Timberborn mods
Timberborn balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
46 balance mods
- Bobingabout's Housing Optimizeby BobingaboutBased on the original mod by AllTheNamesAreGone. At the beginning of each workday, all beavers are shuffled between houses to minimize travel distance between their homes and workplaces. The algorithm used is based on a first come first served ordering. The calculations are therefore not guarante...21.8k downloadsupdated 2 mo ago
- Faster Underwater Movementby Luke ✞ Jesus Saves ✞Are you tired of watching your hardworking beavers struggle to swim at a snail's pace? Do you find it frustrating that these magnificent creatures, known for their agility in water - (see ), are unrealistically slow in Timberborn? Look no further! This mod gives beavers a +50% movement speed when...16.0k downloadsupdated 10 mo ago
- Unlimited District Rangeby Luke ✞ Jesus Saves ✞Tired of making road to nowhere just so your builders can start building something? This mod increases the distance so you don't have to do that anymore. This mod increases the default range of 10 to 500 so it should generally cover the usual map. If you somehow have some bigger map, just build a...13.5k downloadsupdated 10 mo ago
- Berries Are Deliciousby Stone Cold Jane AustenBeavers continue to enjoy eating berries after other foods become available. Berries also provide +1 well-being.10.8k downloadsupdated 6 mo ago
- Convenient Large Water Wheelby BobingaboutA much more Convenient version of the Large Water Wheel for Iron Teeth. Replaces the original version. Also works with Greedy Builders. This mod mostly changes the support block. Normally you can only connect a power shaft to the end of it, in line with the wheel's axle, but this mod makes it a 4...9.7k downloadsupdated 2 mo ago
- The Barkimedes Screwby Don't Stop, Just Nep (Kurt258)This mod adds an Archimedes Screw to allow you to transport water uphill in the early stages of the game. Its fairly weak but cheap to make, and shines on maps with water seeps. This mod is in its VERY Early stages and is my first attempt at modding. The Model is a placeholder that I made in 2 ho...8.4k downloadsupdated 5 mo ago
- Cheaper Spiral Stairsby Stone Cold Jane AustenSpiral stairs now cost the same to build as regular stairs (1 log and 4 planks) and only 80 science.7.7k downloadsupdated 9 mo ago
- Weather Scientific Projectsby Luke ✞ Jesus Saves ✞This is an expansion mod for Scientific Projects that add weather-related projects to the game. This mod requires Moddable Weathers for V1 or Moddable Weather (for U7). Weather warning extension: - Galesniffer's Totem: Warnings of the next weather come +1 day earlier. - Mistweaver's Dial: Warning...4.7k downloadsupdated 2 mo ago
- Trade Office [ModContest1]by 76561198444690662Buy and sell resources, with a dynamic economy that changes over time and in response to player actions. This mod adds a new building to the District Management menu: the Trade Office. To start buying and selling, place a Trade Office with its back wall touching a warehouse, stockpile, tank, or s...4.6k downloadsupdated 3 mo ago
- Configurable Housingby Luke ✞ Jesus Saves ✞Someone requested a mod to configure housing to your liking. By default this mod increases max beavers in a house by 1.5 times. You can change this value by going to Main Menu -> Mods -> Settings button next to the mod name: - Max Beavers Multiplier: Multiply the max beavers a house can have by t...4.4k downloadsupdated 9 mo ago
- Fast Scienceby Stone Cold Jane AustenDoubles science production speed. Designed for use on small/low population maps where you have fewer beavers to benefit from unlocks but still have to pay the same science costs.4.4k downloadsupdated 9 mo ago
- Bee Sting Antidoteby Stone Cold Jane AustenStung beavers are unhappy about it but can be cured with antidote. If antidote is unavailable they will continue working. The direct well-being effect of a bee sting is still -1, but there are now indirect effects as stung beavers do not take part in recreational activities. Farmers that get stun...3.7k downloadsupdated 9 mo ago
- All Weather Drillby 76561198444690662Makes aquifer drills produce water during droughts and ignore badtides. To preserve game balance, power consumption and water output are modified by a user-selectable amount. The mod may or may not work with modded weathers. I have heard that placing this mod above Moddable Weather in the loading...3.2k downloadsupdated 6 mo ago
- Marketby 76561198444690662Adds market buildings where you can buy and sell goods. New version / replacement I’ve made a new resource trading mod that is better than this one in most ways. You can check it out here: Old description This is intended to allow play on unbalanced maps, or with mods that drastically change the...2.4k downloadsupdated 6 mo ago
