Europa Universalis VMods / Trade and Economics
Europa Universalis V mods
Europa Universalis V trade and economics mods
Everything filed under trade and economics by its own author, ordered by how much it is used.
201 trade and economics mods, most downloaded first · newest update 29 Oct 2026
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76Textures48International Organizations48Missions28Loading Screen181.310Sound8Graphics6
201 trade and economics mods
- Iron Minesby HappyMonkey99The economy in 1.1.* is broken because of a lack of iron, adding in more accessible iron mine buildings prevents an endless tool shortage spiral that crashes the economy. Adds iron mine buildings to mountain, plateau, and hill locations and are available to any nation with the Iron Working advanc...728 downloadsupdated 9 mo ago
- [BETA 0.2.1] Cold War: Europa Dividedby PapiewCOLD WAR: EUROPA DIVIDED 1949–1991 TOTAL CONVERSION • VERSION 0.2.0 BETA PREVIEW • EUV 1.3.* Two superpowers divide the world in 1949. Shape the Cold War from Berlin to Beijing. BETA PREVIEW — PLEASE READ This is an early prerelease showcase, not a finished mod. Expect bugs, balance and performan...726 downloadsupdated 27 d ago
- Mesoamerican Copper Toolsby Negative RamosThe concept behind this mod is being added to the base game as of 1.1, depending on what they do I may still upkeep this mod, though its unlikely unless I really dislike it. Adds a new production method of tools via the Copperworking advance for Mesoamericans (and all who have it). Also adds an a...717 downloadsupdated 12 mo ago
- GoldLimit金币上限by GATTACAWhen playing major nations, especially CHI, I often hit an economic cap stuck at 999K mid-game. Could be I’m not building fast enough, or maybe CHI’s just too OP… Anyway, I’ve adjusted the limit to 999M. Not sure if there’s a hard cap, so no higher value set. Just manually retire the save once an...711 downloadsupdated 12 mo ago
- More Governorsby 13MoTwo sets of rules are added to the game's General options, which separately control the extra number of governors available to players and AI. There are seven selectable levels for each rule, providing Army Governors and Naval Governors with 0 / 1 / 3 / 5 / 10 / 20 / 1000 extra slots respectively...708 downloadsupdated 5 mo ago
- Destroy Market Temporary Demand Fixby SkyMiner29This modification removes the condition that blocks destroying a market when temporary goods demand is present. The game currently has a bug where the market continues to display demand for certain resources or goods even when no actual demand exists. As a result, players are prevented from destr...689 downloadsupdated 4 mo ago
- R.G.O. Level Retention for Megalopolis Upgradeby Mokiia📜 Description A compatibility addon designed for R.G.O. Level Retention for Mining Cities mod with Metropolis&Megalopolis Upgrade mod. ⚠️ Notice You need to subscribe two main mods together with this one. It doesn't require any other compatch of Metropolis&Megalopolis Upgrade. It should be disabl...662 downloadsupdated 11 mo ago
- Loans & Estates - The Fixening [Deprecated]by AnthroA lightweight mod that attempts to fix the bankruptcy issues plaguing the estates. The way estate income and expenses are currently calculated and handled is fundamentally broken. Estates, counter-intuitively, generate income based on control and not lack of control, meaning that they benefit fro...652 downloadsupdated 11 mo ago
- AI Town(+Fort) upgrade only in province capitalby SargonheroAI 는 지방 수도 지점에만 소도시(+요새건물) 를 올릴 수 있고, 유저는 아무곳에서나 올릴 수 있습니다. AI 소유의 수도가 아닌 지점의 소도시 업그레이드 버튼에 수도가 아니라서 불가능하다는 내용이 정상 출력되고 있습니다. 종주국으로서 속국의 수도가 아닌 지점에 성을 건설하려고 할 때 수도가 아니라서 불가능하다는 내용이 정상 출력되 있습니다. AI can only upgrade town(+fort building) in provincial capital location, and players can upgrade town a...637 downloadsupdated 11 mo ago
- The Persianate World (0.4 Delhi, Mameluks, Anatolia update)by IranshahrĒrānzamīn: Iran after the Ilkhans A total overhaul of the post-Ilkhanid world, 1337–38 Abu Saʿīd died in November 1335 and the house of Hülegü died with him. What the base game makes of this is two "hordes" squatting on the map and a generic collapse. What actually happened is one of the stranges...633 downloadsupdated 12 d ago
- 开局变量修改(自用)by 76561198410295986自用mod,原模组取自 全难度自动生效,非常强力buff,狂派,正义。 1.1添加了以下增益,允许玩家掠夺异教徒人口奴隶,并且允许奴隶人口升级 auto_slave_raid_different_religion = yes #允许掳掠敌国异教徒为奴 slave_raid_efficiency = 1 #掳掠奴隶效率 unemployed_slave_promotion = 0.05 #无业奴隶升级 1.0添加了以下增益,其中包括原mod增益。 global_war_score_cost = -0.10 #战斗分数 government_size = 5 #内阁席位数 pop_join_...627 downloadsupdated 12 mo ago
