Timberborn mods
Timberborn cheats mods
Everything filed under cheats by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
32 cheats mods
- Unstuckifyby TobbertUnstuckify Do your beavers always like to get themselves stuck? Worry no more! Now you can Unstuckify them to make them magically teleport them to the nearest District Center. Just click on a stranded beaver and press the Unstuckify button! 100% unstuckable guaranteed! How to use This mod makes u...32.7k downloadsupdated 9 mo ago
- Configurable Tubeway & Ziplineby Luke ✞ Jesus Saves ✞Configure various settings of Ziplines and Tubeways. You can change their bonus speed, ziplines' max connections, distance and inclinations. You can also remove the speed penalty (50%) and this even increases game performance as the game does not need to check for beavers if they are underwater o...15.5k downloadsupdated 8 mo ago
- Unlimited District Rangeby Luke ✞ Jesus Saves ✞Tired of making road to nowhere just so your builders can start building something? This mod increases the distance so you don't have to do that anymore. This mod increases the default range of 10 to 500 so it should generally cover the usual map. If you somehow have some bigger map, just build a...13.5k downloadsupdated 10 mo ago
- Constant Windby Luke ✞ Jesus Saves ✞Wind strength is now constant. The strength is configurable in the Mods menu and the default is at 50%. Wind direction is not affected but I think it's for your eyes only and no mechanic in the game uses it. Note: when loading your save for the first time with this mod, you have to wait until the...10.4k downloadsupdated 7 mo ago
- Extended Builder Reachby Luke ✞ Jesus Saves ✞Builders can reach higher or challenge yourself by not letting them build inifinitely lower. Configurable. Note that by default, this mod does not change the game default behavior! To configure, go to the Mod Settings (Main Menu -> Mods -> Settings button next to the mod name): - Unlimited Above...8.4k downloadsupdated 2 mo ago
- Faster Configurable Storagesby Luke ✞ Jesus Saves ✞v7.0.0: now compatible to U7. This is the better version of my previous mod Configurable Storages, do not use both mods at the same time. Make all storages building larger or smaller: Piles, Warehouses and Tanks. By default, this mod increases the capacity by x2. To configure the value, go to Mod...6.7k downloadsupdated 10 mo ago
- Configurable Pumpsby Luke ✞ Jesus Saves ✞Your one-stop pump shop is here, time to turn the tide! By default this mod double the maximum depth of all pumps (e.g: Folktails' Water Pumps can pump up to 4 from 2). You can configure various pump buildings in the game: Main Menu -> Mods -> Settings button next to the mod's name. Water & Depth...6.4k downloadsupdated 10 mo ago
- Configurable Beaver Statsby Luke ✞ Jesus Saves ✞To configure the settings: Mod Settings (Game or Main Menu -> Mods -> Settings button next to the mod name) Increase the walking speed of beavers and bots. By default, this mod increases them 2x. You can change the Base Walking Speed and Base Slowed Speed of Beavers in the Mod Settings from 1 to...5.9k downloadsupdated 10 mo ago
- Configurable Building Rangeby Luke ✞ Jesus Saves ✞The highly requested Configurable Working Range feature is here with this mod! You can now configure the range for Resource gathering buildings and also the District Center (Builder) range. By default this mod uses the game default values so nothing will change. You can configure the value in Mai...5.8k downloadsupdated 16 mo ago
- Always Connected (Power)by Luke ✞ Jesus Saves ✞v7.0.0: Fix a crash on U7 when building Forester. No change for U6 and you should still see v1.0.0 on U6. Connecting and organizing power shaft maybe fun for a few games. If you are tired of it, this mod is for you. All power buildings in the game will always be connected, no shaft needed anymore...5.4k downloadsupdated 19 mo ago
- Always Flexible Startby Luke ✞ Jesus Saves ✞You can move your starting settlement at any time on any map, even if you have not built a Wonder before.4.9k downloadsupdated 10 mo ago
- Configurable Plantsby Luke ✞ Jesus Saves ✞Configurable Plants gives you full control over how plants behave in Timberborn. It combines the features of Configurable Growth and Vertical Farming into a single V1 mod, letting you customize placement rules, planting speed, growth speed, output, harvest time, demolishing time, and natural repr...4.9k downloadsupdated 6 mo ago
- Trade Office [ModContest1]by 76561198444690662Buy and sell resources, with a dynamic economy that changes over time and in response to player actions. This mod adds a new building to the District Management menu: the Trade Office. To start buying and selling, place a Trade Office with its back wall touching a warehouse, stockpile, tank, or s...4.6k downloadsupdated 3 mo ago
- Configurable Housingby Luke ✞ Jesus Saves ✞Someone requested a mod to configure housing to your liking. By default this mod increases max beavers in a house by 1.5 times. You can change this value by going to Main Menu -> Mods -> Settings button next to the mod name: - Max Beavers Multiplier: Multiply the max beavers a house can have by t...4.4k downloadsupdated 8 mo ago
- Instant Buildby Luke ✞ Jesus Saves ✞All buildings take zero time to build. You still need to deliver materials to them. Mod source code (feel free to use it however you want):4.3k downloadsupdated 10 mo ago
