Total War: ATTILA mods
Total War: ATTILA battle mods
Everything filed under battle by its own author, ordered by how much it is used.
325 battle mods
- Eldirath: Banners of Fallen Realms - Part 4by Aemond "Stong Chin" TargaryenWelcome to the Eldirath Mod for Total War: Attila! We appreciate you for stopping by our Steam Workshop page. This project is a passion project, created by a very small team over the course of roughly two years. Inspired by universes like A Song of Ice and Fire, The Witcher, and countless other u...3.6k downloadsupdated 18 mo ago
- Dynamic Combat & Morale Overhaulby Cotton Eye JoeThis is my attempt to make the Battles in Attila a little more realistic while keeping the vanilla Balancing. There is an older version of this mod which is basically the same. I have uploaded this mod again because the changes i made recently completely3.6k downloadsupdated 8 y ago
- FFmod Totally Reduced Friendly Fireby oNe & oNLy RammsteinThis mod just increases the area in which the ranged units decide if there is a friendly near their target or not. It's still not perfect but the balance between the ration of FF kills you have is much smaller than the penalty for not shooting at the enemy in fear of friendly casualties. In vanil...3.5k downloadsupdated 2 mo ago
- Cantabrian Circle for all Horse Archersby MenumorutThis mod will bring you Cantabrian Circle ability for all Horse Archers units in the game as: The Cantabrian circle (Latin: circulus cantabricus) was a military tactic employed by ancient and to a lesser extent medieval horse archers. As Flavius Arrianus[1] and Hadrian[2] relate, this was the mos...3.4k downloadsupdated 9 y ago
- jon's battle for 1212.packby tigersugarjon's battle pack is making battle chaotic and dynamic when the battle is started the units don't take formation just fight each other and sometimes help teammates like 1v2 1v3 (fight together or push back them to help the teammate) the units have a habit to blend in during a fight. units have no...3.3k downloadsupdated 6 y ago
- More Deployables (The DLC they Don't want you to have!)by ᛉAmerikanerᛣThis mod simply brings the imfamous Fireballs and Brimstones back into the world of Fire!!! Crash through the hoards and set fire to the very earth This mod also increases the amount of deployables slightly (Number of stakes, Caltrops, etc)3.2k downloadsupdated 10 y ago
- FFmod Reduced Friendly Fireby oNe & oNLy RammsteinThis mod just increases the area in which the ranged units decide if there is a friendly near their target or not. It's still not perfect but the balance between the ration of FF kills you have is much smaller than the penalty for not shooting at the enemy in fear of friendly casualties. In vanil...3.1k downloadsupdated 2 mo ago
- supreme range units "Heroic Victory" machineby 九月四日君助This Mod is based on You guys can thank him not me. ================ This Mod will make the range units godlike. You can call this Mod "Heroic Victory"machine. How it works: -it will add new ability "Extended Shot". The soldiers Will fire an explosive that can destroy any unit in a volley or two...3.1k downloadsupdated 10 y ago
- Realistic Movement Speedsby RedFoxSimply reduces unit movement speeds in battle. All the units in latest Total War games seem to be on speed or other performance enhancing drugs. CA seems to simply have taken the top athlete running speeds and fastest horse running speeds. No consideration has been given to how much armour the so...3.0k downloadsupdated 8 y ago
- *OUTDATED* Kingdom of Heaven MK1212AD Double unit size modby jonfrustranteDouble unit size for Kingdom of Heaven for Medieval Kingdoms Total War mod by IceTea. You need Medieval Kingdoms and Kingdom of Heaven for this to work.3.0k downloadsupdated 10 y ago
- The three Attila bugged formations have been fixed!! Version2 Refixed Juneby ShephHurray Attila players February 2019 Battle bug update for any Attila/AOC mod! To my knowledge, this is the first such fix. Extensive testing revealed that it is the formation animation itself that bugs the following: 1) Attacking testudo: Lose on contact with the enemy unless you don't move. 2) S...2.9k downloadsupdated 7 y ago
