ENDLESS Legend™ mods
ENDLESS Legend™ ugc mods
Everything filed under ugc by its own author, ordered by how much it is used.
AllUGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
- GATCsRejectedby GATCTHIS IS A BETA FOR THIS FACTION! THERE ARE SOME MISSING ELEMENTS BUT IS CURENTLY PLAYABLE! I UPLOAD IT ONLY TO GET FEEDBACK OF THE FACTION IN IT'S CURRENT FORM. To do: -Quest -Missing texts Features: -New faction the "Rejected" They don't get FIDS from the terrain, but their population and distri...1.2k downloadsupdated 7 y ago
- FCF (Trait Balance)by GATCA Companion mod for FreeformCustomFaction that must be put AFTER it in the mod selection screen. It emulate the effect of the original Trait Balance mod that: "Improves faction selection with more accurate point costs for traits, and adjusted traits for factions." Note: I don't use the original m...1.2k downloadsupdated 8 y ago
- Strike the Coloursby VacuityOffers an alternative choice of empire colours for your perusal. Please note that depending on your screen resolution, not all colours may be selectable for all empires. This is a problem with the way the UI displays the faction colour selection menu and is not specifically a bug in this mod.1.2k downloadsupdated 8 y ago
- Hero Market Slots Increasedby IcebergIncreases the hero slots in the mercenary market to 34. Exclusive slots are increased to 34 total (divided by number of empires). For use with Diverse Heroes and Endless Heroes. (Load after Endless Heroes)1.1k downloadsupdated 7 y ago
- Deep Colorsby Iceberg15 major faction colors and two minor faction colors. Includes the following main faction colors: -Maroon -Rust -Acid -Gold -Olive -Forest -Aqua -Cerulean -Imperial -Byzantium -Mortuum -Bronze -Storm -Steel -Ivory Minor faction colors (same as ELCP): -Grey -Yellow1.1k downloadsupdated 6 y ago
- FreeformCustomFactionsUPDATEDELCPby CloggedOuthouseCredit to GATC, I just updated this. Fixes save bugs and various other things. This is the version for ELCP. If you don't have ELCP go here - Original mod and description here - Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom...1.1k downloadsupdated 5 y ago
- Common Skills Improvedby IcebergImproves less desirable skills in the common skill tree - Indiana Bones: +10% odds of something (changed from 5%), -15% odds of nothing (from -10%), per level - Idle Hands: lvl 1 gives +1xp/turn, lvl 2 gives +2xp/turn, lvl 3 gives +3xp/turn (so +1 ,+3,+6) - Fast Healer: lvl 1 gives +2% health reg...1.1k downloadsupdated 6 y ago
- PearlsPillageby WayneNoreCan gain pearls as rewards from pillage. Story: I feel bored and exhausted after constantly collecting pearls... I try to Mod it to make it can generate as a resource from building made of pearls, but I failed. (Maybe someone can make it ?) Then , when I pillage an AI defensive tower (Its a pearl...1.0k downloadsupdated 9 y ago
- Era 1 Boatsby FrankenchubyJust a small change to reduce the tech era of boats for faster exploration and expansion in non-pangea type games. I personally have always been frustrated when I find myself with little / weak expansion possibilities, surrounded by the ocean, and being forced to wait until Tech Era II to have to...1.0k downloadsupdated 11 y ago
- More Trait Points for EVERYBODY(105)by AzrielIncreases the trait points for all custom factions from 80 to 105 Replaces: FactionTraits.xml Not compatible with other mods (or local file changes) that change this file.1.0k downloadsupdated 7 y ago
- Model Swapping U N C H A I N E D - UPDATEDby SchmeedaALL CREDIT TO THE MOD CREATOR COMPLEXROBOT, I JUST UPDATED HIS CREATION link to the original mod: **** please report any bugs you encounter (other than the ones listed below in the "known bugs" section) **** Adds skins as equippable items to units, which will swap their model/animations/sounds te...1.0k downloadsupdated 3 y ago
- More District Typesby Gleb CorneryAdds 3 district types - Food district, Influence district and Industrial district Food district +2 Food, +1 dust and influence -1 production Influence district +2 influence and +1 dust Industrial district +2 Science and Production, -1 Food Should be compatible with other mods District icons are f...1.0k downloadsupdated 3 y ago
- FCFCitylordsby GATC/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans now cost (5 + Total Population (Normal/Bonu...1.0k downloadsupdated 6 y ago
- Hero Capacity Reworkby MelodyFunctionRebalances Hero capacities to make every hero desirable and good at their job. It should be far easier to find the kind of Hero you want - like a specialized Governor. Most Heroes have been buffed by this(and this applies to the AI, too, so they are slightly more powerful with this mod - but you...1.0k downloadsupdated 13 mo ago
