XCOM®: Chimera Squad
XCOM®: Chimera Squad mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Risky Launchby chair5768v1.1: Updated to make compatible with latest (May20/20) patch. Launch missions with less than 4 agents. Send 3 agents and an android. Send 3 agents and no androids. Send Claymore on a solo mission. Send NO agents and 2 androids. The possible combinations are endless!* You can start with androids...1.6k downloadsupdated 6 y ago
- Increased Critical Damageby ToppopiaSimple Description: All weapons/attacks, friendly or enemy will now crit for 50% of the base damage rounding up. Any attacks that don't have a critical chance/damage I left the damage at Zero, for example most psi attacks don't do critical damage. As shown in the screenshot the default damage for...1.6k downloadsupdated 6 y ago
- Enemies Get Preparationby JuravisAll enemy units get the "Preparation" ability given to them. -= EXCEPTIONS =- Not awarded to : - Turrets - Berserkers - Andromedon Robots - Cocoons - Psi Zombies of all types. -= REQUIREMENTS =- In order to be able to use the ability correctly, my Improved Chimera AI mod is required. Subbing to t...1.6k downloadsupdated 6 y ago
- More Weapons for Classes and Nornal Crit1.4k downloadsupdated 6 y ago
- Environmental Damage Rebalanceby JuravisAnother quick INI edit which makes firearms and melee weapons less lethal to your surroundings. HEALTH DAMAGE IS NOT CHANGED. AT ALL. For reference, a Frag grenade in XC2 causes 10 points of Env. damage and will destroy most hard cover that isnt reinforced like a UFO wall. 5 points of env. damage...1.4k downloadsupdated 6 y ago
- Breach Mark Target Abilityby JuravisProvides XCOM with the Mark Target ability, usable during breach on any opponent visible to you during breach. It has the same effect has the Turret ability Targeting Systems. It stacks with Holo Targeting. Characters using it will point at the target visually. The ability has however received an...1.4k downloadsupdated 6 y ago
- Bigger Buttonsby RukaPlaying XCOM on a small monitor ? Then this mod is for you ! It makes ability buttons and enemy target icons 1.5x bigger so they're easier to click and distinguish, especially on small size screens such as laptops. In order to make it fit their rows were also swapped. /!\ If you enable "Show Targ...1.3k downloadsupdated 6 y ago
- Mod Warning Removerby chair5768Removes the Mod-List from a saved game, so that it can load without a missing mod warning. 1) Install and Activate this Mod 2) Load the saved game 3) Save the game 4) Exit, and deactivate this mod The SaveGame should now load without any mods active without throwing a warning. This mod can be lef...1.3k downloadsupdated 6 y ago
- Personal Shieldsby SkacikPLAdds Personal Shield and Advanced Personal Shield research items Personal shields are equipable grenade gear that work in similar fashion to Kinetic Screen or Motile Inducer with mechanical effect similar to Progeny shield pylon effect - they add temporary extra HP stacked on top of units base HP...1.1k downloadsupdated 6 y ago
- Breach Ability Sprintby JuravisYou have 1 Action instead of 2 for the round after the breach. During this special 1st turn gain +Defense, +Dodge and +Mobility. You also get Lightning Reflexes during Sprint movement. Lasts 1 turn. The mobility bonus is 5 and 200% on top of the total so you get around 230% mobility from a single...1.1k downloadsupdated 6 y ago
- MoreDakkaby DreadBertThe limited number of Abilities and Weapons was the driver for this. As it's drastically easier to add Abilities via Weapons decided to take that route. Intent was for the base weapons to be a tad better on damage and have these to add some diveristy to tactical. ## Features Meh, going ahead and...1.1k downloadsupdated 6 y ago
- Clockby ChracerClock Never loose track of the time any more. Description This mod adds a simple clock that is extensively customisable. The clock has three levels: Level 1: You're fine with gaming now, the clock is small and green Level 2: You should stop playing soon, the clock is somewhat bigger and yellow Le...1.1k downloadsupdated 6 y ago
- Breach Ability Restby JuravisTake a well deserved respite before the next breach and heal 3 HP. You also heal 1 HP per turn until you get hurt or impaired (continous rest) up to 3 more points. You do not get the defensive bonuses Cover Rush or my Sprint mod provide, so you better make sure you rest safely (behind Cherub's Ph...1.0k downloadsupdated 6 y ago
