Terra Invicta
Terra Invicta mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
539 mods, most downloaded first · newest update 21 Oct 2026
- TIEconomyNuts + Get Claims [RC13A]by VengeanceOriginal mod: This mod is an update of the "Big Country Economy Rework" mod by Dmitri. If Dmitri decides that I am breaking any kind of copyright here, I am willing to take this off the workshop at any moment. Personally I cannot play this game without his mod, so that's why I went and updated it...1.0k downloadsupdated 25 d ago
- No More Limitationsby RedApple8PUNITY MOD MANAGER REQUIRED This mod double the max attributes councilors can have - but only for the human player That mean the human player can get any attribute to 50 but the AI can only reach 25 like vanilla1.0k downloadsupdated 6 mo ago
- Realish Portraits1.0k downloadsupdated 2 y ago
- Unity First for 0.3.23by JDCollieDecreases the research cost of unification and independence technologies and projects by 90% to create more dynamic national border play earlier in the game for both the player and the AI. Based on tech costs of version 0.3.23997 downloadsupdated 4 y ago
- PowerTransmitterby 76561198808390811Compatible with all known mod except SI. Add two module enable you to transmit unused power from 1 hab to another, new model will be update soon.991 downloadsupdated 4 y ago
- [1.0] Revert Sustainability Value For Displayby Meme MachineNOTE: This version of the mod only works with Terra Invicta 1.0 or newer. For older versions, check the mod page on Nexus Mods. Ever wondered why Sustainability seems to behave so unintuitively? This mod displays values for sustainability where 0 is good and higher is bad, as opposed to 0 bad and...974 downloadsupdated 10 mo ago
- AcademyCheatModby 76561198796499533Overpowered Ship weapons and armor, plus more :3 DISCLAIMER: This mod was originally made during the beta, and now that TI is in EA yall can now see it. There will likely be issues around getting mods to work, as modding tools are not yet finished being developed. This is most noticeable in regar...970 downloadsupdated 4 y ago
- Murmax's Multiple Army Markersby MurMaxThis mod displays the health of each army in a stack. Features and limitations: - Army health bars are replaced with colored HP blocks (15 colors ranging from maroon to green), one per army. - The number of HP blocks is unlimited; they will be displayed in rows of 4. - The health of the selected...966 downloadsupdated 18 mo ago
- Hit the Booksby Win or GlueAdds a repeatable Research called Councilor Education which gives a +1 increase to all councilors attributes. This also includes potential recruits. Also adds a 1% increase to research income from all control points, and a 3% increase to knowledge priority. Base cost of 5000 AI has access to it a...947 downloadsupdated 10 mo ago
- More Recruitsby Cian! Requires Unity Mod Manager ! Increases the maxRecruitableCandidates variable from 8 to 30, so you have a bigger variety of talent to pick through. The game references this number to generate the recruitable councilor pool. It generates councilors up to this number plus or minus two, so instead...931 downloadsupdated 14 mo ago
- Hab Overhaulby AloraThe Hab Overhaul Mod fixes Hotels, Hospitals, and Residential Modules as part of a general rework of the Vanilla Hab Modules, with in-game documentation. It creates a weight class framework for each Tier from Ultra-Light to Ultra-Heavy, based largely on power requirements but can also include Ton...930 downloadsupdated 2 y ago
- [Deprecated] Current and Maximum MC per nationby Meme MachineThe functionalities added by this mod (except for the color coding) are now included in the base game. This mod gives a quick overview of what Mission Control capabilities any nation has, and the number is color-coded to represent the potential for further expansion. The tooltip appears in the na...911 downloadsupdated 3 y ago
