Xenonauts 2Mods
Xenonauts 2
Xenonauts 2 mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Stronger Soldierby [TW][BAHA]AlaneA small tweak to make soldiers less likely to die. I just started playing today, so this mod is likely not balanced and won’t be updated. Feel free to adjust the parameters yourself if needed. Compatibility: -If this mod is activated midway through the game, it will not affect soldiers that have...5.8k downloadsupdated 5 mo ago
- Xenonauts 2: Weapons, Aliens & Tech Expansionby HK IvanXenonauts 2: Weapons, Aliens & Tech Expansion - Adds new weapon tech lines, expanded alien variety, and extended research/engineering chains. === v0.1.1 (bug fix) === - Fixed: Manufactured weapons now correctly land in the Stores slot, so they can be transferred between bases, sold, and equipped...4.5k downloadsupdated 4 mo ago
- Impactful Medalsby MethiusOverhauls the medal system so each medal grants unique, thematically appropriate stat bonuses (+5 to +10) instead of the generic +1 to all attributes. Veterans become noticeably powerful, and each medal tells a story.4.4k downloadsupdated 5 mo ago
- Better Lootby HK IvanBetter Loot - Increases post-combat resource rewards. - UFO Alloys & Alenium x5 - UFO Datacores x2 - Ground combat recoverable Alloys & Alenium x5 (alien base cargo, mainframes, reactors, bombs, etc.) UFO Resource Table (Original -> Modified): Scout: 20/20 -> 100/100 | Fighter: 8/2 -> 40/10 Destr...4.2k downloadsupdated 5 mo ago
- Absolute Shotsby silentwDid it ever bother you that when your soldiers level up, it actually takes MORE TU to fire a gun because shooting takes a percentage of total TUs? This mods fixes that - weapons now cost a flat TU amount to fire. The TU cost to fire weapons was recalculated by taking the average of the TU amount...3.6k downloadsupdated 5 mo ago
- Better Storageby HK IvanBetter Storage - Increases storeroom capacity x5. - Storeroom capacity: 100 -> 500 - Adjacency bonus: +25 -> +125 - Build cost and maintenance unchanged. [中文] - 倉庫容量:100 -> 500 - 相鄰加成:+25 -> +125 - 建造費用和維護費用不變。 Fixed: Resolved crash on new base construction. Compatibility: - Safe to add mid-game...1.9k downloadsupdated 5 mo ago
- Better Dropship newby HK IvanBetter Dropship - Increases dropship crew capacity. Increases the number of soldiers each dropship can carry: Skyhawk: 8 -> 10 Dragonfly: 10 -> 14 Pegasus: 12 -> 20 Dragonfly spawn area expanded (15 -> 21 tiles). Vehicle limit increased (+1 per tier). [中文] 增加運兵機載員數量: Skyhawk: 8->10 | Dragonfly: 1...1.9k downloadsupdated 5 mo ago
- Elite Soldierby HK IvanElite Soldier - Soldiers can grow beyond the 100 stat cap through combat and training. - HP, TU, Strength, Reflexes can grow up to 200 through combat experience and training - Accuracy and Bravery remain capped at 100 (prevents hit chance > 100% bug) - Aircraft, vehicles (MARS), and aliens are co...1.8k downloadsupdated 5 mo ago
- All Armours give TU Bonusesby AgouriHeya, I had the same idea coming from the MENACE game, where all of your soldiers are grannies that couldn't move and shoot on the same round, running out of action points all the time. As a result, here it is: All xenonaut armors now give TU bonuses, starting from +12 and scaling up according to...1.4k downloadsupdated 5 mo ago
- Rebalance - Template1.4k downloadsupdated 2 y ago
- SMu Cheat Modby StefanCheat Mod Changes: - Perfect Soldiers (which you can recruit, not starting ones) - Balistic Pistol, Laser-, Gauss- + Plasmarifle are IMBA (300 Shots) - Stungun is strong - Stealth- + Tactibal + Exosuit are killers - Faster Starting and Endgame dropship / Last Interceptor very fast - Use Cannons o...1.2k downloadsupdated 5 mo ago
- Custom Soldier Creatorby EdilfranzFAdds a Custom Soldier button to the recruit soldiers screen.1.2k downloadsupdated 2 mo ago
- Interceptorsby susanin8813More payload. The write-off price of x10 (as an earnings option) Should work with savings. After enabling the mod, I recommend restarting the game. You can hang 2a main guns on the Angel (new game only).1.2k downloadsupdated 5 mo ago
- USCM Weaponsby SlayerjermanIncludes both the M41A Pulse Rifle and M56 Smartgun. Features custom 3d models and firing sounds! Overview: Adds The M41A Pulse Rifle and custom ammo magazine to the game! A pulse–action assault rifle manufactured by Armat Battlefield Systems. It was extensively used by the United States Colonial...1.2k downloadsupdated 4 mo ago
