XCOM®: Chimera Squad
XCOM®: Chimera Squad mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- More Mission Variantsby RealityMachinaAdds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil, Progeny, etc) that are hostile against t...6.6k downloadsupdated 6 y ago
- Guardian - Templar Agentby RealityMachinaReady to fight just as the war for liberation reached its conclusion, Guardian is ready to provide his brand of support to Chimera Squad. Abilities Guardian starts with both the basic Templar kit of Rend plus Momentum, plus his own unique psionic talent called Mind Meld. A squadmate designated wi...6.5k downloadsupdated 5 y ago
- Lockdown Inconsistency Fixby RealityMachinaLockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but without a localization change explaining that...6.1k downloadsupdated 6 y ago
- A Better AI: Blood Dragonby DerBK-- ABAI: Blood Dragon -- -- Mod by DerBK -- _________________ This is the ABAI release for XCOM: Chimera Squad. _________________ CONTENT This mod is contained to the editing the XComAi.ini. The following edits were done so far: - Slight increase to the preferred engagement range of enemy units (...5.6k downloadsupdated 6 y ago
- Remote Medkit Use for Specialistsby PenceyAdds X2-style GREMLIN healing to Chimera Squad, making Terminal and Patchwork act more like Specialists. By default, this mod grants Terminal and Patchwork the 'Gremlin Heal' ability, which allows for remote use of Medkits. It also removes the healing effect from Terminal's 'Safeguard' ability, b...5.4k downloadsupdated 6 y ago
- A Better Start (LITE)by Scuba SteveStart your campaign with a mild advantage. Increased starting resources, reduced research, field team, market, spec op time / costs. Here we are again five years later but now like your finances, we're diversified. The goal is the same, crush enemies of peace but now with an elite squad of mixed...5.2k downloadsupdated 6 y ago
- New Subobjective - Save Friendly Shrike Survivorby RealityMachinaDirector Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjective that can appear on missions: a Shrik...5.0k downloadsupdated 6 y ago
- Cant Miss Stunned With Meleeby JuravisProvides a +30 Aim bonus to melee attacks if the target is stunned (helpless). There is nothing more unsatisfying in this entire game than missing an adjacent melee attack on a target that cannot defend itself. I also included Turrets since they cannot move but not rooted, berserked or panicked t...5.0k downloadsupdated 6 y ago
- Colored_Equipmentby VullcanSimple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - Epic Weapon When the Mod will work ? A new...4.9k downloadsupdated 6 y ago
- Melee Can Critby JuravisEver noticed that Melee cannot crit in Chimera Squad? This is a quick fix to all melee abilities in game and allows them to crit. Note that in exchange for Zephyr to be allowed to crit just as many times as a gun would, she is no longer able to automatically hit with guaranteed 100% accuracy. It...4.6k downloadsupdated 6 y ago
- Buy Bluescreensby RealityMachinaEnables you to buy bluescreen rounds from XCOM HQ directly from the start of a campaign, for 100 credits per piece. I mean, we could directly manufacture this during the war, HQ's gotta have a stockpile it can lend out by now.4.6k downloadsupdated 6 y ago
- No Casework Rewardsby JuravisTaking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail, not leveled up properly and Sacred Coil...4.6k downloadsupdated 6 y ago
- A Better Agent (LITE)by Scuba SteveGive your squad a mild upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure H...4.5k downloadsupdated 6 y ago
- New Ammoby Juravis-= AMMO LIST =- Bluescreen Rounds: +1 Damage VS Robots, Bypasses Shields if any. Reaper Rounds: +10% Crit and +1 Crit Damage Eagle Eye Rounds: +10% Hit, -20% Crit (Editable in INI file) Hollowpoint Rounds: Causes Rupture 1 VS Organic but 1 less damage against armored targets (Penetration -1). Psi...4.2k downloadsupdated 6 y ago
- Grobo's Tactical Fun Overhaulby GroboboboThis mod is a complete overhaul of Chimera squad's tactical gameplay in order to attempt to make it significantly less bland and boring. DESIGN GOALS: 1) Significantly increase the number of viable tactical options at every stage of gameplay 2) Increase the importance of cover and positioning in...4.2k downloadsupdated 5 y ago
- A Better Arsenal (LITE)by Scuba SteveA mild upgrade to power and capabilities of your squad's weapons, armor, and gear. In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in a whole in the ground and then all over again when we took to they skies. Th...4.2k downloadsupdated 6 y ago
- Better Biography Screenby RealityMachinaImproves the vanilla biography screen so it can handle long biographies, instead of just having them scroll past the bottom of your screen. Note that it's been a long while since I bothered with UI stuff, so this may not be work properly with some resolutions: please inform if UI elements are out...4.0k downloadsupdated 6 y ago
- More Accurate Smashby KimKastSummary Axiom's Smash Ability gain +3% aim per each Rage: so maximum aim bonus is 15% at 5 Rage stack. Bonus is configurable in .ini file. Works on mid-campaign, but not work on mid-tactical.4.0k downloadsupdated 6 y ago
