Total War: ATTILA mods
Total War: ATTILA overhaul mods
Everything filed under overhaul by its own author, ordered by how much it is used.
429 overhaul mods
- 1Fall of the Eagles - 1 Slower Battles Submodby DresdenRequires Fall of the Eagles Mod. Makes battles in that mod a slower pace.3.0k downloadsupdated 8 y ago
- Unlimited Governors, Armies and Fleetsby 76561199439146557The emperor should decide in himself how many units and governors are needed in his empire. Recruit what your treasury can provide. - Just download and activate. - The mod should be placed as high as possible, before game-changing mods - Savegame compatible. - Works with any mod2.9k downloadsupdated 3 y ago
- Attila Grand Campaign Historical Total Overhaul BETAby Big BossUPDATE: The Steam Version did not upload the full mod as I originally created it due to file size constraints. I will be removing that file so in order to continue playing you will need to download the Google Drive Link I have below. DO NOT SUBSCRIBE/IN ORDER TO PLAY A WORKING VERSION OF THE MOD...2.9k downloadsupdated 8 y ago
- The Desgun's Days: War for Middle-earth (TEST VERSION)by DesgunEarly access and test version of TDD:WFM Changelog: A lot. Known issues: Some Need: More bug reports, balance reports, any feedback When using this mod, expect to encounter unintentionally unfinished or misconfigured events and bugs Running this mod is a blackbox, if you encounter an issue, you w...2.9k downloadsupdated 7 mo ago
- 陈年老bug修复! 蒹葭汉化MOD导致领土交易MOD无法使用的bug已修复by Royke领土交易mod是著名的Region trading 订阅后此mod放在蒹葭汉化上面,mod加载器提示冲突直接无视 我只测试了原版战役 其他的战役应该也适用2.9k downloadsupdated 4 y ago
- [ Updated! ]Radious Total War Mod Koreanby wnsdud5537원작인 Radious 모드가 2020년 업데이트를 했는데 기존 모드에선 능력치와 유닛 이름이 표시되지않는것을 수정했습니다.특정패션 : EX) 스크라베니 , 베네티아 첫모드라 많이 부족할수있습니다. 새로 출시한 유닛들중에 번역기를 돌리고 구글검색하여 이름을 지었습니다.. 부족하더라도 이해해주셨으면 하네요! 감사합니다! 해당모드가 좋으시면 별점과 댓글 부탁드립니다~! 원작 :2.9k downloadsupdated 3 y ago
- 356 AD Overhaul BETAby Big BossDO NOT SUBSCRIBE, DOWNLOAD FROM GOOGLE DRIVE: It is the year 356 AD, it is a time of Total War! This mod will eventually be a complete overhaul of the Attila Grand Campaign in order to change the time period to 356 AD and the war between the successors of Constantine the Great. This is the last m...2.9k downloadsupdated 10 y ago
- Sanitation Building Overhaulby KeshThis mod makes sanitation buildings vital part of the campaign. !!! Savegame compatible !!! The changes below apply starting from lvl 2 sanitation buildings = Now sanitation buildings add huge amount of bonus to sanitation in the province (one sanitation building per province will be enough for a...2.8k downloadsupdated 8 y ago
- Traduzione italiana di Seven Kingdomsby falcodargento4Questa è la traduzione in italiano dei testi della mod "Seven Kingdoms" Sono stati tradotti i nomi delle unità, delle casate e degli eroi. Ovviamente necessita della mod principale per funzionare, questa è solo la traduzione. This is the translation of text from "Seven Kingdoms" mod Per correzion...2.8k downloadsupdated 9 y ago
- MK1212 +30 Public order from main castles/towns/church settlementsby KeshHello and good day everybody. This mod adds +30 public order from the main building in each settlement (the first building, such as castle, town or main church) !!! SAVE GAME COMPATIBLE !!! !!! SHOULD BE COMPATIBLE WITH OTHER MODS !!! !!! AFFECTS AI AS WELL !!! !!! ONLY WORKS WITH MK1212 !!! !!!...2.8k downloadsupdated 19 mo ago
- Double unit sizeby Ruincrease the unit size from 160 to 3202.7k downloadsupdated 9 y ago
- Better Wife Traits Modby GrimmCroUPDATE of the original mod made by HoldTheCheese I've made no changes to the values nor have I tested it with AoC, Radious or any other overhaul or modification. This was made purely as an attempt to get the mod to work on my own end and it does. All credit goes to @HoldTheCheese. The following n...2.7k downloadsupdated 5 y ago
