Age of Wonders: Planetfall mods
Age of Wonders: Planetfall convenience mods
Everything filed under convenience by its own author, ordered by how much it is used.
AllBalance Update82Units47Convenience35Mechanics Overhaul32abilities28Heroes19New content14Buildings14Items12Terrain12Leaders10RMG7campaign5Scenario5
35 convenience mods
- more hero skills ver 3.56 fixed bugby 76561198869260584Campaign mode with this mod sometimes happen weird issue So be careful to use This mod required DLC This mod adds several new skills to the game. Please note that the AI will also have access to those skills in order for the mod to be balanced although its priority will be low. Produced by a join...10.9k downloadsupdated 6 y ago
- more skill pointby 7656119886926058430 max level (was 25) each level up gain 7 skill points (was 5) 10skill point version ver 1.2 patched for star kings update6.7k downloadsupdated 6 y ago
- Enhanced heroesby FalkensteinAlters heroes (and leaders), so that they only need 50% as much XP to gain a new level. This means much faster leveling, max level remains unmodified. Moreover the heroes get 8 skill points per level instead of 5. These changes are intended to make the heroes far more significant on the battlefie...2.7k downloadsupdated 7 y ago
- Tier4 mount perksby 76561198869260584This is requested mod. DLCs are required. this mod add tier-4 race mount perks. AMAZON- Queen ASSEM- Reaver DVAR- Earth Crusher VAN- Drone carrier KIRKO- Harbinger SYN- Zenith LIZARD- Sonokarn OATH- Exempler2.5k downloadsupdated 6 y ago
- extended sectorsby Nordos/atordEver wanted a sprawling super city, but you weren't allowed to expand? This mod adds the residential effects to literally all sectors, including all landmarks (which were quite a bit of work). - Allows residential sectors to be build on water and mountains. They can be built without restrictions....2.3k downloadsupdated 5 y ago
- Reduced Cosmite Costby Skynyrd-------------- Updated 8/3/2022 -------------- This mod reduces the cosmite cost of units and mods as noted below: Units: Tier 2 Aircraft-----10->6 Tier 3 Low Cost---15->10 Tier 3 Med Cost---20->15 Tier 3 High Cost---25->20 Tier 4 Low Cost---40->30 Tier 4 Psynumbra-70->45 Mods: Low Cost Mods-----...2.2k downloadsupdated 4 y ago
- More colonist slotsby 76561198869260584LV1 sector base colonist slots are increased to 2 (was 1) LV2 or higher sector base colonist slots are increased to 4 (was 2) LV1 water sector base colonist slots are increased to 2 (was 1) LV2 water sector base colonist slots are increased to 3 (was 2) LV3 water sector base colonist slots are in...1.8k downloadsupdated 7 y ago
- terraforming spells ver 1.8 added mountain terraformby 76561198869260584This mod add 11 terraforming operations 6 terraforming spells 5 terrafforming climate spells Need Economy Research Tier 5 -3 "Terraforming outpost" and Economy Research Tier 6 -3 "Terraforming climate" ver 1.1 chenged skill icon and added terrain information ver 1.2 patched for star kings ver 1.3...1.4k downloadsupdated 6 y ago
- extended sectors unlimited exploitationsby Nordos/atordEver wanted a sprawling super city, but you weren't allowed to expand? You want to annex one too many landmarks that had a specialization which you no longer had an open slot for? This variation of my mod basically works the same as the parent mod, but also increases the cap of the normal exploit...1.4k downloadsupdated 5 y ago
- All faction enableby 76561198869260584Now you can select all factions even forbidden worlds.(Tomb,Infested,Ravaged and Frontier) Without DLC1.3k downloadsupdated 6 y ago
- More variety settingby 76561198869260584Added more setting options ---GAME SPEED--- SLOWEST - 200% increased research and colonist food costs FASTEST - 75% decreased research and colonist food costs ---Starting resources--- Lowest - 10% of the standard amount of starting resources Highest - 600% of the standard amount of starting resou...1.1k downloadsupdated 6 y ago
- 7 Sector Coloniesby -=Maure=-Increases maximum sectors on each colony by 2, for a totoal of 7 (including the colony itself). Perfect for the new no colonizers mode.904 downloadsupdated 7 y ago
- NEW_SPELLS ver 2.3 added double XP spellby 76561198869260584This mod required DLC ------------------------------------------------------------- This mod adds several new magic spells to the game. You can unlock new spells at Economic Tree. ============NEW STRATEGY SPELLS=============== ------------------------------------------------------------- SUMMON S...850 downloadsupdated 6 y ago
- EMPIREMODE-MORETRAITSby 76561198869260584This mod allow each empire worlds have more traits. Traits per Planet- 8 (was 4) Traits of same types per Planet- 4 (was 2) This effects are little on low empire level 6-version ver 1.1 Traits of same types per Planet changed 3 to 4848 downloadsupdated 6 y ago
- more_doc_and_operation pointby 76561198869260584each operation research get 1 more strategic & tactical operation points and doctrine. Version767 downloadsupdated 6 y ago
- No Klepto RNG (Jetpacks+)by ♪♫ Azera ♫♪Klepto now gives specific items 100% of the time. Loadout variations: - Basic: support healing item - Close combat: exoskeleton system - Assault: jetpack - Sharpshooter: combat stims - Heavy Weapons: combat stims - Assault vehicle: self healing item - APC support: revive item Updated: August 31st...613 downloadsupdated 5 y ago