- FCFWarlordsby GATC/!\ Must be placed below FCF, need it to work Features: Introduce 3 new mechanics: Troop size, Revanchism and War Exhaustion Troop size: Units now take between 1 and 5 troops slots, based on their base cost. Most basic unit cost 2 slots. To compensate, the base army have been increased by 5 (For...1.0k downloadsupdated 6 y ago
- Better Settlersby MelodyFunctionQoL mod that improves Settlers a little bit. Most simply get +1 Map Movement. The better Settlers(Allayi and Roving Clans) get smaller buffs - Fly for Allayi, +1 Vision for Roving Clans Some factions get a few extra buffs for various reasons. Kapaku get a cavalry class settler, basically +2 map m...994 downloadsupdated 3 y ago
- Oceans Restoredby IcebergFor ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumulators are 1% per fortress. (from ELCP) - R...992 downloadsupdated 4 y ago
- FCFScoutsby GATCFeatures: Add a new unit to every faction: The scout. This unit is quite weak, but get a bigger vision radius, good movement, is stealthy and is very cheap. The scoot you'll get is dependent on your militia. Each faction scout get a small bonus: Allayi: Shifting nature Ardent Mages: Ardent Fire C...973 downloadsupdated 7 y ago
- Naprovatby Gleb CorneryInstallation tutorial below NAPROVAT FACTION | CELESTIUM (part 1/3) Rediscover Endless Legend with the fully new faction with unique mechanics, quests, units and more Main unique mechanic of the Naprovat faction - building population. Robots do not grow normally with food, you need to build them...959 downloadsupdated 6 mo ago
- Minor Faction Units Rebalancedby MelodyFunctionAlways felt that barely any minor faction unit was actually worth using? This mod aims to change that. Full and detailed changelog with short explanations on my decisions can be found in the "Discussions" section. This mod aims to create a more diverse and interesting experience by adjusting cost...948 downloadsupdated 12 mo ago
- Coastal Cultists Modby SkyfatherThis mod greatly increases the chances of the Cultists spawning next to a coast. Works even better if you set 'Lake Odds' to 'None'. Inspired by this thread: An alternative is to replace WorldGeneratorSettings.xml with the linked Pastebin file:944 downloadsupdated 9 y ago
- Arena Map - Blood Canyonby SuspenseA small map for 2 to 4 major factions. An arid desert with deep canyons and sheer cliffs and scorched plateaus. Water is scarce but riches are abundunt.927 downloadsupdated 10 y ago
- Swap Hyperium Shield Tier 1 and 2 Visualsby ComplexRobotSimple mod to swap the models and icons of tier 1 and 2 hyperium shields.906 downloadsupdated 9 y ago
- Multiple Docksby XenouzikHere is a new balanced version of this mod Create massive seaports by building multiple cargo docks. This is a simple mod which allows you to build more than one Cargo Dock improvement in one city. That allows you: - not to worry if you build docks on inland waters; - to build canals which connec...902 downloadsupdated 22 mo ago
- Unblocked Growthby IcebergTired of settler production blocking your city's population growth? Want your empire to grow wider, just like your waistline? This is the mod for you.901 downloadsupdated 6 y ago
- Boatmodby InSearchOfTheBoatmod makes Boarding Vessels a starting tech for all factions. This is to incentivize settling coastal cities and playing the water game as races that aren't the Morgawr.900 downloadsupdated 9 y ago
- EL Major Faction Unit Overhaulby IcebergSome factions' militia units had their respective capacities, while others had nothing. This adds faction-specific capacities to the militia who were left out. Additionally, some adjustments have been made to improve army unit composition. Support Slayer capacity has been put into use. Ranged Sla...885 downloadsupdated 7 y ago
- National Building Rebalanceby IcebergAdjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on empire Dust Transmuter +4 dust on terrain 1...871 downloadsupdated 6 y ago
- Battle For Aurigaby PropbuddhaThe Battle for Auriga mod is a multiplayer-focused mod for Endless Legend with the overall goal of creating a fun and competitive 4X experience that can be played in three hours or less. This mod features: - Half the turns to Score victory - Alternate Score system - Balancing859 downloadsupdated 10 y ago
- City Defendersby IcebergCity Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderEnemyBoss). Militia get...812 downloadsupdated 6 y ago
- Major Faction Unit Rebalanceby MelodyFunctionAn attempt to better balance all major faction unit, with a focus on making no Major Faction unit just obsolete as the game goes on, or not worth their research in the first place. Full and detailed changelog with short explanations on my decisions can be found in the "Discussions" section. A lot...801 downloadsupdated 14 mo ago
- Even More Epic [FIXED]by Gleb CorneryMakes unit models smaller and fits more of them in 1 tile. No gameplay changes, only visual. Compatible with ELCP Original Even More Epic mod (no longer works) If you want to support me and speed up the release of the new mod - you can donate792 downloadsupdated 2 y ago
