Timberborn mods
Timberborn quality of life mods
Everything filed under quality of life by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
184 quality of life mods
- Recultivator plants Treesby Timo McTimofaceEarth Recultivator - Real Trees The Earth Recultivator now does what it was always meant to do: actually plant trees across the map! WHAT THIS MOD DOES: When you activate the Earth Recultivator wonder, real trees are planted across your entire map. The trees grow organically in biome zones - pine...3.1k downloadsupdated 5 mo ago
- Mark All Treesby Luke ✞ Jesus Saves ✞v7.0.2: Should work with April 10 update now. v7.0.1: should work with U7 April 02 Update now. v7.0.0: compatible with U7. All ground levels are marked for cutting. Tired of marking areas for cutting trees? This mod marks the entire map as 'cutting area' when you first load a save with this mod o...3.0k downloadsupdated 17 mo ago
- Forest Toolby ScavengerThis tool allows you to plant randomized forests. The forest can contain different tree types and even empty spots as clearings. - With TimberApi 0.7.8.0, this mod no longer causes crashes when using the MapEditor.3.0k downloadsupdated 4 mo ago
- Build Queueby GimmiBuildQueue — See What Your Beavers Will Build Next, And Reorder It A draggable side panel that lists every active construction site in the order your builders actually pick them. Drag rows to reorder, change priorities inline, and cancel blueprints — without hunting for buildings on the map. The...3.0k downloadsupdated 2 mo ago
- Short Commuteby Shimazu YoshihiroShort Commute Keeps employed beavers in homes close to their workplace, measured by road distance — reassigning homes only, never jobs. Includes a commute overlay that visualizes the result and helps you optimize. What it does Each day, per district, it moves employed beavers toward closer housin...2.9k downloadsupdated 3 mo ago
- TImprove 4 Moddersby Luke ✞ Jesus Saves ✞Similar to TImprove, this mod contains various QoL improvements for modders of Timberborn. This mod aims to improve your modding experience and players do NOT need to install this mod to use your mod. By default, all the below options are enabled but you can disable them in the mod settings. See...2.9k downloadsupdated 10 mo ago
- EzTubeby GimmiEzTube — Drag Tubes Straight Through Mountains Tired of the tunnel → wait → remove platform → finally place tube dance every time you want to route a tubeway through a cliff? EzTube collapses all of that into a single drag. Aim your tube tool at solid ground, drag, click — and the beavers handle...2.9k downloadsupdated 2 mo ago
- Building Mover [ModContest1]by Mr-QubitA mod that lets you relocate fully constructed buildings - along with their internal storage, staff, and settings. The button for this appears next to the settings copy. Shortcut is an "N". The optional move cost (% of build materials, charged to the closest district) is configurable in the main...2.9k downloadsupdated 3 mo ago
- Cutter Toolby ScavengerA tool to configure which trees, and in which are trees are cut. - Select only specific tree types for cutting - Set the cutting area in a pattern, like checkered or individual rows. Now supporting V1.0!2.7k downloadsupdated 4 mo ago
- Automation Toolsby TotoAutomation Tools is a lightweight visualization tool that draws 3D parabolic arcs between your connected automation buildings, allowing you to instantly debug and trace your logic circuits at a glance. Use Shift + . to cycle Automation Map mode. NOTE: SHIFT + . was probably not the best choice fo...2.5k downloadsupdated 2 mo ago
- Colony Plannerby Daxicus DomesticusPlan your colony early on by being able to place down buildings before you unlock them!2.5k downloadsupdated 2 mo ago
- Hydrating Swim [ModContest1]by UHSpartanBeavers recover Thirst while in water. # Hydrating Swim Beavers are at home in the water. If they are wading, swimming, or standing knee-deep while hammering away at a half-built dam, they should not ignore the drink all around them. Hydrating Swim lets beavers recover Thirst whenever they are in...2.5k downloadsupdated 4 mo ago
