Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
4,671 mods, most downloaded first · newest update 3 Nov 2026
- Eastern Roman Buildings Upgradedby Tobias EntsEdits Eastern roman buildings. Screenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the ERE , also army's get +2 loyalty if you build the level V palace in the capital. Also buffs food from market and sheep farms....2.3k downloadsupdated 11 y ago
- 1212Maximizing the benefits of warby 76561198421122995As long as you capture the city, you can get a lot of booty. When money is tight, it's time to go. 只要攻下城市就能得到大量战利品。资金紧张的时候就到了出征的时刻。2.3k downloadsupdated 5 y ago
- Ainjalut 1260: Historical Battles Mod for mk1212by M.A.EHi all , this is a template mod for a project ongoing and still a wip, the idea is making a collection of historical battles for mk 1212 you need this sequence to be able to play Ainjalut Medieval Kingdoms 1212 AD Scripts Medieval Kingdoms 1212 AD All Settlements Walled Medieval Kingdoms 1212 AD...2.3k downloadsupdated 6 y ago
- Tanukhid Faction Leader Replacerby I told you it would be magical.Anybody who has played the Tanukhid campaign long enough to have Tubakarib replaced by a successor has seen that CA forgot to add full arms and legs to the models. My initial goal was to fix that, but I ended deciding to completely redesign the mesh, trying to design a look that would fit both a...2.3k downloadsupdated 8 y ago
- Tycherious's 1212 Cheatsby TycheriousCredit for Graham Turner for the thumbnail! Quick submod for 1212ad that I've created primarily for testing purposes. It sets all tech research to 1 turn, all building construction to 1 turn, and ensures diplomacy is always accepted when offering money. I originally created this for testing my sc...2.3k downloadsupdated 13 mo ago
- Longer Arrow Rangeby Corporal HimmelstossVm0wd2QyUXlVWGxWV0d4V1YwZDRXRmxVUm5kVlJscHpXa1pPV0ZKc2JETlhhMk0xVmpGYWMySkVUbGhoTVVwVVZtcEdTMlJIVmtWUmJVWlRWakpvZVZadGVGWmxSbGw1Vkd0V1VtSkdXbGhaYkZWM12.3k downloadsupdated 9 y ago
- No Cheats for Charlemagneby MINOSThis Mod removes the Cheats for the AI, playing the Charlemagne Faction / Franks Faction. ------------------------------------------------------------------------------------------------------------------------------ Note: This is NOT a Difficulty Touching Mod ! It ONLY affects the FACTION of CHA...2.3k downloadsupdated 11 y ago
- MK1212-Growth +100by KeshHello and good day everyone, This mod adds +100 growth to every playable faction in the form of faction traits. Works with all hordes as well. You can see the "growth +100" and "growth +100 as horde" text in the Grand Campaign screen faction selection before starting a campaign. Look at the facti...2.3k downloadsupdated 20 mo ago
- Rome Era Chapter XVII: Human & Divine-The Anglo-Saxon Chronicle & the partition of Lotharingia; Treaties of Meerssen & Ribemontby XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the seventeenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini models Go...2.3k downloadsupdated 21 mo ago
- Disciplined Roman legions with formation attackby TheBlackGrouseThe goal of WRE/ERE is to restore the glory of Rome, right? Then you would expect real legionaries in late game. Not the faint-hearted who flee as soon as their general dies. And what's more likely, they fought in formation or ran to the enemy as a disorganized loose mob? We put an end to this sh...2.3k downloadsupdated 8 y ago
- Better Lakhmidsby FreitagThis simple mod tweaks Lakhmid units and enhances their roster with other vanilla units. The Lakhmids are by far my favorite desert faction as they are free-lc and offer a great and challenging scenario as a Sassanid puppet. But with the announced position of strength and autonomy locked between...2.3k downloadsupdated 11 y ago
- Strong Eastern Roman Empire - faction traitsby Greq7Eastern Roman Empire Strong and Powerful! Only faction traits version making it compatible with all other mods. links to other versions: Radious -Strong Eastern Roman Empire2.3k downloadsupdated 7 y ago