- Add the Player Only Itemsby yutanDescription This mod adds weapons and accessories and other items that can only be used by the player through quests. This mod does not overwrite vanilla. This mod adds new equipment. Therefore, NPCs and small factions will not be enhanced by this mod. If this mod does not work, it is because of...637 downloadsupdated 3 y ago
- Fate of the Westby BulkVanderHugeA small 1v1 or 2v2 map featuring Minas Tirth and Minas Morgul. Reuploaded once again due to the in-game workshop bugging out which wont allow me to update but rather share instead. Sorry for the inconvenience... On a positive note this map now includes the tempest content.611 downloadsupdated 9 y ago
- 105 Faction Trait pointsby Dark SpeakerA simple mod that ups the limit of Faction Trait points for all factions to 105 points for customization. It was made out of interest by a friend to update the old 105 faction trait point mod made by Zen Trackor. This was made so that it would update with all the DLCs and final game update. Overa...594 downloadsupdated 22 mo ago
- Status Panel Fixby Fluffiest PrincessFixes a few bugs causing certain status effects to not show up in the Status Effect display panel during combat (specifically, Bark Skin, Increased Fire, Stun, Predator's Mark, and Vaccination).581 downloadsupdated 8 y ago
- Victory Condition Tweaksby Iceberg(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victory was very rare. (Thanks LeaderEnemyBoss...561 downloadsupdated 4 y ago
- ELCP Cuts and Fixesby ninakoruTL, DR: A few balance changes on urkans and their techs, and a bunch of small fixes. NOTE: This mod should be placed in the first position of the mod load order (position 0), better than mods overwrite these changes than the other way around, and is designed with ELCP in mind, but due to the chan...550 downloadsupdated 3 y ago
- Weather on Landby XenouzikWeather comes from the oceans to the landmass. Rain, fog and lightning now spawn on land and affect armies. Localization: I've added localization files. Though most of them are not modified. There is a small amount of new text in this mod. If you help me with translations, it will be appreciated.548 downloadsupdated 23 mo ago
- Attack on Balanceby XumukMajor overnight changes Meant to be played with ELCP, Military Revolution Revision, Re-Items, Ten Techs per Era, Mightier and Magicker, Contextual Diplomatic Terms, Vanilla Hero Rebalance and with any mod or rules that prevent salting abuse. ^Complete collection Empire plan changes Economy and Po...543 downloadsupdated 5 y ago
- Red Traitsby RedInspired by Tiny Traits and Endless Traits. Currently contains traits for small economic and military bonuses.516 downloadsupdated 5 y ago
- Minor Faction Unit Adjustments for Multiplayerby Iceberg- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless. - Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey - Erycis get autoheal to make them more resilient so they can do their job. -...511 downloadsupdated 6 y ago
- Silics Faction (with Mod Tutorial)by Epic GamerHello gamers, if you like this mod leave it a like and rating so that my mod can get a public rating. In this mod you play as a the Silics, but as a major faction. This faction will either be harder than usual or easier than usual, so leave a comment about your opinion on the difficulty and balan...504 downloadsupdated 6 y ago
- SaltingBegoneby ElradSalting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: Why does this mod exist? While the above mod does a good job of removing the exploits that salting provides, I personally found it didn't go f...491 downloadsupdated 7 y ago
- Contextual Diplomatic Termsby IcebergExcludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearls may be exchanged in return for treaties...484 downloadsupdated 4 y ago
- Kazanji Factionby Epic GamerHello gamers, if you like this mod leave it a like and rating so that my mod can get a public rating. In this mod you play as a the Kazanji, but as a major faction. This faction will either be harder than usual or easier than usual, so leave a comment about your opinion on the difficulty and bala...482 downloadsupdated 6 y ago
- Sun and Snow Traitsby DubeyAdds more faction traits that are affected by the current season. Winter Buffs - Ice Touched - Winter Force - Warm Coat - Iceformed - Cold Industry - Snowboots - Lords of Winter Summer Buffs - Sun Walkers - Solar Powered Other - Summer Fuege - Subsistence Farming Leave feedback for how well balan...475 downloadsupdated 5 y ago
- Ascend Overhaulby 76561198984367804A lot of changes to almost every aspect of the game . Adds hundreds of faction traits , A new Skill tree for heroes and many many more . You have to select a trait series to gain access to more traits . Only Works in English .465 downloadsupdated 12 mo ago

