Old World mods
Old World multiplayer mods
Everything filed under multiplayer by its own author, ordered by how much it is used.
AllSingleplayer611Multiplayer601GameInfo162character117Nation102UI89Map89Event75Family71AI44Tribe31Translation21conversion14
601 multiplayer mods
- Enable All Wondersby EmergentSUMMARY: This enables all wonders in the game. Normally, only 13 wonders are randomly picked out of the available list; with this mod, all wonders you have access to (based on the DLC you have enabled) will be available in each game. DESIGN NOTE...296 downloadsupdated 5 mo ago
- Easier Combatby FluffsterApplies a 20% combat penalty to AI units at every AI Advantage level. Allows for the AI to have a strong economy while still being significantly weakened in combat. Value of combat penalty is adjustable by editing effectUnit-change.xml296 downloadsupdated 2 y ago
- Hecataeus's Worldby Conglomeration120 x 80 adaptation of Hecataeus's world map, made around 550-476 BCE. Starting locations included for every civ. Resource generation is random and may not coincide with real world resource locations.295 downloadsupdated 17 mo ago
- Preferred Familiesby ahmedabouleneinSome leaders have preferred families in the game, meaning that they join those families once you found their seat, but others don't even though the family they historically belong to is in the game. This mod assigns preferred families to 24 leaders who should have them. The mod assigns <Preferred...294 downloadsupdated 5 mo ago
- Urban Planning Lite by Emergentby EmergentSUMMARY: A lighter version of the Urban Planning by Emergent mod. While Urban Planning makes certain substantial changes to gameplay (such as allowing 8 shrines in a Legendary city), this mod makes subtler changes. Enjoy only slighter greater flex...290 downloadsupdated 12 mo ago
- Deutsch-Fixby Groo the oneACHTUNG! Szenarios sind nicht mit meinen Mods kompatibel! Zur Zeit muss der Host bei Verwendung der Mod "Königreich der Mitte" (Middle Kingdom) in einer Mehrspielerpartie ganz unten im Menü der Spielerstellung die verwendeten Mod(s) separat unter "Mods auswählen" aktivieren. Die Mod verlangsamt d...290 downloadsupdated 1 mo ago
- Full Flanaess (10p)by InconmonA massive map of Flanaess for 10 players. Players start closely clustered in the center of the map, while the Tribes are at the edges of the map. Starting locations are as follows: Babylon = Kingdom of Nyrond (Rel Mord) Carthage = North Kingd...288 downloadsupdated 15 mo ago
- Less Discontent (The Great)by Russ555Reduces per turn Discontent from +10 to +6. If there's any interest I will adjust the other difficulties as well.287 downloadsupdated 4 y ago
- 非公式日本語MODby denev公式日本語訳を改定するMODです。 概要 本作の公式翻訳は原文に非常に忠実で、(ランダムイベントの長文など)一般的な文章としてはかなり良質の翻訳になっています。ただ、ゲームシステムを完全には汲み取れていない部分もあり、特にゲームの文脈に深く依存するUI周りについては、あまり遊びやすい環境になっていないと感じます。 この非公式翻訳は、ゲームシステムを踏まえた上で文脈に沿った表現となるよう、特にUI周りの翻訳について改定しています。まとめると次のとおりです。 表記ゆれのある用語や文言の統一 UI周りの全体的な見直し 明確な誤訳の訂正(気付いた範囲で) 制限 ゲームの仕様上、シナリオやゲーム・...287 downloadsupdated 4 y ago
- Max Civics and Training 3000by WashiMax civics and training increased from 2000 to 3000285 downloadsupdated 4 y ago
- Plato's Caveby EmergentDo you have what it takes to exit the cave and venture into the outside world? Leave behind the shadows on the wall and explore a new way to win the game by journeying outside of the cave and founding Plato’s Academy. SUMMARY: This is primarily a...284 downloadsupdated 12 mo ago
- Urban Planning Mayhem by Emergentby EmergentSUMMARY: Enjoy building urban improvements with almost no restrictions. TAGLINE: Do you enjoy building lots of urbans everywhere? Do you get annoyed at limitations such as those on shrines not touching or religions not getting along with each other to have monasteries and temples adjacent? With t...283 downloadsupdated 12 mo ago
- 10x Familiesby SquidLauncherAll family traits x10 (Artisans get 10 workers on founding seat, Landowners 20 growth/turn all cites etc). Guaranteed balanced.282 downloadsupdated 2 y ago
- Philosophy of Scienceby EmergentWould you like to have more events added to the game to increase variety? This mod has been built with carefully balanced events that can be added into any game, even multiplayer! SUMMARY: This is an event pack exploring the philosophy of science...278 downloadsupdated 10 mo ago
- Higher Unit Upkeepby Willys776All military unit cost money, training and food to upkeep Units start in 1 food, money and training and cost more, the more advanced they are only conscript and milita dosent cost money275 downloadsupdated 4 y ago