- Bug Fix for #Medieval Warfareby 76561199071403099//What the mod does: ~Some of you fellas might remember this mod as the 'Faction Unlock' submod, but Axxxe the author of the original mod has a no-submod polity, since unauthorized edits could compromise his constant updates. So here we are, a heavily truncated version of the original one offers...2.3k downloadsupdated 2 y ago
- Roman Wardogsby BladeukThis mod adds a Wardog unit to the WRE, ERE and Roman expedition factions. It is a heavy tier 1 wardog unit, which is best used at releasing dogs into skirmisher/archer lines, but can be used against heavier infantry types if needed. As a tier 1 unit they will not fair well against elite infantry...2.3k downloadsupdated 11 y ago
- The Dawnless Days Campaign + Unit Submods X3by XxPREDATORxX1312This Submod makes main units from 1.0 files , Expanded elves and Unit addon submod for 1.0 all multiplied by 32.3k downloadsupdated 11 mo ago
- Double unitsby Boos PILFINGERDANSENIn this mod I basically reduced the upkeep of every Roman soldier to 50 so you can have more armies. This mod is just for the people who want to dominate as rome. GL HF -Ciiges2.3k downloadsupdated 12 y ago
- Anno Domini: Age of Justinian 555 - Faction Submodby 76561198971559964Submod for Anno Domini: Age of Justinian 555: This submod renames most of the factions and dynasties for Age of Justinian 555 AD to make your campaigns a bit more immersive for example factions that are kingdoms will get renamed to 'Kingdom of ____ ' and factions that are principalities will get...2.3k downloadsupdated 5 mo ago
- Cavalry Realism Modby Wolves in the Throne Room(Updated for latest patch) THIS WILL WORK WITH ANY AOC MOD THAT DOES NOT MOD THE HORSE ENTITY IN THE DB. I don't know of any mod who has edited these stats. I use it with Radious and all the unit add ons and with the new mod The Viking Age, it is not unit dependant, it mods the base horse entity'...2.3k downloadsupdated 11 y ago
- No immigration public order penalties for Western Roman Empireby 𝓑𝓮𝓵𝓵𝓸𝓻I hate the fact that with the Western Roman Empire I have constant immigration because in all cities I have always -9 public order so I decided to create this mod. This mod remove the penalties of public order due to immigration. Compatible with Radious and most other mods Save game compatible P....2.3k downloadsupdated 9 y ago
- A Reduced Bastard Version of Family Tree & Marriage more realisticby 76561198860803021Basic changes: Character creation max age 30 Family base illegitimate child chance reduced from 6 to 3 Family base illegitimate child chance reduction per child 2 Family (max.) bastard gravitas remains on 100 Family age of (possible) adulthood reduced to 13 Family age of guaranteed adulthood redu...2.3k downloadsupdated 6 y ago
- The Dawnless Days Unit Addon Unit Cap Removerby 76561198354967859This is a simple mod that removes the campaign unit caps from the units that have them in the main unit addon mod. That is all this mod does. Here is a link to the main mod: Unit Addon Submod Load Order: - Any submods that make adjustments to startpos - This mod - Unit Addon mod - Other submods -...2.3k downloadsupdated 11 d ago
- Half Research Timeby Commander_MondlichtHi everyone, this little mod is what the name is meaning. It halves the research rate of all technologies and effects the AI too. Greetings Commander_Mondlicht Please note: I haven't checked for long time if the mod works well. If you want to use this mod and mod does what it should i am glad tha...2.3k downloadsupdated 8 y ago
- Strong Western Roman Empireby Greq7Western Roman Empire Strong and Powerful! Compatible with any other mods except startpos This version is focused on making WRE stronger. ERE also benefits from traits and techs but not as much and it's a perfect mod for ERE campaign actually so your WRE AI ally is not as weak as in vanilla. This...2.3k downloadsupdated 7 y ago
