Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
4,668 mods, most downloaded first · newest update 30 Oct 2026
- MOD_HYMRAR.packhimyar military building 5% religion requirement59 downloadsupdated 4 y ago
- TDD - Fornost MapFornost Map in land battle . but is a unfortified city59 downloadsupdated 18 mo ago
- Vanilla Lucky NationsSo I just exported DETrooper's Lucky Nations script (all credit goes to him of course). It should work with vanilla now. And any mod that uses vanilla faction names (that is, faction keys in the DB). It's turned on by default so you don't have to turn it on when you start the campaign (like you d...58 downloadsupdated 5 y ago
- BelephantsElephants 4 Belisarius Campaign, recruitable in the last 2 levels of military buildings, both horde and settled. Have fun!58 downloadsupdated 4 y ago
- ALANS BETTER START POSITIONthis mod is giving Alan hordes together start on map around Casurgis (like their allied Vandals) and adding some starting units. test it and have fun58 downloadsupdated 15 mo ago
- For Vanilla game | 0 turn recruitment AND 4x, 3x, 2x, 1.4x Unit sizesBasically 0 turn recruitment with everything from the following mod:58 downloadsupdated 12 mo ago
- Minor Religions Priest Recruitment BugfixFixes a vanilla Grand Campaign issue, where the Shrine of a Dark Cult building for Minor Religions cannot recruit priests. Although the minor religions category is hidden and does not appear under Religion in the Building Browser in vanilla Total War: Attila, the buildings can still be constructe...58 downloadsupdated 6 mo ago
- rise_of_mordor_alpha_pack2_models.pack58 downloadsupdated 6 y ago
- DLV_ABRAHAStandalone start pos mod: Abraha was an Axumite general independent from Aethiopia, he ruled in Himyar and supported Christianity in 6th Century. He was a friend of Justinian. Timasius became Belisarius with good straits instead of bad. Basques Leader Anicius (refers to Eneko). Ystrad Clut are Ca...57 downloadsupdated 7 y ago
- DanielSimple mod made for my friend It is changing the Vandals names into Byzantine names I suggest a high compatibility56 downloadsupdated 8 y ago
- Pax_Ghassanidorumstart pos mod making peace between Ghassanids and Lakhmids and Sassanids from the start56 downloadsupdated 8 y ago
- Shield LegionisVae AlaudarumI created a special shield only available for Hermenericus now. Including already the Roman General Hermenericus compatible recommended for my start pos campaign mods, LegioV Alaudae, first version: second version:56 downloadsupdated 9 y ago
- Axum Multiplayer ModThis mod was made for multiplayer, but it will work just as well for singleplayer. I wanted to play as Axum with a friend as Sassanids, but he would have to give up on his spice port, so that I was able to complete my mission for the spice monopoly. What does it do? This mod reduces the required...56 downloadsupdated 11 y ago
- Heljumper117's Attila Re-skinMod Features Re-skins most Roman units to make a more uniformed front against the barbarian hordes. Compatibility Compatible with almost all mods PLEASE LIKE AND GIVE FEEDBACK! Have questions or need to get in56 downloadsupdated 9 y ago
- 为北欧添加强力兵种v1.0 备份这是为北欧添加强力兵种v1.0的备份,如果您因为模组更新导致闪退可以订阅本模组解决56 downloadsupdated 3 y ago
- Welsh Romano-BritonsAdds Units made to look like the Roman Britions of old Britinnia. Factions that have these troops? Powys Buildings that have the troops? cha_bld_barracks_1 A_Welshsword cha_bld_barracks_2 A_Welshsword cha_bld_barracks_3 A_Welshsword cha_bld_barracks_1 A_Welshspear cha_bld_barracks_2 A_Welshspear...56 downloadsupdated 6 y ago
- Heljumper117's FOTE ReskinMy minor reskin to standardize the uniforms of Roman uniforms for FOTE.56 downloadsupdated 13 mo ago
- PTBR Fireforged🪙 O mod Fireforged melhora e expande o vanilla tornando a imersão muito maior no período proposto, além de novas facções e campanhas. para que ele funcione, é necessário usar o submod de tradução do rome 2 PTBR O que está traduzido? ✅ Fireforged ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Ordem...56 downloadsupdated 5 mo ago
