Age of Wonders: Planetfall mods
Age of Wonders: Planetfall mechanics overhaul mods
Everything filed under mechanics overhaul by its own author, ordered by how much it is used.
AllBalance Update82Units47Convenience35Mechanics Overhaul32abilities28Heroes19New content14Buildings14Items12Terrain12Leaders10RMG7campaign5Scenario5
32 mechanics overhaul mods
- Adventure Modby Der MentatThe Adventure Mod aims to shift the focus of the game from managing a large number of armies and colonies towards a more role play-centered game – it encourages quality instead of quantity. The primary way to get high quality units is through experience: Units are no longer limited by an experien...9.6k downloadsupdated 4 y ago
- Dwellings and Landmark Revisedby MusashiDwellings and Landmark Buildings Revised This mod changes two things: 1.) Annexed dwellings now allow you to build thier units in your colony. 2.) The unit buffs landmark sector upgrades provide. The changes in detail: Rift Generator All units produced in this colony have +1 shields per tier of t...5.5k downloadsupdated 4 y ago
- extended sectorsby Nordos/atordEver wanted a sprawling super city, but you weren't allowed to expand? This mod adds the residential effects to literally all sectors, including all landmarks (which were quite a bit of work). - Allows residential sectors to be build on water and mountains. They can be built without restrictions....2.3k downloadsupdated 5 y ago
- Buffed Meleeby Mr. PhanseaSynopsis: This mod buffs melee units by making them more resilient to ranged damage when in melee and by making them less dependent on the ability to stagger and having stagger resistance to be effective. Description: Melee units currently are rarely more than fodder units and require multiple mo...1.9k downloadsupdated 5 y ago
- extended sectors unlimited exploitationsby Nordos/atordEver wanted a sprawling super city, but you weren't allowed to expand? You want to annex one too many landmarks that had a specialization which you no longer had an open slot for? This variation of my mod basically works the same as the parent mod, but also increases the cap of the normal exploit...1.4k downloadsupdated 5 y ago
- All faction enableby 76561198869260584Now you can select all factions even forbidden worlds.(Tomb,Infested,Ravaged and Frontier) Without DLC1.3k downloadsupdated 6 y ago
- Return To Dustby Mr. PhanseaSynopsis: This mod makes it so that colonizers are cheap, cost no cosmite, and require no requisite research. However, only roughly 25%-30% of sectors are colonizable, and most of those sectors have a tiered ruin occupied by either an NPC faction or Marauders that you must first clear. Descriptio...1.1k downloadsupdated 5 y ago
- Witness Meby Mr. PhanseaSynopsis: This is a major overhaul to the mechanics of Spacer units. It focuses on making them incredibly aggressive and introduces a variety of new abilities and effects. Description: The Spacer Units in vanilla lack unique mechanics. They play like a rag tag band of leftovers rather than a hoar...855 downloadsupdated 5 y ago
- Planetfall Overhaul Modby Sim17og-Growth of colony influences on resources gathering. -Colonizers cost 3 colonists. It needs at least 8 colonists. -Increased garrison defenses. -Sector expansion every 3 colonists. -Resources' bonuses on colony's growth. -Friendly settlements won't be able to turn into colonizers anymore -Dwellin...801 downloadsupdated 18 mo ago
- Remove Domination (for Empire mode)by xtinakThis mod effectively disables the domination victory condition by requiring 100% of sectors to be occupied. This change is in intended to be used by folks who would like to disable domination victories in Empire mode, as there is no way to disable specific victory types in that mode and that is u...781 downloadsupdated 5 y ago
- Play_As_NPC_Fractionby gordon1hd1Allow the player to fully play the stock NPC fractions. (once the corresponding relic has been unlocked in the empier mode) 1. Starting Renow change from 50 -> 4000 - This allows you to buy all the units/ops/mods and a starting army using the NPC faction units on turn 1 2. Change the renow select...742 downloadsupdated 4 y ago
- Coloniser 10 Pop Costby WordBearer94A small change that makes the colonisers cost 2 pops and only available to make after the city reaches 10 pops. This was to value your initial city and also to stop the AI spamming out cities in the early game which just gets annoying.692 downloadsupdated 4 y ago
- 5k_Renowby gordon1hd1Change starting Renows for Empire Mode to 5200. This opens up alot of different game possibilites: 1. Want to start out with a teir 3 hero vehical on turn 1? Buy the vehicle with renows 2. Want to play one of the NPC fraction instead of the normal game race? Select the Units/Ops/Mods from the fra...479 downloadsupdated 4 y ago
- Disable Forward Basesby Mr. PhanseaSynopsis: Disables the ability to establish Forward Bases. You can still release sectors as Forward Bases. Description: This mod disables the ability to establish forward bases. In vanilla Planetfall you can use forward bases to play strategic snake and cordon off a large section of the map early...471 downloadsupdated 5 y ago
- 4 specialised sectorsby FryskarAllows 4 specialised sectors.434 downloadsupdated 5 y ago
