Timberborn mods
Timberborn buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
189 buildings mods
- SandboxModeby PanicBoyEverything is unlocked and requires no building materials. No other mod prerequisites. Works in release and experimental versions.1.8k downloadsupdated 6 mo ago
- Better Weather Stationby Luke ✞ Jesus Saves ✞This mod let you choose multiple weather types at the Weather Station Sensor. For example, the sensor can turn on when the weather is either "Drought" or "Badtide" where previously you had to use two sensors and an OR relay. This mod also adds support for Moddable Weathers (but you can still use...1.8k downloadsupdated 2 mo ago
- Edge Batteryby NeoneGravity battery that can be put on the edge of the map.1.8k downloadsupdated 6 mo ago
- Overhang Power Shaftsby lone.faerieThis mod adds power shafts with overhangs1.7k downloadsupdated 8 mo ago
- Storage Tweaksby TotoAllows changing the capacity of all storage buildings including modded ones. Also solves the problem of pile storages drawing tall piles of items when increasing the capacity using a mod. If you add a mod that adds storage buildings, they will be added to the config file when starting the game. S...1.7k downloadsupdated 1 mo ago
- More Namingby Luke ✞ Jesus Saves ✞You can name almost anything instead of just Beavers and Districts! This is useful if you use Omni Bar & Todo List mod to search for them by name. === Mod source code and donation: (feel free to use the code for anything).1.7k downloadsupdated 7 mo ago
- Decorative Plantsby Luke ✞ Jesus Saves ✞Base decorators, rejoice! This mod adds new 'buildings' to the Decoration group that let you place Trees and Crops as purely decorative objects. These plants can be placed anywhere (no need to be on the ground), are not harvested, do not grow, and are not affected by water or contamination. You,...1.7k downloadsupdated 7 mo ago
- Multi-directional Dynamiteby Luke ✞ Jesus Saves ✞Dynamites are no longer limited to blowing downward. With this mod, you can choose any one of the six terrain directions for your blast! To reduce chaos, you can also disable chain reactions so nearby dynamites won't accidentally ignite. When selecting, the mod highlights exactly which terrain bl...1.7k downloadsupdated 2 mo ago
- Distro Storagesby Luke ✞ Jesus Saves ✞Distro Storages allows Storage buildings to send items directly to nearby buildings through a short-range transfer system. Receivers currently include Construction Sites and Manufactory buildings and can be added by other mods. Senders All storage buildings (Piles, Warehouses and Tanks) act as se...1.6k downloadsupdated 2 mo ago
- More Organized Tool Groupsby Luke ✞ Jesus Saves ✞Powered by Moddable Tool Groups, this mod reorganizes the tool groups in my preferred way. Design philosophy - Modded buildings (except mine!) are not supported. More Groups will be more suitable for that. - Groups as many groups and tools as possible together to make the toolbar more compact. Yo...1.6k downloadsupdated 10 mo ago
- Walkable And Stackable FloodGates [ModContest1]by Ryunigia❃Add walkable and stackable flood gates, so you don't need make weird workarounds for your damm's Perhaps the old floodgates were designed like that on purpose but i really did not like it xD To componsate though these are bit more exepensive in both science and resources (due to needing a gear) I...1.5k downloadsupdated 4 mo ago
- Modular Overhang [beta]by OpolameModular Overhang, you can now do every type of Overhang.1.5k downloadsupdated 3 mo ago
- Live at workplacesby 76561198879738932Enable natural procreation for IT faction and most workplaces as houses for IT and FT1.5k downloadsupdated 8 mo ago
- Chimneyby nary_believeAdds a chimney decoration1.5k downloadsupdated 5 mo ago
- Warnings Be Goneby Luke ✞ Jesus Saves ✞This mod lets you silence specific building warnings for a building, its entire building type, or globally. Those pesky warning signs will no longer bug you when you intentionally build something questionable, like a cheap bridge somehow. It can also be applied to Beavers and Bots, which is usefu...1.5k downloadsupdated 2 mo ago
- TimberMoverby 76561199805216121**TimberMover** ******Important: Required Dependency****** TimberMover requires Harmony to be installed and enabled. If you get an error mentioning `0Harmony`, please make sure the Harmony Workshop item is subscribed and active before loading your save. TimberMover adds a practical building movem...1.4k downloadsupdated 1 mo ago
- Water Purificationby YgolirtWater Purification I usually prefer playing on harder difficulties, but Timberborn’s endgame often turns into a set of large reservoirs and irrigation lakes that are topped off from storage. There is little opportunity for active clean water flow at any point, and badwater is mostly sealed off an...1.4k downloadsupdated 1 mo ago
- Clean Water Sourceby Bruce the LoonThis mod adds a clean version of the bad water source, dome and discharge to facilitate the creation of large freshwater rivers that flow through all seasons for Iron Teeth and Folktails. This mod is intended for content creators and not for general game play as it ruins bad tides and droughts.1.4k downloadsupdated 3 mo ago