- Easier Combatby fluffybunnyOldWorldApplies a 20% combat penalty to AI units at every AI Advantage level. Allows for the AI to have a strong economy while still being significantly weakened in combat. Value of combat penalty is adjustable by editing effectUnit-change.xml266 downloadsupdated 2 y ago
- Faster Fortifyby ThremtopodFaster Fortify By Thremtopod A link(CONCEPT_FORTIFY,1) Unit will reach max value (and therefore can melee counterattack) faster, by 1 Turn for each of the following which applies to it: icon(bullet)Unit is...266 downloadsupdated 3 y ago
- Karnakby ahmedabouleneinAdds the Karnak seven-tile mega wonder from the Egypt Scenario into the base game. Only the center tile counts as a wonder, the others are improvements that need the center tile built first. They have adjacency requirements in an attempt to reduce the chances of building things in the wrong spot,...266 downloadsupdated 13 mo ago
- Urban Planning Mayhem by Emergentby EmergentSUMMARY: Enjoy building urban improvements with almost no restrictions. TAGLINE: Do you enjoy building lots of urbans everywhere? Do you get annoyed at limitations such as those on shrines not touching or religions not getting along with each ot...264 downloadsupdated 12 mo ago
- ps Extra Hotkeysby poldworldThe Mod adds additional hotkeys Update with v0.3: - Hotkey to build improvements based on terrain - OnResource: Specific improvement (Ore - Mine, etc) - Hill - Mine, Flat w/o Trees - Farm, Flat+Trees - Lumbermill - Default Key "B" (Map Edi...262 downloadsupdated 3 y ago
- Siege vs Fortsby Fimbulvetr_Siege and related Promotions get Attack Bonus against Forts and Settlements but reduced Bonus vs plain Urban Tiles. (Siege-related Attack Bonuses: new values [original]) Besieger*: +25% Urban, +25% Fort [+25% Urban] Besieger_all: +10% Urban...261 downloadsupdated 2 mo ago
- Stronger citiesby WashiCity base Strength from 80 to 100 City strength per level from 5 to 7 City base hp from 20 to 25260 downloadsupdated 4 y ago
- Reforest [DB-Fork]by ProofThis mod is based on "Reforest" by Revan (aka. ShadowDuke) This mod adds an improvement called "Plant Forest" that; Costs 100 Gold and 5 Orders Takes 5 turns to complete (base) Creates a new forest upon completion Changelog 2025-03-09: Changed cost from 100G/20F to 100G/5O 2025-03-09: Fixed broke...259 downloadsupdated 18 mo ago
- Defensive Dynastiesby eggsome2Make a number of gameplay changes to improve the defensive power of units and buildings in order to enable a more defensive playstyle.257 downloadsupdated 2 y ago
- ps Gated TechTreeby poldworldTech Tree for Play with less military focus. Late tech buidings are available earlier and or on more attractive branches. Thematic tech lines similar to the Tree from EarlyAccess. --Feedback: Happy for feedback and comments via discord nick "PS".255 downloadsupdated 5 y ago
- TextFixForJP_DLLby denev非公式日本語MODの付属MODです。必ず非公式日本語MODと併用してください。 英語特有の文法・語順・表現などがハードコーディングされている部分を、DLLを書き換えることで日本語の表現に対応させます。 例) 'Queen' → 女王 'Queen' + 'Consort' → 王妃 'Queen' + 'Dowager' → 王太后 など247 downloadsupdated 4 y ago
- Resource Linksby Fimbulvetr_Resource Helptext now shows how many of that type are on the map, and if you already revealed some, clickable links to their locations will also be included. Requires Base DLL mod.236 downloadsupdated 4 y ago
- Bonus Unit Familyby Princeps Civitatis<size=24>Bonus Unit Family</size> <size=12>By Thremtopod</size> Pick which family gets the free unit from bonus unit techs. The unit spawns in the chosen family's seat. icon(bullet)If you have only one family, the free unit is created in the capital. icon(bullet)If you have two or three families,...236 downloadsupdated 23 mo ago
- 10x Archetypeby SquidLauncherAll archetype powers x10 (Scholar 20 Science/Archive, Hero 30 Courage etc). Guaranteed balanced.235 downloadsupdated 2 y ago
- Arrakipelago Mapscriptby amateurgamer88Mapscript designed for Dynasties of Dune Mod234 downloadsupdated 3 y ago
- Eclectic Pagan Religionby BlackMageEljinA mod designed to add a new World Religion that thematically represents a synchretized, non nation specific, pagan religion. Historically, cultures and nations interacted more often on friendlier terms than we like to give credit. There is signif...233 downloadsupdated 19 mo ago
- イベント部分だけ日本語化MODby OkohaYugure_OWイベント部分だけ日本語化するMOD231 downloadsupdated 4 y ago
