Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
4,671 mods, most downloaded first · newest update 3 Nov 2026
- Rome Era Chapter XV:The Return of an Agustus- Charlemagne:" Imperator Romanorum & Pater Europae"by XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the fifteen part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini models Go to...2.6k downloadsupdated 18 mo ago
- Medieval Kingdoms 1212 AD Wales Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Wales which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishme...2.6k downloadsupdated 4 y ago
- Doomon15, Germainia Valley River Basinby Doomon15Germainia Valley River Basin 1.0 This map is a custom land battle set in a valley river basin with a Germanic setting with some barbarian villages and ruins. This map is quite expansive and offers a main river that eventually splits into its tributionaries down the end of the map offering several...2.6k downloadsupdated 10 y ago
- Campaign Army Movement Reductionby TEKAATired of having land armies march from city to city? No more land battles? Well, fret not! With this mod, all land units have had their movement range reduced on the campaign map! This mod changes the movement through the difficulty modifier. It should be compatible with all mods as I've added ne...2.6k downloadsupdated 3 y ago
- Medieval Kingdoms 1212AD Submod - 1 Turn Unit Recruitmentby Batmane ✝Overwrites: Overwrites entire 1212 Unit table and needs to be updated with 1212 Load higher than the main 1212 mod in your order list2.6k downloadsupdated 5 y ago
- Notitia Dignitatum: Attilaby Thunderbolt IIContinuing in in the tradition of Notitia Dignitatum, which added over 200 shields for Rome II, its successor adds several new and beautiful shield designs for Attila. Vanilla shields for Celtic, Nordic, and Germanic factions have been replaced so far, and a few new eastern shield designs and ban...2.6k downloadsupdated 10 y ago
- 1212AD building cost.packby Reimu建筑费用50% 建筑时间2回合 排序到1212本体前 building cost 50% building time 2 round Sort to the front of 1212 Ontology2.6k downloadsupdated 3 y ago
- Medieval Kingdoms 1212 AD - morale - battle & animationsby AlexMelee kill rates brutally increased. (Damage, defence, armors, weapons, projectiles, shields reviewed for all units). Cavalry have more punchy and more useful when attacks flanks or rear. Unites won't run away easily, so will stand and fight more likely till the end for their generals. brutal Ani...2.6k downloadsupdated 21 mo ago
- Hadrian's Hard Building Effects | Better Vanilla Attilaby HadrianAs featured/demonstrated* in ETERNAL EMPIRE by Hadrian * Using the standard Building Effects mod. THIS MOD IS... * COMPATIBLE WITH ALL CULTURE PACKS, INCLUDING SLAVIC NATIONS. * FOR THE GRAND CAMPAIGN ONLY. IT IS NOT COMPATIBLE WITH NON-GC DLCs. * SAVE-GAME COMPATIBLE (Fresh start recommended for...2.6k downloadsupdated 10 y ago
- Main Menu Movie - Teutonic - MK1212 Submodby BenjinThis mod replaces the main menu background movie for Total War: ATTILA with the Teutonic main menu movie from Total War: MEDIEVAL II - KINGDOMS. This was made possible thanks to jsirett, who recently created a script that can convert movie files to the ca_vp8 movie format which - until now - has...2.6k downloadsupdated 7 y ago
- 2500 Base Incomeby levoy1Sets the base income for all Factions to 2500 This is useful in combination with overhaul mods that alter the base income in any way. Enjoy!2.6k downloadsupdated 9 y ago
- Hecleas AI Overhaulby 76561198884562925HECLEAS AI OVERHAUL The intelligence, aggressiveness, behavior, tactical movements, choices, diplomacy, economy, objectives and decisions of the AI has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible. He will not do suicidal...2.6k downloadsupdated 4 mo ago
- AoC: Slavic Unitsby Mr Steal Your TechI have created this small unit mod to expand on the roster of the three slavic pagan factions, Bohemia, Wilzi and Obodrite. These factions were made playable by Mauzer and I made this mod for my personal use and for others with a slavic campaign in Age of Charlemagne. Feel free to leave a comment...2.6k downloadsupdated 11 y ago
