Total War: ATTILA mods
Total War: ATTILA mod mods
Everything filed under mod by its own author, ordered by how much it is used.
4,008 mod mods, most downloaded first · newest update 30 Oct 2026
- Kingdoms of unknown ageby Natlev*The mod has been updated to work with the Slavic nations update.* *Starting locations are given in the image included in he images.* I present you the "Kingdoms of unknown age", a mod that makes the games grand campaign to have different regions for factions to have different feel to the origina...1.2k downloadsupdated 11 y ago
- thunder's_resource_mod.packby Frederick_William_of_PrussiaRome 2's global bonuses for controlling resources inspired me to make this. This mod changes the resources for all 3 campaigns. It adds a global bonus on top of the local effects it has. I'll put the global effects below. This mod was never intended to be be 100% balanced. It was made for me and...1.2k downloadsupdated 9 y ago
- Viking Forefather's unit pack.packby tomogawaHello Everyone! This is my first mod! It adds 22 units to the three Viking Forefathers DLC factions including a new general's bodyguard. Units included: For the Geats Draengjar: A medium tier swordsmen clad in leather and carrying a pair of javelins Gauti Footmen: Heavily armored Two handed axe i...1.2k downloadsupdated 13 mo ago
- double_garrison.packby Imperium Romanumэтот мод увеличивает гарнизон This mode increases the garrison1.2k downloadsupdated 12 y ago
- Death Hole Mapby MaggotJust a map with a giant hole in the center.1.2k downloadsupdated 11 y ago
- Vercoviciumby Quintusvercovicium.pack Loosely based upon the roman milecastle turned fort Vercovicium. Built in stone around 124 CE. A small bug do not add wall onagers. They appear underground and I couldnt figure out how to make them work on the bastions. The original concept was to have the Fort to be walled in wi...1.2k downloadsupdated 11 y ago
- 1212 Orthodox.packby 765611983423390451212东正教建筑总体得到加强,注意测试只测试了尼西亚。 注意有些增加贸易资源的在测试的存档中不起作用,不知道是否是因为没有开新档的原因 有一些建筑可以全势力范围的增加产值或者信仰 首先是水渠浴室,加强些产值和卫生。 珠宝商,增加些贸易资源和产值。 商人,增加些贸易资源以及产值。 宫殿,增加贸易资源,粮食,产值以及人口。 建筑师,简单加强。 大学,增加人口以及产值。新强化外国人 肉食品商店,增加人口粮食以及产值。 正统修道院,增加贸易资源,卫生以及产值。 正统画像室,增加产值以及全图国教信仰。新增加市民和村民 蒙古牧民,增加粮食以及产值,还有全势力范围的拦路抢劫,掠夺洗劫,等增加。新强化...1.2k downloadsupdated 2 y ago
- ageofvikingsALL.packby XxRedHornetxX/Resonare Romanorum1.2k downloadsupdated 6 y ago
- No immigration public order penalties for Western Roman Empire compatibility versionby 𝓑𝓮𝓵𝓵𝓸𝓻This is the compatibility version of my original mod This version does the same thing as the other but it is compatible practically with all except Radious Save game compatible My other mods: No immigration public order penalties for Western Roman Empire Less immigration public order penalties fo...1.2k downloadsupdated 9 y ago
- Armenia: Between Two Worlds v.2 - Radious Versionby [ESP] Lucio BorenoHey all! I present you another Avetis mod, this time the one called "Armenia: Between Two Worlds v.2", which make Armenia playable in both campaign and battle. All credits to Avetis, I just adapted the mod to work fine with Radious Mods. Includes: -All units adapted to Radious Mod. -All unit card...1.2k downloadsupdated 7 y ago
- The Saxons Are Awesome + "Viking" Units (vanilla pikemen)by Tiger~StripeIt's a cosmetic overhaul of the saxon faction (include also all the viking units), no stats has been modified. It doesn't need the DLCs and there is a version without the levy women. The goal of this mod is not being 100% historically accurate. It is historically accurate but not necessarily in t...1.2k downloadsupdated 11 y ago
- Less requirements for Unique buildingsby OtielThis mod reduces some requirements for Celts, Desert Kingdoms, Slavs unique buildings. Now you won't have to continuously click "End Turn" without expanding your Himyar empire, only for Almaqah's Lancers. Known Issue: I did not changed the text for tooltips, for it will change *every* languages....1.2k downloadsupdated 7 y ago