- No Build Restrictionby Luke ✞ Jesus Saves ✞Want more freedom to build stuff without limits by the game? This mod is for you! IMPORTANT: for this mod you must restart the game after changing the settings. By default, this mod only removes "Ground-only" and "Rooftop-only" restrictions and add "Platforms over 1x1". You can configure it by go...4.3k downloadsupdated 8 mo ago
- Configurable Lifetimeby Luke ✞ Jesus Saves ✞Configure the lifetime of beavers and bots as well as the growth of beavers children. Requested by someone. By default this mod does not change anything. You need to confgure it: Menu (Main Menu or Game Menu) -> Mods -> Settings button next to the mod's name. - Beaver Aging Multiplier: Adult Beav...4.2k downloadsupdated 1 mo ago
- Configurable Irrigationby Luke ✞ Jesus Saves ✞Soneone said the only mod that nobody made was for irrigation system so I make this one :D You decide how your game's water behaves! By default, this mod increases the irrigation spread to 24 (from 16) and reduces the cost of going up to 3 (from 6). You can further configure it in the Mod Setting...3.5k downloadsupdated 8 mo ago
- Satisfactidy (Rubble Edition)by Luke ✞ Jesus Saves ✞Tired of rubble piles cluttering your colony? Nothing's more frustrating than those scraps lying around forever. Mod idea by zohan_zzgamer. This mod adds a single button: "Clean up all Rubbles NOW!" Click it, and every piece of rubble will be gathered and distributed into available storages acros...3.5k downloadsupdated 2 mo ago
- Configurable Explosivesby Luke ✞ Jesus Saves ✞Prepare to have a blast with the Configurable Explosives mod for Timberborn! This dynamite addition lets you crank up the kaboom factor by customizing the max blast depth (just remember, bigger booms come with bigger costs). Tweak your explosions to perfection by setting a trigger-happy radius fo...3.3k downloadsupdated 8 mo ago
- All Weather Drillby 76561198444690662Makes aquifer drills produce water during droughts and ignore badtides. To preserve game balance, power consumption and water output are modified by a user-selectable amount. The mod may or may not work with modded weathers. I have heard that placing this mod above Moddable Weather in the loading...3.2k downloadsupdated 6 mo ago
- All Goods In Warehousesby Luke ✞ Jesus Saves ✞All Goods In Warehouses lets every resource previously restricted to Piles and Tanks be stored directly in Warehouses. After enabling the mod and loading your save, you can freely move existing goods out of Piles and Tanks into Warehouses. Once transferred, you can safely remove the old storage b...2.4k downloadsupdated 7 mo ago
- Marketby 76561198444690662Adds market buildings where you can buy and sell goods. New version / replacement I’ve made a new resource trading mod that is better than this one in most ways. You can check it out here: Old description This is intended to allow play on unbalanced maps, or with mods that drastically change the...2.4k downloadsupdated 6 mo ago
- SandboxModeby PanicBoyEverything is unlocked and requires no building materials. No other mod prerequisites. Works in release and experimental versions.1.8k downloadsupdated 6 mo ago
- Ledge Loggingby Shimazu YoshihiroLedge Logging Beavers refuse to clear a tree or plant they can't path right up to — and a single one-tile step up or down a cliff is impassable in Timberborn. So anything marked on a ledge, a terrace edge, or the lip of a dig site shows up as "unreachable" and just sits there, even with a beaver...1.7k downloadsupdated 3 mo ago
- Clean Water Sourceby Bruce the LoonThis mod adds a clean version of the bad water source, dome and discharge to facilitate the creation of large freshwater rivers that flow through all seasons for Iron Teeth and Folktails. This mod is intended for content creators and not for general game play as it ruins bad tides and droughts.1.4k downloadsupdated 3 mo ago
- Expensive Immortal Botsby Rafal_MazurekThis mod transforms bots into a true endgame objective for repopulating your colony. Bots no longer lose durability, making them a permanent investment. To balance this, the total cost is 100 times higher: parts are 10 times more expensive to produce, and final assembly requires 10 times more res...717 downloadsupdated 7 mo ago
- Wellbeing Buffsby 76561198879738932Increase the well being547 downloadsupdated 6 mo ago
- All Buildings Transfer Powerby Luke ✞ Jesus Saves ✞This mod simply makes all buildings, and all parts of a building, be able to transfer power. Instant buildings (like Roads) are excluded, except the District Center. Power Shafts are also excluded because they are special buildings that would crash if modified. Intended to be for my Conveyor Belt...491 downloadsupdated 2 mo ago
- Fourpillarsby Luke ✞ Jesus Saves ✞This simple mod does one thing: larger buildings only need a few supports, typically the four corners of a rectangular footprint. Example: stacked Warehouses with Conveyor Belts Any building that is changed also has its placement pivot moved to one of those corners, so you can aim at a pillar or...420 downloadsupdated 26 d ago
- Early Automationby p01550nMakes all automation technology free: 0 science cost and 0 resource cost. All automation buildings are available to build freely from the start of the game.216 downloadsupdated 6 mo ago
- Market++by 76561198444690662Allows markets to buy and sell all of the vanilla resources, and buy science points. Requires my Markets Mod. Make sure Market++ is after Market in your loading order. Here it is, as repeatedly requested. This has not been tested much, and there are likely exploits where the buy/sell prices don’t...142 downloadsupdated 4 mo ago

