupdated 10 mo ago
- Ultimate Train Stationsby SaitoIncreases work area and capacity for train stations both small and large.1.1k downloadsupdated 12 mo ago
- Wazpzzzby ZavichijUnlock Flying Drones for all mission sponsors, should work on saved games too. If you load with the mod and see only normal drones, pull them all back to dronehub then back out again and it will be wasps1.0k downloadsupdated 11 mo ago
- Geyser Enhancementsby James187Geyser Enhancements Exploit Dust Geysers for Polymer production, or permanently reclaim them to create valuable buildable land. Dust Geysers are no longer just obstacles. Construct a Geyser Reclamation Facility directly on an active geyser to generate a steady supply of Polymers. Later, launch a...1.0k downloadsupdated 2 mo ago
- WW Automated Fungal Farmby WWAutomated Fungal Farm that doesn't require workers. It's locked behind the Low-G Fungi tech, but can be unlocked with Mod Options before starting a new game.926 downloadsupdated 11 mo ago
- Reinforced Power Buildingby NeonessAdd Game Rule - Reinforced Solar Panel, Wind Turbine, Battery Solar Panel, Wind Turbine, Battery no longer require Maintenance.923 downloadsupdated 9 mo ago
- TG Commander Packby Tymewizard🌑 TG Commander Pack Expand your strategic options with six new, fully unique Commander Profiles. Created by Tymewizard 🚀 About This Mod The TG Commander Pack adds six powerful, lore-friendly Commander Profiles to Surviving Mars: Relaunched—each with exclusive colony-wide effects, unique playstyle...919 downloadsupdated 11 mo ago
- Auto Researchby ZavichijAuto Research Automates the usage of tech points. Unless you premarked a tech, it will simply use the tech point to unlock a research on random.917 downloadsupdated 1 mo ago
- WW Sustenance Production Hubby WWSustenance Production Hub is a Hydroponics farm with faster crop grow times and 30% increased production. 2 Workers per shift. Researching Farm Automation will reduce workers to 1 per shift; you may also close the remaining worker slots manually (not the shift) to make the building fully automate...913 downloadsupdated 11 mo ago
- Career AI (Relaunched)by MasterOfGreyAn almost direct import of SkiRich's Career AI mod from the original: If SkiRich decides to republish for SM Relaunched I will GLADLY hand this over and take it down. Original Mod Description: The Intelligent workplace selection and jobhunting A.I. for colonists. Career A.I. introduces three new...913 downloadsupdated 6 mo ago
- Exotic Minerals Refineryby ZavichijA Exotic Minerals Refinery, that turns Rare Metals into Exotic Minerals877 downloadsupdated 11 mo ago
- Spire Anywhereby NeonessPlace Spire anywhere863 downloadsupdated 11 mo ago
- More Rivalsby lukeh_roAllows selecting up to 10 rivals when starting a game. Works for new games only. Buy Me a Coffee Paypal Support853 downloadsupdated 11 mo ago
- Start With The Domes You Wantby James187Start With the Domes You Want Configure exactly which domes are available from game start — or use ready-made presets for a faster setup. This mod gives you full control over starting dome availability, without touching costs, research pacing, or vanilla balance logic. My other mods I focus on en...841 downloadsupdated 8 mo ago
- Alien Imprints is Configurableby James187Alien Imprints – Configurable Artifact Spawns Gain full control over how many Alien Artifacts anomalies are created when the Alien Imprints breakthrough is researched. In the vanilla game, Alien Imprints spawns a random number of anomalies between 3 and 10. This mod allows you to define your own...811 downloadsupdated 2 mo ago
- Unlock all Machinesby ZavichijUnlocks all Rovers, Extended Hub and Jumper Shuttles798 downloadsupdated 12 mo ago
- Nano Refinementby Spanish InquisitionAdd Game Rule - Nano Refinement Start game with breakthrough technology Nano Refinement - All extractors still extract a small amount of resources after the deposit is depleted796 downloadsupdated 11 mo ago
