Old World mods
Old World multiplayer mods
Everything filed under multiplayer by its own author, ordered by how much it is used.
AllSingleplayer611Multiplayer601GameInfo162character117Nation102UI89Map89Event75Family71AI44Tribe31Translation21conversion14
601 multiplayer mods
- Disable Fortsby Fimbulvetr_Just disables Forts.212 downloadsupdated 4 y ago
- Lower Base Damageby Willys776Now the attacker deals damage to the defender according to the formula 5 * (Attacker Strength) / (Defender Strength) Previusly was 6212 downloadsupdated 4 y ago
- Faster Tech +2 Citizens - updated 1.0.76679by eddieballgameResearch is 2x faster and 1 extra tech to choose from. Cities start with 2 citizens.210 downloadsupdated 18 mo ago
- Wonder Info (German)by IRevanIFügt Beschreibung des Wunders bei Fertigstellung hinzu.209 downloadsupdated 4 y ago
- Fatigue -1by WashiReduce by 1 the fatigue for all the vanilla units. Compatible with other mods207 downloadsupdated 4 y ago
- Ancient Greece (10p)by InconmonA large map of mainland Ancient Greece with the Cyclades Islands. Starting locations are random for all nations and in Corcyra, Pella, Larissa, Delphi, Athens, Sparta, Olympia, Corinth, Delos, and Ambracia. This map contains 13.5 cities per player. If you find any inaccuracies, please let me know...203 downloadsupdated 16 mo ago
- Far away harvestby WashiFull harvest and remove vegetation distance changed from 8 to 12 Harvest Max distance changed from 24 to 32202 downloadsupdated 4 y ago
- Simple Shrine Namesby Outis73Changes national shrine's deity name to generic shrine class name - i.e. Shrine of Fire instead of Shrine of Nuska/Atar/Sol. Complements 'Simple Family Names' mod by fluffybunny.199 downloadsupdated 5 mo ago
- Ancient Greece (10p)by InconmonA large map of mainland Ancient Greece with the Cyclades Islands. Starting locations are random for all nations and in Corcyra, Pella, Larissa, Delphi, Athens, Sparta, Olympia, Corinth, Delos, and Ambracia. This map contains 13.5 cities per ...194 downloadsupdated 15 mo ago
- Simple Family Namesby FluffsterChanges family name to family class name - i.e. Artisans instead of Magonids. If you don't want to have to remember whether the Achaemenids are Riders or Statsemen, this is for you.193 downloadsupdated 5 mo ago
- Disable city open audioby FluffsterDisables the sound effect that plays on opening a city192 downloadsupdated 22 mo ago
- Deutsch-Fix Dynamic Units und Dynamic Worldby Groo the oneACHTUNG! Szenarios sind seit einem bestimmten Update nicht mehr mit meinen Mods kompatibel! Zur Zeit muss der Host bei Verwendung der Mod "Königreich der Mitte" (Middle Kingdom) in einer Mehrspielerpartie ganz unten im Menü der Spielerstellung die verwendeten Mod(s) separat unter "Mods auswählen"...189 downloadsupdated 1 mo ago
- One Turn Undoby Dale KentThis mod's only change is to store a single turn of Undo data in save files (vanilla is 5 turns). This will reduce save file size.187 downloadsupdated 2 y ago
- 日本語修正Modby 76561199032677432「Version: 1.0.78053 release (2025-05-28)、Main Branch 1.0.78070 Release 2025-05-29に対応」 【注意事項】 ・ゲームシステムの仕様上、MODはチュートリアルやシナリオに対しては機能しません。(英語になってしまいます。) 公式日本語翻訳をベースに、個人で、より理解しやすい日本語に変更しました。 Notepad++などのフリーソフトで編集すると、自分用にカスタマイズできます。 主な変更 木立→果樹園 プロモーション→強化 巻き込み→散弾 劈開→展開 家長→宗主 店主→商人 首長→族長 スパイ長→諜報長 その他は、フ...186 downloadsupdated 15 mo ago
- Embarking Costs Movement Pointsby Fimbulvetr_adds Movement Cost to Embarking, adds discounts for Amphibious Units. requires Better AI Base DLL Embarking costs 1 Movement point, like crossing a river. Amphibious Units can cross Rivers, and Embark, without extra Movement costs. Roads wit...184 downloadsupdated 4 y ago
- Sand Damageby jllawheadEnding movement on sand does -1 HP/Turn, just like a marsh.184 downloadsupdated 4 y ago
- Big Empire Corruptionby WashiCities have higher maintenance and yield loss the further away from the capital they are. (Culture, Mantainance, Science, Civic, Training and Orders) Connected cities have 15% less mainteinence and get back some orders.184 downloadsupdated 4 y ago