- Attila Realism2.6k downloadsupdated 4 y ago
- Total War: ATTILA - Magyarosításby YagTotal War: Attila - Magyarosítas Frissitve : 2017-01-30 Az alapjátékkal, mentésekkel és minden DLC-vel kompatibilis. A magyarosítással kapcsolatos ügyezésekért Ezra felel. Ő válaszolja meg az egyéb a fordítással kapcsolatos kérdésekkel is. A fordítás nem teljes. Folyamatosan bövül azzal együtt, h...2.6k downloadsupdated 7 y ago
- AOC new iconsby SakaFor the Age of Charlemagne DLC. Units: - I've painted some details on the unit icons: weapon (javelins, spears, swords) and bows (so that the plain bows would differ from the Roman composite bows and the Avar bows). - I've changed and painted some unit cards. I'm going to make minor changes in al...2.6k downloadsupdated 10 y ago
- Earl's 2x unit size for 1212 (Earl's submod)by EARLDescribe: A very simple MOD, Double the size of my MOD units, (population consumption unchanged). It is strongly recommended to set the unit size to the second highest level in the graphics settings, which can match the number of soldiers in the existing army in your new game!!! Too many guys ask...2.6k downloadsupdated 1 mo ago
- Rome Era Chapter X: Flagellum Dei- The battle of Catalaunian plains(Aetius Vs Attila)by XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Serie This mod is the tenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...2.6k downloadsupdated 21 mo ago
- Better Projectilesby ArchimiddlesREAD THIS!!!!! better Projectiles makes archers who are normally really weak in vanilla a little better and more realistic. Once you get on you might notice that some units have an average damage of 50 when in some cases it was 35, but don't worry everything is basically scaled up so the differen...2.5k downloadsupdated 10 y ago
- Rome Era Chapter IV.2: Romani nominis causa - The year of the five emperors and Mesopotamian campaign.by XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requi...2.5k downloadsupdated 20 mo ago
- [LOTR] Vineland Outpostby CaseBody2A strategic position set up by Dale at the end of the river leading up to the Sea of Rhun to recieve trade and watch for Easterling invasions. Map made for Rise of Mordor, join the RoM Discord here: If you have any interest in joining a Roleplay Campaign for Rise of Mordor you can join here: Plea...2.5k downloadsupdated 8 y ago
- Units for Papal States (AoC)by MaffatoThis mod adds three elite infantry units, all recruitable at level three barracks - Milites electi (sword) - Regios convertant (axe) - Elite Papal Guards (spear) My Rome II mods: Armenia warriors Elite Persian Warrior Taxes with no penalty Sassanid guards2.5k downloadsupdated 8 y ago
- Turn Time Improvement Fixes for Attila for Better Campaign Map FPS (and slow computers)by ShephMajor Update: Added forests back in, but reduced their special effects by 50% Improve Your Attila Turn Times Are you tired of having trouble moving around the campaign map of Attila? Do cities or armies take more than a few seconds to display when clicked? This is a special compilation mod using...2.5k downloadsupdated 6 y ago
- Relaxing Game - 1212ADby 76561199751830208A simple player bonus. +10 to all three general attributes +350% replenishment rate +40 unit recruitment limit +10 general loyalty +60 general influence per turn +200 movement range +50 sanitation +30 public order +500 growth rate +100 military morale for troops +50 food production +15% religion...2.5k downloadsupdated 17 mo ago
- Modification 900AD TEST VERSION PACK_2by ArtLecksStudioModification 900AD TEST VERSION 1.0 Everyone who wants to take part in testing the 900AD TEST VERSION modification! Add to friends on Steam! To be the first to participate in testing. Be sure to sign up for testing! factions available: Russia new unit models new design of unit icons the campaign...2.5k downloadsupdated 6 y ago