- Tech Mex Delightby ZavichijTech Mex Delight Updated for Feeding the Future, if you find it not working, please tell! This massive package consists of: 96 Techs 40 Buildings with a separate tech tree 1 Game Rule for Chaos Theory that always unlock Micromachines. Changed so when this mod uses the new Tech Tree Rebalanced mod...796 downloadsupdated 20 d ago
- Compressed Storageby GromGorContains three buildings (in their own build menu Compressed Air Storage (CAS) Compressed Water Storage (CWS) High Efficiency Capacitor HEC) 50 Concrete, 50 Metal, 50 Polymer. CAS & CWS require 5 Machine Parts as well whereas HEC needs 5 Electronics instead. CAS & CWS store 3k by default, fully u...795 downloadsupdated 10 mo ago
- Guardians of the Galaxy Radioby GizmododRadio compléte des Gardiens de la galaxie 1 & 2 . - 1 Hooked on a Feeling - 2 Go All the Way - 3 Spirit in the Sky - 4 Moonage Daydream - 5 Fooled Around and Fell in Love - 6 I'm Not in Love - 7 I Want You Back - 8 Come and Get Your Love - 9 Cherry Bomb - 10 Escape (The Piña Colada Song) - 11 O-O...759 downloadsupdated 8 mo ago
- Real Artificial Sunby Commisar Jon FuklawThis is a simple value change for the Artificial Sun wonder, as the mod configuration menu and configurable artificial sun have not been brought over to the remaster. Increases effect range of the Artificial Sun from 5 to 16 Hexes from the edge of the wonder. Once fueled and active, this allows f...757 downloadsupdated 11 mo ago
- Subsurface Heater Max Range (Quality of Life Mods)by AurarixThis mod simply shows the maximum possible range of the Subsurface Heater while building it, which can help with placement.753 downloadsupdated 8 mo ago
- Meteor Discoveriesby James187Meteor Discoveries Bring unexpected discoveries to the chaos of meteor impacts. Rare meteor impacts can reveal Vistas or Research Sites across Mars. Normally, when a meteor lands on open ground in Surviving Mars, it may leave behind resources such as Metals, Polymers, or Anomalies. This mod adds...749 downloadsupdated 8 mo ago
- More Garden Visitors (Quality of Life Mods)by Aurarix*** Revised to work with game version 1.1.0. *** This is a recoded version of the original Surviving Mars mod by BGR. It increases the number of colonists that can visit decoration service buildings (gardens, alleys, fountains, ponds, statues, etc.). The increase is generally between one and five...736 downloadsupdated 1 mo ago
- Waste Rock Generatorby BatmanIntroduce the Waste Rock Generator to your Martian base. A reliable structure that produces waste rock from the martian surface, ensuring steady supplies for your growing colony.706 downloadsupdated 4 mo ago
- Nurseries Limit Birthsby James187Nurseries Limit Births Adds a new Birth Control Policy that limits births to available Nursery capacity. Births Limited to Nurseries When active, births are permitted only while the number of children in the Dome remains below the current operational capacity of its Nurseries. Features Adds a new...700 downloadsupdated 2 mo ago
- Automated Food FarmAutomated Food Farm Workerless outdoor farm that grows Food (vanilla Automated Farm only does Coffee / Herbs / Spices / Sugar). Unlocks with the same tech: Unmanned Agronomy (Feeding the Future). Does not modify the vanilla Automated Farm. Building Cost: 10 Metals, 5 Electronics, 5 Machine Parts...696 downloadsupdated 1 mo ago
- WW Martian Collegeby WWA small 3-Hex building that trains specialists like the Martian University. Doesn't require researching Martian Education to unlock, but also doesn't allow you to choose which specialties to train and every colonist who doesnt have a specialty wants to go there. For more control you need the Mart...693 downloadsupdated 11 mo ago