- Lechia - Slavic Nationby HemarAdds Lechia — the ancient realm of the Slavic Wends — as a new playable nation to Old World. Dodaje Lechie — pradawne krolestwo slowianskich Wenedow — jako nowa grywalna nacje do Old World. The Lechians dwell in the primeval lands between the Odr...183 downloadsupdated 3 mo ago
- Plato's Caveby EmergentDo you have what it takes to exit the cave and venture into the outside world? Leave behind the shadows on the wall and explore a new way to win the game by journeying outside of the cave and founding Plato’s Academy. SUMMARY: This is primarily an event chain added into the game that presents a n...182 downloadsupdated 12 mo ago
- Unlimited Autosavesby Fimbulvetr_This mod is now retired. To get more than 10 autosaves, you need to go to %USERPROFILE%\Documents\My Games\OldWorld\ and open the file GameOptionsSave.xml where you can find the line with the numAutosaves tag. If it's not there yet, you need to ...181 downloadsupdated 3 y ago
- Tien Shan: a map for eight playersby ЧАДЫРБЕКExperience the ancient Silk Road with this immersive map, competing with up to eight players for control of strategic mountain passes, important trade resources, and Lake Issyk-Kul at their centre. Real-world naming of landforms, cities, and topographical features complements terrain, resource di...181 downloadsupdated 4 y ago
- National Wondersby ahmedabouleneinOverview: This mods limits the building of wonders to historically accurate nations. Naturally that means some nations end up with more wonders than others, which may affect game balance. If that's the sort of thing that bothers you, think of it as one of the many levers you can pull to adjust ga...181 downloadsupdated 14 mo ago
- No Civics from Poetsby Fimbulvetr_Reverses the recent change that gave Master/Elder Poets Civics yield per Citizen. They give Culture per citicen again, and Philosophers get their Civics per Citizen yield back. (old and abandoned, now part of Specialists Yield Mod)179 downloadsupdated 4 y ago
- Immersive Shrinesby spiderJ90Adds new shrines to all pre-EOTI nations, each featuring thematically appropriate deities. Some existing shrine deities have been changed for better thematic cohesion. It also reduces the number of shrines you can build in a city to one per cultu...179 downloadsupdated 4 mo ago
- BIg Empire Double Corruptionby Willys776The same as Big Empire corruption but with double corruption in everything but science Cities have higher maintenance and yield loss the further away from the capital they are. (Culture, Mantainance, Science, Civics, Training and Orders) Connecte...178 downloadsupdated 4 y ago
- Adjacency Matters by Emergentby EmergentSUMMARY: Lower yields from improvements with higher adjacency bonuses, encouraging adjacency planning and optimization. Lower yields if unoptimized, standard yields if simple optimized (e.g. triangle adjacency), increased yields if optimized (e.g....176 downloadsupdated 3 y ago
- Egyptian Desertsby spiderJ90Grants the entire nation of Egypt the ability to build urban improvements on sand tiles because I hate picking clerics.175 downloadsupdated 15 mo ago
- Aegean Sea (10p)by InconmonA large map of coasts around the Aegean Sea with a focus on naval supremacy. Starting locations are random for all nations and in Troy, Pergamon, Ephesos, Halicarnassus, Thessaloniki, Athens, Peleos, Arethousa, Rhodes, and Delos. This map co...175 downloadsupdated 15 mo ago
- start with spymasterby kanadexu是否觉得原版科技中间谍长科技太靠后而导致阴谋家前期完全沦为白板?是否不好对付家族族长和宗教领导人?启用这个mod吧!玩家开局即可拥有间谍长,无视科技需求!Ever felt that in the original game's tech setup, the Spy Master tech comes way too late? Because of that, the Conspirator is basically useless in the early stages! And i...173 downloadsupdated 17 mo ago
- Disable city open audioby fluffybunnyOldWorldDisables the sound effect that plays on opening a city172 downloadsupdated 22 mo ago
- Arrakipelago Mapscriptby amateurgamer88Mapscript designed for Dynasties of Dune Mod171 downloadsupdated 3 y ago
- Smaller Mapsby PapaPapaya81Smaller Maps for faster contact170 downloadsupdated 2 y ago
