Total War: ATTILA mods
Total War: ATTILA battle mods
Everything filed under battle by its own author, ordered by how much it is used.
325 battle mods
- Realistic Battle Pack F.O.T.E. Submodby Itaewon RatMany of you requested this so here it is :) For features2.1k downloadsupdated 8 y ago
- infinite ammo artilleryby Cassnot my mod just a reupload2.1k downloadsupdated 10 y ago
- Poison Arrow Rebalanceby The_YogiThis simple mod aims to rebalance the power of Slavic Archers, in particular pertaining their unique, exclusive use of Poison Arrows. To achieve it, this mod changes them as follows: 1> Divide The Poison Arrows into Slow Acting Poison and Quick Lethal Poison Slavic Archers and Hunters uses Slow-A...2.1k downloadsupdated 8 y ago
- AE Community Patch: Regular Size Units v1by Garviel LokenPatch for those who like regular size/can't handle the increased unit size2.1k downloadsupdated 4 y ago
- Dont shoot me broby ShogunI got sick of seeing entire units destroyed by friendly fire Changes all arrows to 45 degree fire arc Changes all javelins and axes to 35 degree fire arc Compatible with all DLC (NEEDS TO BE LOADED HIGHER/BEFORE "Radious Mod" IN LOAD ORDER ONLY IF YOU USE RADIOUS MOD)2.0k downloadsupdated 11 y ago
- Ultra Compatible Realistic battle modby Black StabbathThis mod's main job is to provide a realistic combat experience. Without altering any specific unit information, (only base values) The compatability should affects all unit mods, as well as compatibility for other overhaul mods such as "Radious Total War" as well as all DLC The mod features look...2.0k downloadsupdated 10 y ago
- Ancient Empires 2.0 Submod: Smaller Deployment Zonesby WillThis submod reverts the larger deployment zones on battlefield to the regular Total War Attila size. Load above pack 1 and 2. Join our Discord to discuss the mod and find other players.2.0k downloadsupdated 6 y ago
- Tarkiann_Longer Battles.packby Lord TarkiannSimple Dawnless Days SubMod that makes battles last much longer through realistic melee lethality (real battles lasted hours or even days). For players that want a slower pace (close to real battles) which allows for more strategic planning and more cinematic playstyle. Works fine with my other D...2.0k downloadsupdated 9 mo ago
- Matched Combat Be Gone - July 2017by ArchimondayMatched Combat is one plague, among many, that has befallen the great kingdom of Total War. Contrary to popular belief, none of us hate eye candy. However, what we do hate, is playing a Total War game, only to watch our formations break apart because two ghostly men, like casper, float through th...2.0k downloadsupdated 9 y ago
- BRAN ATTILA BATTLE AIby BRAN MAC BORNBATTLE AI MECHANICS More dynamic and longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is better against weapons. New Movement ground modifiers through different ground types...1.9k downloadsupdated 2 mo ago
- Ancient Empires - Push Ability Modby octridnAncient Empires Version. Simple Mod give infantry unit with SHIELD ability to "Push" enemy unit. It increase bracing and 5% morale boost for 3 seconds and available every 15 seconds. with the cost of 10% of current fatigue. Useful to create a gap in battle line or create a space in town/city chok...1.8k downloadsupdated 5 y ago
- Shield and Spear Wall for Naval Units - AoCby VOTRRShield and Spear Wall for Naval Units - AoC Description: This mod gives all melee Naval units the "Shield Wall" ability and all spear Naval units the "Spear Wall" ability after disembarking, providing more tactical options in coastal battles. This mod works excellently with Use the Whip Available...1.8k downloadsupdated 7 mo ago
- Riders of Rohan UNLEASHEDby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES A simple mod that increases the charge velocity of Rohan cavalry to make charges feel truly devastating, like in the movies. You will find that even the staunchest of shield walls will succumb to the might of the Rohirrim. “Arise, arise, riders of Rohan! Fell...1.8k downloadsupdated 8 mo ago
