XCOM®: Chimera Squad mods
XCOM®: Chimera Squad items mods
Everything filed under items by its own author, ordered by how much it is used.
4 items mods, most downloaded first · newest update 28 Aug 2020
- More Utility Slotsby JuravisDoubles the starting utility slots available to all XCOM units. Requires a new campaign, as the stat is tied to the soldier's creation. Yes, this means that Patchwork gets a total of 4 with her class ability (+1) and the armor bonus tier 3 (+1). I just tested it and the UI shows correctly all 4 i...7.2k downloadsupdated 6 y ago
- Extra Padding Buffby Tony the Microsoft ShillSimply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of strength to the other armor mods while keeping...4.0k downloadsupdated 7 y ago
- Experimental Hybrid Roundsby Fastrean#About this mod This mod is adding 12 new rounds into the game. These rounds require complete research projects in Assembly to unlock purchase in Supply. ## Features New Research Projects: • Experimental Hybrid Rounds, this research project requires “Modular Armor” research project complete. Unlo...3.4k downloadsupdated 6 y ago
- New Armor Mod Item: Kinetic Platingby FastreanThis mod is adding a new Armor Mod item Kinetic Plating. Kinetic Plating Features: Passive: • At the end of agent’s turn, generate a kinetic screen. • When agent’s turn begun, generate 1 shield HP if the agent having kinetic screen or kinetic shield. • Missed shots against the Agents will generat...3.1k downloadsupdated 7 y ago
4 items mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

