ENDLESS Legend™ mods
ENDLESS Legend™ ugc mods
Everything filed under ugc by its own author, ordered by how much it is used.
AllUGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
- (OUTDATED) Cyrogem's Endless Balancingby Cyrogem2019 UPDATE: So I did this to challenge myself to see if I enjoyed designing and programming games, and I found that I do. I've been taking classes for game design and have learned a plethera of new things. I've been working hard on my own classes and games. After I release my first game, and aft...458 downloadsupdated 8 y ago
- Native Affinityby IcebergLoad after Freeform Custom Factions and add-ons (intended to be used with FCF Scouts, requires FCF Warlords). Adds 3 minor faction units to each major faction, to be unlocked through research with +2 villages assimilated to sweeten the deal. (Thanks Cornebre for some of your code) Units have thei...453 downloadsupdated 6 y ago
- Endless Adjustmentsby AgPhoenixDesigned with an emphasis on cooperative multiplayer, this mod aims to expand gameplay and resolve common problems, while hopefully maintaining a reasonable balance. Added the Team Islands scenario, allowing teams to spawn together. Difficulty overhaul, with direct FIDSI modifiers that scale over...443 downloadsupdated 2 mo ago
- Hit Chance panel fixby nabijewThis simple mod fixes broken hit odds on Hit Chance panel430 downloadsupdated 8 y ago
- Ancient Alliancesby IcebergEach faction starts with the hospitality den (alliance) technology, even necrophages. That's it. That's all this does. It's for a multiplayer tournament, made by request.421 downloadsupdated 7 y ago
- Pillars of Longevityby IcebergArdent Mage spells are seen as one of the worst-designed features in the game. The stun is easily the best battle effect. All cooldowns are global! They always have been. I haven't changed that. Changes to the attack and defense spells were reverted. I'm convinced they're better as flat bonuses....416 downloadsupdated 6 y ago
- Trait Points Tweakedby pizzabanditI like to customize my factions, so tweaking the trait points a bit to make them all the same amount of points (105 seems to work for now) Also tweaked the starting money a bit so you have a few extra turns to explore for a good location for your first city.409 downloadsupdated 8 y ago
- Pillars of Longevity 2by IcebergChanges: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now.401 downloadsupdated 4 y ago
- Hyruleby TheT00nLinkHello everyone! This is my first ever steam content, so it might be a little rough. (and the tutorials for making EL maps is very confusing and I'm not a programmer) I hope you enjoy! I tried to keep it as accurate to the BotW Hyrule map as possible. Anyway, let me know what you think and if you...397 downloadsupdated 9 y ago
- Pacification Quests Fixby OvetIncreasing occurency amount of pacification quests393 downloadsupdated 6 y ago
- Settler mobility on first turn - schineseby zwa73Original mod link: add schinese translate382 downloadsupdated 2 y ago
- TraditionalChinsese(Official support for Traditional Chinese, this mod is no longer updated)by fywindIf you want to solve the achievement proposal after the subscription 1. It is recommended to open the Steamapps\workshop\content\289130\1865065342\Localization\english folder 2. Copy the EF_Localization_Assets_Locales.xml file and the EF_Localization_Locales.xml file to the steamapps\common\Endle...371 downloadsupdated 7 y ago
- Major Faction Unit Adjustments for Multiplayerby IcebergAdjustments have been made to improve underused units. All units with the flying class now have 4 world movement instead of 6. Flying units have unobstructed vision and ignore terrain cost. They were just better than cavalry. Battle movement remains unchanged at 3. Wild Walkers: - Tenei Walkers h...364 downloadsupdated 6 y ago
- Faction Unit Additionsby IcebergRequires Freeform Custom Factions mod. This doesn't do anything without it. Includes changes from my following mods: Better starting techs: Major Faction Unit Adjustments for Multiplayer: Minor Faction Unit Adjustments for Multiplayer: Adds 3 minor faction units to each major faction roster, one...357 downloadsupdated 6 y ago