- AE no more paranoid romansby Sierzant BobrSubmod for Ancient Empires Roman units will no longer hold shields up when there is no enemy nearby.2.9k downloadsupdated 5 y ago
- TDD - Armaments of Middle Earthby DantalienReskin of Gondor and minor reskin of other factions, it includes small additions like upgrade to regional militia to make them playable and gameplay change by bringing back deployables in battles. This Submod works with all Major Overhauls like Fiefs of Gondor | Factions Enhanced | The Last Breat...2.8k downloadsupdated 29 d ago
- Artillery Nerfby BladeukThis mod reduces the accuracy of Onagers and Large Onagers. This mod was made for a request, as some people have found that the pin point accuracy of artillery in game annoying. In a test battle 6 Large onagers vs. 5 Melee units, in vanilla the melee units were all killed or routed before they ma...2.8k downloadsupdated 11 y ago
- Terrain effectsby AveMetalWith this mod the units stats (morale, speed, melee atack and defence, etc.) are influenced by the 12 types of terrain (shallow water, forest, thicket, mud, grass, etc.) so there are a total of 87 effects that can influence the battle's fate. You can see the terrain type and its effects by hoveri...2.6k downloadsupdated 3 y ago
- infinite ammo unitby Cassjus a reupload not made by me sorry if it doesnt work DOES NOT AFFECT AI siege version2.6k downloadsupdated 10 y ago
- TERES - Attila Minor Battle Overhaulby 76561198354692273Hello and welcome to TERES! TERES is a mod that I made initially for myself, then got me again to remember my old modding days and grew into a more sophisticated work. TERES changes aspects of battle like morale, fatigue, collision, battle rules, spacing, terrain, mass, hp, melee attack , defence...2.6k downloadsupdated 3 y ago
- Make Gunpowder Great Again for Medieval Kingdom 1212 ADby ericxxx77*Put this mod on top of the Medieval Kingdom 1212 AD 2022/08/14 update add prussian armed gunner for teutonic add melee gunner for teutonic 2022/08/13 update add hand-rocket infantry for burgundy add duke's shock force for burgundy 2022/08/12 update add heavy shotgun cavalry for hungary add hand...2.6k downloadsupdated 4 y ago
- Longer Land Battles Modby VolcanoThis mod is intended to be used with the latest patch and it is inspired by the RTW2 Alpha Realistic Battle Time (ARB) mod, but the approach here is to have shorter battle times than it, but longer battle times than the standard game. In other words, the mod is similar to ARB, but different adjus...2.6k downloadsupdated 5 y ago
- Attila Ultimate Animations (no secondary attacks/heart-attacks)by WhiteSushiEaterUpdate: As of June 14, 2025, I have rewritten the code of the mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versions. This means that going forward, you will no longer need the other versions...2.6k downloadsupdated 15 mo ago
- Better Projectilesby ArchimiddlesREAD THIS!!!!! better Projectiles makes archers who are normally really weak in vanilla a little better and more realistic. Once you get on you might notice that some units have an average damage of 50 when in some cases it was 35, but don't worry everything is basically scaled up so the differen...2.5k downloadsupdated 10 y ago
- Tycherious' Updated Deployables (Included in and so not compatible with my all-in-one submod)by TycheriousAdds 4 stakes and removes other deployables for armies in fortified stances and two sets of stakes for armies defending the health of stakes was increase. There is an issue with stakes lighting on fire, this may be due to the effects mod and I will look into it. The stakes are now highly effectiv...2.5k downloadsupdated 12 mo ago
- XAI: Double Onagers for Skidvar's Garrisonsby XeryxThis mod doubles the garrison's onagers only!! for both the AI and human player! It is only compatible with Skidvar's Garrison mod! I made this mod to create more epic and fun siege battles in XAI!! Especially, since sieges are working 100% in XAI when compared to vanilla. (All siege engines can...2.5k downloadsupdated 9 y ago
- Medieval Kingdoms: FotE Battles Submodby 1stEPI GunnyThe Fall of the Eagles battle system tweaked for the Medieval Kingdoms mod. Originally built for myself, but I figured I'd share. In short: - Unit sizes now at 1.5x - Missiles less deadly in general. To pierce heavy armor you need the heavier shots! - Units blob less, maintain formation more, and...2.5k downloadsupdated 9 y ago