- City Site Density - In-Between Optionsby EmergentThis mod is for those who want to fine-tune the city site density options to a greater extent than provided by the base game. This mod replaces the base game's city site density options and replaces them with in-between options. While the base game provides "High", "Medium" and "Low" city site de...231 downloadsupdated 3 y ago
- Beyond The Icewall - Sentinel's Gateby mod319-=Beyond The Icewall=- Battle for Sentinel’s Gate A large map encompassing the Sentinel’s Gate and a portion of the “Nomad Continent” known as Thoth. Based on the fictional/alternative historical map by Ohawhewhe (Deviant Art). Designed as a ...230 downloadsupdated 18 mo ago
- Ancient Greece and Lydia (10p)by InconmonA massive map of Ancient Greece including parts of Illyria, Macedonia, and Thrace to the North, across the Aegan Sea the West Coast of Asia Minor with Troad, Mysia, Lydia, Ionia, and Caria, and Crete to the South. Starting locations are random ...230 downloadsupdated 15 mo ago
- Supply Linesby neattackCities need to be connected for accessing the repair project. Riders always have access to the repair project as a consequence of always being connected. Normal repair (1 HP/turn) is not affected.226 downloadsupdated 3 y ago
- Immersive Shrinesby ahmedabouleneinAdds new shrines to all pre-EOTI nations, each featuring thematically appropriate deities. Some existing shrine deities have been changed for better thematic cohesion. It also reduces the number of shrines you can build in a city to one per culture level, which gives you a maximum of four just li...226 downloadsupdated 5 mo ago
- Cascadia Mapby ЧАДЫРБЕКUp to 8-player map based around Puget Sound and the Georgia Strait. Developed based on GIS data for as close to a realistic depiction as possible.224 downloadsupdated 4 y ago
- ToneUpColorsby modymodyTweak the colors of selection, tile highlight, and health max223 downloadsupdated 4 y ago
- Doubled Tech Costsby Dale KentAll techs (except tier 1 techs) have doubled science cost. All tech bonuses (except tier 1 bonuses) have doubled science cost.223 downloadsupdated 14 mo ago
- Gay Marriage Fixby IchangedmynamelolThis mod allows female couples to have children, which is Gay Marriage mod unable to do. Warning: currently this mod is kinda broke for working too well, aka female couples have too many children. Edit: add dependency for Gay Marriage. This mod requires Gay Marriage to work.222 downloadsupdated 12 mo ago
- Eurekaby ManiacThe nucleus of this mod is a changed tech tree. Have a look at the screenshot to get an idea. I disliked about the vanilla tech tree that a tech unlocks all 3 levels of a building at once. Research Scholarship and boom, sometimes you can immediately have +100% science in a city. I prefer a more g...222 downloadsupdated 3 mo ago
- No Bonus Techsby Fimbulvetr_Removes all* trashable Bonus Tech cards from the game. Allows you to focus on teching up without any distractions. *3 Bonus Techs from Events are still in the game (only BtT) So there should be no more Biremes stranded in lakes (unless from even...220 downloadsupdated 2 mo ago
- court tutorby kanadexu新增加一个宫廷教师岗位,可以指导学生,同时移除了指导的所有花费。 该mod致力于培养你的王室成员,加强他们的三围能力,加强游戏的RPG性。 请注意:因为旧世界王室成员属性对科技影响极大,推荐在AI高优势难度及以上开启。 A new position of Court Tutor is added. The Court Tutor can provide guidance to students, and all the costs for this guidance have been r...220 downloadsupdated 16 mo ago
- Stronger citiesby WashiCity base Strength from 80 to 100 City strength per level from 5 to 7 City base hp from 20 to 25219 downloadsupdated 4 y ago
- Faster Vegetation Regrowth - updated 1.0.76679by eddieballgameShrubs and Trees regrowth is now, potentially, faster. Original Shrubs (20) and Trees (40) modifiers have been adjusted to Shrubs (10) and Trees (20).216 downloadsupdated 18 mo ago
- More Starting Unitsby peequiAdds 2 Settlers once you found a city. This effects AI player as well. You can edit this number by going to the file. I included the lines for scout, worker and slinger (these numbers are not changed, I just added the lines so that they can be changed.) This mod is included in the larger "Balance...215 downloadsupdated 15 mo ago
- AGs Tweaks Modby amateurgamer88AGs Tweaks Mod is meant to be an experimental mod that tries various things to see their impact on the game. This doesn't necessary suggests that the mod lacks focus. The mod hopes to achieve the following goals: -Nerf the importance of war. Currently, war has too much emphasis and, for me person...214 downloadsupdated 4 y ago

