ENDLESS Legend™
ENDLESS Legend™ mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
265 mods, most downloaded first · newest update 5 Oct 2026
UGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
- Endless road trip727 downloadsupdated 11 y ago
- No Intro Videos714 downloadsupdated 12 y ago
- Add the Player Only Itemsby yutanDescription This mod adds weapons and accessories and other items that can only be used by the player through quests. This mod does not overwrite vanilla. This mod adds new equipment. Therefore, NPCs and small factions will not be enhanced by this mod. If this mod does not work, it is because of...644 downloadsupdated 3 y ago
- Fate of the Westby BulkVanderHugeA small 1v1 or 2v2 map featuring Minas Tirth and Minas Morgul. Reuploaded once again due to the in-game workshop bugging out which wont allow me to update but rather share instead. Sorry for the inconvenience... On a positive note this map now includes the tempest content.612 downloadsupdated 9 y ago
- 105 Faction Trait pointsby Dark SpeakerA simple mod that ups the limit of Faction Trait points for all factions to 105 points for customization. It was made out of interest by a friend to update the old 105 faction trait point mod made by Zen Trackor. This was made so that it would update with all the DLCs and final game update. Overa...607 downloadsupdated 23 mo ago
- ELCP Cuts and Fixesby ninakoruTL, DR: A few balance changes on urkans and their techs, and a bunch of small fixes. NOTE: This mod should be placed in the first position of the mod load order (position 0), better than mods overwrite these changes than the other way around, and is designed with ELCP in mind, but due to the chan...593 downloadsupdated 3 y ago
- Victory Condition Tweaksby Iceberg(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victory was very rare. (Thanks LeaderEnemyBoss...589 downloadsupdated 4 y ago
- Status Panel Fixby Fluffiest PrincessFixes a few bugs causing certain status effects to not show up in the Status Effect display panel during combat (specifically, Bark Skin, Increased Fire, Stun, Predator's Mark, and Vaccination).583 downloadsupdated 8 y ago
- 16-color Pallete Replacer555 downloadsupdated 8 y ago
- Weather on Landby XenouzikWeather comes from the oceans to the landmass. Rain, fog and lightning now spawn on land and affect armies. Localization: I've added localization files. Though most of them are not modified. There is a small amount of new text in this mod. If you help me with translations, it will be appreciated.549 downloadsupdated 2 y ago
- Attack on Balanceby XumukMajor overnight changes Meant to be played with ELCP, Military Revolution Revision, Re-Items, Ten Techs per Era, Mightier and Magicker, Contextual Diplomatic Terms, Vanilla Hero Rebalance and with any mod or rules that prevent salting abuse. ^Complete collection Empire plan changes Economy and Po...544 downloadsupdated 6 y ago
- Red Traitsby RedInspired by Tiny Traits and Endless Traits. Currently contains traits for small economic and military bonuses.518 downloadsupdated 5 y ago
- Minor Faction Unit Adjustments for Multiplayerby Iceberg- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless. - Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey - Erycis get autoheal to make them more resilient so they can do their job. -...514 downloadsupdated 6 y ago
- Silics Faction (with Mod Tutorial)by Epic GamerHello gamers, if you like this mod leave it a like and rating so that my mod can get a public rating. In this mod you play as a the Silics, but as a major faction. This faction will either be harder than usual or easier than usual, so leave a comment about your opinion on the difficulty and balan...507 downloadsupdated 6 y ago
- SaltingBegoneby ElradSalting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: Why does this mod exist? While the above mod does a good job of removing the exploits that salting provides, I personally found it didn't go f...493 downloadsupdated 7 y ago
- Contextual Diplomatic Termsby IcebergExcludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearls may be exchanged in return for treaties...487 downloadsupdated 4 y ago