- Altered Towersby IonizedMercuryThis is a small mod I made since I was pretty unhappy about the amount of friendly fire caused by a settlement's defensive towers. This mod does the following: -towers are now more accurate, there should be no more friendly fire or settlements put on fire because of it -damage output halved as co...2.5k downloadsupdated 11 y ago
- No more loose spacing [UPDATED]by BloodyViperThis mod removes loose spacing in battles for you AND for the AI. Now the "loose spacing" button will still be there but nothing will happen when you click it. Compatibility - You can use it with Vanilla or mods. Keep in mind it works with every mod that doesn't alter unit entity sizes. So it wor...2.5k downloadsupdated 3 y ago
- Naval Battle Modby VolcanoDo you love the land battles in Attila but you simulate all naval battles because they are too fast and are uncontrollable? Then this mod is for you! This mod adjusts naval units to the point that naval battles are fun and tactical. Changes: *All ship speeds have been reduced by 1/2, so there is...2.4k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD - morale - battle & animationsby AlexMelee kill rates brutally increased. (Damage, defence, armors, weapons, projectiles, shields reviewed for all units). Cavalry have more punchy and more useful when attacks flanks or rear. Unites won't run away easily, so will stand and fight more likely till the end for their generals. brutal Ani...2.4k downloadsupdated 19 mo ago
- Ultimate Battles of Middle Earth - Dawnless Days Total War - No Unitsby GoSoldierSUPPLY WAGONS DO NOT WORK WITH THIS MOD - SO DONT USE THEM IN BATTLES After a year of working on Animations i have a stable version of the mod for Dawnless Days total War ! Ever wished your Dawnless Days battles looked and felt more like the epic clashes in your favorite fantasy movies—where sold...2.4k downloadsupdated 7 mo ago
- Bran Mk 1212 Larger Units Size Bloodier Battles Battle Aiby BRAN MAC BORN40 more men per unit. Weapon Damage raised 50%, AP damage raised 100%, Attack interval lowered 80% raised matched combat 80% Battles will be faster and way more violent and gory.2.4k downloadsupdated 21 mo ago
- Zuma's All Units As Generals ~ UPDATED! 02/01by TheZumaHey Everyone! Just a quick mod, that lets you use all units, in custom battle, as generals. Leave a like if you appreciate it! Cheers! S.P.Q.R2.4k downloadsupdated 11 y ago
- Machine Gun Towers (SUPER OP)by disperseoryouwillbefireduponThis invention would've saved the Romans! This mod is very self explanatory! Towers turn into machine guns! Please rate, favourite, and subscribe!!! Enjoy! Increased Fire Rate on Towers (OP): Increased Fire Rate on Towers (Non OP Version):2.4k downloadsupdated 10 y ago
- Seven Kingdom Rebalance Submodby Carnivorous CabbageThis mod fixes several db errors with the current Seven Kingdom build, as well as making 7K units compatible with Rise of Mordor. To play this mod, you need the Seven Kingdom mod, which you can find here: The file name of this mod is 7K Rebalance, and it must be placed above 7K Overhaul and 7K Mo...2.3k downloadsupdated 6 y ago
- Forth Eorlingas! OP Movie Rohirrim for TDDby 76561199071489700Updated for 1.0 (campaign version) "Now for wrath, now for ruin and the red dawn! Forth Éorlingas!" - Théoden before ignoring conservation of momentum Unarguably, the charges of the Rohirrim (both at Helm's Deep and on the Pelennor Fields) are the most epic cavalry scenes and awaken great emotion...2.3k downloadsupdated 9 mo ago
- Longer Arrow Rangeby Corporal HimmelstossVm0wd2QyUXlVWGxWV0d4V1YwZDRXRmxVUm5kVlJscHpXa1pPV0ZKc2JETlhhMk0xVmpGYWMySkVUbGhoTVVwVVZtcEdTMlJIVmtWUmJVWlRWakpvZVZadGVGWmxSbGw1Vkd0V1VtSkdXbGhaYkZWM12.3k downloadsupdated 9 y ago
- Bran MK 1212 Battle AI Bloodier Battlesby BRAN MAC BORNIncreased weapon damage by 50% and AP damage by 100%. Lowers attack interval by 75%, Raises Matched Combat by 80% Battles will be faster than regular Bran Battles with more bloody gore effects.2.3k downloadsupdated 10 mo ago