- Where Be The Big Dog 1212 Battle modby VadermingThis is a battle mod for 1212 mod, infantry and cavalry units more open as this is war not trooping the colour. Units clash better and move in to each other and are more fighty fighty, arrows cause knock down and slow advancing troops cavalry hit more harder and closer deployment you dont want to...1.8k downloadsupdated 13 mo ago
- OUTDATED MK1212 - Stronger & Armored Janissariesby ChrissantTHIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents Whether Janissaries wore armor or not is a heated debate. I don't claim to know the answer. All of the following modifications in this mod should be taken merely a...1.8k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD Lance FIRST for Lance/Bow cavalries(+ Fools! protect with your shield!)by Nicolus the JesterThis mod let lancers with bows to use their bows ONLY when they shoot. They basically wield lances as their main weapons. I believe this is more historically accurate.(As carrying a lance on rider's back is much more inconvenient than holding a bow in its bag) Also, when knights are shot by arrow...1.7k downloadsupdated 21 mo ago
- Advanced Abilities Modby Richtiger Klappspaten----------- For those who wait for an update: I wont update this since im invested in Warhammer mods ----------------- This is the advanced abilities mod which improves the battle expierience a lot by adding extra abilities to the most units and also changing the effect of some abilities. check o...1.7k downloadsupdated 10 y ago
- OP Archers CAMPAIGN-player onlyby 76561198359330178Hello everyone, this is my first ever mod, it has been made only for fun, there is no realism whatsoever in this. soooo this mod basically does what the title says, it is compatible with other combat mods NOTE!!->its working only in CAMPAIGN and only for the player.1.6k downloadsupdated 8 y ago
- DAWNLESS DAYS MISSLE MODby 76561198336330646This mod completely changes the game. IS FOR ROM ONLY. Archers are now a viable option. Lmk what you think. This makes them kinda like how the would be in real life / Rome 2. Rome 2 players will see the resemblance. RoM mod. Archers buff Battle mod. Unit mod. Rise of Modor1.6k downloadsupdated 5 y ago
- The Dawnless Days: Battle Changes Submodby Chakal16Hello all. I've made this modification thinking somehow in the playstyle i like, but too taking into account a mix between lore content, logic, and more or less realism. The battles now could be a bit more slow, longer, depends on the faction. I tried to enhance the strong points of each faction...1.6k downloadsupdated 9 mo ago
- Unification wars of 1866 (Demo is now outdated Please move on to Unification wars of 1866 V2)by Ostrogoth2299"The Demo is Out!!!" Unification wars of 1866 is going to be about a mod where the Victorian Era and the struggles for German and Italian for Unification of these two areas take place on the grand campaign map. You get to see weapons and uniforms used during that time and use tactics that work fo...1.5k downloadsupdated 21 mo ago
- Archer Damage +100%by Zechs1337May 2022 - Increases all bow/crossbow weapon damage values by 100% compared to vanilla values. Archers feel very underpowered in Attila, this mod alters the projectile damage table to double the base damage of all bow and crossbow projectiles from vanilla values. Other mods do this as well but I...1.5k downloadsupdated 4 y ago
- More Realistic: Attila's Warfareby MaxsilvCurrent version: 2.4 — Please note that mod branch 2.X is considered as “definitive”. Expect minor updates, but no more! -------------------- English description -------------------- “More Realistic: Attila’s Warfare” allows commanders to use proper tactics on the battlefield. This mod changes me...1.5k downloadsupdated 6 y ago
- Ammo Refill for Vanilla plus Radious Total Units mod!by ShephRadious TUMD units now get ammo refill! I've been promising it and here it is. The two units files - Vanilla and TUMD- are combined and alphabetized for easy discovery. This will cause the game to crash if you don't use a mod with the main units table from Radious Total Units mod. Why Total Units...1.4k downloadsupdated 8 y ago