- Terminal Suppression Modby JuravisThis mod has been completely retooled. Terminal now gets 2 separate abilities on the same shared cooldown. You can either Pin Down or Suppress the target. Pin Down roots it and Suppression Fire disorients it. Both push the enemy down the Timeline. Using either one puts both abilities on Cooldown....995 downloadsupdated 6 y ago
- GimmeShelterby InverseFalconGimmeShelter provides training programs for new abilities for Shelter, most centered around Relocate. Nearly all abilities included are offered as training programs. The duration of training may be modified if desired in XComStrategyTuning.ini. Level at which trainings are available, and ability...956 downloadsupdated 6 y ago
- Perfectly Reasonable House Rulesby PenceyA collection of gameplay tweaks I'm adding to as I play. All can be configured or disabled with ini edits so you can pick and choose among them. Agents Axiom's Psych Up ability: Adds 5 rage per use while Adrenal Surge is active. Blueblood's Deadeye ability: Can only target units. Cherub starts wi...928 downloadsupdated 6 y ago
- Breach Slots Modby JuravisAdds Breach Slot modifiers to the random effects you can have. Note that my modifiers are hardcore, don't install this if you don't want additional challenge. -=======================================- -= NEW BREACHES =- -=======================================- Final Version Hazardous Materials T...809 downloadsupdated 6 y ago
- Strategic Reloadingby JuravisIn XCOM CS, you are never out of ammo. Firing from a Breach ***costs no Ammo*** (I just noticed it testing this today) and during play there are almost never any spots where expending your ammo unintelligently causes any issues. All perks that provide free reloads are jokes. Reloading doesnt even...776 downloadsupdated 6 y ago
- Disable Distortionby JuravisDisables the holographic interference in menus (distortion). If you're wondering what it looks like, remember the Sectopods? Yeah, they did that to your hotbar when they moved. It's just as annoying here as it was before. This is also a quick and dirty INI edit mod so i could get setup. This does...717 downloadsupdated 6 y ago
- Traducao para Portugues Brasileiro Xcom Chimera Squad704 downloadsupdated 3 y ago
- New XCOM Range Tablesby JuravisThe weapon range tables in CS are identical to the ones in XCOM, but with half the play area. This is a sort-of port of my New Tables mod for XCOM only (enemies will be a different mod). This gives all guns in game new range modifiers more appropriate to smaller spaces. It is VERY STRONGLY encour...626 downloadsupdated 6 y ago
- CriticalSchmiticalby chair5768Allows you to ignore the critical mission warning. Missions/situations will continue spawning after you end the day (click on the critical mission warning to dismiss it or exit the map and reenter). The endgame missions (after all 3 investigations are complete) can be ignored but no new missions...587 downloadsupdated 6 y ago
- Absolutely Criticalby JuravisConfigurable modifier to flank critical chances. By default, this mod makes it 100% for all characters. This does NOT mean you will automatically crit on flanks, it means you get a 100% bonus so you can still not crit through smoke for example. I suggest just subbing and forgetting and leaving as...587 downloadsupdated 6 y ago
- No More Talking!by Snarplord XVICity 31 has issued a strict silence edict following the death of Mayor Nightingale. No one dares to break this edict, lest they incur the wrath of the entire 31PD. Simply put, this mod removes most dialogue from the game. It should work in both the tactical and strategy layer. I have no idea if i...583 downloadsupdated 6 y ago
- Avenger Campaign Tweaksby JuravisThis is a list of my campaign tweaks. It contains bug fixes, enhancements, tweaks to existing parameters and more. It tends to make the game harder as a rule of thumb, but in a fair way. I enjoy when things are equal for both sides and one of this mod's goals is to remove unfair bonuses/penalties...571 downloadsupdated 5 y ago
- Ability Distractionby JuravisNew ability: Distraction Any unit that has Preparation will get Distraction also added, but only XCOM can use the ability. The ability is right next to Preparation, on the left of it. -= EFFECT =- The target is moved down the Timeline (acts later) and is rooted if applicable unless immune for 1 t...567 downloadsupdated 6 y ago
