Terra Invicta
Terra Invicta mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Nerf Nuclear Terrorismby AcademusProvide a way out of the Nuclear Terrorism event. The game provides no meaningful gameplay mechanics to track or remove missing nukes. Consequently you have practically no agency in preventing the Nuclear Terrorism event. This mod adds a fourth option to the Nuclear Terrorism event which prevents...2.6k downloadsupdated 4 y ago
- Better Space Hotels and Civilian Complex (Colonization Mod)by HebruxThis mod increases the dollar output, and in some cases, the influence output of Space Hotel, Space Resorts, and Civilian Complexes. It also doubles the crew size of the civilian complex (from 2,500 to 5,000) so that all you need is 10 of them on a system in order to start building space hotels w...2.5k downloadsupdated 3 y ago
- Bigger Ships +2 Utility Modulesby cimpoeruandreiBoost your fleet’s versatility with this mod, adding +2 Utility Modules to every human ship in Terra Invicta. Features: - Extra Utility Slots – Every human ship gains two additional utility modules, opening new tactical possibilities. - Maintains Base Configurations – No changes to size, volume,...2.5k downloadsupdated 9 mo ago
- Terra Magnaby ReiCoringa 🃏This mod adds a Research that make every country have a claim over every territory, which makes possible to unite every country! ATTENTION! This mod add a claim to every territory for each territory, which means it take long to the game to compile! Each time you add or remove a mod the next time...2.5k downloadsupdated 4 y ago
- Realistic Launch Sitesby EloudaUpdated Boost values for Launch Sites using 2021 and 2020 launch data. In general, significant increase for US and China, some reduction for Russia, and major reductions to most other places. Space is hard and expensive. Based on 0.3.17. Anyone is free to reuse, bundle or modify this as they wish...2.5k downloadsupdated 4 y ago
- Tweaked Operations Centreby RevenchristTweaks Operations Control module for habs by increasing Mission Control by 3 points instead of only 1! Also reduces crew count and energy usage. This mod aims to make this specific module worth constructing.2.4k downloadsupdated 4 y ago
- Space Citiesby SuoerfishRe-upload of my mod hopefully it works, if not probably giving up lol. Mod features: 3 'new' habitat modules 1. City/Town (18,000 crew) for both space stations and base --gives you a little everything 2. Urban Area (250,000 crew) base only- gives you a little more of everything 3. Agriculture Zon...2.4k downloadsupdated 4 y ago
- Unification Pop Based Miltech Calculationby Yard1Unification Pop Based Miltech Calculation For Terra Invicta This mod changes the formula used to calculate miltech level after two countries have unified. The intention is to make the drop in miltech less dramatic and based on population and number of armies instead of number of regions. You can...2.4k downloadsupdated 4 y ago
- Academy UNSC Projectby MagmaulThis mod creates a new research project for the Academy which allows them to create The United Nations with the capitol in New York. Functions very much like the Protectorate Authority but it is called United Nations, has green colour on Earth that Academy uses and flies the UNN flag from the Exp...2.3k downloadsupdated 5 mo ago
- Better Agentsby ReiCoringa 🃏This mod increases the max value of the attributes to 100 and decrease the xp needed to level up to 152.3k downloadsupdated 4 y ago
- Laser Point Defense Reworkby Paeniteo AzraelMake all types of Laser Point Defense work on ships! No more waiting until the last second to fire! Changes ----- Point Defense Laser Turret - Damage increased - Beam quality increased - Mirror Radius increased - Targeting range reduced to 150km. - Laser should fire at 150km now. Point Defense Ar...2.3k downloadsupdated 4 y ago
- Outliner Overhaul Modby Meme MachineNOTE: This version of the mod only works with Terra Invicta 0.4.42 or newer. For older versions, check the mod page on Nexus Mods. This mod aims to make the outliner easier to read, sorting councilors, habs and armies, and adding known enemy councilors to the councilors list. It also highlights t...2.2k downloadsupdated 21 mo ago
