Timberborn mods
Timberborn mod mods
Everything filed under mod by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
- Configurable Pumpsby Luke✞JesusSaves✞Your one-stop pump shop is here, time to turn the tide!402 downloadsupdated 10 mo ago
- Configurable Time [ModContest1]by UHSpartanConfigurable Time lets you adjust how long Timberborn days last and customize the game speed buttons. By default, the mod makes each in-game day last twice as long, giving beavers more time to travel, work, and get home before night. You can change the values from the in-game Mod Settings panel....401 downloadsupdated 4 mo ago
- No Step Paintby 76561199108986378Don't step on the builder's tail, or they might swing and hit you instead! A black and yellow caution NO STEP tail for the Ironteeth who like to sleep in the most efficient way possible: using another's tail as a pillow. Generously uploaded in zip format by Nndie on the discord server398 downloadsupdated 15 mo ago
- Reclassify Resources (Top Bar)by 唐伯虎This module reclassifies the top resource bar to better fit the classification of warehouse storage398 downloadsupdated 2 mo ago
- Gravitational Water Pump [ModContest1]by andruplay9A simple mod that add pumps that works by gravitation, no workers or power needed. Need to be placed that water/badwater goes above, the back side. The building can be flooded and stop working if front part is touched by water (its not block as a back part that takes water from above). Cost 1000...395 downloadsupdated 4 mo ago
- [Building Blueprints] 774a's Blueprints for folktailsby 76561199304468389Introduction These blueprints were created using Building Blueprints. My deepest respect and gratitude to Luke ✞ Jesus Saves ✞, the developer of Building Blueprints. Caution This is a translation from Japanese. Please forgive me if the sentences are unnatural. This blueprints is Folktails only My...391 downloadsupdated 6 mo ago
- Sluice Controlby 76561198444690662Adds some automation controls to Luke's Sluice Is Back! mod's sluice objects, similar to what Simple Workshop Control used to provide for the vanilla sluice. Sluices map their active and inactive states to the vanilla Open, Closed, or Auto setting (user chooses which). Sluices can be controlled b...388 downloadsupdated 6 mo ago
- Flood Population - Progressively Difficultyby mimiczA simple rule. Play longer, suffer more!387 downloadsupdated 2 y ago
- No Build Restrictionby Luke✞JesusSaves✞Want more freedom to build stuff without limits by the game? This mod is for you!386 downloadsupdated 8 mo ago
- Leaf Coats: Badwaterby BobingaboutAdds the Bad Water Pump and Centrifuge to Leaf Coats.386 downloadsupdated 2 mo ago
- Configurable Growthby Luke✞JesusSaves✞Change the speed that your crops and trees grow.385 downloadsupdated 15 mo ago
- Atlas Modpackby ymerzeruAtlas Modpack aims to add more consumables like food and beverages, among other things. Current Versions: Update 1.0 - Version 8.2.9 Please leave a comment if you find a bug or go to Atlas Modpack on the Timberborn Discord. Thank you. MODS INCLUDED More Snacks! by SJPMax (Recipes+Goods+Needs) - G...382 downloadsupdated 6 mo ago
- Goods Tracingby sp1umAdds two new tabs to the settlement panel: good consumption and good production. Buildings are grouped by good consumed/produced, making it easier to find which buildings are consuming or producing a certain good.381 downloadsupdated 15 mo ago
- Efficient Workplacesby KnatteAnkaAdds More Efficient workplaces380 downloadsupdated 4 mo ago
- BuildingPathforEmberpeltsby 76561198879738932Enable default path and WoodenPath for Emberpelts to be build377 downloadsupdated 2 mo ago
- zxuiji -m- Greedy Pawsby zxuijiFor details visit373 downloadsupdated 1 mo ago
- ConfigurableGameSpeedsby Daxicus DomesticusCustomize the preset game speed buttons from the Mod Settings menu!370 downloadsupdated 5 mo ago
- Pattern Plantingby JamesJackoBugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub Plant two crops in a repeating pattern with a single drag - no more placing fields one strip at a time. Pick any two crops and a layout, then drag-select the area you want planted: Checkerboard - the tw...366 downloadsupdated 3 mo ago
- Leaf Coats: Explosivesby BobingaboutAdds the Explosives Factory and Dynamite to Leaf Coats.366 downloadsupdated 2 mo ago
- Hooman Stairs Buildings NBSby TotoBuildings from the New Building Styles mod, now with no visible doors. Ever wanted the stylish custom cabins and flats from the "New Building Styles" mod in your colony, but without the doors interfering with your Hooman Stairs layouts? This mod brings you doorless versions of those buildings, pe...366 downloadsupdated 1 mo ago
- Growth & Harvest Heatmapby JamesJackoBugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub A toggleable overlay that recolours growing plants, crops and trees by life stage, so you can see at a glance which fields are ready and which are lagging, without hovering each tile. Growth Red: just p...365 downloadsupdated 3 mo ago
- Underground Sluicesby Todor_AlinAllow sluice to be built underground. Supported factions : Emberpelts, IronTeeth, Folktails, WhitePaws, GreedyBuilders, GreedyEmbers, LeafCoats364 downloadsupdated 12 mo ago
- More Building Renovationsby Luke ✞ Jesus Saves ✞More Building Renovations expands Building Renovations with many more upgrades across production, agriculture, science, and logistics. What you get This pack adds renovations in several groups: Productions: Working-speed tiers for wood industry (Lumbermills, Gear Workshops, Wood Workshops), plus...363 downloadsupdated 2 mo ago
