Timberborn mods
Timberborn buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
189 buildings mods, most downloaded first · newest update 27 Oct 2026
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Outfits5Tweaks5
189 buildings mods
- Configurable Pumpsby Luke ✞ Jesus Saves ✞Your one-stop pump shop is here, time to turn the tide! By default this mod double the maximum depth of all pumps (e.g: Folktails' Water Pumps can pump up to 4 from 2). You can configure various pump buildings in the game: Main Menu -> Mods -> Settings button next to the mod's name. Water & Depth...6.8k downloadsupdated 2 mo ago
- Mechanical Filter Pumpby Luke ✞ Jesus Saves ✞Your Mechanical Fluid Pump can now purify Badwater into fresh water at the cost of double the power usage. You can enable this filter on each pump individually. Don't like the power cost? You can enable Dev Mode (Alt + Shift + Z) and a checkbox would appear to let you disable the power increment....6.6k downloadsupdated 2 mo ago
- Zipline Walk-Through [1.1 updated]by AoernisEver wished your zipline network had a proper hub? Place two Zipline Stations back-to-back and your beavers will walk straight through, no cable needed, just a clean passage from one side to the other. Each station still handles its own 2 cable connections, so you end up with a hub that can reach...6.3k downloadsupdated 2 mo ago
- Configurable Building Rangeby Luke ✞ Jesus Saves ✞The highly requested Configurable Working Range feature is here with this mod! You can now configure the range for Resource gathering buildings and also the District Center (Builder) range. By default this mod uses the game default values so nothing will change. You can configure the value in Mai...6.2k downloadsupdated 17 mo ago
- Even More Lightsby Luke ✞ Jesus Saves ✞Note: In V1, there is a new graphics setting called "Additional Light Quality" that would affect Lights made by this mod. If you turn it off, you won't see those lights. Make your game even more vibrant with this expansion mod for Configurable & Moddable Lights. This mod adds real lights (most of...6.1k downloadsupdated 6 mo ago
- Powered Tubewayby Luke ✞ Jesus Saves ✞Tubeways (both normal and vertical variants) now transmit power. === Mod source code and donation:6.1k downloadsupdated 3 mo ago
- Sluice is Back!by Luke ✞ Jesus Saves ✞This mod does NOT simply unhide the Sluice that was hidden last patch. It has its own copy of the model and code so your Sluice won't be affected even if the game removes it in the future. Your current Sluice will be seamlessly replaced with the new one. I only extracted the model and code. They...6.0k downloadsupdated 22 d ago
- Moddable Recipesby Luke ✞ Jesus Saves ✞Note to players: This mod does nothing on its own. It only provides a framework that other mods can use. Mods that use this: Alternative Recipes Scientific Projects. This mod is a complete rewrite of Moddable and Unlockable Recipes. This is for Timberborn V1 only. Features: - Lock or unlock recip...5.9k downloadsupdated 3 mo ago
- Powered Roofsby ZerakAdd side-powered roofs options to enhance the decoration of your colony. Inspired by Nerro's Half-Roofs mod.5.8k downloadsupdated 3 mo ago
- Always Connected (Power)by Luke ✞ Jesus Saves ✞v7.0.0: Fix a crash on U7 when building Forester. No change for U6 and you should still see v1.0.0 on U6. Connecting and organizing power shaft maybe fun for a few games. If you are tired of it, this mod is for you. All power buildings in the game will always be connected, no shaft needed anymore...5.8k downloadsupdated 21 mo ago
- Better Healthcareby lone.faerieThis mod is an overhaul to the injury and healing system in the game. It adds buildings to heal beavers quicker and goods to aid in healing. Features: Reworked Herbalist to quickly heal beavers using science. Added Medbay for the Iron Teeth that functions similar to the Herbalist. Added poultices...5.8k downloadsupdated 6 mo ago