- Mountains, Chasms and Ruins Move Mod (Star Kings Update)by WordBearer94(UNSUBSCRIBE FROM MY OLD VERSION OF THIS MOD, THE UPDATE CHANGED THINGS ROUND, FORCING ME TO REMAKE IT FROM SCRATCH) This mod will increase the movement cost of Mountains, Chasms and Ruins so they properly shape the world and direct the flow of armies. For the costs I took the idea of no matter h...430 downloadsupdated 6 y ago
- Controlled Hazardsby Nordos/atordYou found it annoying that you couldn't use a hazard-spawn operation, because: 1) the enemy will resist it 2) its pretty useless in neutral areas and especially 3) you too get disadvantages. This mod aims to change the 3rd point. Secret Techs are immune to their respective hazards (Promethian to...325 downloadsupdated 5 y ago
- extended sectors slimby Nordos/atordThis is a slimmer version of the original extended sector mod. It does NOT affect any landmarks or dwellings (so you can only have up to 4 of them per city). It now SHOULD be compatible for people who don't own any DLCs. It should also now be more compatible with things that change landmarks and...298 downloadsupdated 5 y ago
- shakarn infiltrator patchby 76561198869260584now shakarn infiltrator`s Lifelike can be target tier 3 enemy unit .278 downloadsupdated 6 y ago
- Empire Mode - Traits (Soldier)by OsbourneWhen playing Planetfall in Empire Mode you unlock Imperial Command bonuses starting at Level 2. These bonuses change depending on which Loadout you selected, and apply to both your Commander and the army you are leading. This mod replaces the Juggernaut, Pilot, and Sniper bonuses with the Soldier...260 downloadsupdated 5 y ago
- StarkingOathbound Unit&Jewelry Expansion Packby 76561198374323173mod合集: 【1】新的载具【混沌捍卫者】chaos champion 使用以太技能的捍卫者装备。 【2】新的载具【楷模】exemplar 使用混沌力量的楷模载具 【3】新战略技能【召唤帕拉丁候补者】,召唤一名帕拉丁候补者,随机为长剑和手杖候补者。长剑候补者将在达到精英等级以后,自动进化为帕拉丁军阀或帕拉丁净化者。手杖候补者将在达到精英等级以后自动进化为帕拉丁光明使者或帕拉丁侯爵。 帕拉丁军阀将在达到精英等级以后晋升为军阀型楷模,帕拉丁侯爵将在达到精英等级后自动晋升为预言者楷模。 【4】新的战略技能【晋升帕拉丁军阀】,对满级的帕拉丁候补者使用现在可以晋升为【军阀 warlord】和【侯爵...228 downloadsupdated 6 mo ago
- Melee Affected by Evasionby JuzAt some point in the updates and the DLCs the devs changed Evasion so that melee wasn't affected by it. I've changed that in this mod. This can't and won't work for other mods that introduce new Evasion properties.214 downloadsupdated 5 y ago
- Buffed Citiesby CallmeJayThis mod moderately changes how much resources your cities produce to help get your new cities started faster. Starting production is increased from 60-->80. Energy and science is increase from 0-->10. This mod also increase the four colony basic structures income to 25. You want to really build...196 downloadsupdated 13 mo ago
- No doomsday victoryby DarkmonkeyzChanges the slow victory from doomsday victory from 15 to 1000 turns. This lets you get the map effect without the game ending.187 downloadsupdated 4 y ago
- Invasion Tweaksby BladeofSharpnessThis mod changes how Invasions are dealt with, with some light editing. Void units will be more numerous defending their spawn points, but Leviathan although still a pain won't nuke you at turn 2 in each combat. Roaming stacks will be less frequent. The Leviathan changes will always apply, but th...181 downloadsupdated 4 y ago
- Sunspartan Mechanical Funby SunSpartanChanged models and abilities of the Oathbound Lightbringer and Puritfy to be more similar to the other races Increased martial tradition killing momentum to restore 2 points Syndicate enforcer appearance change Flechette ammo now changes to bio damage Changed defending units garrison to all Core...177 downloadsupdated 4 y ago
- tall empire (singular city support)by Nordos/atordI have seen a few mods that try to discourage Colonizer spam. But each one merely shifts the problem, either by making the colonizers cost more, or reduce the places where they can colonize (like Return to Dust). So, I set out to find a way to reward staying on a single city, opposed to expand as...163 downloadsupdated 5 y ago
- [OBSOLETE] Remove Dominationby amelocik========== UPDATE 2021 JUNE ========== Reports in the comments section indicate that this mod broke from a game patch released in early 2021. I'm leaving this mod here for people who have currently subscribed to this mod and continue to use it without patching their game. But, if you're looking t...142 downloadsupdated 5 y ago
- Play_As_NPC_Faction_Liteby gordon1hd1Allow the player to fully play the stock NPC fractions, once the corresponding relic has been unlocked in the empier mode. 1. Starting Renow change from 50 -> 3500 - This allows you to buy all the units/ops/mods and a starting army using the NPC faction units on turn 1 2. Change the resource sele...131 downloadsupdated 4 y ago
- Equilibris Balance Modby GriffAttempts to nerf some overpowered stuff and buff some weak things to make gameplay more balanced. We're trying to get the competitive community involved, and will try listen to suggestions. See changelog.115 downloadsupdated 7 y ago
- Round 0 Operationby BladeofSharpnessOperations in tac battles can now be cast from round 0. Caveats: It probably has been prevented by TS to remove possible exploits. Apply restaints to its use perhaps, as "no offensive operation when attacking at round 0" for example. A single value has been edited in: \Title\Packs\Tactical\Global...53 downloadsupdated 4 y ago
- SleepingPills Duel Modby Tubular PhuckhoundThis here is a mod for enhanced competitive play. The major changes are: - Revamped unit research trees that now connect with secret tech units16 downloadsupdated 6 y ago

