Surviving Mars: Relaunched
Surviving Mars: Relaunched mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
- WW Advanced Electrolyzerby WWAn improved electrolysis unit that converts Water into 3 units of Fuel and 1.5 units of Oxygen. It can operate on the Martian surface and underground. Unlike Moxies, it is not suspended during dust storms and will continue working as long as it has plenty of water and power. Locked behind Low-G H...1.1k downloadsupdated 9 mo ago
- Exotic Minerals Expandedby James187Exotic Minerals, relaunched. Exotic Minerals were introduced with Below & Beyond… but they were never truly integrated into the surface economy. This mod changes that. Exotic Minerals Expanded adds meaningful, balanced, late-game surface applications for Exotic Minerals — giving you real reasons...1.1k downloadsupdated 6 mo ago
- TG Sponser Packby Tymewizard🌌 TG Mission Sponsor Pack Five new mission sponsors, five new paths to conquering Mars. Created by Tymewizard 🚀 Overview The TG Mission Sponsor Pack adds five fully unique sponsors to Surviving Mars: Relaunched, each featuring: A custom mission logo Custom colony color schemes Eligibility as Riva...991 downloadsupdated 9 mo ago
- WW Automated Fungal Farmby WWAutomated Fungal Farm that doesn't require workers. It's locked behind the Low-G Fungi tech, but can be unlocked with Mod Options before starting a new game.926 downloadsupdated 10 mo ago
- WW Sustenance Production Hubby WWSustenance Production Hub is a Hydroponics farm with faster crop grow times and 30% increased production. 2 Workers per shift. Researching Farm Automation will reduce workers to 1 per shift; you may also close the remaining worker slots manually (not the shift) to make the building fully automate...913 downloadsupdated 10 mo ago
- Wazpzzzby ZavichijUnlock Flying Drones for all mission sponsors, should work on saved games too. If you load with the mod and see only normal drones, pull them all back to dronehub then back out again and it will be wasps901 downloadsupdated 10 mo ago
- Triboelectric Scrubber Max Range (Quality of Life Mods)by AurarixThis is a a ported version of the original Surviving Mars mod by DeProgrammer. It simply shows the maximum possible range of the Triboelectric Scrubber while building it, which can help with placement.895 downloadsupdated 6 mo ago
- TG Commander Packby Tymewizard🌑 TG Commander Pack Expand your strategic options with six new, fully unique Commander Profiles. Created by Tymewizard 🚀 About This Mod The TG Commander Pack adds six powerful, lore-friendly Commander Profiles to Surviving Mars: Relaunched—each with exclusive colony-wide effects, unique playstyle...827 downloadsupdated 9 mo ago
- Reinforced Power Buildingby NeonessAdd Game Rule - Reinforced Solar Panel, Wind Turbine, Battery Solar Panel, Wind Turbine, Battery no longer require Maintenance.825 downloadsupdated 8 mo ago
- Auto Researchby ZavichijAuto Research Automates researching. At the start of the game and every time a research is completed this mod will make sure to fill the research queue with the cheapest non-repeatable research. If there are multiple cheapest it will choose one at random. This mod will not populate the research q...809 downloadsupdated 10 mo ago
- Career AI (Relaunched)by MasterOfGreyAn almost direct import of SkiRich's Career AI mod from the original: If SkiRich decides to republish for SM Relaunched I will GLADLY hand this over and take it down. Original Mod Description: The Intelligent workplace selection and jobhunting A.I. for colonists. Career A.I. introduces three new...779 downloadsupdated 5 mo ago
- Spire Anywhereby NeonessPlace Spire anywhere762 downloadsupdated 10 mo ago
- More Rivalsby lukeh_roAllows selecting up to 10 rivals when starting a game. Works for new games only. Buy Me a Coffee Paypal Support752 downloadsupdated 10 mo ago
- Nano Refinementby Spanish InquisitionAdd Game Rule - Nano Refinement Start game with breakthrough technology Nano Refinement - All extractors still extract a small amount of resources after the deposit is depleted750 downloadsupdated 10 mo ago
- Tech Mex Delightby ZavichijTech Mex Delight Updated hopefully without issues for Relaunch, if you find it not working, please tell! Wanted to have some more late game, at the time terraforming was 100% all techs was long gone researched. I have used Extended Research Pack to make it a little more fun, but its not been upda...737 downloadsupdated 4 mo ago
- Unlock all Machinesby ZavichijUnlocks all Rovers, Extended Hub and Jumper Shuttles726 downloadsupdated 10 mo ago
- Exotic Minerals Refineryby ZavichijA Exotic Minerals Refinery, that turns Rare Metals into Exotic Minerals718 downloadsupdated 9 mo ago