- Deep Reservoir Aquifers [ModContest1]by UHSpartan# Deep Reservoir Aquifers Deep aquifers do not answer to the weather and the best beaver scientists have discovered the blueprints for a drill that reaches far deeper into the earth. They also improved on the design adding automation. This mod adds a deep reservoir aquifer drill that keeps pumpin...2.2k downloadsupdated 4 mo ago
- Configurable Daisugi Forestryby Luke ✞ Jesus Saves ✞This extension adds full in-game configuration support for the Daisugi Forestry mod. All Daisugi values can now be adjusted directly from the Mod Settings (Main or Game menu -> Mods -> Settings button next to the mod name): - Growth times: How many days after mature that trees will give Daisugi L...2.1k downloadsupdated 8 mo ago
- Storage Tweaksby TotoAllows changing the capacity of all storage buildings including modded ones. Also solves the problem of pile storages drawing tall piles of items when increasing the capacity using a mod. If you add a mod that adds storage buildings, they will be added to the config file when starting the game. S...1.7k downloadsupdated 1 mo ago
- Fast Healingby Stone Cold Jane AustenIncreases effectiveness of medical beds so beavers heal a little over twice as quickly. Beavers who don't have access to a medical bed will heal at the same rate as in the base game (10% per day). Beavers with a medical bed heal 46% per day in the base game, this mod increases it to 100%. This mo...1.6k downloadsupdated 9 mo ago
- Beaver Faction Split Needsby BobingaboutChanges the need requirements of a beaver based on their native faction needs.1.6k downloadsupdated 2 mo ago
- RubblesPlzNoExpireby Luke ✞ Jesus Saves ✞Rubbles no longer expire after v1.0.5 update. === Mod source code and donation: (feel free to use the code for anything).1.3k downloadsupdated 9 mo ago
- No Water Compressionby Luke ✞ Jesus Saves ✞FUN MOD ONLY, A LOT OF BUG AND STRANGE INTERACTIONS HAPPEN. USE AT YOUR OWN RISK. YOU CAN DISABLE THIS MOD AT ANY TIME AND CONTINUE WITH YOUR SAVE NORMALLY. Water is now simulated more realistically: it can no longer be compressed. Opening a sealed water source will release water at its true volu...1.0k downloadsupdated 9 mo ago
- Extra District Center Workersby PanicBoyAllows up to a maximum of 10 workers at the District Center. No other mod prerequisites. Works in release and experimental versions.799 downloadsupdated 7 mo ago
- Expensive Immortal Botsby Rafal_MazurekThis mod transforms bots into a true endgame objective for repopulating your colony. Bots no longer lose durability, making them a permanent investment. To balance this, the total cost is 100 times higher: parts are 10 times more expensive to produce, and final assembly requires 10 times more res...717 downloadsupdated 7 mo ago
- Windmill Elevation Multiplier [ModContest1]by peraltz94Windmills in vanilla Timberborn don't care about elevation. A windmill sitting on flat dirt produces the same as one perched twenty levels in the sky. This mod changes that. The higher you place a windmill, the more power it produces. How it works Each Z-level above ground adds +5% to the windmil...643 downloadsupdated 4 mo ago
- Ebb and Flowby RemoiryEbb and Flow: Dynamic Water Challenges Description Ebb and Flow introduces a more dynamic and challenging water environment. This mod (hopefully) makes the unpredictability and management of water sources and contaminated land a more engaging and unpredictable part of the game (more RNG based, as...602 downloadsupdated 3 mo ago
- Soya Beaverby 76561198837896157Expands Soybean Crop and provides delicious alternatives that make your Beavers happy! For Iron Teeth Adds 2 New Food: Tofu, produced at Tofu Hut 6 Soya, 10 Water = 15 Tofu Tempeh, produced at Food Factory 6 Soya, 1 Canola = 22 Tempeh Adds 2 New Drink: Soy Milk, produced at Tofu Hut 4 Soya, 4 Wat...591 downloadsupdated 5 mo ago
- UtopianModeby ooBartezA relaxing city-building experience. You start with plenty of food and water. Beavers eat and drink at one fifth the normal rate. Demolishing a building recovers all resources. Droughts are rare and short. No badtides.589 downloadsupdated 10 mo ago
- Seasonsby grauschweifSeasons Adds major seasonal cycles to the game. Each season lasts 104 days. Each season brings slightly different behaviour. PRE-RELEASE unbalanced and unpolished The days will lengthen and shorten. (TBD) The terrain will shift colours. Plants might grow faster or slower. Water and Wind might ebb...496 downloadsupdated 5 mo ago
- Housing Tweaksby TotoAllows changing the capacity of housing buildings. Settings: Settings - Mod Settings (settings are saved in \PlayerData) Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files496 downloadsupdated 2 mo ago
- Sawdust Industryby VerdimareSawdust Industry adds a full sawdust processing chain: from logging to soil, fuel, and food. The mod supports both factions and fits into the vanilla economy without replacing existing buildings. Sawdust When beavers chop down trees, they leave sawdust on the ground — 1 sawdust per 2 logs. Sawdus...463 downloadsupdated 3 mo ago