- Military Revolution Revisionby XumukOriginal mod by ninakoru This mod copies Military Revolution, but removes changes to hero pool to be compatable with Vanilla Hero Rebalance by burntfield and fixes Indiana Bones tooltip. National Military College Nerfed unit production cost decrease per pop +2% -> +0.5% Training Grounds unit cost...350 downloadsupdated 4 y ago
- Multyplayer balanceby phoenixDetailed changelog here:347 downloadsupdated 10 y ago
- Cliched Paletteby GubernatorThe sequal to Easy Colors. I didn't like forcing yellow to be less saturated and darker to match the other colors so I just removed it and put a more blueish cyan in. "True Pink" changed to a more red-like magenta. Overall these have more saturation than Easy Colors.347 downloadsupdated 10 y ago
- Minstrels Minor Factionby [JdG] PejmanNew Minor Faction of Minstrels based giving bonus based on anomaly (replacing Hurnas)346 downloadsupdated 10 y ago
- Better Starting Techsby IcebergAdjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get mill foundry instead of...345 downloadsupdated 6 y ago
- Haphazardly Balanced Balanced Wondersby h4ilst0rmNerf the museum and buff the later wonders to be worth your time and resources. In general make them more expensive so they are more of an investment with a greater return. This was made while running ELCP so the balance may be even more haphazard in vanilla, though in vanilla there are so many b...340 downloadsupdated 6 y ago
- No ship techs in sunken ruinsby XumukRemoves ship techs from sunken ruins reward list. Also rebalances odds of receiving weapon techs, so you never get obsolete tech from long forgotten era like tier 1 titanium / glassteel junk in Era 4 Compatible with ELCP (Like most mods ^^)329 downloadsupdated 7 y ago
- TraitRebalanceby NoraThis mod attempts to rebalance some of the traits given to players with regards to making a custom faction While I do rebalance some of the DLC traits, DLC is not required to use the mod as it will only change the traits that are available to you Disclaimer: This mod was done with multiplayer in...328 downloadsupdated 9 y ago
- Better Starting Techs for FCF Citylordsby IcebergRequires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get...321 downloadsupdated 6 y ago
- Arsenal Overhaulby MelodyFunctionA complete and extensive rebalance of equipments with the goal of making the game more fun&varied for everyone! This mod has been heavily inspired by Ninakoru's Re-Items. Im really grateful for his mod being around to let me learn from him. A lot of his work has been incorporated into this mod. T...321 downloadsupdated 7 mo ago
- Salting the Earth Reworkedby Xumuk"Salting the Earth" city action takes two turns. Settlers, that were spawned that way, affect cost of empire plan and boosters. This mod made for multiplayer groups, who don't enjoy salting the earth on turn before empire plan. Although is it actually an exploit or a feature for skilled players r...319 downloadsupdated 7 y ago
- Swap Mithrite Sword Tier 1 and 2 Visualsby IcebergSwaps the models and icons of tier 1 and 2 mithrite swords.317 downloadsupdated 6 y ago
- Architects (Experimental)by MazuAdds the golem crafting 'Architects' faction. Experimental V.059985. Please note that this is an experimental version being released simply for testing purposes before updating the main Architects mod. Be prepared for bugs and changes.309 downloadsupdated 7 y ago
- FCFCitylordsLiteby GATC/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT ACTIVATE IT WITH Warlords!308 downloadsupdated 6 y ago
- Zujajun Revisedby IcebergMagtay Zujajun unit's capacity disease 2 reduced to disease 1. Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village. Both of these changes are planned to be implemented by the developers...307 downloadsupdated 7 y ago
- Resource Extractorsby XenouzikStrategic and Luxury resources have essential role in the game. And extractors of those resources are extremely powerful tools. Thought they are one of the cheapest constructions to build. This mod change the costs to make extractor construction more of an investment: Open-Pit Mine - 60 industry,...307 downloadsupdated 4 y ago
- EU4 Personality Traits V1.1by Epic GamerHey gamers, I found some bugs in the first version and tried to update the mod. I think messed up the files, but I cant update the previous mod so I just shared it. in this mod I added the personality traits from EU4 into endless legend. There are 43 new traits in this mod, all of which are from...298 downloadsupdated 7 y ago