- Real Artificial Sunby Commisar Jon FuklawThis is a simple value change for the Artificial Sun wonder, as the mod configuration menu and configurable artificial sun have not been brought over to the remaster. Increases effect range of the Artificial Sun from 5 to 16 Hexes from the edge of the wonder. Once fueled and active, this allows f...702 downloadsupdated 10 mo ago
- WW Martian Collegeby WWA small 3-Hex building that trains specialists like the Martian University. Doesn't require researching Martian Education to unlock, but also doesn't allow you to choose which specialties to train and every colonist who doesnt have a specialty wants to go there. For more control you need the Mart...693 downloadsupdated 10 mo ago
- Compressed Storageby GromGorContains three buildings (in their own build menu Compressed Air Storage (CAS) Compressed Water Storage (CWS) High Efficiency Capacitor HEC) 50 Concrete, 50 Metal, 50 Polymer. CAS & CWS require 5 Machine Parts as well whereas HEC needs 5 Electronics instead. CAS & CWS store 3k by default, fully u...673 downloadsupdated 8 mo ago
- Guardians of the Galaxy Radioby GizmododRadio compléte des Gardiens de la galaxie 1 & 2 . - 1 Hooked on a Feeling - 2 Go All the Way - 3 Spirit in the Sky - 4 Moonage Daydream - 5 Fooled Around and Fell in Love - 6 I'm Not in Love - 7 I Want You Back - 8 Come and Get Your Love - 9 Cherry Bomb - 10 Escape (The Piña Colada Song) - 11 O-O...629 downloadsupdated 6 mo ago
- More Garden Visitors (Quality of Life Mods)by AurarixThis is a recoded version of the original Surviving Mars mod by BGR. It increases the number of colonists that can visit decoration service buildings (gardens, alleys, fountains, ponds, statues, etc.). The increase is generally between one and five more colonists than the standard game settings,...608 downloadsupdated 6 mo ago
- Subsurface Heater Max Range (Quality of Life Mods)by AurarixThis mod simply shows the maximum possible range of the Subsurface Heater while building it, which can help with placement.603 downloadsupdated 6 mo ago
- EarlyRoverCommandAIby TexasTonyModifies Robitics Tech tree to make Rover Command AI the first technology to be researched. I do not find assigning Transport RC's to metal deposits satisfying game play; I struggle to identify the metal deposits, and would like to focus on other matters. Thus, this research very much improves my...602 downloadsupdated 8 mo ago
- Start With The Domes You Wantby James187Start With the Domes You Want Configure exactly which domes are available from game start — or use ready-made presets for a faster setup. This mod gives you full control over starting dome availability, without touching costs, research pacing, or vanilla balance logic. My other mods I focus on en...594 downloadsupdated 7 mo ago
- Alien Imprints is Configurableby James187Alien Imprints – Configurable Artifact Spawns Gain full control over how many Alien Artifacts anomalies are created when the Alien Imprints breakthrough is researched. In the vanilla game, Alien Imprints spawns a random number of anomalies between 3 and 10. This mod allows you to define your own...585 downloadsupdated 7 mo ago
- Red Horizon - Assetsby DashThis mod contains only graphical assets shared by all mods in the collection. It is designed to reduce the size of the Core mod, which is updated more frequently. --- "Paypal": "GitBook - Documentation Red Horizon": "Discord": "NexusMods - Red Horizon":582 downloadsupdated 6 mo ago
- Unlimited Wondersby DoomderpLets you build as many wonders as you want, surface wonders only (the underground ones require a specific location)581 downloadsupdated 10 mo ago
- Red Horizon - Coreby DashAbout Red Horizon was originally a personal mod where I improved several aspects of the game and added new content, with limited mod compatibility. It is now split into several independent mods, with improved compatibility. All Red Horizon mods depend on this Core module. It includes: Quality of...581 downloadsupdated 6 mo ago
- More Mission Sponsorsby ZavichijMore Mission Sponsors Updated for Relaunch # Gaia's Stepdaughters - Mission Sponsor In the great commons at Gaia's Landing we have a tall and particularly beautiful monument, raised at the time of the first colonies. It represents our promise to the people, and to Mars itself, never to repeat the...573 downloadsupdated 4 mo ago
- Indoor Polymer Factoryby SoftwareSimianMake polymers indoors. 10 workers per shift.568 downloadsupdated 10 mo ago
- Asteroid Rocket Waste Fixby OxygenusDrones will no longer try to load the rocket with waste. Should work for existing save game, but asteroid should be unvisited when mod is installed.565 downloadsupdated 10 mo ago
- Easy politics, smart colonistsby NeonessEasy politics, smart colonists Factions likes changed Factions tasks changed Positive Traits weight 5x Negative Traits weight set 0556 downloadsupdated 10 mo ago