- All councilors capable of all missionsby 76561198435113594Enable all types of councilors to be capable of all jobs. Be aware, when councilors have certain types of traits, the related missions will be disabled. To get this mod to work: a) subscribe this mod, b) go to and find the latest mod folder, c) copy the file and paste it in the folder to cover th...2.2k downloadsupdated 4 y ago
- Enable Achievements2.2k downloadsupdated 2 y ago
- Humanity First Dominion of Man Projectby MagmaulThis mod creates a new research project for the Humanity First which allows them to create the Dominion of Man with its capitol in New York. It uses the flag of the Commonwealth of Man from Stellaris, which seemed fitting for the "red" faction of Humanity First. In game requirements below: The pr...2.1k downloadsupdated 8 mo ago
- Resistance UEF Projectby MagmaulThis mod creates a new research project for the Resistance which allows them to create the United Earth Federation with its capitol in New York. It uses the flag of the United Earth Federation from Supreme Commander as suggested by Ferrous. In game requirements below: The project itself needs 250...2.1k downloadsupdated 8 mo ago
- Lategame Radiators Expandedby YuumeowLategame Radiators Expanded adds 5 new radiators, 3 new techs and 5 new projects for lategame radiators. The radiators being added to the game is: Advanced ETHER Charged Dust Radiator 50 tons per Gigawatt waste heat. Requires: Radiator Miniaturization Techniques Optimized Curie Point Radiator. 32...2.1k downloadsupdated 4 y ago
- [1.0] Priority Investment Change Previewby Meme MachineNOTE: This version of the mod only works with Terra Invicta 1.0 or newer. For older versions, check the mod page on Nexus Mods. This mod shows the expected change in nation stats if the IPs earnt in a month or a year allocated to that priority are immediately applied. Diversity and priority bonus...2.1k downloadsupdated 8 mo ago
- Claims no more2.0k downloadsupdated 4 y ago
- XCOM (Enemy Unknown 2012)by Hobbes___NEEDS TO BE UPDATED - WILL CRASH WITH LATEST GAME VERSION The XCOM Project is activated as the aliens arrive to Earth. This mod was initially released as set in the Cold War but due to Terra Invicta's early access status I have decided to split the XCOM faction from the 1983 scenario (which will...2.0k downloadsupdated 5 mo ago
- More Kinetic Weaponsby 76561198842785735More kinetic energy weapons have been added. After the coil gun technology is unlocked, you will be able to research an improved version of the magnetic energy close-in defense gun. A gun-launched missile module has been added, and related items can be unlocked after researching advanced missile...2.0k downloadsupdated 2 y ago
- Waifu Invictaby RedApple8PWelcome to Waifu Invicta! This mod will add more portraits to your councilor selection, inspired by popular waifus and husbandos, without removing any of the existing ones! Compatibility This mod is fully compatible with Tayta's Anime Councilors. It doesn’t replace any portraits but simply adds m...2.0k downloadsupdated 17 mo ago
- Faction Logos Reworkby 0zwolfThis mod is a re-imagining of the logos for the factions. It's a personal opinion project where the general style of the logos in the game were not really hitting for me, so I created some more striking and defined logos. I have tried to generally keep within the theme of the factions and stick t...2.0k downloadsupdated 2 y ago
- Super Operations and Command Centersby HebruxIncreases all Operations Center output to 4 and Command Center (T3) output to 8. Also slightly increases maintenance costs. Notice: The AI can use this mod too >=) *Scale Up Mod Compatible* *Saved Game Compatible* If you enjoy this mod, make sure to It improves mod visibility To Use this mod: 1....2.0k downloadsupdated 4 y ago
