Total War: ROME REMASTERED mods
Total War: ROME REMASTERED campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
AllRome Total War383campaign293Units197Balance134Barbarian Invasion109Faction99Battle98UI91Map83Graphics79Total Overhaul74Buildings69Alexander67Historic Accuracy53Gameplay Logic41Economy29Audio21Event13Diplomacy12Humor11Portraits10Fantasy10
293 campaign mods
- "Para Bellum" (270BC) Campaign for Total Rebalance - RR IIIby JonkoXLNote: Total Rebalance - Rome Rerostered III needs to be downloaded, enabled and put below this mod in the mod launcher for this campaign mod to work: (download here) Note that a special version of this campaign bundle has been released which includes this Para Bellum Campaign. "Para Bellum" (270B...870 downloadsupdated 4 y ago
- Decreased Unit Recruitment Time for Total Rebalance: Rome Rerostered IIIby JonkoXLDecreased Unit Recruitment Time for Total Rebalance: Rome Rerostered III An optional patch decreasing the recruitment time and cost for units in "Total Rebalance: Rome Rerostered III" This mod requires the "Total Rebalance: Rome Rerostered III" mod to be installed and enabled: Be aware that the f...868 downloadsupdated 5 y ago
- SPQR - The Senate and People of Rome - Cursus honorumby RemziSPQR - The Senate and People of Rome - Cursus honorum The Senate was the governing and advisory assembly of the aristocracy in the early Roman Republic. When the Republic began, the Senate functioned as an advisory council. In the early Roman republic it consisted of around 150 senators who serve...847 downloadsupdated 5 y ago
- Barbarian Empires 4 turns per yearby Chaz4 turns per year for the current Barbarian Empires release. Education city/upbringing chances are halved so a year of study still takes a year. Building and unit construction times are NOT changed. Place ABOVE the main mod.846 downloadsupdated 24 d ago
- 200% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 160. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.834 downloadsupdated 5 y ago
- Barbarian Invasion Re-Overhauled (Broken Again)by Tzard Nickolas "The Lit" Romanov(when I updated the mod for the third time, the workshop description del'ed itself and took the original description of the mod launcher instead this is why it's now like this) so i'll give you the TL:DR, cliffnotes version of what was basically here before: hoped to be more historically accurate...830 downloadsupdated 5 y ago
- The-Hotseat-Mod Betaby Eco_GatgThis Mod lets you play Campaigns with friends, online or offline on the same PC. The Hotseat-Mod Beta combines the Online-Hotseat with the Simple-Hotseat. It makes it very easy to choose any number of Players and any faction in the Game. Choose your Gamemode: You can choose between two main game...816 downloadsupdated 4 y ago
- Expanded Carthageby SumarlithiVanilla Carthage feels less like a powerful trade empire and more like any other faction with a few token territories of in Iberia. This mod makes Carthage's colonies far larger and more powerful. In Iberia it gains Carthago nova which is a large town with stone walls along with Barkannon a prett...815 downloadsupdated 5 y ago
- RIS 0.6.3 - Minor Factions Submodby 76561199065313194This submod for RIS 0.6.3 makes the minor factions playable at the expense of some other factions. Place the mod above RIS to run it.812 downloadsupdated 3 y ago
- The Barbarian Revolution!by ShadowCrystalluxDo you wish the Barbarians had later tiers of buildings, a more interesting end game and more access to unique units? Then look no further! The Barbarian Revolution adds Tier 4 Temples to all Barbarian factions, and a number of Tier 4/Tier 5 buildings depending on the faction! There are 3 new fac...810 downloadsupdated 3 y ago
- Total Rebalance II - Campaign Bundle for Europa 270 BCby JonkoXLAll files pre-packaged and included, no need to download or have anything else enabled to play this mod. A new updated version of this campaign bundle has been released, including the new "Rise of Empires Campaign". Please consider updating here: (It is save game compatible with this mod) For the...773 downloadsupdated 3 y ago
- Highways for everyoneby BsamohTGives every faction in the game access to paved roads and highways, with the same cost as Roman factions.768 downloadsupdated 5 y ago