- Affordable Shopping - Not Everybody Buysby essellReduces the running cost of the Electronics and Art shops to an affordable level. Vanilla shops consume a vast amount of resources, this mod changes them to a fixed amount per shift, rather than per visitor. Not everyone who goes in the shop is going to buy something. Running cost per day is roug...546 downloadsupdated 5 mo ago
- Stellaris Radioby GizmododRadio with music from Stellaris 92 Tracks Runtime 07h50m05s List of track: Stellaris Digital Soundtrack 01 - Stellaris Suite: Creation and beyond 02 - Faster than Light (feat. Mia Stegmar) 03 - Deep Space Travel 04 - To the Ends of the Galaxy (Instrumental) 05 - In Search Of Life 06 - Spatial Lul...545 downloadsupdated 6 mo ago
- Disaster Preparednessby NeonessAdd Game Rule - Disaster Preparedness Start game with physics technology and prefabs Subsurface Heating - Unlock Subsurface Heater Meteor Defense System - Unlock MDS Laser531 downloadsupdated 10 mo ago
- No More Locked Mega Minesby Angielski Świstak⛏️ NO MORE LOCKED MEGA MINES ☀️ Tired of artificial limits? This mod removes hard restrictions and allows you to build multiple powerful structures with no limits. No compromises. Full building freedom. ⛏️ The Excavator – build as many as you want ⛏️ Moho Mine – no more single-instance limit ☀️ A...529 downloadsupdated 9 mo ago
- Meteor Discoveriesby James187Meteor Discoveries Bring unexpected discoveries to the chaos of meteor impacts. Rare meteor impacts can reveal Vistas or Research Sites across Mars. Normally, when a meteor lands on open ground in Surviving Mars, it may leave behind resources such as Metals, Polymers, or Anomalies. This mod adds...516 downloadsupdated 6 mo ago
- Gotta Go Fast! - Game Speed Increaseby PravusSpeed up your game! Increases the speed from 1x/3x/5x to 1x/5x/15x.515 downloadsupdated 10 mo ago
- RemoveForestationLimitby essellRemoves the limit to how far forestation plants can terraform vegetation. They'll go all the way to 100%.500 downloadsupdated 5 mo ago
- More Commander Profilesby ZavichijUpdated for Relaunch 11 new Commander Profile's for more diversity # Architect - Buckminster Fuller Prefab one Oval Dome Tech Multispiral Architecture #Claptrap Grants 5 RP/Sol over 150 Sols on RC Explorer Grant Tech Explorer AI # Dr. Gustaf Brackman Gain 100 Research per sol Breakthrough - Super...498 downloadsupdated 9 mo ago
- Wondrous Wondersby Commisar Jon FuklawBasic info Re-balances all Wonders, as well as the two Breakthrough dome designs. Some changes are major, whereas others are significantly less so. Multiple Artificial Suns no longer cause issues with solar panels due to some legacy scripting from ChoGGi. Compatibility Incompatible with anything...489 downloadsupdated 10 mo ago
- WW Hydro-Electric Generatorby WWThe Hydro-Electric Generator adds a compact underground-only power building that converts pressurized water flow into electricity, producing 15 Power while consuming just 0.5 Water, and increasing to 20 Power when placed directly adjacent to a working Water Extractor, rewarding smart underground...488 downloadsupdated 9 mo ago
- Tech Anomaly Unlocks Are Configurableby James187Tech Anomaly Unlocks Are Configurable This mod allows you to configure how many technologies are revealed when an Explorer Rover analyses a tech anomaly. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Mars: Relaunched collectio...485 downloadsupdated 7 mo ago
- LukeH's Outpostsby lukeh_roSend rockets with resources, drones and colonists to build outposts around Mars. To start the construction select an empty spot on the planetary view. The Research Station can be built in orbit once Interplanetary Projects are researched. The station is built in stages and then scientists can be...463 downloadsupdated 9 mo ago
- Red Horizon - ResearchUIby DashThis mod improves the technology tree interface. Features Visual improvements to the UI Adds missing information: Boost effects per tech field and per technology Estimated time for the current research Indicator for repeatable technologies Automatically queues a repeatable technology when no othe...452 downloadsupdated 5 mo ago
- QoL and UI Additionsby lukeh_roThis mod adds QoL features, UI enhances that imply no changed mechanics. Current features: - Faster speed button - Rover commands: = call an explorer from the anomaly infopanel = call a transported from a deposit infopanel - Visitors portraits list for service buildings = can be used to evict cus...435 downloadsupdated 8 mo ago
- Research Anomalies are Configurableby James187Configurable Anomaly Research Rewards This mod lets you configure how many research points you receive when an Explorer Rover analyses a research anomaly. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving Mars: Relaunched collecti...430 downloadsupdated 7 mo ago