Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Trajans Bridge (beta)by QuintusTrajans Bridge over the danube. Map is still a work in progress and could change. Attackers have deployment on both sides. Two forts. According to wikipedia there was a fort on both sides. AI logic seems to work... After the AI take one fort they cross the bridge to take the other. Maybe this cou...2.2k downloadsupdated 10 y ago
- Logistics, Stances, Integrity and Campaign Movement Overhaulby ShephNote: New Mod Launcher is broken as of March 1. Go to Total War Game---->Properties----->Betas----->launcher_release_candidate- and your mods will work again. A Composite Mod Focusing on the Logistics of Ancient Warfare. Terrain and Roads I believe it is unrealistic to give armies large movement...2.2k downloadsupdated 8 y ago
- Tier 2 Agent Reskin - MK1212by Darknight36Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the western and the nomadic spy - I decided...2.2k downloadsupdated 2 y ago
- Jacobeast's Sixth Century Byzantines (9 new units)by jacobeestReclaim the Roman lands once lost to barbarians, reclaim them for the Emperor, for glory and most of all, for Byzantium with this new Sixth Century Byzantine unit pack! I made this mod especially for the Age of Justinian campaign mod, which I myself enjoy a lot. Lands to reclaim, borders to prote...2.2k downloadsupdated 9 y ago
- More Historical Vanilla Sassanid Reskinby 76561198370741275This mod aims to reskin/remaster the Sassanids/Persians in the game using only vanilla assets from the base game. Note that I would post references onto this page but I don't want to deal with any issues with copyright. However if your curious to know what I used as reference I used mainly modern...2.2k downloadsupdated 16 mo ago
- Romans are redby RedBaronFlyerThis mod edits the uniform tables and changes both the West and the East to have red color for their uniforms. For some reason the leaders apear to wear a pink-ish red in the faction preview but that is not the case on the campaign and battle map. Compatability issues: Faction table color edits (...2.2k downloadsupdated 11 y ago
- The Dark Age Alternate Editionby Prime Minister SinisterThis is a version of my mod, the Dark Age, overhauled to have full compatability with other mods that edit the units skins. This version only includes the new units and renames; unit skins are completely unaltered. The original version can be found here: The new units are as follows: ----===New U...2.2k downloadsupdated 8 y ago
- Trait Overhaul Only - Epic Roleplay Modby TheZumaTHIS MOD ADDS IN A COMPLETE OVERHAUL OF THE TRAITS DISCLAIMER The traits' effects you see on the pictures aren't the same as in the mod. Every effect that changes something related to the general unit, has been divided by 5 in this version. I've always thought that the trait system of Total War:...2.1k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 Submod: Unlimited Agentsby jaydensworld2Based on: Inspired by: Greatly aided by: Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) agents at all imperium levels. Save game compatible Unlimited Governors Only: Unlimited Governors and Armies: Unlimited Governors and Agents: Unlimited Governors and Armies + Ma...2.1k downloadsupdated 6 y ago
- Dawnless days reduced food consumption sub modby sam.pidgeonThis is beta i had to remove previous version because it was not working for me so this one should work. place at top of load order all buildings for the current factions should have reduced food consumption this can be useful for some buildings in major cities and when upgrading province capital...2.1k downloadsupdated 19 d ago
- storms endby thecrapshackBased on the layout shown in the winter is coming game warning the attacking ai is a little clumsy so this is better played in multiplayer check out my other maps2.1k downloadsupdated 6 y ago
- The Dawnless Days Campaign + Unit Submods X3by XxPREDATORxX1312This Submod makes main units from 1.0 files , Expanded elves and Unit addon submod for 1.0 all multiplied by 32.1k downloadsupdated 9 mo ago