- 更有用的识字人口by 76561198821060567根据国内识字人口数量给予 0-200% 之间的科研、威望、内阁效率、人口升级速度、文化传统、文化影响以及生产和贸易效率加成 识字人口=国内人口总数*平均识字率,加成随人口规模边际递减——识字人口超过250k时,每增长一倍,可多获得大约25%的加成 Provides 0%–200% bonuses to research, prestige, cabinet, population promotion speed, cultural tradition, cultural influence, and production and trade efficiency, scaled acco...627 downloadsupdated 12 mo ago
- Suez&Panama Canal 苏伊士运河&巴拿马运河by 76561198835140693🗺️ English Description Suez & Panama Canals Pre-Opened (With Sound Toll & Dynamic Bureau for Suez!) Are you still frustrated by the inability to connect maritime trade routes and naval pathways between the Mediterranean and Red Sea, or the Caribbean and Pacific? This mod rewrites the world geogra...572 downloadsupdated 3 mo ago
- Naturalization Affairsby 13MoThis mod adds the Naturalization Affairs Building, increasing assimilation and conversion speed for the plot where the building is located, can also increase the speed of local integration. There are three types of buildings in total, categorized as clergy buildings and gradually upgraded accordi...571 downloadsupdated 6 mo ago
- Market Stockpilesby YosiuNew version for 1.1.X version of EU5 Changes: Removed vanilla bonus for production efficiency for manufacturing good in market (is it was conflicting with mod idea) tweaked defines - market can now export bigger amount of goods when stockpile is high. Warehouses with food products now tries to be...569 downloadsupdated 8 mo ago
- 原产物无限制全修改-Unconditionally Change RGO-Неограниченное изменение сырьяby 76561199025274079**模组状态说明 / Mod Status Notice /Статус мода** 支持🇨🇳、🇺🇸、🇷🇺三种语言,模组功能已完整实现,目前已修复几乎所有的报错。还请留意改动说明,如遇到任何问题,欢迎反馈。 - Supports 🇨🇳, 🇺🇸, and 🇷🇺. The mod’s features are fully implemented, and nearly all errors have been resolved. Please check the update notes for details, and feel free to report any issues you...563 downloadsupdated 7 mo ago
- Slavery Expandedby Turret Limit, HenryArbitrary game mechanics shouldnt constrain profits. All religions except Zoroastrianism can build slave markets. (As Cyrus would have wanted) Plantations dont require to be overseas anymore and they can be built in non colonial nations. Slave Centers are no longer locked to Africa, put them in g...548 downloadsupdated 4 mo ago
- [1.4] Services and Entertainment Houseby 765611996204448251.4 supported. Two new building types have been added: Pleasure Houses and Grand Entertainment Houses, the latter of which can only be constructed in towns and cities. These buildings produce Services and Luxury Services respectively. Soldiers, laborers, and peasants demand Services. Burghers and...525 downloadsupdated 8 d ago
- Auto Construction Menu (OGAS - AUTO Road Builder Optimized + Location Specialization QoL (Auto-Expand) patch)by KrzakerAuto Construction Menu This mod edits OGAS - AUTO Road Builder Optimized situation menu to add functionality for auto-expand from Location Specialization QoL (Auto-Expand). BOTH of the original mods are REQUIRED for this mod to function. Load Order: (optional) Expanded Build View or Glorp UI Loca...511 downloadsupdated 10 mo ago
- More Buildings compatibility fork for Megalopolisby algiA Compatible fork of More Buildings and sturm's Megalopolis. this is a fork do NOT downlaod with the original mod. still dependent on Megalopolis mod! Load AFTER that mod. New game recommended. Changes: most city allowed buildings now are permitted in Megalo/Metropolis rank cities. Scaling modifi...507 downloadsupdated 10 mo ago
- Bullion Famineby SovietBeerEuropean gold and silver mine debuff. A very simple mod made primarily for my own use that reduces the local output (-30%) and max RGO size (-50%) of existing gold and silver mines in Europe. The event that applies these is set to fire in 1360 and it's meant to provide additional incentive for co...473 downloadsupdated 6 mo ago
- River trade - locations fixesby YosiuDesigned for rivermap of Sulphur's Rivers Expanded mod . Consists of only one file: locations.png - I changed location shape to better suit to river changes from Sulphur's Rivers Expanded mod. The goal was to sensible follow rivers (with their upstream/dowstream) flow and to make trades generally...468 downloadsupdated 10 mo ago
- 原产物改变by 76561198809362293一个自用的原产物改变模组,根据哥伦布交换局势进行制作。加入了许多原产物并对一些原产物的条件进行了极大放松,适用于对沟槽的原产物分配不满的一切情况。 因为是单独增加的一个局势,没有改动任何原游戏文件,所以理论上与任何mod兼容。 因为不像内阁行动一样能够查看不满足条件,所以本mod文件目录内有一个ai生成的产物替换条件可供参考。在讨论区我也附上了改变的具体条件。 感谢改变RGO模组带来的灵感,鄙人因为不喜欢内阁一个月点一次所以制作了该模组。 改变RGO模组链接:463 downloadsupdated 1 mo ago
