Sid Meier's Civilization VI mods
Sid Meier's Civilization VI game balance mods
Everything filed under game balance by its own author, ordered by how much it is used.
AllGameplay2.7kGathering Storm2.2kRise and Fall1.4kLeaders1.3kCivilizations1.2kBase Game1.1kUnits565Buildings550UI538Game Balance517AI412Districts358Game Setup227Map Packs203Scenario165Map Utilities162Skins136Technologies99Civics96Religions89Climate75Governments69
517 game balance mods
- Castles - Better Fortsby JNRForts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. Full Feature list: Forts unlock at Castles...36.2k downloadsupdated 7 y ago
- Sukritact's Khmer Rework (Baray)by sukritactThis mod is part of the Monsoon Season event! The Khmer have always been one of the weaker civs in Civ VI's repertoire. Bonuses towards growth without a real reason to have large cities. Faith bonuses that aid in getting a Cultural Victory instead. And a disappointing lack of Wonders for the fame...36.1k downloadsupdated 5 y ago
- Basic Wonder Yieldsby p0kiehlEffects +1 Food and +1 Production to all World Wonders. Any Wonder that already provides either of these yields will receive a +1 bonus as well. So the Temple of Artemis, which provides 4 Food, will provide 5 Food with this mod (and 1 Production). This compensates for the fact that Wonders take u...36.1k downloadsupdated 7 y ago
- Prehistoric Hunting - Scout Campsby JNR"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps provide +1 Food if built next to a river C...35.8k downloadsupdated 7 y ago
- 3x Slower Global Warmingby JNRSlows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 200% more CO2 required with this mod (one third of the original speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above...35.5k downloadsupdated 6 y ago
- Easier Wonder Placementby p0kiehlDescription This mod relaxes the rules for World Wonder placement, making it easier to find a suitable location. Details Removes all "adjacent district" requirements; so for example, the Great Library does not need to be next to a Campus and the Colossus does not need to be next to an Harbor Remo...35.3k downloadsupdated 6 y ago
- Project Metropolis - A Civilization 6 District & Building Extension Modby furion1986Project Metropolis - A Civilization 6 District & Building Extension Mod Overview: This Mod adds a game mode that introduces 9 new minor districts (named Quarters) that function similarly to specialty districts, but doesn't require population and can build more than one in the same city. These qua...35.2k downloadsupdated 5 y ago
- 1.5x Slower Global Warmingby JNRSlows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above). The collection contains alternat...34.8k downloadsupdated 6 y ago
- Sukritact's Barbarians--by sukritactNerfs Barbarians by preventing them from spawning Horse Archers and HECKING QUADQUIREMES before you even have your economy up and running. Changes: Barbarians can only spawn Cavalry if within 3 tiles of Horses (was 5) Coastal Barbarian unit spawn interval increased to 15 turns (was 10) Barbarians...34.6k downloadsupdated 3 y ago
- Random Meteor Bonusesby p0kiehlOverview Random Meteor Bonuses makes the Meteor Shower disaster more exciting! Originally, moving a unit over a meteor only granted a heavy cavalry unit. This mod makes Meteors give random bonuses, kind of like Goody Huts! Bonuses The potential bonuses are: A random Civic One or two random Inspir...34.4k downloadsupdated 6 y ago
- Sukritact's Egypt Reworkby sukritactEgypt isn't a badly done civ, but it's always struck me as relatively passive and unexciting (which I suppose is good for a starter civ, but I want my Egypt to be exciting darnit!). They receive an uninspiring (but not weak) bonus to constructing districts and wonders next to rivers. The damage f...33.5k downloadsupdated 4 y ago
- Real Calendar (UI)by infixoNew version 1.1 as of 3.01 - All Game Speeds are now supported. Adjusts the calendar to the faster game pace. Recommended for Emperor and Immortal difficulty. Now supports all game speeds. CivFanatics Description The table below shows when (at what turn) approximately will default era change date...33.2k downloadsupdated 4 y ago
- Ancient Paragons (Great People Pack)by JNRThis isn't any dawn of man - it's the dawn of great men! And women! Now the Ancient era has its own great people. Bring your early-game powerhouses to proper glory with 13 new personalities who were among the very first in their field, pioneering the foundations of arts, philosophy, technology, s...32.9k downloadsupdated 12 mo ago
- [GS] Absolutely Safe Nuclear Reactorby FlactineNuclear Reactor will be absolutely safe. And, removed "Recommission Nuclear Reactor" Project.32.7k downloadsupdated 6 y ago
- Origin - Real Start Locationsby 76561198366879838Choose England, start the Game, get a nice starting Location, but far from any Coast. Restart the Game. Choose Canada, get a non-Tundra/Snow Start. Restart the Game. Choose Norway, get a 1-tile Lake Start. Restart the Game . Choose the Ottomans, get a Jungle Start that later turns out not holding...32.1k downloadsupdated 4 y ago