- Trait_changes910 downloadsupdated 4 y ago
- Trait_changesby budistAllows all councilor jobs to have any science expertise, plus allows you to have all expertises on the same councilor - XP costs would be huge. Also allows to add undercover for all jobs at a higher cost than other traits.903 downloadsupdated 4 y ago
- More Power From Buildingsby Win or GlueThis mod approximately doubles the energy generated from hab/station modules. One solar module in the beginning of the game should be sufficient to power the entire station now. I believe I got all the power generating structures, but let me know if there is one I missed.886 downloadsupdated 2 y ago
- 泛亚崛起 Pan-Asian Ascendanceby 76561199095484696泛亚崛起是一个《地球不屈》的泛亚扩展工程包。 本模组不直接覆盖原版“大泛亚合作组织”和“大泛亚”工程,而是在“大泛亚”之后追加一组新的后续工程,使中国/泛亚联合可以通过分阶段、非敌意宣称的方式继续整合亚洲及周边战略区域。 新增内容包括: - 丝绸之路经济带:整合中亚五国。 - 靖定帝国坟场:整合阿富汗、巴基斯坦与伊朗东部马什哈德。 - 次大陆霸权:整合印度、孟加拉、斯里兰卡与马尔代夫。 - 南洋运动:整合印度尼西亚、菲律宾、文莱、东帝汶、新几内亚与默兹比尔港等南洋区域。 - 南十字星倡议:整合澳大利亚与新西兰。 - 太平洋防卫岛链:整合太平洋离散岛屿节点。 - 乌拉尔-伏尔加缓冲区计划:...874 downloadsupdated 5 mo ago
- !更多组织汉化 More Orgsby 祈凛!更多组织汉化 More Orgs 可在游戏里订阅。 如何安装mod?先进游戏 1、主菜单点Mod 2、浏览Steam工作坊 3、搜索你所需要的mod 4、点下载箭头,点完出现光盘点光盘 5、重启游戏 机翻简介: 兼容 BETA 版本 0.4.58 来自 70+ 个国家/地区的 250+ 新政府和犯罪组织,最初包含在我的 Terra Invicta 的 Red Dawn (1983) 和 XCOM (2012) 场景中,现在作为独立 mod 发布。 这个 mod 是专门用于原版游戏的,所以不要把它和前面提到的场景一起使用。 正在进行中 - 游戏仍在开发中,因此预计会出现错误、崩溃、保存中...871 downloadsupdated 19 mo ago
- Population Growth Overhaul - tested working for 1.0.35by Cian! Requires Unity Mod Manager ! This mod changes the education penalty to population growth to take into account inequality and GDP per capita. In the base game, growth drops with education until about 10.76 (~10.75557). With this mod, low inequality and/or high GDP can reduce that cap by up to 3...862 downloadsupdated 14 mo ago
- Space Ship Extrasby ---!!!Requires Unity Mod Manager ( !!! This mod is intended as a collection of various extra features for space ships. Current features (For the details, see the github page): Fuel refund on refit - addressing complaint of many for fuel being lost over refit Utility ship - a new hull with no weapon...851 downloadsupdated 4 y ago
- ExoFighter Expansion Fixby 76561198877180337Graphic issue fix mod for ExoFighter Expansion mod by McClain. Mod also adds tail armor for heavy fighter. Requires unity mod manager. Download link: After downloading, unpack, and run exe, choose Doorstop Proxy as installation method.845 downloadsupdated 18 mo ago
- Nerf Atrocityby 76561198842785735Effect: Removed the increase in atrocities caused by random events, assassinating councilors, and destroying habs, but dropping nuclear bombs will still increase atrocities based on the number of deaths. 移除 随机事件、刺杀理事、摧毁舱体 带来的暴行,但扔核弹依然会根据死亡人数增加暴行。844 downloadsupdated 2 y ago
- Increase Population Growthby 76561198355318640Hi, this mod increase population growth by setting all state growth rate two 2% instead of its default numbers. You can change this figure in the mod files if you have notepad ++. Similar to the ‘No Negative Population Growth’ mod, but with the updated regions and set to 2 instead of 0. Should al...840 downloadsupdated 23 mo ago
- RelaxedRefitsby OlleusRelaxes the restrictions on what is allowed when refitting ships. The only constraints now are to keep the hull the same, the reactor of the same class, and weapons of the same shape. Utilities and weapon types are freely interchangeable. In game UI has been adjusted to say the new rules (only lo...833 downloadsupdated 5 mo ago
- Unification Pop-Based Miltech Calculation Mk2 (0.3.125)by DmitriReupload of a an excellent mod by @Yard1. Please reference author's GitHub ( ) for technical description. Full credit for identifying the problem goes to @Luke728 in the original comments. I mereley executed his fix and recompiled the .dll. The mod is verified working as intended as of game versi...832 downloadsupdated 3 y ago