- Columbian Exchange Fixesby PrincepsRomanaAs it stands now, for some reason Columbian Exchange is quite a brief situation. Paradox is going to improve it allegedly in 1.4, but as we are in 1.3 yet, we have to get with what we got... or do we? The situation is actually pretty easily moddable, so I decided to take old mods for this as insp...460 downloadsupdated 30 d ago
- America Expandedby MissMoonOutdated. I have joined the New World Improvement Project and will be continuing my work there! North America is far too empty. There were plenty of larger political entities with their own interesting histories we should get to play with. This mod will add new historical nations to North America...453 downloadsupdated 12 mo ago
- 全特殊建筑解锁unlock all special buildingsby GATTACAEnhance your management and development gameplay experience! As the title suggests,the scope of special buildings includes unique structures derived from nations, regions, religions, or religious beliefs, but excludes universal unique buildings such as palaces. The implementation involves modifyi...441 downloadsupdated 12 mo ago
- Mind Controller/心灵控制器(Quick Conversion)by 76561198985252803This mod is the latest version of the Mind Controller (v0.0.3 2026/7/13). Are you still frustrated by slow territorial conversion due to low control over captured areas? Come and embrace Yuri's technology! I have added a new building to this game: the Mind Controller. Its effects are to increase...438 downloadsupdated 4 mo ago
- Goods Price Map Modesby RalEDIT 3/3/2026: Updated for 1.1.9 beta. In addition, removed market center markers to improve legibility when zoomed out, and updated color legend (see new description below). DESCRIPTION: This mod adds 74 goods price map modes, one for each resource/good, that color code the map according to curr...432 downloadsupdated 8 mo ago
- Elf Destiny - Naval Expansion and Portal Tradeby Mder1.Elf Destiny — Naval Expansion and Portal Trade An additive submod for Elf Destiny that gives a seafaring, sundered people what they should have had all along: two new realms, a mithril-hulled navy from scout to flagship, and a portal-borne trade economy that turns scarcity on the far side of the...420 downloadsupdated 3 mo ago
- Randomized RGOs (Game Versions 1.2.* & 1.3.*)by 76561198370591649Randomized RGOs - A Raw Goods Randomizer Shuffles the raw goods produced by every location on the map, turning each playthrough's economic landscape on its head. Copper in Siberia? Fish in the Sahara? Every campaign is a fresh puzzle. How It Works The randomization attempts to initialize when the...406 downloadsupdated 5 mo ago
- Better Proximityby YakuzaWelcome to the proximity mode I think everyone has been waiting for. I've created a system where cities won't be distant and useless, but will transform into control centers. In doing so, instead of simply giving extra control, I've also slightly reduced control around the capital. With governors...401 downloadsupdated 10 mo ago
- [1.3] They Should Be Infraby 76561198840227113Please note that the issue has been fixed in the version 1.4 该问题已在1.4版本中被修复 --- It feels like game developers don’t even play their own games. In the original game, buildings like the Windmill and Mercury Patio are meant for raw material production. However, because they don’t generate any profit...387 downloadsupdated 5 mo ago
- Variable Harvestsby SwimmyA quick slop mod to add variance in an otherwise undeveloped mechanic Each September, each region rolls a varying food productivity yield between -40% and +40%, since weather is pretty unmoddable at the moment. Potential features for the future could include crop specific blights/failures and mor...380 downloadsupdated 12 mo ago
- Dumb Village Buildings Tweakby flyinghamsterThis is standalone version of the DBPT mod, which only includes village building production method contents. Some players wanted to 'fix' only the villains so, here it is. Here is expanded version of this mod that tweaks Roads, Bailiffs, Lieuternancy, Religious buildings, Seargentry. etc.378 downloadsupdated 9 mo ago
- Roads Reworkedby meowMakes roads give A LOT more proximity (especially buffs earlier roads), but also makes roads cost around 20 times more than in vanilla (usually around few thousand ducats in early game between locations within one province), which makes roads feel like actual strategic investments with potentiall...373 downloadsupdated 11 mo ago
