Transport Fever 2 mods
Transport Fever 2 script mod mods
Everything filed under script mod by its own author, ordered by how much it is used.
Alleurope1.4kLocomotive749Asia645wagon533Train515Vehicle508Multiple Unit496usa413British397Asset303Japan270Bus241passenger222Script Mod216diesel206train station173electric163Plane153UK138Track138China136Truck129station129VKmod119USSR117Steam116Russia111Street105Track Asset99Tram95Waggon94Bridge92Town Building85Map81Germany80Temperate78Building70france66Signal65Industry64sncf62Car61Brush Asset58Dutch54Ship54Cargo51Freight49netherlands47NS46nederland46Bus Station42Airport40Truck Station40DB40coach39Angier38American37passengers36Road36Japanese35London33Nederlandse Spoorwegen33Train Depot32Boeing32goods32JR31england31Sound30landmark30City Bus29Airbus29Ukraine29Road Depot29dma mods29Cargo Station28Railroad Crossing27Buildings26Tram Station26gwr26Railcar26Street Construction24France Fever24monument22Poland22Simplified Chinese21tunnel21jkmods21tokyo21Construction21High Speed20Houses20FS2073720Spain20Renfe18EMD18Deutschland17Railway17Assets17Aircraft16Metro16Tropical16Narrow Gauge16TGV16French16Script15sweden15Italy14Swedish14Rail14Canada14Bahnhof14Belarus13taiwan13bundesbahn13Commercial13Residential13Deutsche Bahn13Amtrak13sbb13skyscraper12Hopper12EMU12catenary11Berlin11europa11waypoint11railroad11Schweiz11switzerland11Depot10person10Australia10CIS10Dry10Brush10Russian Empire9Town9FENCE9SaveGame9Union Pacific9Air9Early9coal8Mission8Intermodal8Swiss8Sign8futuristic vehicle8Czech8Repaint8Italian7Terrain7speed7Terminal7Warehouse7Capacity7Trolleybus7Polish7america7Church7Highspeed7Modern6tracks6house6Climate6UI6stone6PRR6Underground6reskin6Passenger station6New York5Futuristic5Graphics5britain5German5animal5korea5Pack5br5Military5shop5Industrial5CSX5Garage5Tower5Alpine5class5Performance5shunter5Boxcar5200+5
216 script mod mods
- Industry Expandedby Col0KornCheck out the new Industry Expanded Add-On - Mail and Waste! Both mods can either be used together or standalone Introduces 13 new cargo types and many new industries to make for a more complex, yet balanced experience. Appropriate cargo vehicles support the new cargo types. This mod does not ove...294.3k downloadsupdated 6 y ago
- Natural Town Growthby Mr_WolfZTowns grow more naturally. Your actions will influence the growth directly and can cause towns to grow asymmetrically, e.g. if you provide industrial cargo, the town's industry will grow, if you provide commercial cargo the town will gain more shopping facilities. Towns will start out smaller, bu...266.4k downloadsupdated 7 y ago
- Auto.Sig²by EnzojzThis mod automatizes the placing of signals. Usage: 1. With mod loaded, there is an "AutoSig" option in the signal construction menu (show after placing the cursor over the track). 2. Toggle to state to "On" to enable the function 3. Set the "Signal Distance" to desired value 4. Place a signal on...260.7k downloadsupdated 4 y ago
- Auto Parallel Tracksby EnzojzThis mod helps you build parallel tracks quickly. Usage: 1. With mod loaded, there is a "Parallel Tracks" option on the track construction menu. 2. Toggle to state to "On" to enable the function 3. Set the "Spacing" and "Number of tracks" to desired value 4. Place the central tracks and parallel...248.3k downloadsupdated 4 y ago
- Achievements w/ Modsby Saber KitsuneEarn achievements while using mods. Standalone version as the other listing currently uploaded is bundled with a factory mod.247.4k downloadsupdated 7 y ago
- More Industry Levelsby Mr_WolfZDoubles the number of levels for each industry (including those added by mods). This mod can be safely added to an existing savegame (any industries at their production limit will immediately start leveling up). However, it cannot be easily removed once an industry has gone beyond its vanilla lim...213.3k downloadsupdated 7 y ago
- Build with Collisionby 76561198342751450As you have probably experienced very often, building streets, tracks, stations and other objects can be very annoying if there are many collision warnings in a densely built-up area. For assets/constructions, this can be bypassed using "skipCollision=true", so you can build despite the collision...172.6k downloadsupdated 20 mo ago
- Advanced Camera Viewsby 76561198342751450The Advanced Camera Views is now also available for Transport Fever 2! You may ask, why do we need this for TPF2, when there is now the movable first-person camera? However, the movement is still limited, looking around is quick, but the translatory movement is slow. It is also practical to get t...167.0k downloadsupdated 4 y ago