- Gondor UNLEASHEDby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES This is a simple mod that enhances the Gondor experience by adding Defensive and Attacking Testudo formation to trained and well-trained Gondor units with shields. This includes: Gondor Spear Infantry Gondor Sword Infantry Citadel Guard Boromir Denethor (on fo...2.3k downloadsupdated 8 mo ago
- Cavalry Realism Modby Wolves in the Throne Room(Updated for latest patch) THIS WILL WORK WITH ANY AOC MOD THAT DOES NOT MOD THE HORSE ENTITY IN THE DB. I don't know of any mod who has edited these stats. I use it with Radious and all the unit add ons and with the new mod The Viking Age, it is not unit dependant, it mods the base horse entity'...2.3k downloadsupdated 11 y ago
- 1212 byzantium formation submodby 원주딸배거지박종우This is revised mod for 1212. Nic, Epi and Trebizond factions army can use rome formation like testudo.2.3k downloadsupdated 4 y ago
- Ainjalut 1260: Historical Battles Mod for mk1212by M.A.EHi all , this is a template mod for a project ongoing and still a wip, the idea is making a collection of historical battles for mk 1212 you need this sequence to be able to play Ainjalut Medieval Kingdoms 1212 AD Scripts Medieval Kingdoms 1212 AD All Settlements Walled Medieval Kingdoms 1212 AD...2.3k downloadsupdated 6 y ago
- CUP: Community Units Patch - AoC - Additional Tweaks - part 2/2by VOTRRCUP: Community Units Patch - AoC - Additional Tweaks - part 2/2 Description: Read the main description here: CUP: Community Units Patch - AoC Important: part 1 required. More of my mods: Attila Rome 2 Thrones of Britannia Have fun! --- If you like my mod please click the Like button and add it to...2.2k downloadsupdated 7 mo ago
- Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)by ShephBetter and Realistic Pike Walls, Spear Walls and Spear Squares Pikes and spear units themselves are some of the weaker units in Attila. A sword unit will beat a spear unit with the same stats most of the time. Spears and pikes are not good investments without their special abilities. The AI uses...2.2k downloadsupdated 5 y ago
- luetzow_radious_ammo_refill.packby Oberst von LützowThis is my first mod for Steam's Workshop - and actually it's not even that. It's just more or less a combination of Radious' Total Units (I+II), Swiss Halberdier's AUM for Radious Total Units Mod & - of course - Magnar's Ammo Refill Mod. What it does: It gives ranged units (archers, javelinmen,...2.2k downloadsupdated 9 y ago
- Overhead Projectilesby axmaniac1234This mod makes missile units use an overhead trajectory when firing, almost identical to that of catapults. Thereby avoiding heavy friendly casualties and making them much more effective in battle. I have also increased the damage area of catapults to four times its size to make them more effecti...2.2k downloadsupdated 7 y ago
- 1212 realistic routing/morale Battle Overhaul submod 1.2by The ScrapperThe aim of this mod is to re-balance morale for far more decisive historically authentic battles with the focus on routing an enemy army with much of the casualties occurring in the retreat. This also should make battles feel intense in those moments when either army might break. I have already c...2.2k downloadsupdated 2 y ago
- Realistic_Tactical_Battle_AncientEmpires.pack_OUTDATEDby XxRedHornetxX/Resonare RomanorumIMPORTANT: ANYONE CAN USE ANYTHING OF THIS MOD TO MAKE A NEW ONE WITH NO PERMISSION WITH THE AIM OF REINFORCE THE EXPERIENCE OF THE OTHER PLAYERS. NEW VERSION: The first aim of this mod is to create a realistic battle system where the actual attilas ai would be able to break your lines or flanks...2.2k downloadsupdated 5 y ago
- Weaker Huns by -20%by Mavrik347This mod should make the campaign more interesting during late game when you are not playing as Huns. ** Numerous tests show the Huns with this mod being defeated naturally by the AI around 450AD. Which is historically accurate. ** The other AI should now have more chance of eventually wearing do...2.2k downloadsupdated 8 y ago
- Battle of the Bastardsby CaligulaThe Bastard of the Dreadfort and Warden of the North, Ramsay Bolton, holds Winterfell – the ancestral seat of House Stark. Jon Snow, the Bastard of Winterfell has come to reclaim his home at the head of a ragged army of Wildlings, and bannermen loyal to his cause. The bastards will clash outside...2.1k downloadsupdated 4 y ago