- Cheaper Lumbermill Maintenanceby HappyMonkey99This mod reduces the cost by 25% to encourage lumber production outside of RGOs. Changed from 0.4 Tools -> 1 Lumber to 0.3 Tools -> 1 Lumber371 downloadsupdated 9 mo ago
- Adjustable Building Limitby Mr. RosenthalAdds a Gamerule that lets you change the building cap of all locations The default is x3 and will update on month tick The options are x1 x2 x3 x5 x10 For version that exludes the ai from this mod:369 downloadsupdated 4 mo ago
- Rule Hiberniaby 76561199156788183Improved Content and Flavour for Ireland, its minors and its formables. Highlights: - New Advances, Government Reforms, Buildings, Units, Laws, Cabinet Actions & Subject Types. - Competition for Ireland Situation to play out the fight between the Irish and the Anglo-Irish/English. - Negative Esta...362 downloadsupdated 12 d ago
- Forts as Proximity Sourceby kairom13The goal of this mod is to better distribute control instead of starting with it concentrated in the capital while also representing the historical use of castles for rulers to exert control over an area. UPDATE: This mod will focus exclusively on the impact of forts as a new source for proximity...354 downloadsupdated 11 mo ago
- Depletion of the European Beaver Situationby 76561199079678681Adds a new situation that starts at 1500 and ends in 1600 for Europeans/countries holding fur in Europe. Depending on your actions and buildings built you can try to profit immensely at the risk of depleting your provinces of fur or attempt to battle overhunting and poaching done by your estates...346 downloadsupdated 3 mo ago
- Strom's Potato Reworkby 76561198823772453A simple lightweight balance mod that adjusts the historical role of potatoes. Changes: Potato food production increased from 8 → 15 Potato transport cost increased from 1 → 2 Potatoes are now highly efficient for feeding your population, reflecting their strong historical impact on European subs...344 downloadsupdated 9 mo ago
- The Secondary Capital (Restored Version)by 76561198985252803This mod is a restored version of Peidu. Since the original author hasn't updated it for a long time, I updated it myself. If the original author requests, I can take it down immediately. Original mod link: Fixes: Now Peidu can be built in locations with a 'Metropolis' level. Everything else is t...339 downloadsupdated 4 mo ago
- Block Estate Constructionby Dr. PepperEstates can no longer build production buildings. They can still build roads and their specific estates buildings, like spiritual retreat or toll castle. Should be compatible with any other mod, as it utilizes TRY_INJECT, example: TRY_INJECT:sand_pit = { forbidden_for_estates = yes }338 downloadsupdated 10 mo ago
- Radical trade reworkby YosiuWARNING: requires fresh game start WARNING: don't try without >16GB RAM GAME VERSION 1.1.3 BETA If you think this is too much for your PC or conflicts with other mod you play check lightweight version of this mod: USE THIS VERSION OR LIGHTWEIGHT BUT NOT BOTH ! If you get crash on startup for cont...324 downloadsupdated 9 mo ago
- 每10k人口提升1建筑等级by 76561199192723180因为“每2K人提高1建筑等级”的作者不更新了,导致1.1之后的版本有bug(不计算港口邻近度),我已经更新了,经过测试没有这个bug了 修改方法还是和之前一样,修改free_building_levels = 0.1(每1k给0.1建筑等级,自己修改数值) 文件在:每10k人口提升1建筑等级\main_menu\common\static_modifiers\location.txt total_population = { game_data = { category = location } supply_limit = 0.02 blockade_force_required =...323 downloadsupdated 5 mo ago
- Magni Imperiiby 76561199230314442"What if Harald Hardrada won the war for England in 1066?" This is the question that Magni Imperii answers. Originally a converted savefile. Magni Imperii aims to be a complete alternative history overhaul of base game. Papal failures militarily and politically have fractured Papal supremacy acro...315 downloadsupdated 12 mo ago
- No More Estate Spamby LAGSThis is a simple mod that prevents the estates from building annoying buildings that can actively hurt your economy. This does not prevent the estates from building their own buildings. Players should have better contol over where buildings are built due to values like control and market access a...315 downloadsupdated 11 mo ago
- Infinite RGO Buildingsby MGongIn the spirit of Vic 3's "Infinite Resource Building", Here is EU5's Infinite RGO Buildings Note: Currently capped at 10000 for each building. Can only constructed by player Currently lacking: 1. Icons and localization 2. further ai behavior This mod is free for anyone to use. (This is my first t...308 downloadsupdated 12 mo ago
201 trade and economics mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.