- Building Blueprints Steam Workshop Supportby Luke ✞ Jesus Saves ✞This mod add Steam Workshop support for Building Blueprints. You can now upload and subscribe to Building Blueprints on Steam Workshop! This mod is also required to see blueprints you have subscribed to in the Workshop. When this mod is active, in the Blueprint selection dialog, you will see two...2.5k downloadsupdated 7 mo ago
- Configurable Autosaveby Luke ✞ Jesus Saves ✞Configure how the game's autosave feature works. Someone complained the autosave feature keeps too few saves so I made this one. Also someone requested to keep a save before bad weather warning. This mod also add a Keybinding/hotkey to trigger autosave immediately, default is Ctrl + S. Note that...2.4k downloadsupdated 10 mo ago
- UnPathby TotoTired of having to delete paths to place stairs or buildings? Unpath streamlines your construction by automatically clearing paths whenever you place a new structure over them. Keep your beaver colony expanding without the manual un-pathing chore. Mods on Steam Mods on mod-dot-io Mods on Github M...2.4k downloadsupdated 28 d ago
- X-Rayby ihsoftSupport the mods All my Timberborn mods are free. I make them for fun, because I enjoy improving the game and experimenting with new ideas. Donations are completely optional. If you enjoy the mods and want to say thanks, you can buy me a coffee or donate via PayPal. It is never required, but it i...2.4k downloadsupdated 23 d ago
- 5 More Mins Ma!by Luke ✞ Jesus Saves ✞Someone requested this mod to add staggered wake-up times to reduce lag from synchronized beavers waking up and do path-finding and decision making. By default, the game does have this, each beaver wake up randomly between 0 to 0.25 hours after day start. This mod increases it to 1 hour. You can...2.4k downloadsupdated 15 mo ago
- Natural Resources Tweaksby TotoDoes it bother you that placing a single carrot or a massive oak tree creates a giant, screen-blocking "ghost" of a fully grown plant? This mod fixes the planting preview to be more realistic by replacing the oversized mature preview models for Trees, Crops, and Bushes with their Seedling variant...2.3k downloadsupdated 24 d ago
- Deep Reservoir Aquifers [ModContest1]by UHSpartan# Deep Reservoir Aquifers Deep aquifers do not answer to the weather and the best beaver scientists have discovered the blueprints for a drill that reaches far deeper into the earth. They also improved on the design adding automation. This mod adds a deep reservoir aquifer drill that keeps pumpin...2.2k downloadsupdated 4 mo ago
- Sync Modsby TotoTired of manually enabling and reordering mods every time you switch save files? This mod adds a "Sync Mods" button to the Load Game screen to automatically match your active mods with the ones used in that specific save. How it Works When you select a save file and click Sync Mods, the mod will...2.2k downloadsupdated 2 mo ago
- 4 Zipline Connectionsby Not A WitchA mod to double the zipline connection number to 4. Currently this only affects the zipline station. I've left the connection points for the pylon and beam set to two to keep some level of challenge. Works with Zipline District Center mod.2.1k downloadsupdated 4 mo ago
- Gridby TotoBuilding perfect settlements has never been easier! This mod adds a clean, high-performance 3D grid overlay to Timberborn, helping you perfectly align buildings and paths with surgical precision, even in the most complex vertical colonies. Features Layer Sync: The grid is fully integrated with Ti...2.0k downloadsupdated 28 d ago
- More More More Performance! (T3MP)by 76561198821452781A performance mod: it makes the game itself run faster. Install it, load your save, done - the simulation runs up to about 1.5x faster, always on (measured on a large late-game colony). Need even more? Press Shift+P for turbo: it skips animations while you fast-forward, up to about 2.4x. Press Sh...1.9k downloadsupdated 1 mo ago