- Cheap Union Techby ReiCoringa 🃏This mod descrease by about 90% the cost of Unions techs!1.9k downloadsupdated 4 y ago
- Cheats and Tweaks1.9k downloadsupdated 21 d ago
- [0.4.48] 科技树重置by 76561198842785735A complete redesign of the vanilla technology tree, all global techs are no longer entangled together like before, making them easier to understand and read. It can work on old saves. Applicable version: 0.4.48 原版科技树的完全重新设计 —— 所有全球科技不再像以前那样纠缠在一起,更容易理解和阅读。可以在旧存档上运行。 适配版本:0.4.48 Principle: 1. Remov...1.9k downloadsupdated 20 mo ago
- SCP Orgsby 76561199029994374Adds a series of paranormal organisations that based on the SCP Foundation into the basic game. List of organisations added: SCP Foundation O5 Council Ethics Committee Recordkeeping and Information Security Administration (RAISA) Global Occult Coalition Church of the Broken God The Horizon Initia...1.9k downloadsupdated 14 mo ago
- Decrease Alien Hate From MC Usageby ConnerDescription: Changes the effect of Strategic Deception, Operational Misdirection, and Maskirovka to decrease the effect of control points on alien hate levels by 50% instead of 20% Compatibility: Changes Effect_MCUsageMasking in TIEffectTemplate.json to 0.5 from 0.8.1.8k downloadsupdated 4 y ago
- More Laser Weaponsby 76561198842785735More laser weapons have been added, including X-rays and gamma rays, with performance comparable to alien weapons. Late-game weapons with high research costs and high power. 增添了更多激光武器,包括X射线和伽马射线,性能和外星人武器相当。游戏后期的武器,高科研花费,大威力。 This mod is a submod for TrisolaranCrisis2005. 作为TrisolaranCrisis2005项目的...1.8k downloadsupdated 2 y ago
- Better Admin (Control Point) Buildingsby HebruxWhat does this mod do? Increases Control Point (CP) output by 2.5x for Admin chain buildings. --> Administration Node now produces 10CP instead of 4 --> Administration Tower now produces 30CP instead of 12 --> Administration Complex now produces 75CP instead of 30 It also Increased non-power main...1.8k downloadsupdated 2 y ago
- Technocracyby AlehsandroUpdated for Release [1.0.32] 2%/Reduced effect version This mod offers various repeatable projects for you to shape your gameplay as you see fit. Most of these techs are unlocked thematically. You can search the tech tree by tag words like: (R) for repeatable projects, for upgrade projects and [+...1.7k downloadsupdated 5 mo ago
- [1.0] Councilor Screen and Org Color-Codingby Meme MachineThis mod color-codes org descriptions, making attribute increases yellow or orange if adding/removing the org would be detrimental, or green if doing so would have a positive result, and highlighting relevant missions granted by the org. The mod also makes the displayed councilor attributes value...1.7k downloadsupdated 9 mo ago
- [1.0] No More Secretsby Meme MachineFeatures - detailed breakdown of each faction's resource incomes in the intel screen, just like the player's, daily or monthly according to the game settings - net monthly resource incomes for councilors at the bottom of their summary description - numerical values for faction hate, both in the i...1.7k downloadsupdated 8 mo ago
- Starmap UIby KeresztesStarmap UI reflects the reality that, given the vast distances in space, these celestial bodies wouldn't be visible to the naked eye. As a member of the Shadow Council, your starmap displays these objects as stylized icons, similar to those found in other sci-fi settings. READ THIS: Oly once, but...1.7k downloadsupdated 8 mo ago
- [1.0] Research Category Bonus Breakdownby Meme MachineThis mod shows a detailed breakdown of the source of category bonuses when hovering over the research icon in the top bar. I've also added research category icons for better readability. The icons used are a temporary measure, I need to learn how to introduce new assets into the game, so for now...1.7k downloadsupdated 9 mo ago
- SpaceWarRLby TookateeDark Skies DLC Compatible! Do you wonder why a 12 inch naval gun is the top end of the conventional guns we could figure out how to get into space? Why can we only fire missiles out of the sides of a ship? Want to experience the joys of nuclear/antimatter explosives? Do you think that X-ray laser...1.7k downloadsupdated 1 mo ago
