Age of Wonders: Planetfall mods
Age of Wonders: Planetfall balance update mods
Everything filed under balance update by its own author, ordered by how much it is used.
AllBalance Update82Units47Convenience35Mechanics Overhaul32abilities28Heroes19New content14Buildings14Items12Terrain12Leaders10RMG7campaign5Scenario5
82 balance update mods
- more hero skills ver 3.56 fixed bugby 76561198869260584Campaign mode with this mod sometimes happen weird issue So be careful to use This mod required DLC This mod adds several new skills to the game. Please note that the AI will also have access to those skills in order for the mod to be balanced although its priority will be low. Produced by a join...10.9k downloadsupdated 6 y ago
- even more skill points ver.1.4by 76561198869260584hero max level 30 Gain ability point 10 patched for star kings ver1.4 increased priority to 1009.4k downloadsupdated 6 y ago
- More Sectors Mod - 8 Sector Versionby ProofAttempted to update to 1.400, I can't check properly if it works right now so any help is appreciated. So far it's been reported to work as intended. Simple mod that increases max sector per colony count to 8, but keeps the growth rate the same so it still takes 4 more colonists to annex another...8.2k downloadsupdated 6 y ago
- more skill pointby 7656119886926058430 max level (was 25) each level up gain 7 skill points (was 5) 10skill point version ver 1.2 patched for star kings update6.7k downloadsupdated 6 y ago
- Fairplay AIby SlavyOverview Starting as a personal mod of mine for single player and multiplayer with friends, I thought I would upload it for anyone else to enjoy. It makes changes to the AI to play far more "Fair" across the board, while making sure that difficulty still matters. This doesn't make the AI harder,...5.0k downloadsupdated 10 mo ago
- more skill point ver 1.1 [outdated]by 76561198869260584///This mod is outdated. So plz download new one\\\ 30 max level (was 25) each level up gain 7 skill points (was 5) 10skill point version ver 1.1 patched for update4.4k downloadsupdated 7 y ago
- Lost Blueprintsby Mr. PhanseaSynopsis: This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them. Description: Silver and gold landmarks have often felt unrewarding to clear, especially near the end...3.5k downloadsupdated 5 y ago
- more hero skills without active ver1.9 added chinese languageby 76561198869260584This mod required DLC -----------This mod has only passive skills----------- This mod adds several new skills to the game. Please note that the AI will also have access to those skills in order for the mod to be balanced although its priority will be low. Produced by a joint effort from puninokp...3.1k downloadsupdated 6 y ago
- Sniper Items Agile Overwatchby ♪♫ Azera ♫♪All Sniper type weapons have Agile Overwatch, only applies to weapons equipped to heroes. Weapons effected: - Psi Rifle - Lightning Sniper - Stunning Sniper - Pulse Sniper - Venom Sniper - Void Seeker - One Eyed hawk - MX 2000 - Vorpal Sniper - Trance Sniper - Addiction - Smog Sniper - Laser Snip...2.7k downloadsupdated 5 y ago
- Lost Blueprints : Revelationsby Mr. PhanseaThis mod applies the changes from the Lost Blueprints mod to the Heritor silver landmark. This mod requires the Lost Blueprints mod to function.2.5k downloadsupdated 5 y ago
- Reduced Cosmite Costby Skynyrd-------------- Updated 8/3/2022 -------------- This mod reduces the cosmite cost of units and mods as noted below: Units: Tier 2 Aircraft-----10->6 Tier 3 Low Cost---15->10 Tier 3 Med Cost---20->15 Tier 3 High Cost---25->20 Tier 4 Low Cost---40->30 Tier 4 Psynumbra-70->45 Mods: Low Cost Mods-----...2.2k downloadsupdated 4 y ago
- Buffed Drone Carrierby Mr. PhanseaSynopsis: This mod buffs the Drone Carrier and changes its playstyle towards more of a support tank role rather than being a pure backline support unit as it is in vanilla. Description: This mod changes the Drone Carrier so it can summon any one type of drone once per turn as a free action. This,...1.9k downloadsupdated 5 y ago
- More colonist slotsby 76561198869260584LV1 sector base colonist slots are increased to 2 (was 1) LV2 or higher sector base colonist slots are increased to 4 (was 2) LV1 water sector base colonist slots are increased to 2 (was 1) LV2 water sector base colonist slots are increased to 3 (was 2) LV3 water sector base colonist slots are in...1.8k downloadsupdated 7 y ago
- Longer Shotgunsby ApoplektWhat's the point of a gun, even a shotgun, if you have to kiss your enemy before you can fire? In the current state, a great many 5-range weapons, those that follow the 'shotgun' accuracy template, are crippled by having optimal range of 2. Any melee unit that you shoot at without accuracy penalt...1.6k downloadsupdated 7 y ago
- More Survey Spotby 76561198869260584More anomalous sites Survey spot is increased 5 times than normal patched for starkings1.5k downloadsupdated 6 y ago