- Imperial Campaign - Ave Caesarby JonkoXLImperial Campaign - Ave Caesar (Julii controls all of Italy) This map patch for the vanilla imperial campaign makes the Julii have control over all of Italy (making it the only Roman faction in the game) and improves on four aspects of the vanilla Imperial Campaign map These four other aspects ar...749 downloadsupdated 5 y ago
- No Rebel Settlements Vanilla Campaignby Nick1assassinThis mod takes the settlements controlled by the rebels at the start of the campaign and puts them in the hands of the playable factions. Settlements have been shuffled around a little for a little more historical accuracy. All villages have been upgraded to towns and the infrastructure has been...734 downloadsupdated 5 y ago
- Campaign Recruitable Mercenary Unitsby JonkoXL< New Mod available 'Rome Rerostered' @ > Mercenary Units are now recruitable in the campaign, different buildings like markets, ports and blacksmith now make certain mercanary units available for recruitment. Barbarians can now also build stone walls. (Compatible with Mundus Magnus Mod, ignore a...734 downloadsupdated 3 y ago
- Alternate UI (2.0.5 compatible)by OldTotalWarriorFor the campaign UI I have reorganized the city display with the city buttons on the right and the army buttons on the left (i. e. under the army). The recruitment/construction and the unit/agent/building information displays are larger with larger text. Campaign UI text has been enlarged from sm...730 downloadsupdated 5 y ago
- Hammer & Sickle: Total War Before It Was Coolby 76561198384238709Description Ever wondered how a T-34 tank would fare against a Roman legion? In 'Hammer & Sickle: Total War Before It Was Cool', the Soviet Union's mightiest comrades are accidentally thrust back in time to 270 BC, landing smack dab in ancient Patavium. Armed with their full WW2 arsenal, the Red...720 downloadsupdated 21 mo ago
- The Additional Units Pack V1by CasketkrusherExpands the rosters for the eastern factions: Armenia, Pontus and Parthia. Eastern Swordsmen (unique to Parthia) Zoroasterian Zealots (unique to Parthia) Palace Guards (unique to Pontus & Armenia) City Javlineers City Guards Pirates (Eastern) Hill Cavalry Also adds my fallowing mods: -Extended Im...713 downloadsupdated 4 y ago
- Imperatoris Mundi: Later End Dateby DaWangThis is a simple sub-mod for Imperatoris Mundi that pushes the end date of the campaign to 2000 AD. This results in a campaign lasting around 4500 turns. As this is a sub-mod, this must be placed ABOVE Imperatoris Mundi in your load order707 downloadsupdated 4 y ago
- Extended Battle Duration for Total Rebalance: Rome Rerostered IIIby JonkoXLExtended Battle Duration for Total Rebalance: Rome Rerostered III An optional patch increasing the battle duration "Total Rebalance: Rome Rerostered III". Soldiers will fight significantly longer because of better unit statistics. Units now have more hitpoints, as follows: General Cavalry Units (...707 downloadsupdated 5 y ago
- Free Watchtowers & Forts for Rome And BI! (For Version 2.0.4)by S̴̻̝̺̗̖͍̑̑͜F̸͊̔͐̚Changes cost of watchtowers and forts to 0 for both Rome and BI!701 downloadsupdated 5 y ago
- Julii's Powerby BLuBMuZ- Buildings: reduced cost for some, all level 1, 2 and some level 3 construction in 1 turn, above 2 turns. - Changed stats for some units and projectiles, made onager more effective. - Prevented barbs to build siege weapons. - Units move 150% faster on Campaign map. NEW! Added character traits. I...692 downloadsupdated 3 y ago
- Mundus Magnus Submod - Permanent Watchtowersby Goanimate60Mundus Magnus Submod - Permanent Watchtowers is an unofficial submod for the Mundus Magnus map that automatically adds permanent watchtowers to the campaign map. These watchtowers greatly increase visibility of your and other faction's regions. The Mundus Magnus standalone map is required to play...688 downloadsupdated 5 y ago
- Midgame Campaign for Europa 270BC Map (Total Overhaul)by JonkoXLNote that this campaign is also included in the Europa 270 BC Campaign Bundle version, which can be found here: Europe 270BC map is required to be installed in order to play: "Midgame Campaign for Europa 270BC Map" A unique playable campaign overhaul for the Europa 270BC Map. Bored of playing the...683 downloadsupdated 4 y ago