- 1212 sub mod - Empire of Nicea late unit reskin plus skin rollback to high unitby dkschool2Added a little change to original mod -> Empire of Nicea Late Unit Reskin-1212 AD SUBMOD Some Late Shock Cav skin rollback to high shock cav skin such as generls bodyguards and stratiotes and hippopar...?? i forgot. anyway now they are cataphract shock cav to the late period. late menavlatoi unit...1.2k downloadsupdated 4 y ago
- The Dawnless Days - Settlement Lost Penalties Removedby Lord AnthargRemoves morale and control penalties from settlement lost event. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.2k downloadsupdated 11 mo ago
- Skidvar's Garrison Roman Addon (Unofficial Enhancement)by Greq7Roman Garrisons Enhancement Patch Skidvar's Garrison is a perfect mod and with this patch I only wanted to add some defences in lower tiers for Roman Empires. In My campaign "Very Hard Campaign Overhaul" I was always trying to make Roman Empires survive as long as possible and Skidvar's Garrison...1.2k downloadsupdated 6 y ago
- No Campaign Map Fogby 765611988468072271.2k downloadsupdated 4 y ago
- Zuma's Heraldic Knightsby TheZumaHello there, thank you for reading the description! The aim of the mod is to add 10 new houses to AoC. THE MOD IS CURRENTLY DEAD Each house has a custom general and a custom unit. They got custom textures! The currently has: -------------1------------- House of Zuma -Custom unit -Custom unitcard...1.2k downloadsupdated 11 y ago
- The Dawnless Days - Morale Penalty Removedby Lord AnthargRemoves morale penalty from low control in province. Needs to be put before the main mod. Save game compatible, it can be safely added or removed at any time.1.2k downloadsupdated 11 mo ago
- Authentic City Names - The Last Romanby zombieflandersInspired by the "Better City Names" mod for Rome II by SilentResident, I present: Authentic City Names for The Last Roman! And if you like this, I have made versions for the Grand Campaign and Age of Charlemagne as well. What it does: This mod is pretty much what it says on the tin: better, more...1.2k downloadsupdated 11 y ago
- Radious Total Units Mod Korean Localizationby VOLTA"This mod use for only korean" 이 모드는 레디우스의 공식 서브모드인 유닛 모드의 한글 모드입니다. 가급적 한글 공식모드의 유닛명과 이질감 없도록 하여 제작되었습니다. 이 모드는 레디우스 모드와. 레디우스 토탈워 유닛 모드가 같이 필요합니다.1.1k downloadsupdated 11 y ago
- Company of Constantinopleby pitifulknightWhen I bought Attila, I was a bit underwhelmed by how the Eastern Roman Empire looked. I was a fan of their style in Medieval 2 and Stainless Steel, so I took it upon myself to recraft them according to my tastes. I also thought to share it for other fans of lamellar armored Romans. This is still...1.1k downloadsupdated 10 y ago
- Romanwardogs are Back!!!&Balanced.(W.I.P)by Gluteus maximusRoman WarDogs are back and they have the states simiilar to other warhound units. \ NOW INCKUEDS NEW STANDARED BEARERS!! Recruitable Through "Infantry Barracks ,2 , 3 , 4 Factions: ERE , WRE These Limitanei Wardogs have 2 Abilites. 1.Rapid Advance 2.Defensive Testudo Release the Wardogs and when...1.1k downloadsupdated 9 y ago
- sam_half_food_consumption_half_squalor_half_integrity_modby sam.pidgeonThis is only my third mod it reduces amount of food cities consume and squalor penalties are reduced as well. This mod is compatible with most mods including likes of dark ages mod radious and fall of eagles etc and used for age of charlemagne but not to be used for medieval 1212 some of changes...1.1k downloadsupdated 7 mo ago
- Recruitable Cavalry Bodyduard & Cavalry Enhancement for WRE 西罗骑兵增强,重骑将卫可招募by Freaky OllieThis mod makes the general bodyguard 'Magister Militum' recruitable for both Rome Empires. Meanwhile, I added two shock cavalries to WRE's unit pool (i.e. Clibanarii & Bucellarii) from 'The Last Roman' to enhance its Cavalry battle capability. They will be available for WRE from lv.3 cavalry stab...1.1k downloadsupdated 8 y ago