- Enhanced train station cargo capacityby xmnovotnyIn vanilla game, waiting cargo is stored only on the half of the cargo platform alongside the rail station track module With this mod, there will be place for cargo: On all consecutive platforms next to the rail station track module. On consecutive platforms beyond the track module ending If ther...164.9k downloadsupdated 7 y ago
- Zero Height Bridgeby EnzojzThis mod helps you building bridges everywhere, both for rail and road. Usage: 1. With mod loaded, there is an "H0 Bridge" label at the bottom bar of the screen, after it the state "On" or "Off" is indicated. 2. Toggle to state to "On" to enable the function 3. Click on the "H0 Bridge" open the o...149.8k downloadsupdated 4 y ago
- Realistic Train Brakeby 76561198342751450With the June update (Min. Build 28962), there is a new parameter, which can modify the brake deceleration of trains. You can adjust this with the (also new) mod settings in the loading menu. The default value of the game is 2.5 m/s², which sometimes seems very hectic. A realistic value, also def...147.7k downloadsupdated 6 y ago
- Better roadsby Sparky66A variety of changes to improve the visual appearance of roads as well as useful new features. Also removes the end date from old roads and adds asymmetric roads. Changes include: Better road textures and markings. Small modern roads now have sidewalks. Asymmetric roads added, which allow you to...140.3k downloadsupdated 4 y ago
- Timetablesby CelmiTimetables I can proudly present my newest Project: Timetables! This mod adds timetables to the game. Timetables can be configured for each line and each station individually. There are two types of timetable constraints that can be added to a station: Arrival/Departure: You can add arrival/depar...138.9k downloadsupdated 6 y ago
- More Line & Vehicle Colorsby Mr_WolfZAdds many more colors for your lines and vehicles. Please note that the game automatically tries to layout the colors in a square, adding an extra column if required. That means it is not possible to add extra hues or colors easily without distorting the color layout. If you feel a color is missi...137.5k downloadsupdated 7 y ago
- Better RCI Colors 2.1by LaurentThis mod replaces original RCI colors with more distinctive ones. I don't know for you, but in the vanilla game, I often struggle to see if industries and commercial areas are covered by my depots correctly. Of course I use the cargo layer but due to the original RCI color choice, it's pretty har...128.4k downloadsupdated 4 y ago
- Better Terrain Brushesby LaurentThis mod greatly improves terrain brushes Transport Fever 2 has some nice terrain tool features but they are quite weak in their standard version, to the point that we usualy need to raise size and strength of the brush to the max each time we want to flatten some terrain and it's often not enoug...122.0k downloadsupdated 4 y ago
- Freestyle Industriesby 76561198419998991Industries with only the cargo stockpiles. You place the assets, set the cargo chains, production amount & amount of employees. This is a factory/mine/farm without assets, the difference is your get much more control over the flow of cargo than using a vanilla factory. Mod is intend for sandbox m...112.9k downloadsupdated 3 y ago
- Enhanced terrain generator (temperate)by henning.schaeferThis mod allows for more control over the parameters of the standard terrain generator for temperate climate. The unmodded generator only allows to set three different parameters (hilliness, water and forest), which will then in turn influence several internal parameters such as lake generation,...101.7k downloadsupdated 7 y ago
- Better acceleration and more realistic brakeby 76561198931269456Acceleration performance is improved by 30-50%, Instead of suddenly dropping from 30 or 40 to zero, the train will slow down gradually. More emUs will also be provided.99.3k downloadsupdated 4 y ago
- Terrain Feverby HavilandAdds a temperate terrain generator written from scratch. Terrain Fever features various terrain types that you can combine using a selectable distribution type which allows for great flexibility. Create plains, hills, coast lines, islands, huge and small lakes or set yourself up for a mountainous...99.1k downloadsupdated 7 y ago
- Population Factorby 76561198342751450This Mod changes the number of people in the game by multiplying the capacity of new town buildings with a factor. Usage If you start a new game with the mod or if you create a city with the generator, all buildings get the modified values directly When adding to an existing savegame, the effect...95.9k downloadsupdated 7 y ago