- Kazanji Factionby Epic GamerHello gamers, if you like this mod leave it a like and rating so that my mod can get a public rating. In this mod you play as a the Kazanji, but as a major faction. This faction will either be harder than usual or easier than usual, so leave a comment about your opinion on the difficulty and bala...484 downloadsupdated 7 y ago
- Sun and Snow Traitsby DubeyAdds more faction traits that are affected by the current season. Winter Buffs - Ice Touched - Winter Force - Warm Coat - Iceformed - Cold Industry - Snowboots - Lords of Winter Summer Buffs - Sun Walkers - Solar Powered Other - Summer Fuege - Subsistence Farming Leave feedback for how well balan...477 downloadsupdated 5 y ago
- Ascend Overhaulby 76561198984367804Ascend Overhaul aims to rework the game toward being slower paced and more tactical . One of the many changes is that heroes can't revive anymore and they gain less stats per levels and so on . The mod is currently in maintenance since i have moved away from endless legends modding and it is unkn...476 downloadsupdated 13 mo ago
- Endless Adjustmentsby AgPhoenixDesigned with an emphasis on cooperative multiplayer, this mod aims to expand gameplay and resolve common problems, while hopefully maintaining a reasonable balance. Added the Team Islands scenario, allowing teams to spawn together. Difficulty overhaul, with direct FIDSI modifiers that scale over...462 downloadsupdated 3 mo ago
- (OUTDATED) Cyrogem's Endless Balancingby Cyrogem2019 UPDATE: So I did this to challenge myself to see if I enjoyed designing and programming games, and I found that I do. I've been taking classes for game design and have learned a plethera of new things. I've been working hard on my own classes and games. After I release my first game, and aft...458 downloadsupdated 8 y ago
- Native Affinityby IcebergLoad after Freeform Custom Factions and add-ons (intended to be used with FCF Scouts, requires FCF Warlords). Adds 3 minor faction units to each major faction, to be unlocked through research with +2 villages assimilated to sweeten the deal. (Thanks Cornebre for some of your code) Units have thei...454 downloadsupdated 6 y ago
- Hit Chance panel fixby nabijewThis simple mod fixes broken hit odds on Hit Chance panel454 downloadsupdated 9 y ago
- Winter Warriors435 downloadsupdated 12 y ago
- Pillars of Longevity 2by IcebergChanges: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now.426 downloadsupdated 4 y ago
- Ancient Alliancesby IcebergEach faction starts with the hospitality den (alliance) technology, even necrophages. That's it. That's all this does. It's for a multiplayer tournament, made by request.421 downloadsupdated 7 y ago
- Pillars of Longevityby IcebergArdent Mage spells are seen as one of the worst-designed features in the game. The stun is easily the best battle effect. All cooldowns are global! They always have been. I haven't changed that. Changes to the attack and defense spells were reverted. I'm convinced they're better as flat bonuses....418 downloadsupdated 6 y ago
- Pacification Quests Fixby OvetIncreasing occurency amount of pacification quests416 downloadsupdated 6 y ago
- Trait Points Tweakedby pizzabanditI like to customize my factions, so tweaking the trait points a bit to make them all the same amount of points (105 seems to work for now) Also tweaked the starting money a bit so you have a few extra turns to explore for a good location for your first city.411 downloadsupdated 8 y ago
- Hyruleby TheT00nLinkHello everyone! This is my first ever steam content, so it might be a little rough. (and the tutorials for making EL maps is very confusing and I'm not a programmer) I hope you enjoy! I tried to keep it as accurate to the BotW Hyrule map as possible. Anyway, let me know what you think and if you...397 downloadsupdated 9 y ago
- Settler mobility on first turn - schineseby zwa73Original mod link: add schinese translate396 downloadsupdated 2 y ago
- Arsenal Overhaulby MelodyFunctionA complete and extensive rebalance of equipments with the goal of making the game more fun&varied for everyone! This mod has been heavily inspired by Ninakoru's Re-Items. Im really grateful for his mod being around to let me learn from him. A lot of his work has been incorporated into this mod. T...383 downloadsupdated 1 mo ago
