Star Trek: Infinite mods
Star Trek: Infinite economy mods
Everything filed under economy by its own author, ordered by how much it is used.
AllFederation41Ships38UI25Klingon24Planets20Tech16Scripting13FX10Warfare10Species10Events10Buildings8Government8Missions8Diplomacy7Economy7Starbases6
7 economy mods
- Influence Buildingsby DeadlockTrade building on the planets will give you additionally a little bit of Influence at a cost of food and alloys. Base upkeep and production for below buildings is kept the same. This mod add additional production and upkeep: Commodities Zone (Tier I) Influence: + 0.5 units per month Food: - 7.0 u...1.4k downloadsupdated 3 y ago
- Community Patch 2026by yobsvhsCOMMUNITY PATCH 2026 - Star Trek: Infinite Community Patch 2026 is a large-scale community overhaul for Star Trek: Infinite, focused on restoring unfinished content, expanding the galaxy, improving campaign depth, and delivering a more complete Star Trek experience. CP26 combines bug fixes, resto...1.3k downloadsupdated 1 mo ago
- Consortiumsby AlphaAshThree buildings that can help specialise Energy, Agriculture and Mining colonies further. COMPATIBILITY No files modded, so should work with just about any other mod. Most mods prevent gaining achievements with Ironman, including this one.1.2k downloadsupdated 3 y ago
- Nebula Refinery and Ice Mining Station Expandedby Chance (Kaedrin)The Nebula Refinery can now correctly be built in Binary and Trinary systems that have an F-class star in them. The Ice Mining Station can now correctly be built on Ice Worlds and Frozen Worlds. This only modifies the Nebula Refinery and Ice Mining Station from the 00_starbase_buildings.txt file....864 downloadsupdated 3 y ago
- Ring Galaxy Map Largeby -=Sentor=-Alpha and Beta quadrant of a Ring Galaxy with 850 Stars to explore and expand. Replaces the default map when you start a new game if the MOD is enabled in the Paradox-Game Launcher under Playsets (disable other maps). Cheers649 downloadsupdated 3 y ago
- Resource Rich Galaxy (WIP)by tuckerwazDo you feel the galaxy is a little light on resources? This mod is my first attemp to rectify that. You should find no more resources at 1 (with the exception of the strategic resources). Most resources should now be between 2 and 5, with occasional larger for specified systems such as Maxia. Thi...368 downloadsupdated 3 y ago
- OfficersReworkby KaigoneeWhile officers are a cool mechanic in theory, in the vanilla game they are far too abundant to make any strategic impact. I try to fix that. What I did: - Halved officer production - Armies cost officers - Slightly nerfed klingon armies - Officer Training policy, whith four choices What I wanna d...37 downloadsupdated 3 y ago