- @lotr_units_pack_models.packby OLIŠOLord of the Rings models pack2.5k downloadsupdated 9 y ago
- Autoresolve for busy players: +12% human bonus on aggressive autoresolve. +8% Bonus for all settlements and forts.by ShephAn Innovation for Modders and Hardcore players 1) Gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. For a 25% boost, use this mod: 2) It is only activated with the aggressive strategy button, enabling players to engage...2.5k downloadsupdated 8 y ago
- Altered Towersby IonizedMercuryThis is a small mod I made since I was pretty unhappy about the amount of friendly fire caused by a settlement's defensive towers. This mod does the following: -towers are now more accurate, there should be no more friendly fire or settlements put on fire because of it -damage output halved as co...2.5k downloadsupdated 11 y ago
- Modification 900AD TEST VERSION PACK_5by ArtLecksStudioModification 900AD TEST VERSION 1.0 Everyone who wants to take part in testing the 900AD TEST VERSION modification! Add to friends on Steam! To be the first to participate in testing. Be sure to sign up for testing! factions available: Russia new unit models new design of unit icons the campaign...2.5k downloadsupdated 6 y ago
- Aggressive and Historical Campaign AI for Advanced Players and Modders Updated!by ShephMod For Veteran players Use this mod plus MAGA if you play as WRE/ERE and hope to win: Beware Attila players 2023 AI improvement mod! Are you tired of conquering half the world by turn 60 and giving up when the huns seem to be doing nothing? Even harder Huns Script. They make more vassals and all...2.5k downloadsupdated 3 y ago
- Mugen's Medieval 1212 Scriptby Bubbl3GumInstallation: (this script is optional) -Just enable the Mugen1212Script pack and disable the original 1212 Scriptpack. As the same on the screen. Features : SubMod for Script will have the Adjusted 4 Turns Per Year Events and Scripts, as well as some Pope Standing Effects to promote more Rivalry...2.5k downloadsupdated 5 y ago
- Modification 900AD TEST VERSION PACK_3by ArtLecksStudioModification 900AD TEST VERSION 1.0 Everyone who wants to take part in testing the 900AD TEST VERSION modification! Add to friends on Steam! To be the first to participate in testing. Be sure to sign up for testing! factions available: Russia new unit models new design of unit icons the campaign...2.5k downloadsupdated 6 y ago
- XAI: Double Onagers for Skidvar's Garrisonsby XeryxThis mod doubles the garrison's onagers only!! for both the AI and human player! It is only compatible with Skidvar's Garrison mod! I made this mod to create more epic and fun siege battles in XAI!! Especially, since sieges are working 100% in XAI when compared to vanilla. (All siege engines can...2.5k downloadsupdated 9 y ago
- Arcade graphical effects removal - Attila's versionby BoicoteThis is the Attila's version of the mod I've created for Total War:Rome II ( ). It aims to remove all the "cartoonie" graphical effects from the game, such as: IN THE CAMPAIGN MAP - The symbol that appears above armies when they gain experience - The light around armies and agents when you select...2.5k downloadsupdated 8 y ago
- Trait and General Overhaul - Epic Roleplay Modby TheZumaTHIS MOD ADDS IN A COMPLETE OVERHAUL OF THE TRAITS, AND ADDS IN A NEW GENERAL UNIT I've always thought that the trait system of Total War: Attila was a bit lame. Oh, my general turned out to be stupid and ugly in turn 4! Well not with this mod, m'ladies! Now you'll get 8 traits from turn 1, from...2.5k downloadsupdated 11 y ago
- Medieval Kingdoms 1212AD Submod - 24 Turns Per Year (TPY)by Batmane ✝Credits Osgiliath This is a 24Turn Per Year(TPY) version of the Medieval Kingdoms 1212AD mod. Place above other mods in the manager and start a new campaign Save game update Instructions 1. Download EditSF 2. Find latest save in C:\Users\Joe Smith\AppData\Roaming\The Creative Assembly\Attila\save...2.5k downloadsupdated 5 y ago