- [Obsolete] Population Controlby Luke ✞ Jesus Saves ✞You can now limit how many Beavers or Bots you want in your colony. With this mod, you can set a limit globally or for each district. - Select population-related buildings: District Center, Houses, Breeding Pods or Bot Assembler. - You should see a new button "Population Control". Click it to sho...1.8k downloadsupdated 7 mo ago
- Simple Workshop Controlby 76561198444690662Turn buildings on and off based on inventory levels, science, water levels, weather, or bot or beaver population. Works on most buildings that can be paused, and supports the vanilla duplicate settings tool. There are several control behaviors. They work independently of each other and can be use...1.8k downloadsupdated 2 mo ago
- Ledge Loggingby Shimazu YoshihiroLedge Logging Beavers refuse to clear a tree or plant they can't path right up to — and a single one-tile step up or down a cliff is impassable in Timberborn. So anything marked on a ledge, a terrace edge, or the lip of a dig site shows up as "unreachable" and just sits there, even with a beaver...1.7k downloadsupdated 3 mo ago
- More Namingby Luke ✞ Jesus Saves ✞You can name almost anything instead of just Beavers and Districts! This is useful if you use Omni Bar & Todo List mod to search for them by name. === Mod source code and donation: (feel free to use the code for anything).1.7k downloadsupdated 7 mo ago
- Overhaul Skyby 76561199552390171I'm finally happy enough to publish it: my sky overhaul mod is live on Steam & mod.io! I've included the sun, phases of the moon, & realistic constellations. Stars are visible from dusk to dawn & fade during the day. Also shadows are now cast by & follow along with the motion of the sun.1.7k downloadsupdated 6 mo ago
- Beaver Task Display [ModContest1]by StavietteEver wondered why a beaver is wandering off, or which warehouse a hauler is heading to? Beaver Task Display adds a task description row to every beaver's info panel, telling you exactly what they're doing and where they're going. Click on any beaver, bot, or golem and you'll see lines like 'Hauli...1.6k downloadsupdated 4 mo ago
- More Organized Tool Groupsby Luke ✞ Jesus Saves ✞Powered by Moddable Tool Groups, this mod reorganizes the tool groups in my preferred way. Design philosophy - Modded buildings (except mine!) are not supported. More Groups will be more suitable for that. - Groups as many groups and tools as possible together to make the toolbar more compact. Yo...1.6k downloadsupdated 10 mo ago
- Live at workplacesby 76561198879738932Enable natural procreation for IT faction and most workplaces as houses for IT and FT1.5k downloadsupdated 8 mo ago
- EzShaftby GimmiEzShaft — Drag Power Shafts Straight Through Solid Ground The sister mod to EasyTube, for power. Drag the Power Shaft or Vertical Power Shaft tool through a hillside; EzShaft tunnels each cell, lays the path inside, and orchestrates construction in a safe order so your beavers always have a way b...1.5k downloadsupdated 2 mo ago
- Transparent Terrainby Luke ✞ Jesus Saves ✞Make the game's terrain semi-transparent for better visibility underground or beneath structures. You can toggle and adjust transparency at any time using the in-game configuration menu or hotkeys. - Hold N to enable transparency. - Press Shift + N or use the top-right button to toggle transparen...1.5k downloadsupdated 7 mo ago
- Warnings Be Goneby Luke ✞ Jesus Saves ✞This mod lets you silence specific building warnings for a building, its entire building type, or globally. Those pesky warning signs will no longer bug you when you intentionally build something questionable, like a cheap bridge somehow. It can also be applied to Beavers and Bots, which is usefu...1.5k downloadsupdated 2 mo ago
- Triple Planks and Gearsby Tater1 Log produces 3 Planks, 1 Plank produces 3 Gears1.5k downloadsupdated 5 mo ago
- Configurable Top Barby Luke ✞ Jesus Saves ✞Configurable Top Bar gives you full control over what appears in Timberborn's top-bar resource panel. You can create your own groups, reorder them, choose icons, and decide exactly which goods belong where. No more Badwater owning its own group! From Main Menu -> Mods -> Setting button next to th...1.4k downloadsupdated 8 mo ago
