Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Firing arc 360 (Main Campaign)Did you miss the era of Rome 1 when your missile units didn't wait to be facing their enemies in order to react and actually start shooting at them ? Look no further, this mod will bring exactly what you need. As I thought it was unfortunate that idling units didn't behave more autonomously when...62 downloadsupdated 19 mo ago
- Show more stats (they should all have the same order now)I added some stats that could be usefull. Missle block chance for almost all units. The order should be something like this: For something liek a meele infantry: 1) meele attack 2) weapon damage 3) charge bonus 4) bonus vs infantry 4) bonus vs cav 6) meele defencce 7) armour 8) health 9) missile...62 downloadsupdated 11 mo ago
- mods_champion_assist_province_fix.pack61 downloadsupdated 11 y ago
- Nordic infantryImproves the overall stats of : 1)Hirdmen 2)Nordic band 3)Nordic brigade 4)Nordic warriors bands and brigades have additional attributes such as guerrilla deployment and all these units have precursor throwing axes61 downloadsupdated 2 y ago
- Rczzlt's reduced vision for 1212ADGreetings, General! Some players like to play with bigger fog of war on the battlefield. If you want units to have smaller view range, if you want cavalry to scout better than other units, this mod is made for you. What the mod does: - Reduce vision range of all infantry units from 2000 to 250 -...61 downloadsupdated 15 mo ago
- Font: DioskoridesCredit: made by SIMIVS Greek Uncial according to the Vienna Dioskorides, about 512 Österreichische Nationalbibliothek Wien, Cod. Med. Gr. 1. Can be written phonetically. Contains titling majuscules.60 downloadsupdated 6 y ago
- Blub Attila ModThis mod strenghtens Roman and Sassanid factions, but many changes affect any faction, making life easier for all, so be careful. Many changes on the campaign side, adjusted units and battle, making movements and arrows more balanced and realistic.60 downloadsupdated 6 y ago
- For Age of Justinian 555 AD | Moral changes + 4x, 3x, 2x, 1.4x Unit sizesUpdate1: 1) Moral in AOJ's mod was really high for caputre points (+18) and with my mod you had to basically kill everyone in every unit of a city to win. Now I have almost 1.4-1.5x every negative moral (example 90% unit casualtiy isn't 64 but 88 now) Capture points only give 12+ instead of 18+....60 downloadsupdated 11 mo ago
- @civic10.packfour new units for Western Roman Empire. Thes man just trow stones to the enemy. They are just citzens who hate invaders.59 downloadsupdated 10 y ago
- MOD_HYMRAR.packhimyar military building 5% religion requirement59 downloadsupdated 4 y ago
- Silver Shield Pikemen for MenaulatoiIt's rather painful to do a reskin after that catastrophic update of last year, hope I've packed the right models and texture. **** Creative Assembly59 downloadsupdated 3 y ago
- Mejoras en recursos estratégicos, fertilidad, y religión grecorromanaBuildings related to strategic resources have been improved so that they don't feel like wasted space in the settlement, and they generally give better benefits. The effects of the entire city chain have been slightly improved, as have the Roman garrison in terms of costs. Roman health buildings...59 downloadsupdated 5 mo ago
- 2x replenishement for dawnless days 1.03save compatible Don't work with other mod that modify trait all trait who give replenishement give x2 more Feedback, like and suggestions for patch you like to see are appreciated59 downloadsupdated 28 d ago
- For MK1212 | EXTRA RANGE + BLACKEN THE SKYI have added extra range for my other mod basically: Why? Because If you play with 4x units, they have to be closer to the target to shoot. With this extra boost, they should be able to feel like 1x unit size and original ranges.58 downloadsupdated 11 mo ago