- rise_of_mordor_alpha_pack3_buildings.pack56 downloadsupdated 6 y ago
- attila_v1.6_mod_danyao.pack55 downloadsupdated 11 y ago
- More Field Battles for Minor SettlementsThis mod forces field battles 90% of the time for minor settlement battles (non-ports). I've always thought CA jacked up the settlement battles since Rome 2 and this helps remove some of them.55 downloadsupdated 11 y ago
- No Dry Battle WeatherThis mod disables dry battle weather, you will only get bad weather before battles. It should be compatible with mods and overhauls that don't change battle weather probability. If there's any problems please post below so I can fix them. Have Fun! Font: Optimus Princeps by Manfred Klein55 downloadsupdated 4 y ago
- LangobardyLangobardy adds Langobard units to Lombards in AoC campaign55 downloadsupdated 3 y ago
- LeeCasar's hardcore campgain reskinOriginal mod link is here: This mod simply deletes land units table in " Even more authentic reskin" mod to make it compatible with my hardcore campgain mod. I really love the original mod but units states cant be changed due to the exist of land unit table. All credit to FireandRun55 downloadsupdated 5 mo ago
- Minor Religions for CitiesAdds Minor Religions buildings to city religion slots. In vanilla Total War: ATTILA, Minor Religions religious buildings are mainly available in towns/minor settlements. This mod adds city versions of these buildings, allowing them to be constructed in city religion slots as well. Features: - Add...55 downloadsupdated 6 mo ago
- Sassanid Faction Color Overhaul v.2This simple mod swaps the color scheme of the Sassanid Empire with that of the Sassanid Separatists. In turn, the Separatists receive the original Sassanid colors. Enjoy!55 downloadsupdated 2 mo ago
- Charlemagne: you don't need technology to build buildings directly.Charlemagne: you don't need technology to build buildings directly.There are no castles, churches, towns and other preconditions. The building can be completed in one round. Normal time is here.54 downloadsupdated 5 y ago
- MELKORMODLASTROMAN5.packCustom mod made for Melkor's AI-only campaigns. This mod unlocks Bretoni (last roman dlc), gives the spies infinite fog range, and gives the Bretoni 500% taxes, 1000 diplomatic bonus, 5 recruitment slots, and 100 more food. This should be enough for you to survive and let the AI-only campaign rol...54 downloadsupdated 6 y ago
- Ioniastart pos mod Roma becomes capital of Roma (former WRE) Ephesus becomes capital of Ionia (former ERE) graphical change of faction leader Arcadius: hellenic hair, sword and shield as on picture both empires are back to paganism again54 downloadsupdated 8 y ago
- ARABiAbetter starting position for Lakhmids, capital of Bostra, All Arab lands from Antiochia down to Oman are in Lakhmids hands now. The other factions are put together to Osroene (so you can still start as Himyar if u like but now from settlement Amida) I decided for Lakhmids because they are playabl...54 downloadsupdated 21 mo ago
- mk1212 better quality ai recruitment no mercenary versionnot compatible with bran's 1212 campaign ai load above mk1212 packs caution: no mercenary version may cause ai recruit too much scout cavalry unit,my original version '"better quality ai recruitment" seems without this issue ,waiting for further tests54 downloadsupdated 22 mo ago
- Denarius - Rise of the PhoenixI forbid modifying the mod and re-uploading it Welcome, I would like to introduce you to the Denarius Mod. As a foundation, I took the latest Gold version of Radious Total War Mod (20.Juni-2020-11:15). In its relatively pure form, RTWM provided a strong base for my plans. Denarius was created onl...54 downloadsupdated 10 mo ago
- Armenia Expanded Reskinned and RenamedI literally just reskined Armenia Expanded to make it look better and also renamed the units. OG mod not needed. Credits to Rancerd for original Armenia Expanded Mod. Its very good. edit : In custom battles, the Armenian units are on Garamantians. Imma try and change this in the future.54 downloadsupdated 1 mo ago
