Star Trek: Infinite mods
Star Trek: Infinite factions mods
Everything filed under factions by its own author, ordered by how much it is used.
AllFederation41Ships38UI25Klingon24Planets20Tech16Scripting13FX10Warfare10Species10Events10Buildings8Government8Missions8Diplomacy7Economy7Starbases6
4 factions mods
- Add In Deep Space 9by thomaskedie111Does Bajoran Culture seem to Native? Does Terok Nor Seem to Alien in Design? Don't worry we executed the traitors responsible, And have installed loyal Cardassian Citizens in positions of power. Terok Nor now looks like how a good Cardassian Ore Processing Facility should. This changes the Local...1.8k downloadsupdated 3 y ago
- Alternate Realityby PureonIn Alternate Reality the 4 starting factions are randomly positioned in the Alpha and Beta Quadrants, each ruling over just one Planetary system. After colonising Mars, Humanity unified as the United Federation of Planets, its ambition now is to expand beyond the Sol system. War declarations have...902 downloadsupdated 3 y ago
- Ring Galaxy Map Largeby -=Sentor=-Alpha and Beta quadrant of a Ring Galaxy with 850 Stars to explore and expand. Replaces the default map when you start a new game if the MOD is enabled in the Paradox-Game Launcher under Playsets (disable other maps). Cheers649 downloadsupdated 3 y ago
- Integration Adjustmentsby Chance (Kaedrin)The base integration rate has been increased from 1 to 3 which should help resolve the -1 issue with races that are particularly opposed to normal integration (different technology or ideals but still highly favorable). Stability is still best resolved with gifts. Mod Notes: This alters the UFOP_...405 downloadsupdated 3 y ago