- Blueprint Relicsby Luke ✞ Jesus Saves ✞Blueprint Relics introduce discoverable ancient artifacts that can be excavated to unlock alternate recipes and permanent production upgrades. Short Gameplay Flow (Overview) - Relics periodically spawn on the map and expire if ignored. - Connect a path to excavate them through step-based excavati...1.3k downloadsupdated 5 mo ago
- Conveyor Beltsby Luke ✞ Jesus Saves ✞This mod adds Conveyor Belts and Lifts to the game, allowing you to transport items between buildings! Example: An IT Plank production: The buildings are located in the Storages group. NameCostPower UsageDescription Conveyor Belt600 Science; 4 Planks, 4 Gears15 HPTransports items horizontally bet...1.3k downloadsupdated 2 mo ago
- MoreZiplineConnectionsby PanicBoyAllows up to 6 connections per zipline station or pylon. No other mod prerequisites. Works in release and experimental versions.1.3k downloadsupdated 3 mo ago
- RubblesPlzNoExpireby Luke ✞ Jesus Saves ✞Rubbles no longer expire after v1.0.5 update. === Mod source code and donation: (feel free to use the code for anything).1.3k downloadsupdated 9 mo ago
- Stable Coreby Luke ✞ Jesus Saves ✞A re-engineered version of the Unstable Core, designed for controlled demolition or desperate measures. Once armed, it charges for 10 days before detonating, annihilating everything within a 5-tile radius. 'Still blows my mind how hoomans thought ‘unstable’ was a feature.' — Beaverton Unlock: 300...1.3k downloadsupdated 8 mo ago
- Power Linesby Luke ✞ Jesus Saves ✞Connect your buildings with invisible Power Lines instead of bulky Power Shafts! This mod completely adds a new way to distribute power, giving you clean, flexible wiring between any power-using structures. Main Features Each building can connect to up to 2 other buildings. Use the familiar conne...1.2k downloadsupdated 2 mo ago
- Seep Coverby BobingaboutAdd a Cover for the Water Seep and Badwater Seep. Works like the Folkails Badwater Dome. For Folktails, IronTeeth, Emberpelts and Whitepaws.1.2k downloadsupdated 2 mo ago
- Moddable Tool Groups Hotkeysby Luke ✞ Jesus Saves ✞Moddable Tool Groups Hotkeys adds configurable hotkey support for Moddable Tool Groups, allowing quick access to tools, tool groups, plantings, and buildings. In addition to the built-in hotkeys, other mods can register their own hotkeys for custom tools. - Hotkeys for all tools, including groupe...1.2k downloadsupdated 6 mo ago
- Transparent Shadersby Luke ✞ Jesus Saves ✞Note to players: This mod is a dependency for other mods. It does nothing on its own. This mod provides Transparent Shaders for other mods to use: - EnvironmentTransparentURP - for game objects and buildings. - TerrainTransparentURP - for the game's terrain (used by my Transparent Terrain mod). -...1.2k downloadsupdated 10 mo ago
- Construction Notifierby Luke ✞ Jesus Saves ✞This simple mod notifies the player when construction of a building is completed. You can also choose to have the camera focus on the completed building. === Mod source code and donation: (feel free to use the code for anything).1.1k downloadsupdated 7 mo ago
- Power Ziplineby slimscsiPower zipline buildings that transfer mechanical power through cables.1.0k downloadsupdated 6 mo ago
- Rappelling Ropesby grauschweifRappelling Ropes Adds variants of (cheap) ropes to help workers reach nooks and get over ridges – even through vegetation. Also a rope ladder that falls right in-between stairs and ladders. Supported factions + Badfurs + Dirtclaws + Folktails + Emberpelts + FrostyWhiskers + IronTeeth + LeafCoats...1.0k downloadsupdated 2 mo ago
- Radial Toolbar [ModContest1]by Luke ✞ Jesus Saves ✞This mod adds a radial toolbar for tool actions, so you can open your tools quickly without moving the mouse across the screen. You can now select your tools with only the keyboard or mouse. There is also a quick access menu built-in for your recently used tools. This mod works with the Map Edito...1.0k downloadsupdated 4 mo ago
- Construction Site Haulerby Luke ✞ Jesus Saves ✞Let haulers bring construction materials to unfinished buildings. In vanilla, only builders fetch materials for construction sites. This mod registers construction sites as hauler destinations so hauling posts can stock them while builders focus on building (or only hammering, if you prefer). Bui...1.0k downloadsupdated 1 mo ago
- Building Bannersby Luke ✞ Jesus Saves ✞Building Decals came back to Timberborn V1 with a new name: Building Banners! Give your buildings some style: you can decorate any building in Timberborn with custom images. Flags, emblems, clan symbols, warning signs, memes - whatever you want! And best of all, you can put them directly on any b...991 downloadsupdated 5 mo ago
- Dog Statueby 76561198837896157There have been legends passed down from beaver to beaver of the hooman's best friend. It's become instinct for beavers to build large water bowls, hoping to attract this long lost beast.973 downloadsupdated 5 mo ago