- Track/Street Builder Infoby 76561198342751450Displays detailed information about tracks and streets during construction. With this, construction and planning can be done much more precisely. Length Terrain Height Slope Speed Curve Radius Angle When hovering on the field, labels and further data is displayed. Mod with more info about street/...95.8k downloadsupdated 12 mo ago
- Vehicle Asset Builderby 76561198342751450With this mod, assets of all vehicles (including mods) can be placed. In the category 'Vehicles' are the following types: Locomotives Wagons Multiple Units Buses Trucks Trams Ships Airplanes This is a pure script mod and does not contain any models, it accesses the existing ones, which has pros a...93.8k downloadsupdated 6 y ago
- Marker Start/Endby 76561199040863737Marks start/end of a track or street section for further handling by special tools. Select the 'Tools' category from the 'Assets' menu and, with the 'Marker Start/End' icon selected, left-click on a track or street segment pre-indicated by a white stripe. A yellow arrow now marks the beginning of...92.2k downloadsupdated 23 mo ago
- Move It!by okeatingBy popular request here is a tool that allows you to move nodes and constructions to allow fine control of placement of objects. Features: - Selection modes for nodes, segments and constructions (stations, depots, industries etc.) - A preview of the new selection is drawn onto the terrain along w...91.2k downloadsupdated 3 y ago
- All available from 1850by YoshiDEModifies content availability such that everything* becomes and stays available foreversince 1850 (the minimal start year). * everything means everything. As horses slow down traffic, they are excluded from 'everything'.If you're interested in disabling other elements or activate the civil cars a...86.5k downloadsupdated 7 y ago
- Vanilla Plusby DevilhunterCreated by Transport Games Ru community Vanilla Plus is a mod which was created for improving visual features of the vanilla vehicles. This is not the balance mod, so you can use it with any mods which change the game balance. So what this mod do? The main thing is returning the commercial logos...83.3k downloadsupdated 7 y ago
- Production X4 [DEPRECATED]by FrostDescription Quadrupled production of all industries, 1600 at max level. Some raw materials production is set to 3200, for the factories need 2 units of raw materials to produce 1 unit of the product. CAUTION Although no problems were found in my tests, But I still recommend making a backup before...81.3k downloadsupdated 7 y ago
- Abutment script supportby EnzojzA script mod to give abutment support, use with other supported bridge mods. The "Tracks × Retaining Walls" supports this mod. Usage (player): 1. Load this mod with the game, if the bridge support this mod, in case that the new bridge is connected a terrain track/street, the abutment will be adde...80.2k downloadsupdated 6 y ago
- Cargo terminals capacity multiplierby xmnovotnyFeatures capacity (per platform) for waiting cargo at stations/stops will be multiplied by configurable coefficient each transport mode has own multiplying coefficient configurable by CommonApi2 GUI alternative configuration by changing values in then file settings.lua in the mod directory (steam...79.6k downloadsupdated 7 y ago
- Signal Distanceby 76561198342751450Moves all signals with an offset of 8m, so that signals are still visible in the camera view. In tight curves and high gradients, this may lead to nonideal effects. Some signals may become clickable only by the icon. Can be added and removed any time. If single signals should not be changed, inse...79.2k downloadsupdated 6 y ago
- Advanced Town Builderby 76561198342751450Town generator with seperate values for the capacities of Residential, Commercial, Industrial. Find under street construction. Although you might built very large towns with this, at a ceratain point it might be more sensible to built more little towns. Also keep the simulation performance limit...78.4k downloadsupdated 3 y ago
- Industry Expanded Add-On - Mail and Wasteby Col0KornThis is an Add-On for Industry Expanded Both mods can be used together or as standalone Introduces Mail and Waste cargo chains (3 new cargo types and 2 new industries) to make for a more complex, yet balanced experience. New Cargo Types: 1. Mail 2. Unsorted Mail 3. Waste Unsorted Mail is now prod...75.7k downloadsupdated 6 y ago
- Road Toolboxby Enzojz16 Jan 2021: Sorry I mistakely removed the old mod entry when updating the mod, so I have to create a new entry and reupload it again. This mod helps you build some road layout which is difficult or impossible to do with the vanilla game. It's possible to built two road layouts with this tool: 1....73.7k downloadsupdated 6 y ago