- The Long Night - Unofficial Updateby TomNotYungDisclaimer I am not the original creator of this mod.The creator is DETrooper and all credit goes to him. I simply noticed a few database errors in the packfile and since the mod hasn't been updated in 5 years I figured i'd patch them and upload my changes here. The Long Night: The Long Night is...2.7k downloadsupdated 12 mo ago
- TACTICA Imperium - Skills Redone for TERMINUS IMPERIUM TWby 76561198354692273TACTICA Imperium is an ovehaul mod improving character, army, navy skills, offices and attributes for the Imperium campaign It completely rebuilds skill trees with new design (choose your path style), changes all skills with new ones, reforms how offices and attributes work to simulate a rpg feel...2.7k downloadsupdated 17 mo ago
- Fall of Constantinopleby RequiemThe Eastern Roman Empire's emperor was born a pagan. He dreamed of restoring the Republic the way it was when Octavian ruled Rome. He threw off the church and the Empire was destroyed in the resulting rebellion. All that is left is a single city, and the Emperor's dream. - Start as the Eastern Ro...2.7k downloadsupdated 11 y ago
- Western Roman Buildings Upgradedby Tobias EntsScreenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the WRE , also army's get +2 loyalty if you build the level V palace in the capital. Also buffs food from market and sheep farms. (+180 food for sheep and + 200...2.7k downloadsupdated 11 y ago
- Wolfmans "Alani Kingdom"by Wolfman (alive and kicking)You like to play the Alani faction and you don´t want to run around the whole world? This might be a mod for you then. Settle down and show the Huns who´s boss! Here´s the first version of my work in progress-mod "Alani Kingdom". This is an overhaul mod for the Alans. You can recruit additional S...2.7k downloadsupdated 11 y ago
- Elite Units for Sassanids, Lakhmids and Himyarby MaffatoThis is a personal mod that I decided to upload, It adds four units to the Sassanid empire, one for Himyar and another one for the Lakhmids. The Sassanid units are a little more realistic, and the faction colors change as well as the emblem. Sassanid Empire: - Elite cataphract ( Bow-sword cavalry...2.6k downloadsupdated 7 y ago
- Greek Christian buildings upgradedby Tobias EntsThis mod buffs/edits the Greek Orthodox Christian religion buildings. - Lowers maintenance cost for the buildings. - Gives sanitation to al regions. - Wealth from all buildings increased (larger bonus with the Pentarchy see chain. Save game compatible. Can i support you? Yes you can, i have an ac...2.6k downloadsupdated 11 y ago
- MK1212 Military Factionwide Upgradesby KeshHello and good day everybody. This mod makes the armor, melee, and accuracy upgrades from Armoury buildings factionwide. Meaning you can build the armoury in one city in your faction and upgrade your units WHEREVER YOU WANT ! !!! SAVE GAME COMPATIBLE !!! !!! SHOULD BE COMPATIBLE WITH OTHER MODS T...2.5k downloadsupdated 19 mo ago
- Trait and General Overhaul - Epic Roleplay Modby TheZumaTHIS MOD ADDS IN A COMPLETE OVERHAUL OF THE TRAITS, AND ADDS IN A NEW GENERAL UNIT I've always thought that the trait system of Total War: Attila was a bit lame. Oh, my general turned out to be stupid and ugly in turn 4! Well not with this mod, m'ladies! Now you'll get 8 traits from turn 1, from...2.5k downloadsupdated 11 y ago
- Mugen's Medieval 1212 Scriptby Bubbl3GumInstallation: (this script is optional) -Just enable the Mugen1212Script pack and disable the original 1212 Scriptpack. As the same on the screen. Features : SubMod for Script will have the Adjusted 4 Turns Per Year Events and Scripts, as well as some Pope Standing Effects to promote more Rivalry...2.5k downloadsupdated 5 y ago
- Z Better Ranged Weaponryby Defender Of Super EarthA mod i made and use in my campaigns. Uploaded incase someone else wanted something similar. Changes missle unit damage and ranges. Arrows actually kill now. No longer will you see four hundred arrows killing bearly any men. Cheiroballistra now uses fire botls and damages moral. People should be...2.5k downloadsupdated 11 y ago