- More Sectors Mod - 6 Sector Versionby ProofAttempted to update to 1.400, I can't check properly if it works right now so any help is appreciated. So far it's been reported to work as intended. Simple mod that increases max sector per colony count to 6, but keeps the growth rate the same so it still takes 4 more colonists to annex another...1.5k downloadsupdated 6 y ago
- No Volatile Unitsby Mr. PhanseaSynopsis: Yet another mod that unlocks the tier two call-in units so you can produce them. I fixed a few unit mods that didn’t work with these units. Description: The tier two call-in units (Sapper, Constrictor, Valkyrie, Sentinel, Abyssian) don’t scale very well because they cannot be modded or...1.4k downloadsupdated 5 y ago
- MoreHeroPointsby Jellybush8 points per level up instead of 5 for heroes1.3k downloadsupdated 4 y ago
- better AIby steelworkENGLISH An attempt at making the AI perform better in its army and mod choice. The AI will also use some DVAR abilities better and marauders pose a bigger threat. ■ General: ○ increased the number of more cities than a player an AI can own&create to 9999 for all difficulty. ○ increased the limit...1.2k downloadsupdated 5 y ago
- Sniper Agile Overwatch - DLCby ♪♫ Azera ♫♪Adds Agile Overwatch to sniper weapons from DLC only You will also need the base mod for regular sniper weapons here: Updated: October 6th, 20211.2k downloadsupdated 5 y ago
- AllinOneby 76561198869260584All in One mod Node Cosmite income x2 Base Cosmite income x2 Obtain Doctrine slot from Tech x2 Obtain Tactical point from Tech x1.5 Obtain Strategic point from Tech x1.5 Pickup resource x2 Quest complete Reward x21.0k downloadsupdated 7 y ago
- Reduced costsby 76561198869260584patched version reduced upkeep costs by 50%1.0k downloadsupdated 7 y ago
- Move Fasterby GriffMakes ground units move faster on strategic map. - forest, ruins and wetland movement costs 6 movement points (was 8mp) - expedited movement on forest, ruins and wetland costs 5 mp (was 6) - fertile plains, barren and shrubland costs 4 mp (was 6) - crossing river and chasm costs 12 mp (was 16) -...1.0k downloadsupdated 7 y ago
- More cosmite patched for water cosmiteby 76561198869260584base cosmite income 5 > 15 cosmite node income 5 > 15 water cosmite node income 8 > 20982 downloadsupdated 7 y ago
- Give back laser tanksby Apoplekt(Anakin voice) This is outrageous! It's unfair! How can laser tanks be on the council of T3s and be nerfbatted to T2 level?! The Tyrannosaurus patch super buffed every other T3, minus rift generators. But laser tanks got gutted so ridiculously hard despite being only a little above average. Its p...949 downloadsupdated 7 y ago
- Research Rescaledby Apoplekttl;dr: Re-scales research tiers to convert some early and lategame time to midgame play. To me, the best part of Planetfall is when higher tier units/mods begin to appear. However, with the current research costs, you spend the first half of every game running vanilla units with the same mods, ju...911 downloadsupdated 6 y ago
- 7 Sector Coloniesby -=Maure=-Increases maximum sectors on each colony by 2, for a totoal of 7 (including the colony itself). Perfect for the new no colonizers mode.904 downloadsupdated 7 y ago
- Witness Meby Mr. PhanseaSynopsis: This is a major overhaul to the mechanics of Spacer units. It focuses on making them incredibly aggressive and introduces a variety of new abilities and effects. Description: The Spacer Units in vanilla lack unique mechanics. They play like a rag tag band of leftovers rather than a hoar...855 downloadsupdated 5 y ago
- Competitive Mod (Manual vs Ai)by DreadReaprBalance mod for Multiplayer (Manual Combat vs Ai) Links: Full Changelog Competitive Mod - Live AOW:Planetfall Multiplayer Community826 downloadsupdated 4 y ago
- Hero Settings - 7 Points Per Levelby AiriIncreases the number of skill points gained per level from 5 to 7. Also slightly reduces hero recruitment delays and prices (very comfy when playing with more heroes than default). Details: - Increases the skill point gain from 5 to 7 per level. - Initial delay and delay between hero recruitment...799 downloadsupdated 2 y ago
- Reworked Forgottenby Mr. PhanseaSynopsis: This mod reworks the Shattered Arc and makes minor changes to the Golem and Serpion Forgotten units. Description: I strongly dislike the Shattered Arc’s design. Unlike literally every unit in this game and in previous Age of Wonders games, the Shattered Arc’s strength is not an active a...754 downloadsupdated 5 y ago
- Play_As_NPC_Fractionby gordon1hd1Allow the player to fully play the stock NPC fractions. (once the corresponding relic has been unlocked in the empier mode) 1. Starting Renow change from 50 -> 4000 - This allows you to buy all the units/ops/mods and a starting army using the NPC faction units on turn 1 2. Change the renow select...742 downloadsupdated 4 y ago
- Hero Settings - 8 Per Playerby AiriFor use in Empire mode: Raises the maximum number of heroes to 8 (1 commander + 7 recruited). Additionally raises the maximum level to 30. Will not work on existing saves -- start a new planet to use the new settings.727 downloadsupdated 2 y ago