- Parallel Toolby 76561199040863737Creates parallel tracks or streets along already laid sections. The options for building parallel tracks or streets are severely limited in the game. This mod makes it possible to subsequently lay tracks and streets in variable parallel distances to one another - and not only that. A vertical off...72.1k downloadsupdated 18 mo ago
- Realistic Railway Slopesby 76561198342751450For all tracks, a maximum gradient is set (default 40‰, default value of the game is 75‰). With this, it is easier to build realistic track gradients. The value can be changed with the mod settings (in the loading menu). Tracks that define their own slope, keep the value. In addition, the Embankm...71.5k downloadsupdated 6 y ago
- Industry Tycoon 2by romonitoShows an normaly hidden feature from vanilla game for building and configurle vanilla industries. My guides: More comfortable development with an own line naming system (will be updated soon)69.9k downloadsupdated 7 y ago
- Bigger Brushesby AbbyTheFoxxIncreases max paint and asset brush size by 4x, in game and in editor. Larger sizes *will* lag, which is probably why the size is so limited in the first place. I left terrain brushes alone because any bigger than the editor max size was basically unusable even on an i7-8700k @ 4.7GHz For using t...69.9k downloadsupdated 7 y ago
- Night Modeby YoshiDEInto the dark Experimental Mod! There is no day/night cycle included. Sky box created by Hazel Whorley under CC BY-NC 3.067.6k downloadsupdated 7 y ago
- Dynamic Arrivals Boardby fuzzyMain Features - Single Terminal Arrivals Display - place it on a platform and it will automatically display the next arriving trains to that platform. Use the terminal param to force a platform if it sees the wrong one. - Single Terminal "Calling at" Display - place it on a platform and it will d...66.6k downloadsupdated 4 y ago
- Roads: no end yearby Sparky66Note: This mod has essentially been replaced by my better roads mod here Modifies road availability such that once a road becomes available, it will remain available for the rest of the game. Allows you to build dirt and cobble roads beyond 1925.65.7k downloadsupdated 7 y ago
- Expanded Production Chains [BETA] 1.3by r*****96Adds cargo types and industries available throughout the campaign into free play and adds some completely new production chains. See it in action: ####################### IMPORTANT - PLEASE READ IF YOU HAVE QUESTIONS, BUG REPORTS OR FEATURE REQUESTS: Please do not post bug reports or feature requ...64.5k downloadsupdated 5 y ago
- Town buildings: no end yearby Sparky66Modifies town building availability such that once a building becomes available, it will remain available for the rest of the game. This means modern cities are no longer full of exclusively modern buildings, you get a nice mix of modern and old. An alternate building of this mod, that stops the...64.5k downloadsupdated 6 y ago
- Ability to Readby TastyFlavourAfter it's great succesor in the city building game: Cities Skylines It's also time to impliment the mod in Transport Fever 2!! Modders will understand, feel free to add as required item.61.0k downloadsupdated 4 y ago
- No catenary mast track & placeable mastsby Sparky66Adds tracks without catenary posts and individually placeable masts. This allows you to fix junctions with misplaced masts on the tracks. 1. Upgrade the problem track to the mast free tracks. Zoom in and hold shift when upgrading tracks to select the smallest section possible. Can be a little fid...59.6k downloadsupdated 7 y ago
- Industry Production Levels v1.2.1by SoftwareSimianPatches all industries to have multiple production levels to allow them to auto-upgrade up or down as needed to match supply and demand. Default setting allows for 7 production levels where each level is double the previous level: 100, 200, 400, 800, 1600, 3200, 6400 Both the number of levels (7)...58.5k downloadsupdated 6 y ago
- Production X2 [DEPRECATED]by FrostDescription Double the production of all industries, 800 at max level. Some raw materials production is set to 1600, for the factories need 2 units of raw materials to produce 1 unit of the product. CAUTION Although no problems were found in my tests, But I still recommend making a backup before...58.1k downloadsupdated 7 y ago
- Undo!by okeatingAfter popular suggestion in the forums, it is finally here: Undo! This was much harder to implement than I first thought, and there are some limitations but it works reasonably well. Features: - Button to undo up to 10 of the last "build" actions, such as track / road laying, signals, bus stops,...57.1k downloadsupdated 3 y ago

