Age of Wonders: Planetfall mods
Age of Wonders: Planetfall buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
AllBalance Update82Units47Convenience35Mechanics Overhaul32abilities28Heroes19New content14Buildings14Items12Terrain12Leaders10RMG7campaign5Scenario5
14 buildings mods
- Adventure Modby Der MentatThe Adventure Mod aims to shift the focus of the game from managing a large number of armies and colonies towards a more role play-centered game – it encourages quality instead of quantity. The primary way to get high quality units is through experience: Units are no longer limited by an experien...9.6k downloadsupdated 4 y ago
- Dwellings and Landmark Revisedby MusashiDwellings and Landmark Buildings Revised This mod changes two things: 1.) Annexed dwellings now allow you to build thier units in your colony. 2.) The unit buffs landmark sector upgrades provide. The changes in detail: Rift Generator All units produced in this colony have +1 shields per tier of t...5.5k downloadsupdated 4 y ago
- Lost Blueprintsby Mr. PhanseaSynopsis: This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them. Description: Silver and gold landmarks have often felt unrewarding to clear, especially near the end...3.5k downloadsupdated 5 y ago
- Lost Blueprints : Revelationsby Mr. PhanseaThis mod applies the changes from the Lost Blueprints mod to the Heritor silver landmark. This mod requires the Lost Blueprints mod to function.2.5k downloadsupdated 5 y ago
- Moar Energyby VlerkMore ENERGY income from energy exploitation. Energy exploitation upgrade: Vanilla = Base 0 + level 1+15//level 2+20//level 3+25//level 4+30 Mod = Base 25 + level 1+25//level 2+50//level 3+75//level 4+100//level 5+125). ******************************************************************************...2.4k downloadsupdated 6 y ago
- extended sectorsby Nordos/atordEver wanted a sprawling super city, but you weren't allowed to expand? This mod adds the residential effects to literally all sectors, including all landmarks (which were quite a bit of work). - Allows residential sectors to be build on water and mountains. They can be built without restrictions....2.3k downloadsupdated 5 y ago
- Dwellings Revised Forgottenby MusashiAnnexed forgotten dwellings now allow you to build their units in your colony. This is a addon mod for the Dwellings and Landmark Buildings Revised mod that does the same for the other dwellings. Changed upks: Dwelling_SpeciesForgotten.upk1.9k downloadsupdated 7 y ago
- More colonist slotsby 76561198869260584LV1 sector base colonist slots are increased to 2 (was 1) LV2 or higher sector base colonist slots are increased to 4 (was 2) LV1 water sector base colonist slots are increased to 2 (was 1) LV2 water sector base colonist slots are increased to 3 (was 2) LV3 water sector base colonist slots are in...1.8k downloadsupdated 7 y ago
- BUILD_STRUCTURE ver1.53 fixed dark tower didn't work correctlyby 76561198869260584This mod add new operations that build bronze, silver and gold landmarks. also include milestone charge station. you can unlock bronze landmark build operations directly at tier 8 economy research without previous researches. silver need bronze research and gold need silver research. ver 1.3 Now...1.5k downloadsupdated 5 y ago
- Return To Dustby Mr. PhanseaSynopsis: This mod makes it so that colonizers are cheap, cost no cosmite, and require no requisite research. However, only roughly 25%-30% of sectors are colonizable, and most of those sectors have a tiered ruin occupied by either an NPC faction or Marauders that you must first clear. Descriptio...1.1k downloadsupdated 5 y ago
- more specialized basesby yangAllows you to build 100 similar specialized bases674 downloadsupdated 7 y ago
- Center and Colony Core Buildings Changesby BladeofSharpnessModify both Central buildings and initial colony production in \Title\Packs\Strategic\ColonyUpgrades_Strategic.rpk Starter Building - XXX - Colony Income Food: 15 Food, 1 influence Energy: 15 Energy, 5 Production Production: 15 Production, 5 Energy Research: 10 Research, 1 Cosmite Structure Upgra...369 downloadsupdated 4 y ago
- Buffed Citiesby CallmeJayThis mod moderately changes how much resources your cities produce to help get your new cities started faster. Starting production is increased from 60-->80. Energy and science is increase from 0-->10. This mod also increase the four colony basic structures income to 25. You want to really build...196 downloadsupdated 13 mo ago
- New sector spec buildingsby Arni FuryI created a new sector specialization structure for each resources.101 downloadsupdated 4 y ago