- Food Expiration [ModContest1]by peraltz94Food in storage now spoils. Cooked and processed foods go bad faster than raw ingredients, so endless stockpiles are no longer viable. You'll feel real pressure to keep production running. Folktails and Iron Teeth, both supported. Every food chain in the game is covered: Berries, Wheat, Bread, Ma...324 downloadsupdated 4 mo ago
- Revert platform costby CyrlynxChange the platform cost to planks and logs. Revert to the original game value before update 7. Updated Platform’s cost from 6x Plank to 2x Log, 4x Plank. Updated Double Platform’s cost from 8x Plank to 4x Log, 4x Plank. Updated Triple Platform’s cost from 10x Plank to 6x Log, 4x Plank.303 downloadsupdated 6 mo ago
- Turbocharged Pumpsby Bruce the LoonThis mod adds turbocharged versions of the mechanical pumps285 downloadsupdated 2 mo ago
- Move Buildingby 76561199441733844Adds a Move Building tool that relocates a placed building to a new tile instantly, preserving inventory, workers, construction progress, and settings. Mod respects refund costs and charges you extra for the amount to move.257 downloadsupdated 5 mo ago
- ApocalypticModeby ooBartezTimberborn endless mode. You start with double the usual number of beavers. Droughts and badtides get infinitely longer. You are bound to fail.246 downloadsupdated 10 mo ago
- Early Automationby p01550nMakes all automation technology free: 0 science cost and 0 resource cost. All automation buildings are available to build freely from the start of the game.216 downloadsupdated 6 mo ago
- Fireworks Are Funby 76561198444690662Adds a fireworks need to beavers’ Fun category, with associated well being bonus. Beavers within 15 tiles of a launcher will have the need satisfied when the launcher fires. The effect wears off after about three days.185 downloadsupdated 6 mo ago
- Damn Dam Degradation [ModContest1]by MarsmenniDamn Dam Degradation IMPORTANT This Mod requires Mod Settings by eMka to function. Your dams are no longer eternal. In vanilla Timberborn, you build a wall of wood and stone, and it holds back millions of gallons of rushing water forever without a single splinter cracking. Not anymore. Damn Dam D...167 downloadsupdated 3 mo ago
- Adjustable Water Sources / 可调水源by 76561198974733214Add flow adjustment sliders for both ordinary water sources and contaminated water sources. Function: - Adjust the water flow rate in 1% increments, ranging from 0% to 100%. - 0% completely shuts off the water source, 100% restores the original maximum strength of the water source. - Directly cha...167 downloadsupdated 3 mo ago
- Blightby RemoiryBlight Description My latest mod introduces an aggressive, adaptive challenge to the game (hopefully). I've been wanting more of a challenge, or sense of a threat/danger, as I usually tend to not go too much farther once I have water and food stabilized. Enter Blight. "The elders spoke of a hunge...128 downloadsupdated 4 mo ago
- Where Wyrms Wait [ModContest1]by MarsmenniWhere Wyrms Wait You’ve tamed the river. You’ve greened the wastes. You think you’ve won. But beneath the fertile soil of Timberborn, something ancient is waking up. And it is incredibly hungry. Where Wyrms Wait completely flips the core survival loop of the game on its head. In vanilla Timberbor...120 downloadsupdated 3 mo ago
- Water Physics Mod [ModContest1]by Fred4994This mod brings realistic fluid dynamics to your Timberborn settlement. It replaces the basic waterwheel behavior with a sophisticated, more physics-based system.87 downloadsupdated 4 mo ago
- Endurance Difficultyby Petrol Pimp (L9M2)"A mode built for players who want their colony to sweat for every drop. Droughts stretch on longer, the badtide hits harder, and beavers burn through food and water faster. You start with a tiny, scrappy crew, and even tearing down buildings barely gives anything back. Surviving this one is a ma...84 downloadsupdated 10 mo ago
- Lunch & Leisureby 76561199108791251Beavers deserve a break! Lunch & Leisure adds a configurable daily lunch break - at midday your workers down tools to eat, drink, and socialize, then head back to work - plus automation-scaled weekends: rest days at the end of each cycle that grow longer as bots take over the workforce. Bots igno...82 downloadsupdated 3 mo ago
- Extreme Difficultiesby Acalc79Adds three new difficulties: 1. "Ultra Hard" - 3 day temperates, hazard duration increasing at rate similar to Hard, but up to 60 day length, no starting food, and no materials recovered from demolition 2. "Drought is Coming" - like Ultra Hard, but with hazard duration unlimited and increasing 50...75 downloadsupdated 6 mo ago
- DoubleHardby jwbjerkNew Difficulty Setting: Everything is the same as Hard, except Droughts and Badtides will eventually last 60 days instead of being capped at 30 days.70 downloadsupdated 10 mo ago