- Yc2 Resources Buffby VOLTAresources building buff 해당 모드는 특수자원 건물을 강화시켜주는 모드입니다. 사실 바닐라 상태의 특수자원은 단지 필요한 건물을 건설하기 위해 필요한 자원의 개념이 강했으며 각종 패널티와 더불어 자원의 쓰임새나 메리트가 확실치 않아 좋은 땅(속주)을 구분지을때 척도가 되지도 못했었죠. 하지만 이 모드를 통해 자원이 있는 속주는 확실한 컬러구분이 될거라 생각합니다. 공공질서를 상승시켜주기 때문에 건설빌드의 여유가 생긴다거나 특정 속주에 있는 상업적으로 높은 가치의 자원을 위해 유저의 뻔한 정복구도 방향을 변경시...2.4k downloadsupdated 11 y ago
- Dawnfire (Dawnless Days Campaign & Battle Overhaul)by WraithuHello and welcome to Dawnfire! This is a large submod for Dawnless Days aimed at overhauling the mod with a focus on campaign and battle features. Please see below for a short description of changes and features. Performance Performance problems can occur where high number factions (orcs/goblins)...2.4k downloadsupdated 2 mo ago
- Western Roman Empire Stronger Start Mod - Masemaby NiklasStrengthen Western Roman Empire, similar to my Eastern Roman mod. Makes WRE survive abit longer and will make them a bit harder to play against. This is achived with the following changes: - Italy have 3 fortified town to east west and south. - Northen Spain is fortified harder - both Spain and I...2.4k downloadsupdated 6 mo ago
- Dawnless Days Overhaulby SILKOMakes The Dawnless Days (1.0.3.) mod a bit more balanced and realistic. (Work in Progress) Main changes included: 🛡️Armor -Buffed most non-leather armors because they were a bit weak. -Reworked armor progression, limb armors also matter. None: 0 armor Clothes: 5 armor Clothes and helmet: 10 armor...2.3k downloadsupdated 5 mo ago
- Eastern Roman Buildings Upgradedby Tobias EntsEdits Eastern roman buildings. Screenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the ERE , also army's get +2 loyalty if you build the level V palace in the capital. Also buffs food from market and sheep farms....2.3k downloadsupdated 11 y ago
- Better Lakhmidsby FreitagThis simple mod tweaks Lakhmid units and enhances their roster with other vanilla units. The Lakhmids are by far my favorite desert faction as they are free-lc and offer a great and challenging scenario as a Sassanid puppet. But with the announced position of strength and autonomy locked between...2.3k downloadsupdated 11 y ago
- Consul Scriptum | Attila Scripting Consoleby bukowaIntroduction Consul Scriptum is a live scripting console and sandbox utility tool for Total War. Whether you want to instantly kill a character, transfer a settlement, or write and test Lua scripts without restarting your game, this mod provides an interface directly inside your campaign. Who is...2.3k downloadsupdated 1 mo ago
- MK1212 Realism Merge & UIby DaudLoad order in the Total War launcher: Mods that you want to overwrite this mod, such as 4TPY, extra UI, balancing, music, or cheat mods Graphics mods, such as Graphics mod 1 or Graphics mod 2 Performance mods, such as Performance mod 1 or Performance mod 2 This mod MK1212 content/new-unit mods wh...2.3k downloadsupdated 4 mo ago
- Skidvar's Houses, Ranks, & Bonds*by SkidvarIssue with desert factions having no quests is solved now. Only Charlemagne factions don't have any councils yet, but that should change soon ;) This mod adds Noble Houses (cf. Rome II) to the Ranks & Bonds Mod for every playable faction, also in the Last Roman campaign. (Ranks&Bonds mod are incl...2.2k downloadsupdated 11 y ago
- Ammo Refill for Radiousby VOLTA"This mod use for Radious ranged unit" 30second ammo refill ability 이 모드는 레디우스와 레디우스 호환모드에서 추가되는 원거리 병종에게 탄약 재보충 기능을 부여합니다. 30초 재사용 시간을 가지고 있으며 해당 사용시간 동안은 움직일 수 없게되고, 시간이 끝나면 일정량의 탄약이 보충됩니다. 아래 모드들이 호환됩니다. Radious Total War Mod Radious Total Unit Mod Renovatio Imperii Imperium Praetoria for radious2.2k downloadsupdated 11 y ago