- TimberMoverby 76561199805216121**TimberMover** ******Important: Required Dependency****** TimberMover requires Harmony to be installed and enabled. If you get an error mentioning `0Harmony`, please make sure the Harmony Workshop item is subscribed and active before loading your save. TimberMover adds a practical building movem...1.4k downloadsupdated 1 mo ago
- MoreZiplineConnectionsby PanicBoyAllows up to 6 connections per zipline station or pylon. No other mod prerequisites. Works in release and experimental versions.1.3k downloadsupdated 3 mo ago
- RubblesPlzNoExpireby Luke ✞ Jesus Saves ✞Rubbles no longer expire after v1.0.5 update. === Mod source code and donation: (feel free to use the code for anything).1.3k downloadsupdated 9 mo ago
- Beavers For Realby TotoThe Awakening (What this mod does): This mod awakens the primal instincts dormant in your colony's DNA. Beavers have finally remembered how to navigate directly between natural land and water without requiring stairs. Version 2.1.0: Beavers got smarter and will not dive into contaminated water. (...1.2k downloadsupdated 25 d ago
- Hide Transmitterby Justin848When building complex automations you end up with a growing list of relays and signals that have already been wired up and don't need to appear in the dropdown anymore. This mod adds a toggle to any transmitter building that hides it from the signal selection dropdown, keeping the list clean as y...1.2k downloadsupdated 5 mo ago
- Power Linesby Luke ✞ Jesus Saves ✞Connect your buildings with invisible Power Lines instead of bulky Power Shafts! This mod completely adds a new way to distribute power, giving you clean, flexible wiring between any power-using structures. Main Features Each building can connect to up to 2 other buildings. Use the familiar conne...1.2k downloadsupdated 2 mo ago
- Moddable Tool Groups Hotkeysby Luke ✞ Jesus Saves ✞Moddable Tool Groups Hotkeys adds configurable hotkey support for Moddable Tool Groups, allowing quick access to tools, tool groups, plantings, and buildings. In addition to the built-in hotkeys, other mods can register their own hotkeys for custom tools. - Hotkeys for all tools, including groupe...1.2k downloadsupdated 6 mo ago
- Pinby Luke ✞ Jesus Saves ✞Mark anything, anywhere. Place colorful, customizable pins on the map to mark key locations. Adjust each pin's color, text, and height to your liking. Found under the Decorations tab. 'I don't remember why I put a pin here, I just know it's important.' — Anonymous Open the Pins Management Tab (de...1.2k downloadsupdated 2 mo ago
- Camera Bookmarksby Luke ✞ Jesus Saves ✞Save and quickly jump between up to 10 camera positions in your Timberborn map. Perfect for managing large settlements or keeping track of key locations. - Press Alt + Shift + [0–9] to save the current camera position to a slot - Press Alt + [0–9] to jump to a saved camera position You can rebind...1.2k downloadsupdated 10 mo ago
- Mod Menu [ModContest1]by RuthlessTexMod Menu The Timberborn mod command center players and creators can rely on: instant clarity, zero hidden risk, and a polished Workshop workflow. Latest update: better UI scaling on odd screen sizes, more reliable custom mod settings, and a cleaner in-game options layout. TL;DR A single in-game p...1.2k downloadsupdated 4 mo ago
- Grid Cutting Patternsby JamesJackoBugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub Cut trees in a grid pattern instead of clear-cutting. The trees left standing reseed the gaps, so the forest keeps regrowing while you harvest it — ideal early on, before the Forester. Find the new tool...1.1k downloadsupdated 3 mo ago
- Construction Notifierby Luke ✞ Jesus Saves ✞This simple mod notifies the player when construction of a building is completed. You can also choose to have the camera focus on the completed building. === Mod source code and donation: (feel free to use the code for anything).1.1k downloadsupdated 7 mo ago