- Rebalanced Minesby p0kiehlRebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you will not be able to place mines on most hil...30.7k downloadsupdated 7 y ago
- Catastrophic Disaster Intensityby p0kiehlCATASTROPHIC DISASTERS This mod adds a 5th Disaster Intensity setting: Catastrophic (level 5 on the menu) for frequent devastating natural disasters. How to Use On the game set-up screen, set the Disaster Intensity slider to the new value of 5. Catastrophic (Level 5) Effects Natural disasters wil...30.7k downloadsupdated 8 y ago
- More Coastal Flooding: 80%by JNRIncreases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT OF ELIGIBLE TILES will be flooded by risin...29.6k downloadsupdated 6 y ago
- Stop Steamrolling City Statesby p0kiehlUpdated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot28.7k downloadsupdated 8 y ago
- China Enhanced Pack: Qin,Yongle,Wu Zetian,Kublai Khan enhancedby 76561198349528588CHINA UA: Great Power of Hydraulic Engineering Units can cross rivers without penalty. Unique district receive a standard or minor adjacency bonus from adjacent river or lake/coast. Hydraulic districts and Industrial Zone in half the time to build, a Culture Bomb. Hydraulic districts are unlocked...28.4k downloadsupdated 1 mo ago
- Larger Mushroom Cloudsby Scapeh3x Larger Nuclear Animations 2x Larger Thermonuclear Animations For those who feel the standard Nuclear attack animations just aren't quite big enough. This mod does not edit any stats, the damage & costs etc are exactly the same as standard.27.7k downloadsupdated 6 y ago
- p0kiehl's Better Encampmentby p0kiehlp0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production adjacency bonus for Strategic resources. H...27.4k downloadsupdated 7 y ago
- Fuzzle's Secret Societies: Knights of Solomonby FuzzleIntroducing a brand new Secret Society: the Knights of Solomon. Based loosely on the Knights Templar, this society is focused primarily on religious spread and military might, with a minor emphasis on trade. Promotions 1. Chaplain Unlocked by looting Barbarian Camps or Tribal Villages. Gain +1 Gr...27.3k downloadsupdated 22 mo ago
- Jungle Plantationsby p0kiehlAllows Plantations to be built on Jungle tiles without resources. Includes a custom graphics model with jungle flora so that the Plantation model is not visually empty. This functions as a small buff to Tall play since Plantations provide Housing (and Jungle provides Food). Additionally, it gives...26.9k downloadsupdated 7 y ago
- Better Desert, Snow, and Tundra Tilesby p0kiehlFully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now yield +3 Food, +2 Gold, +1 Production Oas...26.7k downloadsupdated 6 y ago
- Historical Spawn Datesby totalslackerInspired by the Rhye's and Fall mod for Civilization 4. Civilizations appear based on the game year, ie: Sumeria and Egypt start the game in 4000BC, America starts the game in 1776AD. Optionally players can spawn by era instead of year. Revolutions will surround new players when they appear, conv...26.7k downloadsupdated 3 y ago
- Open Rangesby JNREmpty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic lifestyle where the open prairies are used...26.4k downloadsupdated 7 y ago
- 2x Slower Global Warmingby JNRSlows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 100% more CO2 required with this mod (half speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above). The collection con...25.8k downloadsupdated 6 y ago
- Gold Deflationby p0kiehlOverview Since Gathering Storm, Gold is more plentiful than ever and easy to come by. Gold Deflation makes Gold less abundant and more relevant. The overall design philosophy is really increase maintenance costs for the mid and late game, with some less intense changes for the early game. This in...25.7k downloadsupdated 6 y ago
- Harmandir Sahib (World Wonder)by 76561198410803730"The hunger of the hungry is not appeased; by mere words, hunger is not relieved." - Guru Angad Dev Harmandir Sahib is a prominent gurdwara of Sikhism located in Amristar, the city which derives the name from the man-made lake Amrita Saras ("lake of nectar") the temple is built upon. According to...25.6k downloadsupdated 3 y ago
- [Support RF/GS] Barbarian Breakoutby FlactineNow Supported Gathering Storm DLC. Lots of Barbarian come from anywhere! Can you defend them? Recommend to play with this mod: L4D2 Zombie MOD support GS25.5k downloadsupdated 5 y ago
- More Housingby p0kiehlMore HousingModifies some wonders and improvements to add more housing. Improvements Farms: +1 Housing Plantations: +1 Housing Lumber Mills: +0.5 Housing Coastal Resorts: +0.5 Housing Ski Resorts: +0.5 Housing Buildings All buildings in the following districts receive +1 Housing: Entertainment Co...25.4k downloadsupdated 6 y ago
- NEA additional functionsby bottlepNEA additional functions25.4k downloadsupdated 8 mo ago
- Morale & Siege: New Warfare Mechanicsby 76561198815682783This mod expands the combat experience in Civilization VI through a new UI and new gameplay mechanics. It introduces the concepts of unit morale and city morale (in the form of siege duration), aiming to make unit combat less homogeneous and to provide additional advantages for long-term sieges....25.2k downloadsupdated 12 mo ago