- engineers х5by susanin8813Efficiency 500% hiring and salary of 10k1.1k downloadsupdated 5 mo ago
- Aircraft Hardpoint Modby Mitchell52Modifies aircraft hardpoints to allow for 4 gatlings/lances per aircraft In the base game, interceptors can only have 2 Cannons/Lances, or 4 Missiles/Torpedos, this mod changes that to allow for upto 4 Cannons/Lances, or a combination of Missiles/Cannons/Lances/Torpedos. This also changes the pow...1.1k downloadsupdated 4 mo ago
- scientists х5by susanin8813Efficiency 500% hiring and salary of 10k1.1k downloadsupdated 5 mo ago
- UsefullModulesby GeF_DraganOptics modules have become much more useful, and auto-healing works better. Optical modules have been reduced in weight to 5 kg, accuracy +10/20/30, field of view 120/180/360 (no fourth dimension). Auto-healing grants 10 HP. Модули оптики стали намного полезнее и автолечение работает лучше. Вес о...1.1k downloadsupdated 4 mo ago
- Durable Shields x3by SlayerjermanCombat shields now have 3x hitpoints. Nothing else changed. Combat 80 --> 240 Assault 160 --> 480 Reinforced 240 --> 720 Built on 7.20.2 (experimental)1.0k downloadsupdated 5 mo ago
- Better Stun Weaponsby GilermonioA complex mod that tweaks all stun/emp damage values for 2x and a little more. These weapons have been changed: Baton (with extra reflex boost from 1.25 to 1.5) Baton v2 (also inherits reflex changes) Electroshock pistol Electroshock rifle Electroshock grenade Flashbang grenade (now deal some stu...992 downloadsupdated 5 mo ago
- finance x10by susanin8813a new game will be required989 downloadsupdated 5 mo ago
- Shotgun Expansionby Slayerjerman6 New Shotguns + 5 new types of shotgun shells! Includes new 3D models and textures! =-=-=-=-=-=-=-= +Double-barrel (ballistic) +Benelli M4 (ballistic) +SPAS-12 (ballistic) +AA-12 (ballistic) +Saiga-12 (bullpup version) (ballistic) +Bonus "laser" KSG-410 variant (pew pew pew) <<===|| Ammos +Flech...924 downloadsupdated 4 mo ago
- Better Shieldsby GilermonioA simple mod that tweaks all shield values for 1.75x durability. After enabling the mod, you need to restart the game for the changes to take effect.895 downloadsupdated 5 mo ago
- M41A Pulse Rifleby SlayerjermanAdds The M41A Pulse Rifle and custom ammo magazine to the game! A pulse–action assault rifle manufactured by Armat Battlefield Systems. It was extensively used by the United States Colonial Marine Corps and the United States Army as their primary infantry weapon during the late 22nd century. NEW...887 downloadsupdated 4 mo ago
- Combat Logby CelestialCombat Log for Xenonauts 2: adds a scrollable panel log at the top right of the screen logging player and enemy actions & damage during ground combat. Usage Click the panel header to expand or retract it. Source github.com/mnshdw/X2-CombatLog867 downloadsupdated 4 mo ago
- OP armor and Fuel pod834 downloadsupdated 5 mo ago
- PowerBuildingsby Gen.VictimRaises the Living Quarter Capacity, Storeroom Space and Generator Power (Tooltips not readjusted)793 downloadsupdated 5 mo ago
- SMG Expansionby SlayerjermanAdds 6 New submachine guns! New 3d Models too! As of v7.24.0, DLL to load custom models is no longer needed!793 downloadsupdated 4 mo ago
- Warehouse for 5000by susanin8813Capacity 5000 The price of 20,000 for work in the savings must be demolished and rebuilt. Construction takes 5 days.771 downloadsupdated 4 mo ago
- Combat Droidsby SlayerjermanAllows research and manufacturing of deployable, player-controlled robotic troops.766 downloadsupdated 4 mo ago
- Better Medicalby endersbladeChanges the heal and survival rate of the Medical and Advanced Medical buildings. Medical: 3.0/50% Advanced: 5.5/100% This mod does not replace the template, only modifies the relevant section. Should be compatible with any mods that do similar as well as most official updates.740 downloadsupdated 29 d ago
- Preparation of 150by susanin8813The training center has a capacity of 150. The price is 75k. Construction takes 1 day. Energy 5.739 downloadsupdated 5 mo ago
- barracks 750by susanin8813Capacity 750 Price 25k It should work with saves. Those that have already been built must be demolished and rebuilt. Construction takes 5 days.698 downloadsupdated 4 mo ago