- Cut Dead Trees Firstby RemoiryCut Dead Trees First Description This mod adjusts lumberjack behavior to prioritize the cutting of dead trees. The mod's behavior can be configured to suit your preferred level of beaver-animosity towards dead trees and specific tree species. "Legend has it, a great beaver once tried to have a ta...5.7k downloadsupdated 5 mo ago
- Compact Water Turbineby Toto"Beavers soon realized that if a pump uses power to move water, water can move a pump to make power." The Compact Water Turbine is a highly efficient, 1x1 mechanical power generator designed for precision engineering and tight settlement layouts. Instead of relying on massive, slow-moving water w...5.6k downloadsupdated 2 mo ago
- zxuiji -m- More Bombsby zxuijiBeing abonded in favour of Work-a-Mole which is aborbing this (WIP) Bombs for reservoir making :)5.2k downloadsupdated 5 mo ago
- Trade Office [ModContest1]by 76561198444690662Buy and sell resources, with a dynamic economy that changes over time and in response to player actions. This mod adds a new building to the District Management menu: the Trade Office. To start buying and selling, place a Trade Office with its back wall touching a warehouse, stockpile, tank, or s...5.2k downloadsupdated 1 mo ago
- Employment Managerby Luke ✞ Jesus Saves ✞This Mod automatically employs beavers based on district goods. You can set triggers when to employ and un-employ beavers from a building, depending on the amount of goods in the district. The sliders represent the relative amount of goods in the district (0%-100%). If multiple products or ingred...5.2k downloadsupdated 8 mo ago
- Emberpelts: Project Phoenixby BobingaboutProject Phoenix adds Phoenix pods to Emberpelts. They're functionally the same as Iron Teeth Breeding Pods. Requires Emberpelts faction mod. Ukraine translations by filslav5.0k downloadsupdated 8 d ago
- Shanty Speakerby 76561198939422244This mod adds a new Iron Teeth building that plays "Shores of Beaver Bay" - the shanty song arranged by Zofia Domaradzka and recorded by Timberborn's players and developers in 2022. If you're a modder, check out this mod for a showcase of Timberborn's custom 3D model format, Timbermesh. Source co...4.9k downloadsupdated 10 mo ago
- Configurable Housingby Luke ✞ Jesus Saves ✞Someone requested a mod to configure housing to your liking. By default this mod increases max beavers in a house by 1.5 times. You can change this value by going to Main Menu -> Mods -> Settings button next to the mod name: - Max Beavers Multiplier: Multiply the max beavers a house can have by t...4.7k downloadsupdated 10 mo ago
- More Mines [ModContest1]by 76561198444690662Adds underground minerals which can be mined using tunnels, new buildings to process the ore, and a new mining-themed faction. Quick-start: Start a new game. Dirtclaws faction will get you mining fastest. IronTeeth or Folktails also work. Once the map is loaded, click the pick and shovel button o...4.7k downloadsupdated 1 mo ago
- No Build Restrictionby Luke ✞ Jesus Saves ✞Want more freedom to build stuff without limits by the game? This mod is for you! IMPORTANT: for this mod you must restart the game after changing the settings. By default, this mod only removes "Ground-only" and "Rooftop-only" restrictions and add "Platforms over 1x1". You can configure it by go...4.6k downloadsupdated 2 mo ago
- Instant Buildby Luke ✞ Jesus Saves ✞All buildings take zero time to build. You still need to deliver materials to them. Mod source code (feel free to use it however you want):4.5k downloadsupdated 11 mo ago
- Hanging Overhangby Luke ✞ Jesus Saves ✞This mod adds Hanging Overhang. "Living on the edge? I prefer building on it." — Brin - Functions like a normal Overhang but can be attached directly to terrain. - Solid (other buildings can be built on its top). - Cost 700 Science to unlock, 10 Planks, 10 Treated Planks, and 4 Metal Blocks to bu...4.5k downloadsupdated 6 mo ago