- ultra_aggressive.pack58 downloadsupdated 4 y ago
- TDD - Fornost MapFornost Map in land battle . but is a unfortified city57 downloadsupdated 17 mo ago
- ALANS BETTER START POSITIONthis mod is giving Alan hordes together start on map around Casurgis (like their allied Vandals) and adding some starting units. test it and have fun57 downloadsupdated 14 mo ago
- DLV_ABRAHAStandalone start pos mod: Abraha was an Axumite general independent from Aethiopia, he ruled in Himyar and supported Christianity in 6th Century. He was a friend of Justinian. Timasius became Belisarius with good straits instead of bad. Basques Leader Anicius (refers to Eneko). Ystrad Clut are Ca...56 downloadsupdated 7 y ago
- DanielSimple mod made for my friend It is changing the Vandals names into Byzantine names I suggest a high compatibility56 downloadsupdated 8 y ago
- Pax_Ghassanidorumstart pos mod making peace between Ghassanids and Lakhmids and Sassanids from the start56 downloadsupdated 8 y ago
- Shield LegionisVae AlaudarumI created a special shield only available for Hermenericus now. Including already the Roman General Hermenericus compatible recommended for my start pos campaign mods, LegioV Alaudae, first version: second version:56 downloadsupdated 8 y ago
- Axum Multiplayer ModThis mod was made for multiplayer, but it will work just as well for singleplayer. I wanted to play as Axum with a friend as Sassanids, but he would have to give up on his spice port, so that I was able to complete my mission for the spice monopoly. What does it do? This mod reduces the required...56 downloadsupdated 11 y ago
- Heljumper117's Attila Re-skinMod Features Re-skins most Roman units to make a more uniformed front against the barbarian hordes. Compatibility Compatible with almost all mods PLEASE LIKE AND GIVE FEEDBACK! Have questions or need to get in56 downloadsupdated 9 y ago
- Vanilla Lucky NationsSo I just exported DETrooper's Lucky Nations script (all credit goes to him of course). It should work with vanilla now. And any mod that uses vanilla faction names (that is, faction keys in the DB). It's turned on by default so you don't have to turn it on when you start the campaign (like you d...56 downloadsupdated 4 y ago
- Clibby - Buffed Clibanarii (TRUE CATAPHRACTS)As we all know, our beloved T2 Cataphractarii get phased out pretty early on in the game from research... Lame. This mod changes the vanilla T2 Heavy Clibinarii into T3 Very Heavy Clibinarii. TRUE CATAPHRACTS! You now get to have both options of Light AND Heavy shock cav as both the WRE and ERE....56 downloadsupdated 4 mo ago
- PTBR Ancient EmpiresPara que ele funcione, é necessário usar o submod de tradução do Atilla PTBR O que está traduzido? ✅ Ancient Empires ✅Supplies System ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Ordem do Carregamento dos Mods Tradução Atilla Total War PTBR PTBR Ancient Empires • Se encontrar qualquer erro ou tiv...56 downloadsupdated 4 mo ago
- @Wut_rpg_MK1212_MakeWorkyWorky_CN.pack56 downloadsupdated 4 mo ago
- attila_v1.6_mod_danyao.pack55 downloadsupdated 10 y ago
- BelephantsElephants 4 Belisarius Campaign, recruitable in the last 2 levels of military buildings, both horde and settled. Have fun!55 downloadsupdated 4 y ago
- 为北欧添加强力兵种v1.0 备份这是为北欧添加强力兵种v1.0的备份,如果您因为模组更新导致闪退可以订阅本模组解决55 downloadsupdated 2 y ago
- Welsh Romano-BritonsAdds Units made to look like the Roman Britions of old Britinnia. Factions that have these troops? Powys Buildings that have the troops? cha_bld_barracks_1 A_Welshsword cha_bld_barracks_2 A_Welshsword cha_bld_barracks_3 A_Welshsword cha_bld_barracks_1 A_Welshspear cha_bld_barracks_2 A_Welshspear...55 downloadsupdated 6 y ago
