Sid Meier's Civilization VI mods
Sid Meier's Civilization VI districts mods
Everything filed under districts by its own author, ordered by how much it is used.
AllGameplay2.7kGathering Storm2.2kRise and Fall1.4kLeaders1.3kCivilizations1.2kBase Game1.1kUnits565Buildings550UI538Game Balance517AI412Districts358Game Setup227Map Packs203Scenario165Map Utilities162Skins136Technologies99Civics96Religions89Climate75Governments69
358 districts mods
- Detailed Map Tacksby 76561198401810552Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add map tacks on your map and the yields from them will show up automatically...2.7M downloadsupdated 3 y ago
- Civ6 Plus: Harmony in Diversity v2.2by DIntroduction Harmony in Diversity (HD) is a large-scale mod that made systematic improvements over Civilization VI: Gathering Storm. You would experience a brand new game where civilizations would develop in a more natural and historical way. Our goal is to make the game more interesting by provi...423.7k downloadsupdated 18 d ago
- Better Coastal Cities and Water Tilesby p0kiehlFully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to grow. This mod alters the Harbor district an...317.4k downloadsupdated 7 y ago
- District Expansion: Commerceby JNRNew commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a multitude of ways to earn gold. Some buildin...309.9k downloadsupdated 2 y ago
- GoldenAge - Brave New Worldby GoldGoldenAge - Brave New World Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes Civilization VI great again! Introduction In Vanilla, city with large population is meaningless. Crazy expans...306.3k downloadsupdated 30 d ago
- Movable Districtsby 76561198401810552Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a city's production panel and the "move" button will show up on the movable...304.2k downloadsupdated 5 y ago
- District Expansion: Industryby JNRNew production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mode active. The new bonuses provide each ci...303.4k downloadsupdated 2 y ago
- District Expansion: Aqueductby JNRNew buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multitude of ways to earn all kinds of yields...301.3k downloadsupdated 3 y ago
- District Expansion: Campusby JNRNew science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. Some buildings will be better for tall play...300.5k downloadsupdated 2 y ago
- District Expansion: Worshipby JNRThis mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Worship building has a unique way to boost...292.8k downloadsupdated 2 y ago
- District Expansion: Theaterby JNRNew culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now separate from the tier progression. The new...292.0k downloadsupdated 2 y ago
- District Expansion: Militaryby JNRNew military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bonuses are a lot more interesting and shoul...288.4k downloadsupdated 2 y ago
- District Expansion: Entertainmentby JNRIt's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the full thing encompassing all specialty distri...268.2k downloadsupdated 8 mo ago
- District Expansion: Spiritualityby JNRNew faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create sacred places people from all over the w...257.5k downloadsupdated 2 y ago
- Golden Age-Infinity Pinnacleby GoldGoldenAge - Infinity Pinnacle Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes Civilization VI great again! Introduction In Vanilla, city with large population is meaningless. Crazy expa...249.1k downloadsupdated 30 d ago
- City Canal Reworkby 76561199225262584Removes the canal graphic in directly coastal cities. Coastal city centers often show a canal graphic where it's sometimes undesirable and out of place. This mod removes the graphic and only shows it when necessary. Occasionally the canal graphic can be a helpful or needed indicator for some mech...198.4k downloadsupdated 4 y ago
- District Expansion (Harmony in Diversity Edition)by DDistrict Expansion (Harmony in Diversity Edition) This is part of Harmony in Diversity that provides support for JNR's District Expansion. The original effects are overwritten to fit Harmony in Diversity. Currently support Worships, Aqueduct, Industry, Theater, Campus, Commerce (Harbor district i...191.8k downloadsupdated 20 d ago