- MoreZiplineConnectionsby PanicBoyAllows up to 6 connections per zipline station or pylon. No other mod prerequisites. Works in release and experimental versions.4.4k downloadsupdated 1 mo ago
- DamDecorations_DecorationExtentionby KnatteAnkaU6,U7 uses TimberAPI V1 uses Moddable toolgroup This mod Adds some more Dam Decorations, To beautify the Dam and City, Most don't act as Leeves! only Decoration Metal Levees do block contamination also. It adds Levees and decoration blocks of variants: Ribbed Metal Smooth Metal Aqueduct themed Ri...4.3k downloadsupdated 5 mo ago
- Tubeway Top Connectionby BobingaboutAdds graphics variations to allow the IT Tubeway to connect upwards. Useful to prevent crashes with mods like "No Build Limits" and "Staircase" (The supports with not Top occupation)4.1k downloadsupdated 3 mo ago
- Bot Storageby TotoAdds a storage facility where bots can be assigned to power down, halting their aging and resource consumption. Supports IronTeeth, Folktails, Emberpelts, LeafCoats, Whitepaws. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files4.1k downloadsupdated 2 mo ago
- Frog Statueby KnatteAnkaWho does not want a Frog statue to pray for rain same mod also exist on Mod.io If you have problems start with Verifying game files or use: Steam update Buttons to get latest versions Then your welcome to ask in Timberborns discord channel #Mod-users Show your support: by subscribing to patreon y...4.1k downloadsupdated 2 mo ago
- ModContest1_Marketby robinfauryThe market is a building used to store essential goods like water and food. It is especially helpful for villages far from the district.4.0k downloadsupdated 4 mo ago
- Tree Of Lifeby grauschweifTree of Life A monumental tree evolving slowly if cared for. This mod adds a sacred tree to the game that will bring blessings if cared for. Fail the trees needs and it will turn into a curse. The Tree of Life will take multiple cycles to grow into a cozy gathering spot for your colony. Features:...3.9k downloadsupdated 3 mo ago
- Satisfactidy (Rubble Edition)by Luke ✞ Jesus Saves ✞Tired of rubble piles cluttering your colony? Nothing's more frustrating than those scraps lying around forever. Mod idea by zohan_zzgamer. This mod adds a single button: "Clean up all Rubbles NOW!" Click it, and every piece of rubble will be gathered and distributed into available storages acros...3.8k downloadsupdated 4 mo ago
- Configurable Explosivesby Luke ✞ Jesus Saves ✞Prepare to have a blast with the Configurable Explosives mod for Timberborn! This dynamite addition lets you crank up the kaboom factor by customizing the max blast depth (just remember, bigger booms come with bigger costs). Tweak your explosions to perfection by setting a trigger-happy radius fo...3.5k downloadsupdated 9 mo ago
- Honey Time Reworkedby karelkohutHoney Time v2 Even beavers love them some honey. Not to mention the many things you might use it for! Some are fun, some are useful and some even have consequences. Plus bees have been freeloading for far too long anyway! This is a heavily reworked and expanded version of the original Honey Time...3.2k downloadsupdated 27 d ago
- Configurable Faction (Faction Mixer)by Luke ✞ Jesus Saves ✞This mod has been rewritten from scratch to be compatible with Timberborn V1.0, with many new features added. With this mod, you can add or remove buildings, plants, goods, and needs from any faction in the game. Modded factions are supported, but compatibility is not guaranteed. Settings From th...3.2k downloadsupdated 2 mo ago
- Watertight gatesby NihilivinGates for dams, pipes, and other water infrastructures. Warranty void if left open. Adds 2 watertight gates variants (flat and stairs), that you can use to forbid access to your underground pipes or reservoirs. They can be automated, and has 3 opening modes: - Open - Closed - Pass, that will open...3.1k downloadsupdated 5 mo ago