- Improvement for Mainland Chinaby AUGRemove the colonial status of Xinjiang and Tibet, and merge Outer Mongolia. Modify the initial military technology level of mainland China. Improve the resource and ecological conditions of Tibet, Xinjiang, and Outer Mongolia. Supports 2026 and 2070 bookmarks. Only supports versions 1.0 and above...1.6k downloadsupdated 8 mo ago
- [1.0] Economic Equalization Overhaulby explodoboyThis mod REQUIRES Unity Mod Manager. Install using the DoorstopProxy method. This mod has an experimental branch for testing upcoming major updates. The Quick Explanation This mod makes a country's GDP scale to Investment Points linearly; a country with 100x the GDP of another will have 100x the...1.6k downloadsupdated 6 mo ago
- [0.4.52]大泛亚联合by 76561198842785735大泛亚联合,为泛亚联合增加了南亚和中亚的宣称。\n Greater Pan-Asian Cooperative, adds South and Central Asia claims to the Pan-Asian Cooperative.1.6k downloadsupdated 9 mo ago
- Repeatable Techsby Paeniteo AzraelTired of clicking on the same projects over and over again in the end game? Here's four new repeatable technologies to help you fight off/finally herald the arrival of the Alien Menace/Saviors! IMPORTANT INSTALL INSTRUCTIONS: After downloading, open the mod's folder in your Terra Invicta/Mods/Ena...1.6k downloadsupdated 4 y ago
- Research University No MCby Bounce220Does it annoy you that the Research University costs MC. It makes it the only T3 module which is worse than the T2 as its cheaper just to create another station with more T2 modules. So this mod removes the MC cost from the Research University, no other changes to costs or outpu Updated so Resear...1.6k downloadsupdated 17 mo ago
- TI Fleet Managerby Henrik LongTI Fleet Manager Tired of commanding your entire space navy as one flat pile of ships? This mod replaces Terra Invicta's flat fleet structure with a four-tier military hierarchy inspired by real-world naval doctrine. Organise your forces like a real admiral, deploy divisions on independent missio...1.5k downloadsupdated 1 mo ago
- Renatus Kosmosby AmyzonisWhat does this mod do? Adds over a hundred new regions around the globe. Many new nations, both releaseable and at game start. Many redone federation projects. Rework of hab site assignment to better reflect celestial size Colonize the Venusian atmosphere with aerostats. Overhaul of investment po...1.5k downloadsupdated 3 y ago
- [1.0] Detailed Hab Resource Consumption Tooltipby Meme MachineDisplays a detailed breakdown of inflow and outflow of resources from habs. The info is displayed in the tooltip produced by hovering over the resource icons in the topmost bar. It only distinguishes between hab production and consumption if both are not zero. For resources like influence, which...1.5k downloadsupdated 8 mo ago
- Region Tooltips Expandedby Meme MachineNOTE: This version of the mod only works with Terra Invicta 0.4.42 or newer. For older versions, check the mod page on Nexus Mods. Features - adds more info to region tooltips when hovering over a region and holding down the ctrl key - changes boost income and per capita GDP map modes to show reg...1.5k downloadsupdated 21 mo ago
- [1.0] Show factions in diplomatic prompts and pop-upsby Meme MachineThis mod started with the idea of adding which factions are in control of nations involved in war declarations, ending rivalries, starting alliances or federation offers. It ended up making it so that whenever a faction holds the executive control point of a nation, when that nation's name is sho...1.5k downloadsupdated 8 mo ago
- [1.0] Priority Bonus Breakdownby Meme MachineNOTE: This version of the mod only works with Terra Invicta RC13 or newer. For older versions, check the mod page on Nexus Mods. This mod displays what are the sources of priority bonuses. To use it, hover over any priority in the nation summary tab. The icons represent: - orbit: contribution due...1.5k downloadsupdated 9 mo ago

