Star Trek: Infinite mods
Star Trek: Infinite factions mods
Everything filed under factions by its own author, ordered by how much it is used.
4 factions mods, most downloaded first · newest update 26 Feb 2024
AllFederation41Ships38UI25Klingon24Planets20Tech16Scripting13Species10Events10Warfare10FX10Missions8Buildings8Government8Economy7Diplomacy7Starbases6
4 factions mods
- Add In Deep Space 9by thomaskedie111Does Bajoran Culture seem to Native? Does Terok Nor Seem to Alien in Design? Don't worry we executed the traitors responsible, And have installed loyal Cardassian Citizens in positions of power. Terok Nor now looks like how a good Cardassian Ore Processing Facility should. This changes the Local...1.8k downloadsupdated 3 y ago
- Alternate Realityby PureonIn Alternate Reality the 4 starting factions are randomly positioned in the Alpha and Beta Quadrants, each ruling over just one Planetary system. After colonising Mars, Humanity unified as the United Federation of Planets, its ambition now is to expand beyond the Sol system. War declarations have...907 downloadsupdated 3 y ago
- Ring Galaxy Map Largeby -=Sentor=-Alpha and Beta quadrant of a Ring Galaxy with 850 Stars to explore and expand. Replaces the default map when you start a new game if the MOD is enabled in the Paradox-Game Launcher under Playsets (disable other maps). Cheers654 downloadsupdated 3 y ago
- Integration Adjustmentsby Chance (Kaedrin)The base integration rate has been increased from 1 to 3 which should help resolve the -1 issue with races that are particularly opposed to normal integration (different technology or ideals but still highly favorable). Stability is still best resolved with gifts. Mod Notes: This alters the UFOP_...409 downloadsupdated 3 y ago
4 factions mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