- Efficient Workplaces [ModContest1]by KnatteAnkaThis mod adds more workplaces to do work in a more efficient way. Workplaces: Wood Workshop: can process Logs to Planks, Gear or Treated planks only uses 1 log for 2 goods produced, same amount of pineresin as normal uses more power takes more time but uses less resources and less steps. Lumberja...3.1k downloadsupdated 2 mo ago
- Construction Site Haulerby Luke ✞ Jesus Saves ✞Let haulers bring construction materials to unfinished buildings. In vanilla, only builders fetch materials for construction sites. This mod registers construction sites as hauler destinations so hauling posts can stock them while builders focus on building (or only hammering, if you prefer). Bui...3.0k downloadsupdated 2 mo ago
- [Obsolete] Gateby Luke ✞ Jesus Saves ✞This mod is now obsolete because the base game has it. You can use Watertight gates mod (note: not mine) if you like the blocking water feature. Add a Gate: A road that can be closed. "They called me mad when I blocked the road with a floodgate. Now they call me 'Sir.'" — Beavrick Cost 150 Scienc...2.9k downloadsupdated 10 mo ago
- Ram (Hydraulic) Pumpby Luke ✞ Jesus Saves ✞This mod adds Ram (Hydraulic) Pumps, a mid-game pump that operates without power but requires water current to function. Like real-life ram pumps, they move a portion of liquid (clean or contaminated water) to a higher location while most of the water simply flows through. Ram Pump Move a portion...2.8k downloadsupdated 4 mo ago
- Leaf Coats: Badwaterby BobingaboutAdds the Bad Water Pump and Centrifuge to Leaf Coats.2.6k downloadsupdated 3 mo ago
- Marketby 76561198444690662Adds market buildings where you can buy and sell goods. New version / replacement I’ve made a new resource trading mod that is better than this one in most ways. You can check it out here: Old description This is intended to allow play on unbalanced maps, or with mods that drastically change the...2.5k downloadsupdated 8 mo ago
- Conveyor Beltsby Luke ✞ Jesus Saves ✞This mod is no longer maintained. Please use Conveyor Belt v2 for your next save This mod adds Conveyor Belts and Lifts to the game, allowing you to transport items between buildings! Example: An IT Plank production: The buildings live in the Conveyor Belts group under Storage. NameCostPower Usag...2.5k downloadsupdated 1 mo ago
- Deep Reservoir Aquifers [ModContest1]by UHSpartan# Deep Reservoir Aquifers Deep aquifers do not answer to the weather and the best beaver scientists have discovered the blueprints for a drill that reaches far deeper into the earth. They also improved on the design adding automation. This mod adds a deep reservoir aquifer drill that keeps pumpin...2.5k downloadsupdated 6 mo ago
- Emberpelts: Amenities Extensionby BobingaboutAdds more amenities to Emberpelts.2.5k downloadsupdated 1 mo ago
- Ladder JSON Modby ralstad2A mod that allows changing the science and building cost to the ladder mod. A thank you to Tobbert for creating this mod for everyone to use this is a must have mod.2.4k downloadsupdated 11 mo ago
- Dragonclaws [ModContest1]by RevenioAdds the Dragonclaws, a cave-nesting faction built around charcoal, climbing, scavenging, glider routes, warm dens, and dryland crops. Requires the ladder mod. Implemented: Some new crop types, new tree type for collecting bark for fibers. Uses egg nests for population production, similar to iron...2.4k downloadsupdated 5 mo ago
- 4 Zipline Connectionsby Not A WitchA mod to double the zipline connection number to 4. Currently this only affects the zipline station. I've left the connection points for the pylon and beam set to two to keep some level of challenge. Works with Zipline District Center mod.2.3k downloadsupdated 5 mo ago
- Power Linesby Luke ✞ Jesus Saves ✞Connect your buildings with invisible Power Lines instead of bulky Power Shafts! This mod completely adds a new way to distribute power, giving you clean, flexible wiring between any power-using structures. Main Features Each building can connect to up to 2 other buildings. Use the familiar conne...2.2k downloadsupdated 2 mo ago
189 buildings mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