- 10X Unit Size for TWRR-BIby atraphoenixThis mod simply reduces unit upkeep cost to 10% to have 10 times more units both for the player and the AI. Beware of the unchanged recruitment cost, though. I have left rtw and alex alone as BI is my favourite timeframe. Good luck against enemy doomstacks :) I recommend to try my mod on at least...683 downloadsupdated 5 y ago
- Light Campaign Overhaul for Imeratoris Mundiby Nick1assassinThis mod combines the Light Campaign Overhaul by Beethoven with the Imperatoris Mundi Campaign map overhaul mod by DaWang. This mod also implements the 4 turns per year mod by Dagovax. The light Campaign overhaul mod converts the old roman famalies to new factions. There is the bosphoron creeks i...673 downloadsupdated 3 y ago
- Sons of Mars (Prologue)by 76561198384238709This mods adds back the prologue campaign, that will show the basics of the Rome: Total War imperial campaign. One improvement over the original prologue, is that you now can save the game between some chapters! Note that the advisors will still use descriptions for OG RTW UI controls. I did it o...670 downloadsupdated 18 mo ago
- Diplomats & Generalsby ModredThis mod replaces all the faction diplomats and Roman generals on the strategic map with graphically revisited diplomats and generals way back in 2005. Spies, assassins and generals from other factions retain their original Rome Remastered skins. COMPATIBILITY: Generally the mod is compatible wit...664 downloadsupdated 2 y ago
- Barbarian Invasion RTW Modsby ZeroVoidPro30Five Basic Mods combined into one. Includes: 1. 0 Turn Recruitment 2. 1 turn Construction 3. Original Unit Cards 4. No Squalor 5. More movement points. Increased from 80 to 180 UNIT CARDS ARE NOT MINE. By Goanimate60 ACHIEVEMENTS COMPATIBLE650 downloadsupdated 3 y ago
- 300% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 240. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.648 downloadsupdated 5 y ago
- No Rebel Settlements Vanilla Campaign United Romeby Nick1assassinThis mod is a second version of the no rebel mod I previously made. This version unites the roman houses under 1 faction. Under the Julii banner, the senate, Scipii, and Brutii generals, armies and cities have joined together for conquest. Now the fight can be taken to the barbarians, the greeks,...635 downloadsupdated 5 y ago
- Chill Senate 20by 76561199177812848Senate got chill. Senate mission turn limit increased to 50, senate appreciates you for longer when you complete a mission and increased mission rewards. Increases the total number of senate seats from 6 to 20 and increases term duration for certain office positions. The first mission of a new ga...630 downloadsupdated 5 y ago
- Barbarian Invasion - Original Unit Texturesby Lucius Papirius CursorRestores the original Rome Total War Barbarian Invasion textures and models on both the campaign and battle maps. Note: Unit textures have not been upscaled. Known issues: some units have some texture discoloring in the shield area such as Paladins, Paladin Bodyguards, and Sughdian warriors. Not...613 downloadsupdated 3 y ago
- Britons in Britain!by ModredThis mod was created for players who want to start an imperial campaign without seeing the British tribes in Belgium and then conquer all of Europe... (sich!) The changes made were to assign the "Belgica" region with capital Samarobriva to the Gauls, while the Britons were left only on the Englis...613 downloadsupdated 2 y ago
- Europa 270 Map (snapshot) for Rome Rerostered (deprecated)by JonkoXLConsider using the following updated snapshot instead, starting a new campaign may be required: Europa 270 Map (snapshot) for Rome Rerostered (deprecated) A snapshot version ( January 1, 2022 ) of Europa 270 Map working with (Factions Rebalanced:) Rome Rerostered All credits go to Ganim, webbird...604 downloadsupdated 5 y ago
- Free Watchtowers & Fortsby 76561199177812848Changes cost of watchtowers and forts to 0. My Mod Compatibility You can also view my Aluxii Mods collection for a list of incompatible mods. Mod Description Compatible Rome Resettled Rome Resettled aims to provide a more balanced dispersion of territory and give certain factions a better chance...591 downloadsupdated 5 y ago