- rich_romans.packby Theo14Changes the starting treasuries of the Roman factions. ERE - 900,000 WRE - 500,000 This is the first Attila mod I have ever gotten to work. It took 30 hours of trouble shooting to discover that the problem was that my working data was deeply corrupted from all of the other mods countless mods I h...2.5k downloadsupdated 11 y ago
- Byzantine Retrofitsby MadGodThis is my personal reskin for the Eastern Roman Empire. It focuses less on historical realism/accuracy and more on the aesthetics. I wanted an imperial army with a more intimidating and byzantine look. All units have been reskinned, some of them only minor touch-ups. And yes this reskin actually...2.5k downloadsupdated 10 y ago
- Modification 900AD TEST VERSION PACK_4by ArtLecksStudioModification 900AD TEST VERSION 1.0 Everyone who wants to take part in testing the 900AD TEST VERSION modification! Add to friends on Steam! To be the first to participate in testing. Be sure to sign up for testing! factions available: Russia new unit models new design of unit icons the campaign...2.5k downloadsupdated 6 y ago
- Medieval Kingdoms: FotE Battles Submodby 1stEPI GunnyThe Fall of the Eagles battle system tweaked for the Medieval Kingdoms mod. Originally built for myself, but I figured I'd share. In short: - Unit sizes now at 1.5x - Missiles less deadly in general. To pierce heavy armor you need the heavier shots! - Units blob less, maintain formation more, and...2.5k downloadsupdated 9 y ago
- Genovaby QuintusMy interpretation of the city of Genua between the 1st and 4th centuries. But this in all honesty could be any coastal city or any generic one. Questions feel free and Ill answer them. It is a land battle, unwalled Town with a walled capture Point on a hill.2.5k downloadsupdated 10 y ago
- Chrissant's MK1212 More Lootby ChrissantTHIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents This mod removes income from occupying settlements, but highly increases the amount of loot you gain from looting, sacking, or razing settlements. This mod isn't e...2.5k downloadsupdated 4 y ago
- Gondor UNLEASHEDby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES This is a simple mod that enhances the Gondor experience by adding Defensive and Attacking Testudo formation to trained and well-trained Gondor units with shields. This includes: Gondor Spear Infantry Gondor Sword Infantry Citadel Guard Boromir Denethor (on fo...2.5k downloadsupdated 10 mo ago
- Lore Friendly Sassanidsby Sher-E-PunjabChanged Sassanid faction colours to traditional persian colours of the period. Save game compatible and compatible with Radious mods2.5k downloadsupdated 9 y ago
- Roman Civilisationby Greq7Roman Empire Strong and Powerful! Compatible with all other mods unless they also included startpos This modification makes both empires stronger: - Faction traits has been greatly improved - Some technologies has already been researched - Starting treasury has been changed for most of the factio...2.5k downloadsupdated 7 y ago
- Cheaper Main Building Conversion Costsby Working JoeThis mod makes it much cheaper to convert the capital buildings of settlements/provincial capitals (50% to be exact). The intent behind this mod was to make it easier for the AI to form empires. Enjoy!2.5k downloadsupdated 11 y ago
- Tier 1 Agent Reskin - MK1212by Darknight36Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the western and the nomadic spy - I decided...2.5k downloadsupdated 2 y ago
- Radious - Strong Western Roman Empireby Greq7Western Roman Empire Strong and Powerful! compatible with mods in my collection. There are also other versions, but are not compatible with this mod: "Strong Eastern Roman Empire" and "Roman Civilisation" Very Hard Campaign Overhaul project combined with this would make Rome even stronger because...2.5k downloadsupdated 7 y ago
4.7k mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