- 610 AD RISE OF SHAHENSHAH KHOSROW I The Epic Conflict of the Persian Empire vs the Byzantines! I NEW MAPS! NEW UNITS!by king cyrus(the great)Introduction: 610 AD From the sands of Egypt and Arabia, the Byzantines rule strong and proud. An injustice, however, remains present at large. We men of Eranshahr, a proud people, resilient, boastful and strong cannot remain quiet. Ever since the days of Alexander, people from the Roman Empire h...2.1k downloadsupdated 4 y ago
- Franks Germanic Gothic Flavor Package (Request) - Masemaby NiklasFranks Gains: - Gothic Warband - Visigothic Slingers - Gardingi Cavalry - Gothic Pikemen - Protectores Defectors - Captured Cheiroballistra - Samatian Spears - Langobard Clubmen - Godansmen *Mod Compatible *Mod made on request2.1k downloadsupdated 6 mo ago
- A sacking mod that works with Radiousby HOLEAllows all factions to sack again with Radious, no worries about load order or any of that crap. Radious is great but since no factions other than hordes can raze or sack you end up with dozens of liberated city states that appear with full armies breaking the game in a historical sense. With thi...2.1k downloadsupdated 10 y ago
- More Road levels and more Road buildingsby ShephAll without a separate road building chain. Tested and ready to go. Let your developed kingdom stand out over your rivals! Your movement points increase with higher level buildings. Developed factions move their troops faster than non-developed. It only applies when you're on the campaign map roa...2.1k downloadsupdated 8 y ago
- Age of justinian reduced squalor and food consumption mod and reduced corruptionby sam.pidgeonThis mod is for reducing food consumption and squalor levels in age of justinian mods but should work with other mods except fall of the eagles and Europa perdita. This should work for various overhauls except ones mentioned above and likes of classical empires/ancient empires. All buildings cons...2.1k downloadsupdated 27 d ago
- Fertility Sanitation and Tech Boostby Christoph70This mod add attributes for every technology level for every Faction. This ability´s are: -Better sanitation second and third civil tech level add 2-4 sanititation boost -Fertility at the last civil technology level so that every province get his normal fertility level back if his faction arrive...2.1k downloadsupdated 11 y ago
- Battle of the Bastardsby CaligulaThe Bastard of the Dreadfort and Warden of the North, Ramsay Bolton, holds Winterfell – the ancestral seat of House Stark. Jon Snow, the Bastard of Winterfell has come to reclaim his home at the head of a ragged army of Wildlings, and bannermen loyal to his cause. The bastards will clash outside...2.1k downloadsupdated 4 y ago
- The Dawnless Days Unit Addon Unit Cap Removerby 76561198354967859This is a simple mod that removes the campaign unit caps from the units that have them in the main unit addon mod. That is all this mod does. Here is a link to the main mod: Unit Addon Submod Load Order: - Any submods that make adjustments to startpos - This mod - Unit Addon mod - Other submods -...2.1k downloadsupdated 5 mo ago
- [DEPRECATED] Elves Of Lothórienby 76561198989326490*THIS MOD WILL NO LONGER BE UPDATED* This mod has been merged and updated in Expanded Elves, and further updates to the Lothlorien faction including more units in the roster will be released there. Link: There are 21 new units that are/will be in this mod for Lothlorien with more possibly coming...2.1k downloadsupdated 5 y ago
- Praetorian guard pack REUPLOADby Royal Pegasus2.1k downloadsupdated 2 y ago
- Realistic Battle Pack F.O.T.E. Submodby Itaewon RatMany of you requested this so here it is :) For features2.1k downloadsupdated 8 y ago
- battle beneath the golden toothby thecrapshackBased on the opening battle in the war of the five kings this is one of my favorite maps so far. the battle is meant to be fought beneath the castle but it is semi functional if you wish to put some troops up there. check out my other game of thrones maps here the third picture is a custom work o...2.1k downloadsupdated 7 y ago