- Civilizations Expandedby p0kiehlOverview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buffed to be more exciting and engaging. The...171.5k downloadsupdated 4 y ago
- Green Cities - Districts in Forestby JNRAllows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush green and your people will thank you for i...164.5k downloadsupdated 5 y ago
- CIVILIZATION VI: CITY LIGHTSby AlbroNEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join the Discord Channel to discuss my mods and see whats in the Works! If you enjoy the content, consider becoming a Patron on Patreon. Your support me...157.8k downloadsupdated 4 y ago
- Suburban Roadsby JNRAutomaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty districts (those requiring population) beginn...151.5k downloadsupdated 7 y ago
- Wonder Tweaksby ADLERWonder Tweaks - Rise & Fall & Gathering Storm Compatible This mod adds more acceptable terrain for wonders to be built on, plus adds great works slots to most wonders for relics, art, statues etc. It also adds some great works slots to Temples, Libraries & Universites. It allows you to put wonder...139.4k downloadsupdated 5 y ago
- Fresh Water Infrastructureby JNRAll water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanization civic. This mod lets you save some sp...131.8k downloadsupdated 7 y ago
- More Maritime: Seaside Sectorsby AlbroMore Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! For a full design breakdown of the effects in this mod, see the Design Doc here This mod was made as a Commission. If you'd like to Commi...128.1k downloadsupdated 3 y ago
- Better Balanced Game 4.8.3 (BBG)by EldenThe Better Balanced Game (BBG) Mod's overall goal is to make the game more balanced and have lesser used parts of the game be more playable. It accomplishes all of this by nerfing civs, abilities, units, mechanics, etc.. that are deemed Over-Powered (OP) and buffing things that are deemed under-p...119.3k downloadsupdated 4 y ago
- Extended Erasby p0kiehlOverview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent civilizations from rushing ahead of every...116.6k downloadsupdated 4 y ago
- Port Lime - Bridge Districtsby Captain LimeHere's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through the lua process and actually made the model...113.1k downloadsupdated 6 y ago
- District-Themed Recruitingby JNRUnique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in unique ways. Now includes a Civilopedia en...98.6k downloadsupdated 5 y ago
- Happy Districts - Appeal Rebalancedby JNRHappy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are reworked. No more negative Appeal from flood...95.1k downloadsupdated 4 y ago
- Districts don't Remove Features(Including Natural Wonders)by 76561198999547763This mod allows all districts to be built on all features without removing it (Including Natural Wonders). For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus. This mod can work well with any new distr...91.9k downloadsupdated 3 y ago
- Rush Housing with Buildersby JNRBuilders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per charge - Extra Feature: Roman Legions and...87.9k downloadsupdated 7 y ago
- Specialist Progressionby JNRAll district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Food. Historically, people moving to the cit...81.5k downloadsupdated 2 y ago
- Modular Adjacency Bonuses Core(模块化相邻加成:核心依赖系统)by 76561198864459088New Age & New Concept Adjacency Bonuses! A mod made for *Harmony in Diversity* (Playable without it) This mod cannot be enabled with the *All-New Adjacency Bonuses* mod. It is a prerequisite for *Modular Adjacency Bonuses (Official Version)* and also the core framework of the entire modular adjac...75.9k downloadsupdated 2 mo ago
- District Expansion: Diplomacyby JNRNew espionage-, alliance-, and citystate-themed building choices for the Diplomatic Quarter. Adds a total of 4 new buildings and reworks the existing Diplomatic Quarter buildings as well. Further, the Government Plaza has two new tier 2 buildings as the Intelligence Agency and Foreign Ministry we...74.4k downloadsupdated 2 y ago