- Ammunition Refill Balancedby RedFoxThis is a balanced and tweaked version of Magnar's Ammunition Refill mod. Ammunition Refill can be extremely unbalanced at times, so I opted to increase the refill time and limit the number of uses. Right now there's a perfect 30s discomfort time which will give the AI more tactical options again...1.4k downloadsupdated 6 y ago
- More Diversified Mercenaries - AoCby VOTRRMore Diversified Mercenaries - AoC Description: In the base game, some mercenary units are identical to core units, some have slightly different stats, but most of them feel just like regular troops. This mod aims to add more variety to mercenary units stats and adjust their payments. Low‑tier me...1.4k downloadsupdated 7 mo ago
- Quivers for archersby ArchimiddlesREAD THIS!!!!!! This mod does exactly as it sounds. Ads quivers to archers in Attila! if you notice that I missed a unit just say so in the description... Enjoy the mod!1.4k downloadsupdated 10 y ago
- 1212 Compatible Chango's Matched Combat Modby Chango Mutney1212 mod compatible mod for (nearly) 100% matched combat in the 1212 mod. Place first in load order. Simple mod that changes kv_rules table matched combat rows to make matched combat a lot more common1.4k downloadsupdated 3 y ago
- Dom's x2 Unit Size - AUMby Sacripanta BestialIt will change unit sizes of the AUM mod. Infantry from 160 to 320. Missiles from 160 to 280. Cavalry from 80 to 160. Please relate any bug or crash. Other mods: x1.5 Unit Size - x2 Unit Size - x2 Unit Size for ArchES - x2 Unit Size for Renovatio Imperii - x3 Unit Size - x4 Unit Size -1.4k downloadsupdated 11 y ago
- Sebidee's Attila in Custom Battlesby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. Sebidee's Attila in Custom Battles This small mod adds Attila himself to custom battles. The Hunnic Warlord will now have Attila as it's officer and unit card...1.4k downloadsupdated 2 y ago
- Chrissant's FOTE Battle Overhaulby ChrissantTHIS MOD REQUIRES Fall of the Eagles parts 1 and 2!! _______________________________________________________________ Introduction & Contents It's been a while since a mod that reworked combat for FOTE has been released so I decided to do the community still playing FOTE in 2022 a favor they deser...1.3k downloadsupdated 22 mo ago
- (AOC) More Man Per Unit (1.5x)by Wolf Of Iberia2x Artillery 1.5x All units! Doesn't work with 1078 Medieval Wars. Have Fun1.3k downloadsupdated 10 y ago
- No more HP systemby 76561199226981419Games from and including Rome 2 have a system in battles where all units have a health bar that ticks down with attacks. This actively makes these games worse as combat is inconsistent and very slow at the start. Ranged combat especially is an absolute joke as you can have a unit taking no losses...1.3k downloadsupdated 3 y ago
- TDD Supply Wagon Boostby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES A relatively straightforward mod that boosts TDD supply wagons ammo refills from 5 to 10, so you won't have to spam them in your armies. I cannot be certain the AI knows how to use this ability, so it will only benefit human players. Place above vanilla TDD fi...1.3k downloadsupdated 8 mo ago
- Realistic_Tactical_Battle.pack-OUTDATEDby XxRedHornetxX/Resonare RomanorumIMPORTANT: ANYONE CAN USE ANYTHING OF THIS MOD TO MAKE A NEW ONE WITH NO PERMISSION WITH THE AIM OF REINFORCE THE EXPERIENCE OF THE OTHER PLAYERS. You have to load it before any other MK1212 mod. The first aim of this mod is to create a realistic battle system where the actual attilas ai would be...1.3k downloadsupdated 6 y ago
- {works with mods too!} Puny armor cant stop arrow harharharhar! No more weak Archers!by luissanigerArchers are decisive units once more! Ever hover your cursor over archery units only to read Poor armor penetration? BAH! Long gone are the days of vast fields stretched with corpses as a result of lethal archers! No commander worth his salt would ever use missile units now for they have been wim...1.3k downloadsupdated 9 y ago