- Karnakby spiderJ90Adds the Karnak seven-tile mega wonder from the Egypt Scenario into the base game. Only the center tile counts as a wonder, the others are improvements that need the center tile built first. They have adjacency requirements in an attempt to redu...167 downloadsupdated 13 mo ago
- All Wonder - DLCby Muffin ManEnter Description here...167 downloadsupdated 12 mo ago
- Cheaper Ship Unitsby eddieballgameBiremes, Triremes, and Dromans - Production Costs and Upgrade Costs are now 2x cheaper. For those wanting to engage in naval battles/conflicts a little sooner and a lot less costly.163 downloadsupdated 17 mo ago
- Below The Neck (6p)by InconmonLore accurate map based on George R R Martin's A Song of Ice and Fire. For balance reasons additional city sites were added in some areas (identifiable due to default nation names) while many towns and castles are represented by named resources. The southern part of Westeros from the Neck to Dorn...161 downloadsupdated 13 mo ago
- WorkerMilitiaUpgradeby TanTanMianAllows upgrading militia to workers, for training (unfortunately, a civics cost would require DLL modding) And a weird quirk, because it forms a loop: you can upgrade militia to militia, and workers to workers. Just ignore that, if you click it you just waste an order and 60 training161 downloadsupdated 5 mo ago
- Western Flanaess (9p)by InconmonA large map of Western Flanaess for 9 players. Western Flanaess is dominated by large mountain ranges, with very limited ocean spaces. Starting locations are as follows: Assyria = Kingdom of Furyondy (Chendl) Greece = Kingdom of Keoland (Niol...160 downloadsupdated 15 mo ago
- Organized Tribesby fluffybunnyOldWorldAll Tribes are Organized from the start. They will hunt you down rather than hanging out at their camps, attack en masse and use nation AI to focus down your units and retreat and heal. Warning - this will make the game much harder, especially o...157 downloadsupdated 13 mo ago
- custom-xml-tagsby Princeps CivitatisUtility mod for more easily adding custom XML tags in mods. Also reduces boilerplate code for custom global constants. For instructions/examples on usage, see Has no effect on its own.156 downloadsupdated 23 mo ago
- Higher Unit Upkeepby WashiAll military unit cost money, training and food to upkeep Units start in 1 food, money and training and cost more, the more advanced they are only conscript and milita dosent cost money156 downloadsupdated 4 y ago
- Stray-yun (Translation Template)by Dale KentThis is a template to use for making translations. Demoed language is Stray-yun.155 downloadsupdated 4 y ago
- Simpler Difficultyby 圣者丶小学渣在有能之人的基础上额外获得电脑优势设定中的极高优势。 A simpler difficulty,Get a Very High Advantage in DIFFICULTY_ABLE.154 downloadsupdated 4 y ago
- Actiumby fluffybunnyOldWorldThe Battle of Actium. A constrained duel map featuring Rome and Egypt153 downloadsupdated 17 mo ago
- Water Damageby jllawheadEnding movement on lake, coast, and ocean does -1 HP/Turn, just like a marsh.152 downloadsupdated 4 y ago
- Aegean Sea (10p)by InconmonA large map of coasts around the Aegean Sea with a focus on naval supremacy. Starting locations are random for all nations and in Troy, Pergamon, Ephesos, Halicarnassus, Thessaloniki, Athens, Peleos, Arethousa, Rhodes, and Delos. This map contains 11.5 cities per player. If you find any inaccurac...151 downloadsupdated 16 mo ago
- Economic Total Conversionby WashiThe Mod is in beta. The mod add the nesecity to craft and process stuff in order to have better things. At the moment i added Leather and Hemp, that can be carfted to a new resource Material, needed by most units. Iron Ore crafted to Iron, Raw Stone to Stonebricks(Stone), Lumber to Timber (Wood),...150 downloadsupdated 4 y ago
- No Overflow after Hurryingby Fimbulvetr_changes the way Hurrying works requires Better AI Base DLL For the price calculation, predicted City Yield is considered, making Hurrying cheaper. Then on the turn after, when the hurried item completes, there is 0 overflow.142 downloadsupdated 4 y ago