- The Final Days Of Rome Part 2by 765611988490328192.1k downloadsupdated 5 y ago
- Jacobeast's Elite Desert Legionariesby jacobeestThere is always something new out of Africa, and this time, it's something deadly. The elite desert legionaries are a tier 3 very heavy melee unit that are recruitable from tier 3 and tier 4 military infantry barracks by the western and eastern roman empire. Their design is meant to reflect the s...2.1k downloadsupdated 9 y ago
- The English Voices Modby MoffmanAre you tired of the English voice acting? Can't fathom why the men of the British Isles sound like a pack of rabid barbarians? So was I. The English Voices mod is a simple change that alters all the units on the English roster to have Christian voiceovers rather than those of the Barbarians, (Wh...2.1k downloadsupdated 11 y ago
- Dawnless Days (TDD) Gondor Recruitment Upgradeby red_xavierWhere are Gondor's armies? This mod provides Gondor with their armoured soldiers from the start of the game, but in limited numbers using unit caps, and then increases this unit cap via buildings as you play the campaign. It is ultimately an attempt to make Gondor feel more like Gondor from turn...2.1k downloadsupdated 6 mo ago
- MK1212 Stronger Nationsby Deutsche-ploykaSmall addition to the Medieval Kingdoms 1212 mod. Which makes most nations play with cheats, even the weakest faction can become an empire. Make sure to put this mod on top on mod load order. For your greatest enjoyment it is recommended to install the modification of Unlimited Governors, Armies...2.1k downloadsupdated 3 y ago
- Mortiso Total Warby Mortiso LinkonI'm back with my Complete Overhaul changing campaign and battle parametters a lot for a more realistic behavour. It's intended to be a deep simulator so don't expect an arcade fast fun experience in all situations. MORE UPDATES AND FEATURES ARE COMING! I'm historian, reenactor and experimental ar...2.1k downloadsupdated 4 y ago
- 1212AD_2xUnitSize_NoCap.packby 76561199057140721This is a 2x unit submod without unit caps(including multiplayer). Does not include arty amount, however it does include elephants. main_units and land_units were used. OG credits: Phong Place at top of MK1212AD load order(above MK1212AD scripts) (This is the capped version)2.1k downloadsupdated 23 mo ago
- Skidvar's Coloured Unit Cards & UI*by SkidvarCOLOURED UNIT CARDS & UI* Content The same as the version for vanilla with support for the General Overhaul mod. It doesn't cover any unit mods (yet), only vanilla units. (One exception is the Noble Slavic Horse Guard of my Bodyguards mods).2.1k downloadsupdated 9 y ago
- Huns are not Mongolianby ChewbaccaDescription: I was tired of seeing the Huns represented as Mongolian while this is a people of eastern europe. This mod is intended to give them their true appearance, a large majority of them are from Eastern Europe of people with Asian and Turkish. What this mod does: It changes the ethnicity o...2.1k downloadsupdated 10 y ago
- Tycherious' 1212 Cheatsby TycheriousCredit for Graham Turner for the thumbnail! Quick submod for 1212ad that I've created primarily for testing purposes. It sets all tech research to 1 turn, all building construction to 1 turn, and ensures diplomacy is always accepted when offering money. I originally created this for testing my sc...2.1k downloadsupdated 12 mo ago
- Quivers for Age of Charlamagneby MerwanorHi fellow TW players, I am pleased to give you all my second mod for a TW game and my first mod for TW Attila. One thing that have bothered me with TW Attila is that all the archer units does not carry quivers. It breaks immersion for me and I could not find a mod that fixed this issue, so I took...2.1k downloadsupdated 10 y ago
- Ultimate Middle Earth Map Collection2.packby King_Lol_what329/01/26 Update: Added: Annulond Calambel Linhir Caras I Lynth 28/01/26 Update: Emyn Aren Arthraden Anzabil ( Land Battle) Spellings likely wrong lol Hello all! The unofficial middle earth map collection is a collaboration of 4 ex mappers from the Dawnless Days! It currently includes 10+ custom m...2.1k downloadsupdated 7 mo ago