- Fixed modelsby fritzcolagirlI noticed several visual bugs in Attila, like missing shield bosses, and decided to fix them. I tried to remain as close as possible to the (assumed, of course, because I can't know it) intention of the developers. That means only adressing issues that seem like an obvious error to me. So if CA d...1.1k downloadsupdated 8 y ago
- 2 New Romansby David2NR is a start pos mod adding 2 New Roman factions into Thracia and Venetia of Attila Grand Campaign subculture and allies: Thracia is a Western Roman culture allied with ERE Venetia is an Eastern Roman culture allied with WRE buildings and units roster: Thracia has WREs buildings and units + Ant...1.1k downloadsupdated 8 y ago
- Roman Armoured Pikemenby Vantas StriderSimple mod that adds a unit of heavy pikemen with tower shields for western Rome. The pikemen are recruitable from the t3 infantry barracks. Garrisons: 1 pike unit is provided by tier 2 and 3 major settlements, tier 3 & 4 minor settlements, tier 3 garrison, and t3 & 4 infantry recruitment buildin...1.1k downloadsupdated 6 y ago
- The Dawnless Days Faster Growing Cityby 76561198874716161Are you tired waiting for your 4 region province in The Dawnless Days mod to grow population point and unlock all the building slot? dont worry i got you. This mod reduce population surplus needed for gaining a new population point so you can unlock all your building slot faster. FAQ Q : What Loa...1.1k downloadsupdated 9 mo ago
- europe_1000.packby XxRedHornetxX/Resonare Romanorum1.1k downloadsupdated 6 y ago
- Females removedby NuclearWarУдаляет баб из игры! Females removed from the game!1.1k downloadsupdated 9 y ago
- Lost Factions Unit Cap Removerby 76561198354967859This mod removes all unit caps from the Lost Factions submod for the Dawnless Days. Load this above the Lost Factions mod in your load order for it to work.1.1k downloadsupdated 15 mo ago
- x2 Unit Size for 97 Unit Pack (AoC)by Sacripanta BestialHello all. This mod only doubles the sizes of units, as the name says. Other mods: x1.5 Unit Size - x2 Unit Size - x2 Unit Size for Radious - x2 Unit Size for AUM - x2 Unit Size for Renovatio Imperii - x2 Unit Size for ArchES - x3 Unit Size - x4 Unit Size -1.1k downloadsupdated 11 y ago
- Ai_can't_avoid_combat.packby vicfbyrneThis is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of range ( almost as if the Ai knew how far to...1.1k downloadsupdated 5 y ago
- sm_att_slavic_warriors.packby sanyamarikNew units for the Slavs Warriors of Svarog - Light infantry with good damage Slavic hunters with dogs - Spies with dogs Slavic horse archers - Have poisonous arrows ДЛЯ ЭТОГО МОДА ЕСТЬ РУСИФИКАТОР НАЗВАНИЯ ЮНИТОВ (чтобы было все красиво) Venedi Reskin leader and all his heirs. Because many other...1.1k downloadsupdated 10 y ago
- Greek Fire Siphonatoresby Stylianos_VAt last, welcome to the field the terror of medieval warfare, the siphonatores! Originally created in the 7th century, mainly for the sea, it was utilized on land too, albeit with limit. Its uses are limited, but under certain circumstances and capable generals, it can change the whole tide of ba...1.1k downloadsupdated 6 y ago
- ancient_empires_better_sanitation_buildings.packby sam.pidgeonThis is a small submod for ancient empires mod where sanitation buildings improve fertility by small amount for all factions let me know if there any errors. Food buildings will produce bit more due to increased fertility the fertility bonus increases if you upgrade the buildings to higher levels...1.1k downloadsupdated 4 y ago
- 1212 Byzantium faction garrison remakeby 원주딸배거지박종우Most cities of the Byzantine faction are located on the coast. However, there is no navy in 1212 mode yet. The trashy garrison of the Byzantine faction cannot prevent the indiscriminate landing of AI. I was stressed about this so I fixed it. I applied various high-level units of the Byzantine fac...1.1k downloadsupdated 3 y ago