- Underground Tubewayby 76561198953199884Adds a new Underground Tubeway that can be built directly into terrain, combining tunnel digging and tubeway construction into a single step.969 downloadsupdated 6 mo ago
- Emberpelts: Amenities Extensionby BobingaboutAdds more amenities to Emberpelts. Added Decorative objects Bell, Bulletin Pole and Scarecrow. Added Usable Wellbeing buildings Sauna, Geothermal Sauna and Sand Blaster. If you're using Beaver Faction Split Needs, this mod must be placed after it in the load order.940 downloadsupdated 2 mo ago
- 永恒系统 Eternal Systemby 76561199058706864近日对此MOD进行了小范围重制,将一些同属性的建筑进行了整合,如空气制水机原本各派系使用各自建模,现统一采用神尾的建模。加载存档可能会出现建筑消失的情况,对此我表示抱歉。 此MOD解除了不同派系建筑之间的使用限制(应该…),会制作MOD的玩家可以为派系添加任意其他派系的建筑,例如为神尾添加铁牙的蒸汽引擎、为铁牙添加神尾的大风车,甚至可以添加火绒/叶纹的建筑(需已安装对应MOD,不熟悉操作的新手请勿随意修改)。 新增建筑:空气制水机、雾水收集桶、小型风力发电机、迷你蒸汽引擎和小型核电池 空气制水机:可从空气中冷凝出纯净水,不受任何天气影响,实现用水自由。 建造需求:木板50、齿轮50、金属...939 downloadsupdated 6 mo ago
- Plotting Tool [Works with Map Editor]by Luke ✞ Jesus Saves ✞This mod adds a simple but powerful way to visualize alignment when planning builds. While using the Cursor (default) Tool, hold the Show Guidelines key (default X, rebindable in Keybindings): - Click a tile to plot a new line. If you plot a second line and there is a middle tile, an orange cente...915 downloadsupdated 7 mo ago
- Grauschweif's Decorationsby grauschweifEnjoy some lights, torii gates and benches. WIP: floating lantern and fish - expect bugs and odd animation/ behaviour. the fish spawning plants work like beehives to randomly boost plant growth. fish only spawn slowly and might flow away with current. the lantern will get some cost later. for now...858 downloadsupdated 2 mo ago
- High Yield Mineby sepher8720Updated to work with Automation update Ever wanted to produce more scrap metal faster? Then this is the mod or you! Add a late game high yielding mine for both factions. Folktail and Iron Teeth scientists and engineers have teamed up in secret. They have been hard at work to design a new even mor...849 downloadsupdated 6 mo ago
- Hue & Turn X [Works with Map Editor]by Luke ✞ Jesus Saves ✞Rejoice, designer! Hue & Turn is back and it's now Hue & Turn X with extra improvements: - Works with Timberborn V1! - Improved UI: new color selector and manual value input. You can also set any value you want without limit. - Copy are now more powerful with the game's duplicate feature and my P...848 downloadsupdated 7 mo ago
- Power Copyby Luke ✞ Jesus Saves ✞With Update 1, Copy function has greatly improved your settlement building experience. However, try this Power Copy mod for even more powerful capabilities! With Power Copy you can: - Choose what to copy, like Pause status only. - Choose where to copy to: Only the same building type or all buildi...822 downloadsupdated 7 mo ago
- Pizzeria [ModContest1]by 76561199210223201Have you ever eaten pizza while playing Timberborn? No? Well, now you can enjoy watching your beavers eat pizza without you! This mod adds a pizzeria for folktails and iron teeth that can make two different types of pizza: spadderdock pizza and chestnut pizza/soy pizza and mushroom pizza. All of...763 downloadsupdated 3 mo ago
- Pausable Sensorsby Luke ✞ Jesus Saves ✞Important note: There appears to be an 'edge case' where you can make a circular reference with Relay and this mod and the game does not detect it and so causes crashes. I am still looking for the specific case and how to fix it. For now please be careful when using Relay to ensure you do not mak...746 downloadsupdated 6 mo ago
- Bot Storage (Powered)by TotoAdds a specialized storage facility where idle bots can be assigned to power down, halting their resource consumption and preventing wear and tear if you can supply the energy to keep the stasis fields running! Unlike the standard Bot Storage, this advanced facility requires a connection to your...737 downloadsupdated 26 d ago
- Resource Detectorby OpolameDetects and counts natural resources near its location. The Resource Detector is a building that can be placed in the world and will detect natural resources within its effect radius. It will output an On signal if at least one resource is detected, and an Off signal if no resources are detected....708 downloadsupdated 2 mo ago
- Badwater Refineryby Alistair RavenBadwater Refinery - Make Water from Badwater Requires mod: zxuiji -m- Append Vanilla Resources Both Folktails and IronTeeth supported + Emberpelts Make sure to load the mod after Emberpelts if you are playing with them. Two recipes to Refine Badwater into Water. Badwater Purification: 75 Power +...701 downloadsupdated 5 mo ago
- Copy Name Too!by Luke ✞ Jesus Saves ✞Building names are now copied when using Duplicate and Copy Settings feature. If you have Power Copy or Building Blueprints mods, they are also supported. You can also use More Naming mod to rename any building. This is especially helpful if you need to make blueprints or duplicate named sensors....659 downloadsupdated 6 mo ago