- DOTs Bypass Shieldsby Juravis-= NEW DAMAGE =- All DOTs do 1-3 points of damage and ignores Armor and Shields (Poison, Fire, Acid). The damage is increased if the target is Ruptured. Subscribe and enjoy, you do not have to read the rest unless you enjoy technicals and philosophy. -= ACT BONUSES =- All DOTs now do bonus damage...551 downloadsupdated 6 y ago
- Additional Status Effects Penaltiesby JuravisThis mod goes through every single ability, weapon, grenade and ammo in the game and adds additional effects to existing Status Conditions. For example, a rooted unit will be unable to dodge as good as if it were free. As with almost everything I do, this is just as valid for XCOM as for the enem...526 downloadsupdated 6 y ago
- Super High Coverby Juravis- Full Cover is 60 bonus - Partial Cover is 40 bonus - Aiming angles values have been adjusted, see INI for details. Nothing major and it's hard to explain. - Half cover is 1 Damage Reduction, Full cover is 2 damage reduction (up from 0 and 1) COMPATIBILITY Do not use with other cover value chang...522 downloadsupdated 6 y ago
- FreeCamby SkacikPLFixes default debug camera to work with keyboard and mouse The game still needs to be launched with -allowconsole parameter to allow for debug camera to work Debug camera only works in actual tactical missions To toggle debug camera, you can press (non-numeric) Delete key on your keyboard, UI can...449 downloadsupdated 6 y ago
- XCOM Chimera Squad fixes and balance438 downloadsupdated 4 y ago
- Console Enable416 downloadsupdated 6 y ago
- New Enemy Weapon Tablesby JuravisEnemies do not have range penalties or bonuses. This mod fixes that and assigns them the same table as my XCOM range mod. Note that this drastically alters the gameplay in that it makes things infinitely harder for you if the enemies are positioned well and close. They get point blank bonuses. If...408 downloadsupdated 6 y ago
- Non-Lethal Campaign Modby flightpaperThis mod is designed to increase the penalties for the deaths of both civilians and enemy combatants in order to encourage non-lethal takedowns. I made this mod because I don't think that a game where you play as police should have making arrests as just an optional mechanic; I wanted to disincen...295 downloadsupdated 6 y ago
- Reasonby Alien Vs. Redditor"Passed down through generations of Archon rulers. Build from a fusion of the previous souls of those who wielded it and depleted uranium." Available from the start, this beam shotgun has one shot in its clip and has a one tile range, but will erase the existence of any unit out of the game. Due...272 downloadsupdated 6 y ago
- Classic Utility Costsby JuravisThis mod changes the Action Costs related to grenades and utility items. As you know, Chimera makes everything free. This mod allows you to change it back to XCOM 2 classic settings or to use a hybrid version which is not as punishing but more strict. -= DEFAULT =- If you subscribe to this and do...268 downloadsupdated 6 y ago
- Disable Aim Assistby JuravisDisables the XCOM 2 aim assist mechanics (legal cheat) that may or may not interfere with Chimera Squad that allows for invisible hit bonuses depending on agents fallen and repetitive misses. -= COMPATIBILITY =- Not compatible with Grobo's Tactical Overhaul Mod, either because it is integrated in...258 downloadsupdated 6 y ago
- Stricter Evac Costby JuravisChanges EVAC to cost 1 Action Point and end the turn, just like Firing. You won't be able to exit a battle with a double move or use actions on an Evac tile before finally exiting (unless you were already on it when your turn started). This is also valid for enemies who will not be able to double...175 downloadsupdated 6 y ago
- Hit Rolls are Okayby geoffhom# Hit Rolls are Okay README This is the README for the XCOM: Chimera Squad mod, 'Hit Rolls are Okay.' TL;DR: This is a niche hack mod, if you want to see how a subset of hit rolls are done; in particular, Axiom's Smash. If you look at the SDK, there are log statements for many things, including h...110 downloadsupdated 6 y ago
- No Starting Breaching Chargeby Tony the Microsoft ShillThis mod simply removes the free Breaching Charge you start with in a new campaign. Warning : This mod might not be compatible with other mods that modify non-tutorial campaign starting items. It used to, but it appears something might've broken with the "-" prefix for modifying values in .ini fi...95 downloadsupdated 6 y ago