- Ballistic Upgradesby endersbladeAdds a new engineering project to upgrade ballistics to v2 instead of crafting them individually. Updated to remove SMGs, since there are no base SMGs other than the Cleaners. This means the Cleaner SMGs should be available to sell again.686 downloadsupdated 4 mo ago
- Dev Consoleby CelestialDev console for Xenonauts 2: provides debug actions otherwise unavailable to players. Usage Press Alt+G in-game to toggle the console. Type help to list commands. Press Esc to close. Commands that take <name> match case-insensitive substrings (e.g. john matches John Russel). Geoscape: funds, op,...664 downloadsupdated 4 mo ago
- Discount on OP x10by susanin8813Discount on supporters: Elite 25, Ordinary 15(normal), Coefficients 0.1 (green), 0.3 (red). Strategic for 10 and 5, Update 1 day. Just a new game.651 downloadsupdated 5 mo ago
- AGt's Soviet Arsenalby Komissar GebetCurrently in the game files there are 3 images (2 AK and PKM) and 2 models (AK with wooden and plastic stocks) of Soviet weapons. I reintroduced them into the game. - AKM. Faster firing but less accurate than default ballsitic rifle (30 rounds of rock'n'roll in the mag, 5-round bursts). You get i...648 downloadsupdated 5 mo ago
- The power unitby susanin8813Construction takes 3 days Price 50k / 75k Produces 200/500 Works with saves. Those that have already been built must be replaced.638 downloadsupdated 5 mo ago
- Another Armor iconby SatojoThis mod changes the graphical design of the Light Tactical Armor. It only changes the textures and has no effect on stats.604 downloadsupdated 5 mo ago
- Ultimate Stun Pistolby SlayerjermanA 3-shot high voltage stun pistol. *warning* deals 999 stun damage. Unlocks at start of new game after "Cleaners" research ends.583 downloadsupdated 5 mo ago
- AGt's Improved Dropshipsby Komissar GebetEven more soldiers can be transported into battle. Tier1: 8=>17 (inexperienced soldiers tend to die) Tier2: 10=>14 (transport for seasoned troopers) Tier3: 12=>21, 3=>4 vehicles (ultimate solution for xenos problem) Recommended to boost enemy quantity for better experience of real war! Due to cur...577 downloadsupdated 5 mo ago
- Deadly Aircraft Weaponryby SlayerjermanBoosts all Xenonaut aircraft weapon range, ammo and damage by 2x. Oh look, aircraft guns have actual range now and are usable for taking out larger UFOs :-) Not working? Try taking the mod folder out of \Steam\steamapps\workshop\content\538030\ and place the mod folder inside of the game's local...564 downloadsupdated 5 mo ago
- All aboardby susanin8813Description: The maximum capacity of amphibious vessels has increased the payload of interceptors. Barracks and training center 35, warehouse 300. There are 90 available fighters for 10k. Stats: 45-95, 19-30 years old. I've increased my finances a bit. On a VIP rescue mission, leave one place emp...560 downloadsupdated 5 mo ago
- Better Storageby endersbladeIncreases Storeroom capacity to 1000.552 downloadsupdated 29 d ago
- Eliteby susanin8813Available for hire 50 price 1k all parameters 100 age 35-55 all colonels You can get an achievement: Absolute Strength.551 downloadsupdated 5 mo ago
- Double Workersby endersbladeDoubles the amount of workers in all Laboratories and Workshops to 10. Base and all upgrades included. This is now an override mod, but because of how much content I had to leave in, any mod that tries to change building costs will not be compatible with this one. My Better Building Upkeep mod wo...535 downloadsupdated 29 d ago
- TerraCommandby BelrickTerraCommand is a total conversion mod that transforms Xenonauts 2 into a pure strategy game. Every tactical battle is auto-resolved using a detailed stat-based simulation — soldier loadouts, weapon stats, armour, equipment, and squad composition all matter. No more pausing your campaign to fight...533 downloadsupdated 2 mo ago
- Accelerated Hypervelocity Overhaulby MethiusReworks accelerated weapons into hypervelocity kinetics: extended range, higher armor penetration, and a devastating railgun sniper with a single-shot magazine. Makes accelerated research more distinguished from lasers.532 downloadsupdated 5 mo ago