- (Standalone) Cheat Projects NERFED (1.0+ compatible)by Dr. BaphometUsing this mod as a base (Link) COMPATIBLE WITH 1.0+ ONWARDS Standalone, the original mod is not required. What started out as a simple edit to the existing cheat menu mod to remove the cheat gun from station defense modules, turned into a slight digression of adjusting every value of the base mo...825 downloadsupdated 9 mo ago
- Tier 3Plus Hab Modulesby Bounce220Intro: So have you ever started to make your T3 Habs and think - "I WANT MORE!!!" Well i did so i made this Mod What is the mod? So this mod basically adds another level to most of the buildings you can have. They are basically tier 4, but not actually as adding another tier got complicated. Most...816 downloadsupdated 4 y ago
- Economic Equalization Overhaul812 downloadsupdated 4 y ago
- HumanityFirstCheatModby 76561198796499533Overpowered Ship weapons and armor, plus more :3 DISCLAIMER: This mod was originally made during the beta, and now that TI is in EA yall can now see it. There will likely be issues around getting mods to work, as modding tools are not yet finished being developed. This is most noticeable in regar...804 downloadsupdated 4 y ago
- Combat Experienceby 76561198986761571Allows national miltech to improve slowly through sustained army combat against armies, regional defenses, aliens, megafauna etc. Level of improvement is tied to the miltech of the opponent. How else do you think Ukraine & Russia became so adept at drone age warfare? Must have Unity Mod Manager i...804 downloadsupdated 3 mo ago
- HypermagWeaponsby BLKCandyAdded Hypermag Weapons, end-game magnetic weapons which launch much lighter projectiles at far higher velocity and rate of fire, and are capable of targeting out to 1,200km, equal to Alien's maximum range. Why Hypermags over plasma or coils? Because they have 1,200km range, even the single hull s...797 downloadsupdated 3 y ago
- Improved Priority Preset Templatesby 76561199034785382This is a simple mod which changes the most of the priority templates which determines the investments made by nations. For example, the Subsistence template which originally meant a 50% Economy investment and a 50% investment into Spoils will now instead result in a 67% Economy investment and a...797 downloadsupdated 9 mo ago
- Mine Cap Techsby AylaSeleneAdds three new technologies that increase the freebie mine cap for your faction. One of these is repeatable.795 downloadsupdated 3 y ago
- OrgRecapby SunderbrazeNo longer necessary! Newer version of the game incorporates org values into much-more-easily-moddable JSON files See here: I'll leave this mod up in case anyone runs older versions of the game or wants to use it as reference for other stuff~ Original Description This mod enables you to change the...789 downloadsupdated 4 y ago
- Map icons and models toggleby Meme MachineThis mod lets the user enable or disable some 2D icons and some 3D models in the Earth map. Features - adds the option to disable all sea triangles except for Hong Kong and Singapore (very hard to click otherwise) - adds the option to disable 3D models associated to facilities, and core economic/...788 downloadsupdated 2 y ago
- No Refit Restrictions (Unity Mod Manager)787 downloadsupdated 5 mo ago
- [1.0] Custom Notificationsby Meme MachineWhen a new org or councilor is generated, this mod triggers a notification if player-set conditions are met. The conditions selection UI is still being worked on, stay tuned. For now, settings can be changed through Unity Mod Manager's mod menu (default CTRL+F10). Features - adds notifications th...776 downloadsupdated 10 mo ago
- CheatMenuSlimmedby NilwitAll cred goes to Nyvyan. This is a slimmed down version of his. This is just to see if I can get this version to work since I'm having trouble loading mods This mod only has: Global propaganda Super Councilor Org Research Org Income Org Note: The Orgs have all been set to be restricted by all fac...767 downloadsupdated 4 y ago