- All TDD Submods (No Extended Elves)by DonaldThis is a mod I made that is a combination of all the submods I use for TDD. None of the mods listed are produced or made by me. Below are the listed mods: 1) The Dawnless Days: The War For The Mountains- 2) The Dawnless Days: The Last Breath- 3) The Dawnless Days: Unit Addon 0.8.0 Edition- 4) Th...1.1k downloadsupdated 3 y ago
- Less Reliable Autoresolveby MagnarThis mod reduces the reliability of autoresolve: Max variation increased 30% to 50% Min variation increased 0% to 5%1.1k downloadsupdated 11 y ago
- Ultimate Tanukhids! Elephants, nafts and onagers!by YoYopuppetAdds elephants, large onagers and Naft Throwers to the Tanukhids. Should be compatible with other unit addition mods. If your interested in specific units for any faction, just leave a comment.1.1k downloadsupdated 11 y ago
- Mercenaries, New Age. The Dawnless Daysby 76561198843924852An old alliance has been rebuilt from ashes to challenge the forces of evil (kinda) Wood Realms and Erebor small unit overhaul with changing startpos file. Now you can hire Galadrim bow warriors as WR In Mirkwood region (faction mercenary) and Erebor Spearguard in Erebor region, same goes for Ere...1.1k downloadsupdated 10 mo ago
- Trickster MK1212AD Boiling Oil Interval Adjustedby TricksterIt simply increases number of seconds the boiling oil flows for between intervals from 5 to 10. In my opinion original value "every 5 seconds" it's too fast :) Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Place at the top o...1.1k downloadsupdated 17 mo ago
- Keepers of Sacred Grovesby ✝ GamlingwineNeighbouring tribes are abandoning the Old Ways, converting en masse to Christendom, proselytising in your pagan lands and threatening to cut down the sacred trees of your Gods and ancestors. Will you prevent such profanity from being committed? The Keepers of Sacred Groves are warriors, chieftai...1.1k downloadsupdated 11 y ago
- Great Power Fixedby MINOSGreat Power penalty is really hated by many people And great power penalty gain, because of technology researching, makes not much sense, when you only own 1 region... or your empire has fallen to pieces... This mod tries to fix that and makes your great power (and also your fame level) dependent...1.1k downloadsupdated 11 y ago
- Vendel era reskin for Geats, Jutes, Danes and Saxonsby KermiTeaThe aim was to set the nordic factions in the correct time period of the game (Migration era / Vendel age). It's not 100% historical but far more then the original I would say. Although there are some evidence of raids in this era too, i choose to portray the "viking era units" as real vikings wo...1.1k downloadsupdated 5 y ago
- flag replacement for western roman empireby Jonathan TorresThis is an addendum of the mod "reskinned western roman units' new version 1.0.7", which can be found at -> In the campaign you don't really need to worry about corrupting your saved game if you ever decide to unsubscribe to the mod, this mod only replaces texture, so, feel free to try it out wit...1.1k downloadsupdated 9 y ago
- 50% reduced upkeep - Player Onlyby TheRoyalBastardStrangeAK47's original: Reduced ukeep for the player only. I wanted reduced upkeep, but found the no ukeep mod to be a bit much, so I modified, and shamelessly uploaded AK's mod. I'll take it down if he/she/reliable lead spitter/it requests it. For 1212: This is a 25% reduction 1212 changes a lot...1.1k downloadsupdated 16 mo ago
- Charlemagne Expandedby SneedAre you tired of Age of Charlemagne unit mods that add too many units and give every faction everything? Do you feel that other unit mods delude the balance of battles with OP units? I was too, and so Shieldwall: Charlemagne Expanded was born! Features: SIX new factions playable in Custom battles...1.1k downloadsupdated 4 y ago
4.0k mod mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