- Tallestdavid's Byzantine's Foulkon Tactical formationsby TallestDavidI want to make a mod to show the Foulkon formation that the Byzantine did in history. plus+ More Formations for Roman Soldiers. they shouldve had good training and so formations and such. Now Romans should feel More Perfessional. and Versitile. :D1.3k downloadsupdated 9 y ago
- 2x Unit Sizes for MK1212 [2024]by BloodyViperThis is a mod for MK1212 which simply doubles the unit sizes of everything EXCEPT ARTILLERY(includes greek fire&naffatun). Yes elephants are also doubled. NOTE: In new campaigns you and the AI will start out with normal sized units. Every newly recruited unit will be double size though so you can...1.2k downloadsupdated 3 y ago
- Ancient Empires - Arc Shot [Submod]by octridnAnother non-Official Submod for Ancient Empires, This mod give almost every Elite and Trained archer; "an ability" or so called, to FORCE arc their shot in 45 degree angle. They will always arc their shot regardless their sight is blocked or not. Arc Shot is basically a duplicate of their own Def...1.2k downloadsupdated 5 y ago
- luetzow_radious_AUM1.9_ammo_refill.packby Oberst von LützowThis is a combination of Radious' Total Units, Swiss Halberdier's Additional Units for Radious & Magnar's Ammo Refill Mod. What it does: It gives ranged units (archers, javelinmen, slingers & siege weapons) the special ability to get additional ammo on the battlefield. While they are getting re-s...1.2k downloadsupdated 11 y ago
- More Raider Units (Destructive Invasions) - AoCby VOTRRMore Raider Units (Destructive Invasions) - AoC Description: This mod gives all Axe units the Raider attribute, creating more interesting gameplay and better unit diversity. It also feels more realistic, as axe‑armed troops should naturally excel at breaking locks, entering buildings, damaging ba...1.2k downloadsupdated 7 mo ago
- Tower Rebalanceby Cotton Eye JoeReduces the damage of towers from 200 to 120 and therefore increases the accuracy so that your own troops wont be hit with every second shot.1.2k downloadsupdated 9 y ago
- x2 Unit Size for 97 Unit Pack (AoC)by Sacripanta BestialHello all. This mod only doubles the sizes of units, as the name says. Other mods: x1.5 Unit Size - x2 Unit Size - x2 Unit Size for Radious - x2 Unit Size for AUM - x2 Unit Size for Renovatio Imperii - x2 Unit Size for ArchES - x3 Unit Size - x4 Unit Size -1.1k downloadsupdated 11 y ago
- Guard Mode For Dawnless Days Total Warby GoSoldierAdds a makeshift Guard Mode for all units in Dawnless Days: Total War, allowing armies to hold the line as they should in Middle-earth.1.1k downloadsupdated 7 mo ago
- Formation Attack for Appropriate Unitsby SwissbobThis is a variation of my "Formation Attack for All Units Mod" ( ), which adds Formation Attack to all units. This mod does the same, except rather then giving Formation Attack to everyone, it attempts to give Formation Attack only to those who likely would stay in formation historically (Note: I...1.1k downloadsupdated 11 y ago
- 101 Synergy Combatby papeionThe combat system. Connection in harmonious blend of some ideas from several modders. From nnn900: Fighting formation before the battle, templates formations From Sauromate (tuning from modification "Dark Combat"): Idea: easy tuning basics of the combat system of Total War Attila, because, in the...1.1k downloadsupdated 7 y ago
- horse speed rollbackby 76561198846807227horse_speed_roll_back simple mod very heavy speed 45 > 65 super heavy speed 40 > 60 +Recommended mode 1. <barding change> 2. <alan bug fix> ------------------------------------------------------------------------------------------ 말 이속 롤백 모드 너프당한 말의 이동속도를 롤백 시켰습니다 매우 무거움 45 > 65 가장 무거움 40 > 60 +...1.1k downloadsupdated 5 y ago
- Increased Unit Spacingby SwissbobThis mod increases the spacing between units to something comparable to Shogun 2's unit spacing, causing the units to spread out more, and clump up/moshpit less, so you can see what's going on better. It shouldn't effect the outcome of battle too much, as far as I am aware. Works fine with any mo...1.1k downloadsupdated 10 y ago