- Outliner Overhaul Basic Fixby 76561199095484696Outliner Overhaul Basic Fix A lightweight compatibility rebuild for Terra Invicta 1.x. This mod is inspired by the original Outliner Overhaul Mod by Meme Machine. Since the original mod has not been updated for a long time, I made a basic fix for current game versions. It keeps only the most basi...765 downloadsupdated 5 mo ago
- Refined Shipbuildingby 0zwolfThis mod adds a repeatable project after Rapid Shipbuilding that incrementally costs 20K research more each time to reduce shipbuilding time by 10% each time. The concept behind this is that ship building techniques become more refined once standards are set. It also might mean with some research...743 downloadsupdated 2 y ago
- No Dry Holeby Damocles66Reduces probability of the 'Dry Hole' event to 0.743 downloadsupdated 3 mo ago
- Point Defense Colorsby AylaSeleneAdds Human Point Defense in Green and UV, as well as Alien Violet Point Defense Lasers. Also changes the IR point defense icons to be consistent with the other colors. Now includes the changes from the True PD Ranges mod, making all point defense lasers engage at the actual tooltip range. Using t...743 downloadsupdated 8 mo ago
- Personal Balance & Hub Overhaulby SobanyA personal mod focused on power generation, habitats, the space economy, and quality-of-life improvements. I disliked how reactors could sometimes consume almost one third of a habitat's module slots, while many T3 modules were not efficient enough to justify their construction and upkeep costs....743 downloadsupdated 2 mo ago
- New Yorkby mav12222NOW UPDATED 3/1/2024. This mod adds the ability to release an independent New York state that can be turned into the United Nations of Earth with claims on every region upon researching a project. NOTE: as with any mod that adds a new nation, you will need to start a new save. NOTE 2: If the proj...737 downloadsupdated 3 y ago
- Reduce Global Warmingby QuantiChanges game start global warming to safe values, removes emissions from the economy priority and buffs the welfare effect of removing emissions to gigantic levels. Essentially this causes global emission levels to hover at or around safe levels so long as someone somewhere in the world is runnin...725 downloadsupdated 4 y ago
- More Exotics for Aliensby Damocles66Meant as a counterbalance for More Tech and Scale Up which will end up with the aliens being significantly outproduced in regards to exotics. So this increases the exotics output of alien buildings.723 downloadsupdated 3 y ago
- More Realistic Nukes / 更真实的核弹by 76561199095484696More Realistic Nukes / 更真实的核弹 More Realistic Nukes makes nuclear weapons in Terra Invicta more expensive, more consequential, and less arcade-like. Features Nuclear program cost: 600 IP by default. Additional nuclear weapon cost: 200 IP by default. Both costs are configurable in the Unity Mod Man...723 downloadsupdated 4 mo ago
- Universe Bounty (50 Attribute Cap)by zomg830Based on OzWolf's Universe Bounty Mod. This version is compatible with Hebrux' Higher Org Cap And Max Attribute (50) mod, allowing the councilor UI to increase attributes to 50. I have not tested this without the Org Cap/Max Attribute mod, so installation should probably be avoided if that mod is...715 downloadsupdated 9 mo ago
- Disarm Nukes Missionby 0zwolfDescription This mod adds a mission for councilors to attempt to disarm nuclear weapons in countries on the planet. If the councilor has the Sabotage Facility mission available, they will also have this mission. How It Works This mission works very similar to the Sabotage Facility mission, except...678 downloadsupdated 10 mo ago
539 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