- Ancient Empires 2.0 Submod: Multiplayer Campaign Packby WillThis submod allows for multiplayer campaigns with much more stability (But may still have some issues, cannot guarantee stability). This is done by disabling several scripts including - Dynamic faction names - Annex vassals - Character nicknames - War reparations Load first above the other two pa...2.1k downloadsupdated 6 y ago
- Progressby Greq7Buildings, Technologies, Experience Compatible with most mods and overhauls Submod and standalone version of "Radious - Very Hard Campaign Overhaul" Best results are with "Empire" and "Character" In this modification technologies, experience and buildings will take longer in their progression and...2.1k downloadsupdated 6 y ago
- Royal Merovingian Huntersby ✝ GamlingwineHunting season is over, and the King needs to put his retinue to good use. Since I felt Germanic factions lacked a relevant yet accurate archer unit so far, I designed one myself. The unit aims to be at least as history-wise as most Attila units (even though several are anti-historical or missing...2.1k downloadsupdated 11 y ago
- Ostrogothic Flavor (Last Roman Expedition Units added) - Masemaby Niklas* 21/10/2015 I will release 3 mods that are my first 3 mods for attila * Compatible with Radius Mod and Radius Unit mod This mod adds Ostrogothic units from the Last Roman Campaign to the Grand Campaign. (requires The Last Roman DLC to access) Ostrogoths Gains following units: - Iuvenes - Cheirob...2.1k downloadsupdated 6 mo ago
- Quivers for Attila (outdated)by MerwanorHi fellow TW players, I am pleased to give you all my third mod for a TW game and my second mod for TW Attila. One thing that have bothered me with TW Attila is that all the archer units does not carry quivers. It breaks immersion for me and I could not find a mod that fixed this issue and still...2.1k downloadsupdated 10 y ago
- Radious - Strong Eastern Roman Empireby Greq7Eastern Roman Empire Strong and Powerful! Compatible with "Radious" and/or "Radious - Very Hard Campaign Overhaul" startpos included This modification is a perfect WRE or Sassanids campaign It makes ERE strong - ERE can recruit more variety of units from the start of a campaign - Faction traits h...2.1k downloadsupdated 7 y ago
- infinite ammo artilleryby Cassnot my mod just a reupload2.1k downloadsupdated 10 y ago
- No Unit Cap for 1212 (updated)by 76561198379686318My game works again, Mingles has brought it to my attention that this mod doesn't work for certain units. It works for the units in my campaign but I'm currently in the process of figuring out what doesn't work and what does. If a unit in your campaign is capped please let me know. This mod does...2.1k downloadsupdated 16 mo ago
- Better Artillery for The Dawnless Daysby 76561198843924852I didn't like the changes to artillery and that's why i've made this mod to make artillery viable not only in siege maps but land battles too. Changes were made for land units only excluding town's stationary balistas and onagers. Expect to have around 5-8 volleys delivered at the enemy till thei...2.1k downloadsupdated 9 mo ago
- MK1212-Growth +100by KeshHello and good day everyone, This mod adds +100 growth to every playable faction in the form of faction traits. Works with all hordes as well. You can see the "growth +100" and "growth +100 as horde" text in the Grand Campaign screen faction selection before starting a campaign. Look at the facti...2.1k downloadsupdated 19 mo ago
- @roman_empire.packby Donald7777Fully developed Roman Empire. Full stacks of Imperial cohorts from the start along with a 97% completed tech tree for the Roman faction. Slight buffs to sassanid empire to help them survive. Also you cannot raze settlements, as the Huns would destroy the german factions and leave only abandoned c...2.1k downloadsupdated 8 y ago
- blank lines (border + Trade)by oxchunThis mod is CEMN's Total War Rome 2 mod applied to Total War Attila. - All the border and trade lines removed. Original mod - (by CEMN) - (by CEMN)2.1k downloadsupdated 5 y ago