- Rebel mod: Barbarion Invasion+ Western Editionby GousmanThe Rebel mod: BI+ lets you play as the slave/rebel faction and the Western roman rebels! Removes the "your faction has been destroyed" error when defeating the Eastern Roman Empire! For playing the Eastern Roman rebels, see the other mod. Credits to RyoDownG for helping on the mod. Features: - U...587 downloadsupdated 5 y ago
- [RIS Fix] Fix for 0.6.6 and older campaignsby jorellafThis submod fixes the AOR for campaigns started before 0.6.7. Note that this fix will make new campaigns started in 0.6.7 have broken AOR instead Subscribe, turn on Fix for 0.6.6 and older campaigns in the game launcher and make sure to place it above the main RTR:IS mod entry.585 downloadsupdated 2 y ago
- Rome Resettledby 76561199177812848Rome Resettled aims to provide a more balanced dispersion of territory and give certain factions a better chance of surviving. General Overview - 50 settlements reassigned - 33 additional starting family members - 31 pre-existing buildings added to settlements - Added roads to all settlements wit...574 downloadsupdated 5 y ago
- RTR: IS - Control Multiple Factionsby ht0Control Multiple Factions submod for RTR: Imperium Surrectum 0.6.7. This is NOT a separate modification! This is a submod for RTR: Imperium Surrectum 0.6.5 - You need to download the original modification for this to work!. When you enable the original mod and this submod in the modification mana...574 downloadsupdated 2 y ago
- The World in 1936by TopazThis mod aims to expand upon the blobby mess that is Rome total war, and add more accurate borders to the time period of 1936! As of this Moment, the only nation done to my complete satisfaction is Germany and its Benelux neighbors. However, I have started work on the Balkans and soon to move to...556 downloadsupdated 5 y ago
- Barbarian Engineering and Vanilla Enhancement Mapby RhononThis submod for Barbarian Engineering integrates ahowl's Vanilla Enhancement Map. Load Order Barbarian Engineering and Vanilla Enhancement Map Barbarian Engineering Credits Vanilla Enhancement Map and Danymok's Rosters Expanded patch by Cell Tv Vanilla Enhancement Map v1.0 by ahowl11 Danymok's Ro...552 downloadsupdated 2 y ago
- Mundus Magnus - Barbarian Invasion CH汉化by Super Stars城市名称汉化%99 一半左右经过精校550 downloadsupdated 3 y ago
- Rebalance Patch for Mundus Magnus v1.3 (only use with Total Rebalance: Rome Rerostered III)by JonkoXLRebalance Patch for Mundus Magnus v1.3 (for use only with Total Rebalance: Rome Rerostered III) (click here for 'Total Rebalance: Rome Rerostered III) This 'Rebalance Patch' improves on four aspects of the campaign map of Mundus Magnus This mod is created to make the main campaign more easy by in...549 downloadsupdated 5 y ago
- New Start position for MMmapby patwestThis mod adds provinces to the Britons, Numidians, Dacians, Thracians and the Parthians while taking 7 from the Seleucids and swaping out some of the Gauls. It also adds more and better units to the Rebel faction and increases the likelyhood of rebel uprisings. It also attempts to increase the ag...544 downloadsupdated 5 y ago
- Alternative Tech Tree for Ranged Units in Total Rebalance: Rome Rerostered IIIby JonkoXLAlternative Tech Tree (mostly for Ranged Units) in Total Rebalance - Rome Rerostered III This small patch slightly alters the tech tree as used in Total Rebalance - Rome Rerostered III It hopes to improve on the early game and general access to ranged unit by lowering the Archery Range building r...539 downloadsupdated 4 y ago
- Golden armour melee attack and missile upgrades for julliiby Matthiasdo you consider red romans to be the true romans? but you are anoyed that the scipii have superior attack and defense for their units through the temple of vulcan? this mod fixes this by adding the temple of vulcan to the julii and removing it from these blue pretenders NOTE this mod also include...535 downloadsupdated 5 y ago
- 4 turns per year with 2 winter turnsby 765611990856528754 turns per year. 2 summer turns, then 2 winter turns starting date: whenever ending date: never Not fully tested yet Inspired by Alpacas script o rama526 downloadsupdated 3 y ago