- 🔭 Шрифт для 4к разрешенияШрифт для интерфейса в 4к разрешении.54 downloadsupdated 5 mo ago
- ArkadeosGraphical change of Faction Leader Flavius Arkadius Augustus It is for my Alexandria mod. See pictures and have fun53 downloadsupdated 9 y ago
- Font: Uncialis RomanaCredit: made by SIMIVS Roman Uncials according to Paris, BN lat 5730, 1st half of 5th century (Titus Livius). Contains up to 6 alternates for certain glyphs that can be inserted from the tables. No features. Alternative:53 downloadsupdated 6 y ago
- Franco_Prussian_War_dbv3.pack53 downloadsupdated 20 mo ago
- buff rebellion militiaTanukid's rebellion militia have same stat as Godans chosen. 타누흐 민병대가 랑고바르드 팩션 오딘의 선별자와 같은 스탯을 가집니다.53 downloadsupdated 5 y ago
- More bow precursor ammoWhat it says on the box. Ammo count 1 -> 4 and 2 -> 8 with special gibs going to Spahbed the OG (8 -> 12). They're inaccurate as hell thus being not very useful at shooting loose formation units but still. No Parthian Shot too. ALSO: modifies vanilla unit tables so can mash pretty badly with othe...53 downloadsupdated 6 y ago
- Foederati spears buffed and cheaper!This mod adds some lore-friendly, reasonable balance changes to make this unit have a use as a "less-professional" but more cost-efficient fighting force for the early-mid campaign. In the mid-late game, they are likely to be outmatched. They are better for attacking in pitched battles than settl...53 downloadsupdated 13 mo ago
- Medieval Kingsdoms 1212 submod 3x unit size ((OUTDATED))52 downloadsupdated 4 y ago
- For Vanilla game | 0 turn recruitment AND 8x, 6x, 4x, 2.8x Unit sizesBasically 0 turn recruitment with everything from the following mod:52 downloadsupdated 12 mo ago
- Victorian Test campaign version 1 (very buggy)I had Paid Euro-Celtic military historian for the Rites to use his campaign he said he didn't know how to edit so that Custom units and vanilla units could co-exist. So that has cause crashing issues that not even know how to solve. The most Stable faction so far as i can tell has to be the Frenc...52 downloadsupdated 18 mo ago
- Slower Realism Battlesi tratta di una piccola mod che ho creato per me stesso partendo da altre già presenti. Rallenta i movimenti delle unità e ne aumenta la vista in TUTTE le tipologie di battaglie, quindi consiglio di attivarla solo per chi volesse aver più tempo per decidere le proprie mosse nella modalità Realis...52 downloadsupdated 7 y ago
- For 634 Fire & Swords | 8x, 6x, 4x, 2.8x Unit sizesNOTE: LOAD TOP. This is not compatible with any mod that changes "main_units_tables" and "land_units_tables". THIS MOD ALREADY GIVES persian archers (merc too) and generals parthian shot. (lore accurate :P) ---------- I purely made this version of my 4x, 3x, 2x, 1.4x mod because the 4x unit sizes...52 downloadsupdated 12 mo ago
- Eastern Rome Graeco Inspired UnitsContinuing the pattern of Creating new units and tweaking factions as I did with Tanukhids, I hopped over to Eastern Rome. This mod adds 5 new Units and 1 General unit to Eastern Roman Empire, and the Eastern roman Minor factions of Anatolia, Macedon, Pontus and Egypt. With these units, the cosme...52 downloadsupdated 16 mo ago
- Make WRE and ERE great againThis mod is makes roman praetorian units; infantry and cavalry, available early on in the game. This mod is designed for a RP approach to the grand campaign. It is dependant on the mods that provide these units. This mod also makes them available for the Eastern Roman Empire. What does this chang...52 downloadsupdated 13 mo ago
- Age of Justinian 555 - Visceral Cavalry Charge & Impact PhysicsThis submod overhauls cavalry charge dynamics for the Age of Justinian 555 AD mod, delivering realistic mass, momentum, and lethal impact force to cavalry units. What this mod modifies: Cavalry Mass & Speed (battle_entities_tables): Increased cavalry mass and charge speed so horses no longer hit...52 downloadsupdated 12 d ago
4.7k mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