- 蔡徐坤领导的ikun帝国by 76561198999341443蔡徐坤文明mod 注:养鸡场和两个特殊项目需要dlc风云变幻,其他特性可在原版游戏正常实现 关于epic版:链接:https:/删除/pan.baidu.删除com/s/删除1oXESVNtQpWeuLhYEonX9tQ 提取码:ogyn 放入c盘文档目录下My Games\Sid Meier's Civilization VI\Mods即可使用 8/16更新:允许收获鸡资源,收获后移除鸡。 8/13更新:增加一些外交台词。 8/11更新:修复了ikun模型、不能升级的问题。修复了小黑子的bug。增加项目律师函警告行动的debuff。 8/10更新:修改一些数值。区域名称稍作改动。改良设...66.9k downloadsupdated 4 y ago
- [GS] A Certain Scientific Railgun - Mikoto Misaka and Misaki Shokuhouby FlactineYou need the Gathering Storm Expansion. Campus Metropolis - Tree Diagram: Cities with at least 2 specialty districts can gain +15% Science. Cities with at least 3 specialty districts can provide +1 Science, +1 Gold from each population. Lv.5 Judgement: Special recon unit which replaces scouts. Ha...62.4k downloadsupdated 6 y ago
- Real Rivers for Random Mapsby 76561198864152314A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers. Also adds a new game mode, introducing new districts, buildings, units, and improvements adapted to the Great River, new water r...60.9k downloadsupdated 14 mo ago
- Take Over Production Queueby 76561198834140535intelligently managed production queue every city has a switch in production panel reading files or quitting the game will close all switch by default turning on the switch will intelligently take over the production queue but cant set districts and build units automatically will automatically up...59.9k downloadsupdated 3 y ago
- Arknights Yanby Ophidy↑If you like this mod, please throw a 'like' which is important to me Need DLC: Gathering Storm, Rise and Fall This mod add a new civilization, the Yan Empire, to the game, along with her 7 leaders: Shu, Chongyue, Ling, Nine-Colored Deer, Wei Yenwu, Swire, Ch'en The images and music materials are...52.4k downloadsupdated 18 mo ago
- Infinite Civilization: Choose your own Abilitiesby 76561198864152314Contents An infinite civilization has been introduced, whose unique abilities can be selected by yourself ,like UA, LA, UU, StartBias, etc. (only supports the abilities in game, the corresponding DLC is required). Notes It is recommended to use this mod not with mods (that heavily modify the data...52.0k downloadsupdated 2 y ago
- Oasis Caravanseraiby JNRUPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans and became the major trade hubs in the des...49.3k downloadsupdated 8 y ago
- Carbon Recapture Unlocked by Techby JNRMoves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduction and also adds the Favor bonus, which...48.7k downloadsupdated 3 y ago
- Arknights Babelby OphidyI'm sincerely sorry. Because of the SideStory 'BABEL' is not lauched outside CN server, I can't translate most of specific words. If you like this mod, please throw a 'like' which is important to me Need DLC: Gathering Storm, Rise and Fall This mod add a new civilization, Babel , to the game, alo...48.6k downloadsupdated 2 y ago
- p0kiehl's Improved Specialistsby p0kiehlp0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to districts that did not previously have th...48.4k downloadsupdated 6 y ago
- KOKOMI-CIVILIZATIONby 76561199087650404Sangonomiya Kokomi is a playable Hydro character in Genshin Impact. The young Divine Priestess of Watatsumi Island and a descendant of the Sangonomiya Clan, Kokomi is in charge of most of Watatsumi's affairs, shouldering heavy responsibilities alone in hopes for giving Watatsumi Island's people t...46.8k downloadsupdated 3 y ago
- CypRyan's Workable Outer Ringsby CypRyanAdds the Frontier Town Quarter district that allows working tiles in the fourth and fifth city ring. Details This isn’t a specialty district, so it doesn’t require population. Tiles in the outer ring can be worked just like those in the inner three rings. Wonders or districts cannot be placed in...46.3k downloadsupdated 2 y ago
- More District Trade Route Yieldsby p0kiehlMost Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as a slight buff to Tall play by providing a...45.7k downloadsupdated 4 y ago
- 《NO GAME NO LIFE》Jibrilby 76561198384941622需要“风云变幻”DLC,没有DLC可能进不去!!!!! 然后加载可能需要点时间............. 文明:天翼种 特殊能力:精灵回廊:所有种族力量的源泉,而天翼种能从中获得更多的优势。(所有槽位转化为通配符槽) 领袖:吉普莉尔 特殊能力:1、对于以弑神为目标的天翼种来说,杀戮就是本能。(没有厌战情绪,没有占领处罚) 2、年龄六千四百零七岁,能够运用十六种族的全部语言,更精通异世界语与古语等七百种以上的语言及其知识,却仍旧渴望未知。(文化产出+20%) 区域:阿邦特·赫伊姆 属性:天翼种的住所,是漂浮在空中的“天空之城"。(代替学院,提供大量相邻加成) 建筑: 《妖精种社会构成》 :...45.7k downloadsupdated 15 mo ago