- Enhanced Civil Infrastructureby DahakaMVlImproves several Civil Infrastructure gameplay elements incl. Roads, Canals, Mountain Tunnels, Military Engineers (and Bridges if installed). Since it changes parts of "Port Lime - Bridge District", that mod is highly recommended, however it is not required. ##### DISCLAIMER ##### Some people hav...25.1k downloadsupdated 5 y ago
- Fuzzle's Secret Societies: Starborne Emissariesby FuzzleMake first contact with a race of aliens with the Starborne Emissaries! This mod requires Gathering Storm! I currently have no plans to develop a Rise and Fall version, sorry! Promotions 1. Contact Unlocked by looting Tribal Villages. +15% Production toward Wonders. Campuses built adjacent to a W...24.5k downloadsupdated 22 mo ago
- Harvest Features / Resources When Building Districts / Wondersby AWAWYour like motivates me to create more mods! Update: Features are now harvested when founding cities as well. Harvested production will be applied the next time the city starts producing something. When placing a district or wonder on a tile that has a feature or resource, the feature/resource wil...24.2k downloadsupdated 3 mo ago
- Fisheries++by p0kiehlOverview Allows the Fishery to be built on Reefs and on Ocean tiles (instead of just Coast tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better. Note This mod is an update of my older mod, Deep Sea Fisheries. That mod is now replaced...23.7k downloadsupdated 6 y ago
- Radiant Better Unit Promotionsby ShirohoThis mod changes dull vanilla/R&F promotion trees into better, more realistic and funnier ones. Sorry i could not describe all promotions in here. Why? Because 1000 characters are far to be enough. If you want to discover them, and since a picture is worth thousand words, i simply advise to brows...23.6k downloadsupdated 6 y ago
- Ancient Egyptian Pantheonsby p0kiehlDescription Updated for Gathering Storm! Adds 10 new ancient Egyptian-themed Pantheons, inspired by the Gifts of the Nile scenario. I fully recommend that you use this mod with my other religion mod, Religion Expanded! Pantheons Lord of All Gods (Amun): +1 Amenity and +1 Housing in the Capital. P...23.6k downloadsupdated 6 y ago
- Loyalty Disabledby totalslackerCity loyalty does not change. All cities owned by major players (Human and AI) are permanently loyal, using the same effect as building the Statue of Liberty nearby. Does not affect city-states. This mod probably doesn't work for saved games started without it, so please try it with a new game be...23.4k downloadsupdated 6 y ago
- [GS] Aircraft Carrier Promotion Tweakby FlactineYou need Gathering Storm Expansion. Do you still use Aircraft Carrier to attack 0-health cities, only to gain experiences for Promotion? This mod tweaked the way to get aircraft carrier's promotion, now Aircraft Carrier can gain Promotion by research technology, like Giant Death Robot. Synthetic...22.6k downloadsupdated 6 y ago
- Cities and Towns Modeby 76561198864152314Overview: Inspired by Civilization 7 and other similar games, this all-new game mode introduces new mechanics for city development. Requires GS. New Mechanisms: Town: Human players cannot directly settle cities except their Capitals, but build Towns with their Settlers (at least 4 tiles away from...22.5k downloadsupdated 20 mo ago
- Better Farmsby p0kiehlBetter Farms Farms can now be built on Hills after unlocking Animal Husbandry instead of Civil Engineering Farms receive +1 Production after unlocking Machinery Farms can now be built on Oases and Marsh DLC Compatibility This mod is fully compatible with all DLC. If Gathering Storm is activated,...22.3k downloadsupdated 6 y ago
- More Coastal Flooding: 100%by JNRIncreases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 100%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version ALL ELIGIBLE TILES will be flooded by rising sea lev...21.9k downloadsupdated 6 y ago
- GoldenAge - Shining Creativityby GoldThis is a subsidiary mod of the Golden Age - Brave New World. Provide compatibility support with Golden Era for other mods in Steam Workshop. Megalopolis: Added same type district adjacent bonus for districts in other mods when "Megalopolis" mode is enabled. National Wonders: Added National Wonde...21.9k downloadsupdated 1 mo ago
- [SEE NEW VERSION] Better Balanced Game v3.15.1by codenaughThis mod is no longer being updated due to a steam bug that wouldn't let me upload any further changes. Please unsub from this version and sub to the latest version, found here:21.8k downloadsupdated 6 y ago
- Configure Minimal City Distanceby DahakaMVlChanges Creates an option when creating a game to change the minimal distance between two cities from 0 to 10 under Advanced Options. Changes apply to player(s) and AI. Civilization VI default is 3. Be careful with values of 0 and 1, because the AI may behave strangely. If you want to support me...21.8k downloadsupdated 5 y ago