- Danes reskin by Savaranby SavaranHistorical style reskin by me :) Compatible any other unit mod! Enjoy!2.3k downloadsupdated 9 y ago
- Garamantian Flavor Pack - Masemaby NiklasGaramantian Gains following units: - Dune Lancers - Sandstorm Lancers - Moorish Cavalry - Moorish Levy - Desert Pikes - Himyarite Shotelai - Armoured Himyarite Shotelai - Rumha Skrimishers - Large Onager *Mod radius and other mod compatible *Suggestion on improvement are welcomed *Save game compa...2.3k downloadsupdated 7 mo ago
- Rome Era Chapter I.5: Semper Fidelis - From The First Civil War to Pirates Warby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...2.3k downloadsupdated 21 mo ago
- @@fall_of_the_eagles_0(CHINESE2.0).packby 安茹的理查請按照旁邊要求訂閱,理論上應該翻譯到了所有單位這是第一個簡體翻譯,理論上後續都可能只會是繁體啦,畢竟簡體化有點麻煩,希望我的翻譯記得給點評價2.3k downloadsupdated 7 y ago
- Summary's MK1212 T3 Faction Leadersby SummaryDESCRIPTION This mod only changes the appearance of the faction leaders specified and their appearance in Battle Like the Byzantine Mods, this mod will have three variants for the frontend faction selection page and the campaign namely T1, T2 and T3. This mod unlike the Byzantine Mods will not co...2.3k downloadsupdated 3 y ago
- Tier 2 Agent Reskin - MK1212by Darknight36Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the western and the nomadic spy - I decided...2.3k downloadsupdated 2 y ago
- More Ammoby maxwellThis mod increases ammo for all units by 50%.2.3k downloadsupdated 10 y ago
- CUP: Community Units Patch - AoC - Additional Tweaks - part 2/2by VOTRRCUP: Community Units Patch - AoC - Additional Tweaks - part 2/2 Description: Read the main description here: CUP: Community Units Patch - AoC Important: part 1 required. More of my mods: Attila Rome 2 Thrones of Britannia Have fun! --- If you like my mod please click the Like button and add it to...2.3k downloadsupdated 9 mo ago
- Jacobeast's Equites Sagittarii Romaniby jacobeestThey're finally here at Legend of Rome II's request: The Equites Sagittarii Romani! Ever felt like the Western (and Eastern) Roman empire was(/were) missing some good missile cavalry? Then this mod is for you! Picked from only the finest riders and most excellent archers within the borders of the...2.3k downloadsupdated 6 y ago
- 1212 no cap, 1 turn recruit submodby 원주딸배거지박종우No cap and 1 turn recurit all units plz load this mod above of 1212 main mod2.3k downloadsupdated 5 y ago
- Imperial Wars version 1.0by ArtLecksStudioThe Imperial Wars project Total War ATTILA There is an opportunity to transfer outdated basic operating time! To modify Imperial Wars to Total War ATTILA! Add to friends on Steam! The modification Imperial Wars version 1.0 will be available in 2024! In the development team you need: 3D designer!...2.3k downloadsupdated 5 y ago
- 1212 realistic routing/morale Battle Overhaul submod 1.2by The ScrapperThe aim of this mod is to re-balance morale for far more decisive historically authentic battles with the focus on routing an enemy army with much of the casualties occurring in the retreat. This also should make battles feel intense in those moments when either army might break. I have already c...2.2k downloadsupdated 2 y ago
- Age of justinian reduced squalor and food consumption mod and reduced corruptionby sam.pidgeonThis mod is for reducing food consumption and squalor levels in age of justinian mods but should work with other mods except fall of the eagles and Europa perdita. This should work for various overhauls except ones mentioned above and likes of classical empires/ancient empires. All buildings cons...2.2k downloadsupdated 1 mo ago
- Beer's Vanilla Unit Expansionby TiredNeedSleepThis mod adds units that I feel should've been added to other factions by default. For example, it always struck me as odd that the Caledonian faction had Highland Archers when the Picts did not. I hope to have rectified this now. Here is the list of additions as of version 2. Saxons: Huscarls Ro...2.2k downloadsupdated 5 y ago
- Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)by ShephBetter and Realistic Pike Walls, Spear Walls and Spear Squares Pikes and spear units themselves are some of the weaker units in Attila. A sword unit will beat a spear unit with the same stats most of the time. Spears and pikes are not good investments without their special abilities. The AI uses...2.2k downloadsupdated 5 y ago
- Trench Warfareby Alcoholic AdmiralA multiplayer map designed for two players. Each player gets an identical setup of trenches and a fort on their end of the map. The trenches have ridges that you can place archers on to shoot at enemies. Units can't move through trenches from the front, however you can sneak your men through gaps...2.2k downloadsupdated 10 y ago
- Better Artillery for The Dawnless Daysby 76561198843924852I didn't like the changes to artillery and that's why i've made this mod to make artillery viable not only in siege maps but land battles too. Changes were made for land units only excluding town's stationary balistas and onagers. Expect to have around 5-8 volleys delivered at the enemy till thei...2.2k downloadsupdated 10 mo ago
- Units UI Tab Reorganized (More Stats) - Attilaby VOTRRUnits UI Tab Reorganized (More Stats) - Attila Version for Attila. Version for: Age of Charlemagne DLC Ancient Empires Medieval Kingdoms 1212 AD The Dawnless Days (TDD) Description: The main purpose of this mod is to: present the most important unit statistics more clearly reorganize the statisti...2.2k downloadsupdated 9 mo ago
- Barbarian encampmentby QuintusSimilar to a hillfort but less sturdy. The walls are meant to fall over from siege Machines because the camp is a basic marching camp in the barbarian style. It is a large camp. Because the walls are weak and the fort is large the defense radius is larger. There are four Watch Towers as well as a...2.2k downloadsupdated 11 y ago
- Skidvar's Houses, Ranks, & Bonds*by SkidvarIssue with desert factions having no quests is solved now. Only Charlemagne factions don't have any councils yet, but that should change soon ;) This mod adds Noble Houses (cf. Rome II) to the Ranks & Bonds Mod for every playable faction, also in the Last Roman campaign. (Ranks&Bonds mod are incl...2.2k downloadsupdated 11 y ago
- Double unit size+ 1 turn recruit for all units minus artilleryby Mar45690The purpose of this mod is to double the size of the unit sizes and make them all one turn recruit for those who want to be able to recruit their cavalry/infantry/skirmisher (minus artillery). Listening to any suggestion on Turn mod for units (ma2.2k downloadsupdated 9 y ago
- United States of Romeby MadflavorGreatly strengthens both the eastern and western roman empires, and turns some provinces within their control into vassal states of their respective empire. Basically what this does is give rome more armies to defend itself through the vassal system and ive developed both roman empires a little b...2.2k downloadsupdated 10 y ago
- More Historical Vanilla Sassanid Reskinby 76561198370741275This mod aims to reskin/remaster the Sassanids/Persians in the game using only vanilla assets from the base game. Note that I would post references onto this page but I don't want to deal with any issues with copyright. However if your curious to know what I used as reference I used mainly modern...2.2k downloadsupdated 17 mo ago
- viking raiders reskinby Archimiddlesthis mod edits the look of viking raiders to make them look cooler and a bit more realistic than vanilla. Enjoy the mod!2.2k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 Submod: Unlimited Agentsby jaydensworld2Based on: Inspired by: Greatly aided by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) agents at all imperium levels. Save game compatible Unlimited Governors Only: Unlimited Governors and Armies: Unlimited Governors and Agents: Unlimited Governors and Armies + Ma...2.2k downloadsupdated 6 y ago
4.7k mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