- Extra Padding Buffby Tony the Microsoft ShillSimply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of strength to the other armor mods while keeping...3.9k downloadsupdated 6 y ago
- Reworked Medikitsby RealityMachinaTrying to make current healing abilities work like they did in X2 doesn't really work to make a Medic character less prominent (unless you're running full encounter heals, but then you're not here for this then) or critical at higher difficulties, so let's flip the script. Rundown The base mediki...3.9k downloadsupdated 6 y ago
- Weapon Pierce Tweaksby NotSoLoneWolfA very simple mod that gives the Chimera Squad shotgun -1 pierce and the Chimera Squad assault rifle +1 pierce. From watching pre-release streams and with my own limited experience, it's clear that the shotgun is the best weapon out of the starting four. It has the highest damage and its only dis...3.8k downloadsupdated 6 y ago
- SurplusDealerby SkacikPLSell excess supplies for money Adds option to sell items in Inventory view. Normal supply store items will be sold at 75% of their base value, items from outside currently available stock will be sold at a price defined in XComMarketSaleData.ini provided by the mod (default 75 credits for any ite...3.8k downloadsupdated 6 y ago
- Increased Cover Bonus (Mod Port)by TabrisThis is just a port of CastledCard's Increased Cover Bonus mod. Buffs vanilla cover bonuses for all units. Low: 20 to 30 High: 40 to 453.6k downloadsupdated 6 y ago
- Android Upgrades For Othersby RealityMachinaTakes advantage of a new highlander hook to enable the usage of android upgrade items on other units. By default, this enables my Julian and UMP45 mods to utilize android upgrades. This is done via the mod's XComGame.ini, inside the \steamapps\workshop\content\882100\2112965060\Config folder. Fee...3.5k downloadsupdated 6 y ago
- Better Scaling Capture Intelby PROMETHIAChanges intel rewards to be rolled once per captured enemy. The base game rolls once, and the chance of getting the intel reward is increased by 20% per enemy by default. This means once you reach 5 enemies captured, there is no reason to capture more outside of the 100% hit guarantee of subdue,...3.5k downloadsupdated 6 y ago
- Experimental Hybrid Roundsby Fastrean#About this mod This mod is adding 12 new rounds into the game. These rounds require complete research projects in Assembly to unlock purchase in Supply. ## Features New Research Projects: • Experimental Hybrid Rounds, this research project requires “Modular Armor” research project complete. Unlo...3.4k downloadsupdated 6 y ago
- Difficulty is Okayby geoffhom# Game: XCOM: Chimera Squad. Mod: 'Difficulty is Okay.' - There's a bug which makes some missions harder. This mod fixes that. - This README is easier to read at the repository: ### Background: General Info on the Bug, Mod - Each mission has a difficulty: Easy/Medium/Difficult/Very Difficult. - O...3.3k downloadsupdated 6 y ago
- Fatigue Scarringby RealityMachinaInstalled a mod like Base Agents Gain XP or Squad Size Adjustments but still resort to your A-Team all the time? Kinda wanna see what the "skip a day" texts are like but want a reason to do so? Here's a mod for that. Summary This mod specifically kicks in once you start the second investigation s...3.3k downloadsupdated 6 y ago
- FreeRotationby SkacikPLEnables smooth and free rotation for the Tactical camera This is partial "port" of the Free Camera Rotation mod for XCOM 2, made by wasteland_ghost. Only included feature is (slightly redesigned) free camera rotation functionality. With the mod installed camera can be smoothly rotated left/right...3.2k downloadsupdated 6 y ago
- Adder Fixes and Improvementsby 76561198983550378Adder Fixes and Improvements is a small mod that tweaks and fixes various visual issues with the adder model. Fixes: - The tongue now uses the correct material. - The rear grenade is now properly aligned with the belt. - Cleaned up various texture-related issues and compression artifacts. Improve...3.2k downloadsupdated 3 y ago
- New Armor Mod Item: Kinetic Platingby FastreanThis mod is adding a new Armor Mod item Kinetic Plating. Kinetic Plating Features: Passive: • At the end of agent’s turn, generate a kinetic screen. • When agent’s turn begun, generate 1 shield HP if the agent having kinetic screen or kinetic shield. • Missed shots against the Agents will generat...3.1k downloadsupdated 6 y ago
- Aimed Shotby JuravisAll units that can use Standard Shot now receive a free extra ability, Aimed Shot. Aimed Shot costs 2 Action Points and ends the turn. It provides +30% to Aim and also costs 1 Ammo as usual. Aimed Shot does not have a cooldown. It also does not deal additional damage or cause any extra effects ot...3.0k downloadsupdated 6 y ago
- No Conflicting Breaching Modifiersby -bg-!!! INCLUDED IN MAY 21 UPDATE !!! Added additional checks to remove conflicting breaching modifiers from the pool, this should prevent conflicting modifiers that neutralizes each other or making one of them useless. Only vanilla exclusions are considered, to add more exclusions add it to the mod...3.0k downloadsupdated 6 y ago