- Unlimited Wondersby DoomderpLets you build as many wonders as you want, surface wonders only (the underground ones require a specific location)678 downloadsupdated 11 mo ago
- Tech Anomaly Unlocks Are Configurableby James187Tech Anomaly Unlocks Are Configurable This mod allows you to configure how many technologies are unlocked when an Explorer Rover analyses a Tech Anomaly. Configurable Behaviour You can set a minimum and maximum number of technologies to unlock when a Tech Anomaly is analysed. Each anomaly will th...662 downloadsupdated 2 mo ago
- Stellaris Radioby GizmododRadio with music from Stellaris 92 Tracks Runtime 07h50m05s List of track: Stellaris Digital Soundtrack 01 - Stellaris Suite: Creation and beyond 02 - Faster than Light (feat. Mia Stegmar) 03 - Deep Space Travel 04 - To the Ends of the Galaxy (Instrumental) 05 - In Search Of Life 06 - Spatial Lul...661 downloadsupdated 8 mo ago
- EarlyRoverCommandAIby TexasTonyModifies Robitics Tech tree to make Rover Command AI the first technology to be researched. I do not find assigning Transport RC's to metal deposits satisfying game play; I struggle to identify the metal deposits, and would like to focus on other matters. Thus, this research very much improves my...658 downloadsupdated 10 mo ago
- RemoveForestationLimitby essellRemoves the limit to how far forestation plants can terraform vegetation. They'll go all the way to 100%.657 downloadsupdated 2 mo ago
- More Mission Sponsorsby ZavichijMore Mission Sponsors Updated for Relaunch # Gaia's Stepdaughters - Mission Sponsor In the great commons at Gaia's Landing we have a tall and particularly beautiful monument, raised at the time of the first colonies. It represents our promise to the people, and to Mars itself, never to repeat the...654 downloadsupdated 20 d ago
- Affordable Shopping - Not Everybody Buysby essellReduces the running cost of the Electronics and Art shops to an affordable level. Vanilla shops consume a vast amount of resources, this mod changes them to a fixed amount per shift, rather than per visitor. Not everyone who goes in the shop is going to buy something. Running cost per day is roug...645 downloadsupdated 2 mo ago
- Indoor Polymer Factoryby SoftwareSimianMake polymers indoors. 10 workers per shift.621 downloadsupdated 12 mo ago
- No More Locked Mega Minesby Angielski Świstak⛏️ NO MORE LOCKED MEGA MINES ☀️ Tired of artificial limits? This mod removes hard restrictions and allows you to build multiple powerful structures with no limits. No compromises. Full building freedom. ⛏️ The Excavator – build as many as you want ⛏️ Moho Mine – no more single-instance limit ☀️ A...620 downloadsupdated 10 mo ago
- WW Hydro-Electric Generatorby WWThe Hydro-Electric Generator adds a compact underground-only power building that converts pressurized water flow into electricity, producing 15 Power while consuming just 0.5 Water, and increasing to 20 Power when placed directly adjacent to a working Water Extractor, rewarding smart underground...612 downloadsupdated 1 mo ago
- Research Anomalies are Configurableby James187Configurable Anomaly Research Rewards This mod lets you configure how many research points you receive when an Explorer Rover analyses a research anomaly. Mod Options Tune the experience to your playstyle, while still preserving randomness and replayability. Surface Min / Surface Max (250–2500, s...608 downloadsupdated 2 mo ago
- Easy politics, smart colonistsby NeonessEasy politics, smart colonists Factions likes changed Factions tasks changed Positive Traits weight 5x Negative Traits weight set 0605 downloadsupdated 11 mo ago
- Asteroid Rocket Waste Fixby OxygenusDrones will no longer try to load the rocket with waste. Should work for existing save game, but asteroid should be unvisited when mod is installed.588 downloadsupdated 12 mo ago
386 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.