- source_han_serif_sc_4k.pack自用中文汉化字体mod,原版字体大小对于我的4k屏幕来说过于折磨,故用CUF 工具将思源宋体重新封装生成了一份。 【功能】 为 Total War: ATTILA 的简体中文文本提供更大的字体。 本 Mod 只提供字体资源,不包含中文翻译文本。 【兼容性】 建议搭配中文汉化文本 Mod 使用。 【许可】 字形来源于 Adobe Source Han Serif SC Regular, 相关字体许可为 SIL Open Font License 1.1。55 downloadsupdated 29 d ago
- Charlemagne: you don't need technology to build buildings directly.Charlemagne: you don't need technology to build buildings directly.There are no castles, churches, towns and other preconditions. The building can be completed in one round. Normal time is here.54 downloadsupdated 5 y ago
- MELKORMODLASTROMAN5.packCustom mod made for Melkor's AI-only campaigns. This mod unlocks Bretoni (last roman dlc), gives the spies infinite fog range, and gives the Bretoni 500% taxes, 1000 diplomatic bonus, 5 recruitment slots, and 100 more food. This should be enough for you to survive and let the AI-only campaign rol...54 downloadsupdated 6 y ago
- Ioniastart pos mod Roma becomes capital of Roma (former WRE) Ephesus becomes capital of Ionia (former ERE) graphical change of faction leader Arcadius: hellenic hair, sword and shield as on picture both empires are back to paganism again54 downloadsupdated 8 y ago
- ARABiAbetter starting position for Lakhmids, capital of Bostra, All Arab lands from Antiochia down to Oman are in Lakhmids hands now. The other factions are put together to Osroene (so you can still start as Himyar if u like but now from settlement Amida) I decided for Lakhmids because they are playabl...54 downloadsupdated 20 mo ago
- Heljumper117's FOTE ReskinMy minor reskin to standardize the uniforms of Roman uniforms for FOTE.54 downloadsupdated 11 mo ago
- rise_of_mordor_alpha_pack4_weather.pack54 downloadsupdated 3 y ago
- mk1212 better quality ai recruitment no mercenary versionnot compatible with bran's 1212 campaign ai load above mk1212 packs caution: no mercenary version may cause ai recruit too much scout cavalry unit,my original version '"better quality ai recruitment" seems without this issue ,waiting for further tests53 downloadsupdated 21 mo ago
- ArkadeosGraphical change of Faction Leader Flavius Arkadius Augustus It is for my Alexandria mod. See pictures and have fun53 downloadsupdated 9 y ago
- Font: Uncialis RomanaCredit: made by SIMIVS Roman Uncials according to Paris, BN lat 5730, 1st half of 5th century (Titus Livius). Contains up to 6 alternates for certain glyphs that can be inserted from the tables. No features. Alternative:53 downloadsupdated 6 y ago
- No Dry Battle WeatherThis mod disables dry battle weather, you will only get bad weather before battles. It should be compatible with mods and overhauls that don't change battle weather probability. If there's any problems please post below so I can fix them. Have Fun! Font: Optimus Princeps by Manfred Klein53 downloadsupdated 4 y ago
- LangobardyLangobardy adds Langobard units to Lombards in AoC campaign53 downloadsupdated 3 y ago
- More Field Battles for Minor SettlementsThis mod forces field battles 90% of the time for minor settlement battles (non-ports). I've always thought CA jacked up the settlement battles since Rome 2 and this helps remove some of them.52 downloadsupdated 10 y ago
- Franco_Prussian_War_dbv3.pack52 downloadsupdated 19 mo ago
- buff rebellion militiaTanukid's rebellion militia have same stat as Godans chosen. 타누흐 민병대가 랑고바르드 팩션 오딘의 선별자와 같은 스탯을 가집니다.52 downloadsupdated 5 y ago
- More bow precursor ammoWhat it says on the box. Ammo count 1 -> 4 and 2 -> 8 with special gibs going to Spahbed the OG (8 -> 12). They're inaccurate as hell thus being not very useful at shooting loose formation units but still. No Parthian Shot too. ALSO: modifies vanilla unit tables so can mash pretty badly with othe...51 downloadsupdated 6 y ago
- Medieval Kingsdoms 1212 submod 3x unit size ((OUTDATED))51 downloadsupdated 4 y ago