- Trait Overhaul Only - Epic Roleplay Modby TheZumaTHIS MOD ADDS IN A COMPLETE OVERHAUL OF THE TRAITS DISCLAIMER The traits' effects you see on the pictures aren't the same as in the mod. Every effect that changes something related to the general unit, has been divided by 5 in this version. I've always thought that the trait system of Total War:...2.1k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 Submod: Unlimited Agentsby jaydensworld2Based on: Inspired by: Greatly aided by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) agents at all imperium levels. Save game compatible Unlimited Governors Only: Unlimited Governors and Armies: Unlimited Governors and Agents: Unlimited Governors and Armies + Ma...2.1k downloadsupdated 6 y ago
- 610 AD RISE OF SHAHENSHAH KHOSROW I The Epic Conflict of the Persian Empire vs the Byzantines! I NEW MAPS! NEW UNITS!by king cyrus(the great)Introduction: 610 AD From the sands of Egypt and Arabia, the Byzantines rule strong and proud. An injustice, however, remains present at large. We men of Eranshahr, a proud people, resilient, boastful and strong cannot remain quiet. Ever since the days of Alexander, people from the Roman Empire h...2.1k downloadsupdated 4 y ago
- A sacking mod that works with Radiousby HOLEAllows all factions to sack again with Radious, no worries about load order or any of that crap. Radious is great but since no factions other than hordes can raze or sack you end up with dozens of liberated city states that appear with full armies breaking the game in a historical sense. With thi...2.1k downloadsupdated 10 y ago
- The Final Days Of Rome Part 2by 765611988490328192.1k downloadsupdated 5 y ago
- Mortiso Total Warby Mortiso LinkonI'm back with my Complete Overhaul changing campaign and battle parametters a lot for a more realistic behavour. It's intended to be a deep simulator so don't expect an arcade fast fun experience in all situations. MORE UPDATES AND FEATURES ARE COMING! I'm historian, reenactor and experimental ar...2.1k downloadsupdated 4 y ago
- MK1212-Growth +100by KeshHello and good day everyone, This mod adds +100 growth to every playable faction in the form of faction traits. Works with all hordes as well. You can see the "growth +100" and "growth +100 as horde" text in the Grand Campaign screen faction selection before starting a campaign. Look at the facti...2.1k downloadsupdated 19 mo ago
- @roman_empire.packby Donald7777Fully developed Roman Empire. Full stacks of Imperial cohorts from the start along with a 97% completed tech tree for the Roman faction. Slight buffs to sassanid empire to help them survive. Also you cannot raze settlements, as the Huns would destroy the german factions and leave only abandoned c...2.1k downloadsupdated 8 y ago
- Historical Battle of Adrianople (overhaul)by Felix_MundiálOur brand new overhaul for the historical battle of Adrianople is live in v1.1! NEW: The Roman version of this mod is released, in which you can control the Emperor Valens and his imperial troops! The Roman version of the battle of Adrianople What's new compared to v1.0: The units used are all bu...2.1k downloadsupdated 9 y ago
- Scripts Change for submodby sxᴛʏPopulation requirement for units removed Mongol invasion start turn = 10 Timurid invasion start turn = 130 added some buildings population growth ( nobility , burghers , peasantry , tribesmen , foreigners) On top '' Medieval Kingdoms 1212 AD scripts ''2.0k downloadsupdated 17 mo ago
- Age of Martel Overhaul Beta 1.0 (OUT OF DATE)by Big BossOUT OF DATE You can find the latest update here:2.0k downloadsupdated 10 y ago
- khosrow rise_part2by king cyrus(the great)2.0k downloadsupdated 5 y ago
- khosrow rise_part4by king cyrus(the great)2.0k downloadsupdated 5 y ago
- khosrow rise_part3by king cyrus(the great)2.0k downloadsupdated 5 y ago
- Imperium Roman Praetorianby Tobias EntsThis mod is a rework of my mod 'Imperium Praetoria for Radious', but i used it to change the Western Roman Empire and Eastern Roman Empire. The screenshots tell the most so look at them if you want to know something :) What does this mod do? + WRE and ERE get the units from my mod “Imperium Praet...2.0k downloadsupdated 11 y ago