- 12 Techs per Era for FCF Warlordsby IcebergOnly works with Citylords and Warlords installed.280 downloadsupdated 6 y ago
- AltDrive Color Paletteby HerculezAdding my color theme I did years ago for a game called StarDrive. Only had to change the white color into a very creamy pink color to warranty readability. MinorFactions got a very minor reduction in the alpha channel to make them less visible in contrast to MajorFactions. Quest armies got an al...273 downloadsupdated 4 y ago
- Hidden Jewelry - one more accessory slot - schineseby zwa73Original mod link: add schinese translate266 downloadsupdated 2 y ago
- City Defenders for FCFWLby IcebergRequires FCF Warlords City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderE...259 downloadsupdated 6 y ago
- BRTrait Packby Regno ArdathAdds a bunch of traits. Made for me List of traits added: Winter Farming +2 in winter on food tiles Cold Weather Employment +1 in winter on Industry Tiles Cold Dust +1 in winter on Dust Tiles Winter Calculation +1 in winter on Science Tiles Winter Praise +1 Influince in winter on Tiles Architects...252 downloadsupdated 7 y ago
- Masterracefactionsby IcebergCombines some traits from Coup's and Bigrigg's trait packs and adjusts some values. Added traits with value tweaks from Endless Faction Traits and Misc Traits as well. Requires FCF247 downloadsupdated 6 y ago
- Morgawr Cheaper Docksby HzTMorgawr has cargo docks on era II but the cost is too high, this mod reduce the cost to match it to other era II building costs241 downloadsupdated 4 y ago
- ColourChangeby NoraA simple mod that changes the base colours239 downloadsupdated 9 y ago
- Besseres Deutsch Modby DMA64Verbessert und behebt Fehler im deutschem Text. Verbessert die Formatierung des Textes.238 downloadsupdated 6 y ago
- Arena Map - Frost Moonby SuspenseA medium sized balanced arena style map for 2 to 8 players. It's a cold moon covered in rocky, frigid terrain. The map is mirrored and balanced which makes it perfect for 1v1, 2v2, 3v3, or 4v4. I recommend no more than 4 players but it can have full 8 players, it'll just be very packed. Watch Tow...235 downloadsupdated 10 y ago
- Multiple Docks Balancedby XenouzikThis is a modified version of Multiple Docks mod. The first version was quite OP, so I have decided to have a balanced alternative. Create massive seaports by building multiple cargo docks. This is a simple mod which allows you to build more than one Cargo Dock improvement in one city. That allow...233 downloadsupdated 22 mo ago
- Extra Colors Modby BlasAdded the following new colors: lapiz, royal blue, orange red, byzantium, forest green, black225 downloadsupdated 8 y ago
- Competitive Multiplayer Modby OvetNerfs and fixes for MP games Cost changes: -Reduced Skyfin pearl cost from 20 to 15 -Reduced Skyfin production cost -Reduced Kasai production cost -Increased Mysts production cost -Reduced Tenei Walkers production cost -Reduced production cost of Haunts, Kazanji and Erycs Units capacities changes...223 downloadsupdated 5 y ago
- Tech, Building and Deed Balanceby MelodyFunctionAs it says on the tin - balance changes for technologies, buildings and legendary deeds. Main focus was to buff weak technologies/buildings up. Many especially strong Deeds got nerfed - it can feel really bad losing out on one of them. They should still be impactful, but not as powerful in genera...222 downloadsupdated 14 mo ago
- Reduced Maximum Army Sizeby MelodyFunctionA small mod, mainly for my own use, that reduces maximum army size by changing the second army size tech, Signal Corps. Instead of an army size bonus, it now grants an additional accessoiry slot to standard units. I personally find battles more engaging and less tedious with smaller armies. The f...220 downloadsupdated 14 mo ago
- EU4 Personality Traitsby Epic GamerHey gamers, So in this mod I added the personality traits from EU4 into endless legend. There are 43 new traits in this mod,and I got it all done in 3 days. Ill be updating this description later on today. Enjoy210 downloadsupdated 7 y ago
- DIRK Heroby GreyWardenHero can currently only be spawned via commands (/INeedAHero DIRK)204 downloadsupdated 5 y ago