- Hatsby OpolameAdd Hats for Folktails and IronTeeth.359 downloadsupdated 8 mo ago
- BionicBeaver [ModContest1]by chollevilleThree cybernetic upgrades produced by the Bot Component Factory and consumed by beavers for a 7-day stat boost. New goods (both factions, share the same Bot Component Factory): - Exoskeleton (chassis icon) - movement speed x2 for 7 days - Mechanical Arm (limb icon) - carrying capacity x2 for 7 da...358 downloadsupdated 4 mo ago
- zxuiji -m- BotBlocksby zxuijiAbandoned in favour of List-a-Mole which absorbed this. This should still work for v1.0 and v1.1 since I made no changes to the blueprints when copied them over and started porting my factions to my mole mods Batteries for IronTeeth & Adaptor bots :)354 downloadsupdated 4 mo ago
- Moddable Bindito [Deprecated ❌]by Luke✞JesusSaves✞Do not use this mod anymore. It's replaced by Moddable Timberborn.352 downloadsupdated 14 mo ago
- Save Everydayby Luke✞JesusSaves✞Auto-save the game at the start of every day.349 downloadsupdated 10 mo ago
- New Building Styles +by REDIC2Reimagined styles of existing buildings plus some new things I wanted to see in game!348 downloadsupdated 3 mo ago
- No Dev Modby 76561198346527463Disable dev&debug mod key. Welcome to true challenge!347 downloadsupdated 2 y ago
- resource libraryby 唐伯虎The last building in regional management can fill the warehouse with resources without the need for other warehouses, making it convenient for debugging maps and other uses.347 downloadsupdated 3 mo ago
- Platform Json Modby ralstad2Changes the cost of all platform back to what they were pre U7. Added spiral staircase and changed to normal planks instead of treated planks. Recipes Spiral Staircase Logs 1 Planks 4 Platform Logs 1 Planks 4 Double Platform Logs 4 Planks 4 Triple Platform Logs 6 Planks 4 Please leave feedback or...346 downloadsupdated 10 mo ago
- Copy Settings Tool - SimpleFloodgateTriggersby botbob5981Adds settings from the SimpleFloodgateTriggers mod to the Copy Settings Tool, so that they are copied too.343 downloadsupdated 2 y ago
- [Building Blueprints] Aparmentby Midnight joey341 downloadsupdated 6 mo ago
- Dirt JSON Modby ralstad2This mod no longer needs the mod from Todor_Alin and allows the creation of Dirt well before the Excavator, it also allow the player to edit the amount of Planks and Gears made in the Lumbermills.340 downloadsupdated 9 mo ago
- [ModContest1] Growth Heatmapby 76561199833507264Plant Growth Heatmap Visualize plant growth with a dynamic color heatmap. Shift + Y → Toggle trees Shift + C → Toggle crops Shift + P → Toggle all plants All keybinds are fully rebindable in the settings menu. Fully grown resource plants automatically switch to a yield-ready indicator for quick v...339 downloadsupdated 5 mo ago
- UndergroundPathby Todor_AlinAllow Path to be build underground Supported factions : Emberpelts, IronTeeth, Folktails, WhitePaws, GreedyBuilders, GreedyEmbers, LeafCoats338 downloadsupdated 12 mo ago
- Vertical Spreadingby 76561198879738932Vertical Spreading for trees. Now, succulent will spread on dry land, grow faster (5 days) but produce only 1 water with a high chance of injury.337 downloadsupdated 24 d ago
- Hand Drawn Tails [ModContest1]by Shadow-TigerHand-drawn tails for Folktails and Iron Teeth. This mod add 95! YES 95! Hand drawn tails using procreate for the Folktails and the Ironteeths. Almost every tail has a alternate version in color or in white so that you see them Better ! So sorry if i don't respond to the feedback or slow with upda...336 downloadsupdated 4 mo ago
- Moddable Recipesby Luke✞JesusSaves✞This mod lets you lock or unlock recipes at runtime. You can also modify a recipe live at runtime.333 downloadsupdated 2 mo ago
- Show Hauling Toggleby OpolameA simple mod that make the "Prioritize building by haulers" toggle always available even for buildings not build yet or even if "Hauling Post" is not build yet.332 downloadsupdated 17 mo ago
- Dual District Storageby ihsoftSupport the mods All my Timberborn mods are free. I make them for fun, because I enjoy improving the game and experimenting with new ideas. Donations are completely optional. If you enjoy the mods and want to say thanks, you can buy me a coffee or donate via PayPal. It is never required, but it i...332 downloadsupdated 1 mo ago
- zxuiji -m- Adaptors Have LeafCoats (AD+LC)by zxuijiFor details visit331 downloadsupdated 1 mo ago
- Leaf Coats: Beaver Plantsby BobingaboutAdds Plants that grow into Beavers for the Leaf Coats.331 downloadsupdated 2 mo ago
- Storage Balancerby Luke ✞ Jesus Saves ✞Storage Balancer adds renovations that automatically even out goods between connected storage buildings. How it works Renovated storages that store the same good and touch each other form a balancer group. Goods then move automatically from fuller piles to emptier ones until the group is even. No...327 downloadsupdated 2 mo ago
- District Auto Import for Construction Sitesby sp1umGoods set to Auto Import are imported in all districts that have construction sites that require them.326 downloadsupdated 15 mo ago
- Food Expiration [ModContest1]by peraltz94Food in storage now spoils. Cooked and processed foods go bad faster than raw ingredients, so endless stockpiles are no longer viable. You'll feel real pressure to keep production running. Folktails and Iron Teeth, both supported. Every food chain in the game is covered: Berries, Wheat, Bread, Ma...324 downloadsupdated 4 mo ago
- Grauschweif Materialsby grauschweifMaterials for other mods to use - provides common materials that map to faction (FT as fallback). Requires Harmony.324 downloadsupdated 3 mo ago