- Free Nanite Injectorsby ApoplektIt's a absolute travesty that the Vanguard flagship mod punishes repeating attacks and has great synergy as long as you don't play Vanguard. What were they smoking? They definitely needed a nerf, yes, but the bunch of people who decided on this specific nerf really need some help... CHANGELOG: Na...508 downloadsupdated 6 y ago
- BetterLeveledUnitsby ChaoZThis mod is outdated and do many things that isnt limited only to units, and it broke the new dino - patch. Please dont use it anymore.. i will upload a much cleaner version of this mod soon!504 downloadsupdated 7 y ago
- indenture All unitsby 76561198869260584All syndicate units(not included hero, turret and colonizer) are considered as indentured unit. Now Cerebral Control Collars can be applied to any units. Yes, we are !492 downloadsupdated 7 y ago
- T4 Movespeed Increaseby Melvin JunkoIncreases the movespeed of all T4 units to 32 movespeed. Affects Units Amazon Arborian Queen Assembly Reaver Dvar Earth Crusher Kirko Harbinger Syndicate Zenith Vanguard Drone Carrier Autonom Network Controller Growth Seed Cluster Imperial Paragons Techno Prophet Psi Fish Medusa Quartzite Worm Cr...484 downloadsupdated 7 y ago
- 5k_Renowby gordon1hd1Change starting Renows for Empire Mode to 5200. This opens up alot of different game possibilites: 1. Want to start out with a teir 3 hero vehical on turn 1? Buy the vehicle with renows 2. Want to play one of the NPC fraction instead of the normal game race? Select the Units/Ops/Mods from the fra...479 downloadsupdated 4 y ago
- T3 Movespeed Increaseby Melvin JunkoIncreases the movespeed of all T3 units and their corresponding vehicles to 32 movespeed. Affects Units Amazon Bombardon Assembly Disassembler and vehicle Dvar Baron and vehicle Rocket Artillery Kirko Tormented Barrager and vehicle Syndicate Subjugator and vehicle Vanguard Walker and vehicle Impe...421 downloadsupdated 7 y ago
- Promethean can use Weapontechsby GaaiusAllows Promethean units to benefit from Arc and Laser upgrades and technology by making all Plasma weapons also count as Arc and Laser. Bombs are now explosive. They can benefit from explosive upgrades. Exceptions are Kirko and Shakarn versions, witch get Biochemical and Sonic+Laser respectively....406 downloadsupdated 4 y ago
- Move Faster v2by AiriSomewhat reduces the movement costs of terrain to make traversing the strategic map a little less tedious. Idea from the original mod by Griff. Works with Star Kings DLC. Update v1.0.1 - changed Interface Movement Cost values to reflect updated Cost Override values. Land movement: (vanilla → modd...392 downloadsupdated 1 mo ago
- Center and Colony Core Buildings Changesby BladeofSharpnessModify both Central buildings and initial colony production in \Title\Packs\Strategic\ColonyUpgrades_Strategic.rpk Starter Building - XXX - Colony Income Food: 15 Food, 1 influence Energy: 15 Energy, 5 Production Production: 15 Production, 5 Energy Research: 10 Research, 1 Cosmite Structure Upgra...369 downloadsupdated 4 y ago
- More Settlementsby -=Maure=-Increases the number of neutral settlements by one for each player. Normally you get one neighboring settlement of your race, with this mod you get two, and also widens the distance in which they may spawn to prevent excessive crowding of starting locations. Intended mostly for the no colonizer m...362 downloadsupdated 7 y ago
- Central Core Buffsby KaigeBalances the central colony buildings by making the Central Reactor Core & Central Science Lab give +15 of their respective yields.358 downloadsupdated 4 y ago
- Weapon Minimum Rangeby ♪♫ Azera ♫♪This adds a minimum range to sniper rifles of 4, so enemies within 3 hexes of a sniper are too close to hit with the primary shot or overwatch attack. Most ordinary weapons of range 7 or more now have a minimum range of 2 so they will be less effective enemies attacking in close combat. This mod...345 downloadsupdated 6 y ago
- SyndicateModby KellyRThis mod does two things: 1. It adds the Cerebral Control Collars inherent upgrade that the Indentured unit has, to Syndicate Runners and Enforcers, and the Syndicate versions of all non-mindless, biological or cyborg infantry units. 2. It allows you to add the Cerebral Control Collars mod to any...299 downloadsupdated 6 y ago
- shakarn infiltrator patchby 76561198869260584now shakarn infiltrator`s Lifelike can be target tier 3 enemy unit .278 downloadsupdated 6 y ago
- More Stronger AI patched for last updateby 76561198869260584This Mod for Elite PF players Computers build more army stacks! This mod has increased the bonus that Computers get depending on the difficulty level adjust: StrategicAI.rpk AI - EASY || same as EXTREME AI - NORMAL || 1.5x as strong as EXTREME AI - HARD || 2x as strong as EXTREME AI - VERY HARD |...249 downloadsupdated 6 y ago