- indenture All unitsby 76561198869260584All syndicate units(not included hero, turret and colonizer) are considered as indentured unit. Now Cerebral Control Collars can be applied to any units. Yes, we are !492 downloadsupdated 7 y ago
- ALL factions enable [None DLC ver]by 76561198869260584Now you can select all factions(not include DLC factions that you have not bought) even forbidden worlds.(Ravaged and Frontier) with DLC463 downloadsupdated 6 y ago
- EMPIREMODE_MORETRAITS 6 versionby 76561198869260584This mod allow each empire worlds have more traits. Traits per Planet- 6 (was 4) Traits of same types per Planet- 3 (was 2) This effects are little on low empire level 8-version456 downloadsupdated 6 y ago
- Promethean can use Weapontechsby GaaiusAllows Promethean units to benefit from Arc and Laser upgrades and technology by making all Plasma weapons also count as Arc and Laser. Bombs are now explosive. They can benefit from explosive upgrades. Exceptions are Kirko and Shakarn versions, witch get Biochemical and Sonic+Laser respectively....406 downloadsupdated 4 y ago
- Move Faster v2by AiriSomewhat reduces the movement costs of terrain to make traversing the strategic map a little less tedious. Idea from the original mod by Griff. Works with Star Kings DLC. Update v1.0.1 - changed Interface Movement Cost values to reflect updated Cost Override values. Land movement: (vanilla → modd...392 downloadsupdated 1 mo ago
- The Witchcraftby 76561198867113697Mod Introduction This mod adds a total of 4 new society technologies and 8 enchantment spells (5 for unit and 3 for colony). Add 1 more point to all research that gives Operation Strength & Defense, Strategic & Tactical Operation Points and Doctorine. Mod Compatibility Should be compatible with m...390 downloadsupdated 17 mo ago
- More Settlementsby -=Maure=-Increases the number of neutral settlements by one for each player. Normally you get one neighboring settlement of your race, with this mod you get two, and also widens the distance in which they may spawn to prevent excessive crowding of starting locations. Intended mostly for the no colonizer m...362 downloadsupdated 7 y ago
- More durable unitsby Taidana KageThis mod adds a new doctrine to the game. The doctrine adds following defensive stats to all your units: +20 max HP +10 HP regeneration per strategic turn +10 HP regeneration per tactical turn +2 armor +2 shield +2 resistance for all 6 damage channels The doctrine has no pre-requisities, it will...362 downloadsupdated 18 mo ago
- Paragon Integrationby MizuIf your here then you must have been disappointed by not having some of the Paragon / Imperial units readily available but now you can! This is a Imperial Overhaul giving you imperial weapons to purchase, Units to produce (with proper unit buildings to provide some balance), and Imperial vehicles...361 downloadsupdated 5 y ago
- OCEAN MAPby 76561198869260584ocean map respect Paradox(user name)'s Planet pack's Archipelago world351 downloadsupdated 6 y ago
- Less Grenadesby ApoplektThe autocombat AI will not use the Vanguard Trooper's grenades. Human players are unaffected. Ever since the AI took my entire starting stack and FLAT OUT LOST to a turn 1 quest stack, with ZERO kills, I have hated autocombat with a burning passion. The autocombat AI loves taking them long-range...335 downloadsupdated 6 y ago
- extended sectors slimby Nordos/atordThis is a slimmer version of the original extended sector mod. It does NOT affect any landmarks or dwellings (so you can only have up to 4 of them per city). It now SHOULD be compatible for people who don't own any DLCs. It should also now be more compatible with things that change landmarks and...298 downloadsupdated 5 y ago
- shakarn infiltrator patchby 76561198869260584now shakarn infiltrator`s Lifelike can be target tier 3 enemy unit .278 downloadsupdated 6 y ago
- Empire Mode - Traits (Soldier)by OsbourneWhen playing Planetfall in Empire Mode you unlock Imperial Command bonuses starting at Level 2. These bonuses change depending on which Loadout you selected, and apply to both your Commander and the army you are leading. This mod replaces the Juggernaut, Pilot, and Sniper bonuses with the Soldier...260 downloadsupdated 5 y ago
- Buffed Citiesby CallmeJayThis mod moderately changes how much resources your cities produce to help get your new cities started faster. Starting production is increased from 60-->80. Energy and science is increase from 0-->10. This mod also increase the four colony basic structures income to 25. You want to really build...196 downloadsupdated 13 mo ago
- World Event frenquencyby 76561198869260584World Event occur frequently186 downloadsupdated 6 y ago
- Increase Savage Tyrannodon spawnsby KaysokyDrastically increases the spawn rate of Savage Tyrannodons by replacing all "wildlife" units with this beast instead. This mod was meant to help get the Saint George achievement, as this unit spawns extremely rarely.118 downloadsupdated 6 y ago
- Reflective Dust Onlyby KaysokyMod purely used to get the "Now you see me" achievement more easily. This removes all World Events except for Reflective Dust.50 downloadsupdated 6 y ago
- NoMoreEclipseby SinslingThis mod should remove the world event "Total Eclipse" that reduces vision and ability range from the event pool. Please let me know if you encounter the event while this mod is active.49 downloadsupdated 6 y ago