- Strategy Modifiersby RealityMachinaKeep your strategy level changes in a more convenient place. Comes preset to be a bit Marathon-y. Summary Basically a mod to store all your strategy level changes without them being inadvertently overwritten by future patches or if you just want to know what levers you can pull on without needing...3.0k downloadsupdated 6 y ago
- Turret Cover + Overwatchby Juravis- Turrets provide full cover from all sides - Cover is provided even when dead. - I gave Turrets Sentinel so if they are overwatching and hit they will keep overwatching. Enjoy. CREDITS Note: I'm lazy and lifted the code from thegrimsqueaker72's mods from XCOM 2. He gets all the hard work credit...2.9k downloadsupdated 6 y ago
- TitanModby SkacikPLAdds a cut "Titan" Agent Titan was originally called Claymore before the indian guy took over her role (he was also called "Containment" before), subsequently the muton female agent with internal codename "Titan" was cut, there is not much left about how she worked so for now she's just a stitch...2.7k downloadsupdated 6 y ago
- Permanent Scavenger Marketby JuravisThis mod makes the apparition of the Scavenger Market permanent (or almost, the code doesn't play nice) in play. No more, no less. Appears at the same time under the same conditions. It sells the same items for the same prices, with Intel. -= COMPATIBILITY =- Not compatible with Grobo's Tactical...2.5k downloadsupdated 6 y ago
- Ends Turn Tooltipsby BTernaryTauAdds a message to the ability tooltip if using the ability will end the turn. Firaxis had this mostly implemented, so this mod is really only one line of new code. I could probably modify it to use a ScreenListener instead of a class override, but I figured it wasn't worth it to set up that hack...2.4k downloadsupdated 6 y ago
- Never Miss againby MishmI got tired of missing at critical moments and I found my self saving and loading alot. So I decided to make this mod, even thou it is cheating, because it let me enoy the game more and frankly that is was the game is all about. //Mishm This mod will set the aim, hacking and PSI attacks to 500 an...2.3k downloadsupdated 6 y ago
- XCom Gets Hunker Downby JuravisXCOM agents have recovered the ability to use Hunker Down. The parameters Hunker Down will use are the ones you use in game, in my case it's +10 DEFENSE and +30 DODGE via my campaign tweaks. The default is 30 DEFENSE and 50 DODGE. This is NOT configured in this mod, its in the base game files. Th...2.2k downloadsupdated 6 y ago
- Relocate Disorientsby OdoGThis adds a disoriented effect to enemies relocated using Shelter's relocate ability2.1k downloadsupdated 6 y ago
- Tifa Lockhart Enhancement Packby RealityMachinaMakes ∑3245's Tifa mod a bit more unique. Overview Adds a Focus-equivalent system for her called Chi. Chi itself provides a relatively standard sort of bonuses: Level 1 - +10 dodge, +2 mobility, +1 damage with melee attacks Level 2 - +20 dodge, +3 mobility, +2 damage with melee attacks Level 3 -...2.0k downloadsupdated 5 y ago
- Sleeper Agentby JuravisNew squad ability: Sleeper Agent. Turns a humanoid (if it can be bound by a snake, it's humanoid), non robot non civilian unit to your side. The target must not be impaired in any way (stunned, panicked, burning, disoriented, rooted) or berserk. It can be damaged however. You do not have to see t...2.0k downloadsupdated 6 y ago
- Hair Trigger Buffby Tony the Microsoft ShillThis mod simply increases the probability of Hair Trigger being activated to 20% (from 10%). If you have also enabled Advanced Hair Trigger and Superior Hair Trigger, this mod also changes those upgrades to 25% and 30% respectively. Should you want to tweak this, look at the GameCore config file:...2.0k downloadsupdated 6 y ago
- Caustic & Bluescreen Rounds Nerfby RealityMachinaChanges the (accidental?) buff of 3 additional shots with Caustic and Bluescreen Rounds, to a debuff of losing one shot when your weapon's equipped with those rounds.1.9k downloadsupdated 6 y ago
- Improved Chimera AIby JuravisAI TWEAKS - Mind Controlled units are now smarter and extremelly deadly. - Panicked units no longer grenade at all (either side). - Spectral zombies should be less stupid - The AI can now fire on Bound, Panicked or Berserk targets. - The default ideal range for enemies is down to 7 from 10. - Til...1.9k downloadsupdated 6 y ago
- NonLethalBind Dialogue Tweaksby JillBy default with chair5768's NonLethalBind mod, Torque will play her "arrest failed" dialogue whenever she binds or sustains a bind on an enemy without actually killing them. This can sound a bit awkward because the lines don't really make complete sense in this context, so this mod adds a new dia...1.8k downloadsupdated 22 mo ago
- Extra Enemy Abilitiesby JuravisAdds extra passive abilities to enemies. For the extra masochistic. I suggest Impossible Difficulty with hidden enemy HP and no heals between phases. Good luck. THE GOOD GUYS: All Civilians (not the ones you control): Shadowstep OLD FRIENDS: ADVENT MEC: Full Throttle, Sentinel, Cone Overwatch (Fi...1.7k downloadsupdated 6 y ago