- TraditionalChinsese(Official support for Traditional Chinese, this mod is no longer updated)by fywindIf you want to solve the achievement proposal after the subscription 1. It is recommended to open the Steamapps\workshop\content\289130\1865065342\Localization\english folder 2. Copy the EF_Localization_Assets_Locales.xml file and the EF_Localization_Locales.xml file to the steamapps\common\Endle...372 downloadsupdated 7 y ago
- Major Faction Unit Adjustments for Multiplayerby IcebergAdjustments have been made to improve underused units. All units with the flying class now have 4 world movement instead of 6. Flying units have unobstructed vision and ignore terrain cost. They were just better than cavalry. Battle movement remains unchanged at 3. Wild Walkers: - Tenei Walkers h...365 downloadsupdated 6 y ago
- Faction Unit Additionsby IcebergRequires Freeform Custom Factions mod. This doesn't do anything without it. Includes changes from my following mods: Better starting techs: Major Faction Unit Adjustments for Multiplayer: Minor Faction Unit Adjustments for Multiplayer: Adds 3 minor faction units to each major faction roster, one...362 downloadsupdated 6 y ago
- Military Revolution Revisionby XumukOriginal mod by ninakoru This mod copies Military Revolution, but removes changes to hero pool to be compatable with Vanilla Hero Rebalance by burntfield and fixes Indiana Bones tooltip. National Military College Nerfed unit production cost decrease per pop +2% -> +0.5% Training Grounds unit cost...352 downloadsupdated 4 y ago
- Minstrels Minor Factionby [JdG] PejmanNew Minor Faction of Minstrels based giving bonus based on anomaly (replacing Hurnas)348 downloadsupdated 10 y ago
- Multyplayer balanceby phoenixDetailed changelog here:347 downloadsupdated 10 y ago
- Cliched Paletteby GubernatorThe sequal to Easy Colors. I didn't like forcing yellow to be less saturated and darker to match the other colors so I just removed it and put a more blueish cyan in. "True Pink" changed to a more red-like magenta. Overall these have more saturation than Easy Colors.347 downloadsupdated 10 y ago
- Better Starting Techsby IcebergAdjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get mill foundry instead of...346 downloadsupdated 6 y ago
- Haphazardly Balanced Balanced Wondersby h4ilst0rmNerf the museum and buff the later wonders to be worth your time and resources. In general make them more expensive so they are more of an investment with a greater return. This was made while running ELCP so the balance may be even more haphazard in vanilla, though in vanilla there are so many b...341 downloadsupdated 7 y ago
- No ship techs in sunken ruinsby XumukRemoves ship techs from sunken ruins reward list. Also rebalances odds of receiving weapon techs, so you never get obsolete tech from long forgotten era like tier 1 titanium / glassteel junk in Era 4 Compatible with ELCP (Like most mods ^^)330 downloadsupdated 7 y ago
- TraitRebalanceby NoraThis mod attempts to rebalance some of the traits given to players with regards to making a custom faction While I do rebalance some of the DLC traits, DLC is not required to use the mod as it will only change the traits that are available to you Disclaimer: This mod was done with multiplayer in...329 downloadsupdated 9 y ago
- Better Starting Techs for FCF Citylordsby IcebergRequires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get...322 downloadsupdated 6 y ago
- Salting the Earth Reworkedby Xumuk"Salting the Earth" city action takes two turns. Settlers, that were spawned that way, affect cost of empire plan and boosters. This mod made for multiplayer groups, who don't enjoy salting the earth on turn before empire plan. Although is it actually an exploit or a feature for skilled players r...320 downloadsupdated 7 y ago
- Swap Mithrite Sword Tier 1 and 2 Visualsby IcebergSwaps the models and icons of tier 1 and 2 mithrite swords.319 downloadsupdated 6 y ago
- Architects (Experimental)by MazuAdds the golem crafting 'Architects' faction. Experimental V.059985. Please note that this is an experimental version being released simply for testing purposes before updating the main Architects mod. Be prepared for bugs and changes.310 downloadsupdated 7 y ago
- FCFCitylordsLiteby GATC/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT ACTIVATE IT WITH Warlords!309 downloadsupdated 7 y ago
265 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

